Quote from Rumpy5897 »Hm. Barkhide Troll is too cute? I mean, it is Kalonian Tusker with upside, but that's been phased of the deck, no?
Quote from MagicYio »
Also, I'm running a deck with 8 fetches for 4 Narnam Renegade. My other 1-drops are a playset of Dryad Militant and Experiment One. I would really like to implement Hexdrinker into my deck, but I'm not sure what to cut. I'm thinking about a 2/2 split with Renegade, what do you guys think? Experiment One still seems very strong, and I am not going to cut Dryad Militant for obvious reasons.
Quote from NosferatuRed »Also, at what point would we play Hardened Scales now? Most of our stuff is getting counters it seems like.
Quote from thatmarkguy »E1 evolves on toughness too, Pelty only checks power. Notably, Narnam Renegade has more toughness than power and can boost E1 at times that it can’t boost Pelty.
I’ve been wondering more about ... if everything we play has counters on it, how long before we actually consider Inspiring Call? It’s removal defense and card draw all in one.
Quote from AmicDeep »Quote from Rumpy5897 »Hm. Barkhide Troll is too cute? I mean, it is Kalonian Tusker with upside, but that's been phased of the deck, no?
trolls a strict upgrade on tusker, so 2 of in devotion builds that still run it. but i dont think its included over anything else.
Quote from tokaok »Hmm i just shaved my last two Tuskers to go up to 12 one drops with hexdrinker addition.
But only having 4x two drops that evolve E1 to 3 precombat does suck. The trolls synergy with Avatar + his ability to keep him self safe does both things we want to do. Playhard and fast, or be hard to kill.
I feel that the right curve might be to drop down to 11 one drops, and Shave Steel leaf to 3, making room for 2x Barkhide Troll.
Maybe something like this:
AmicDeep's DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
Creatures x 2604 Experiment One04 Dryad Militant03 Hexdrinker04 Strangleroot Geist04 Avatar of the Resolute02 Barkhide Troll02 Scavenging Ooze03 Steel Leaf ChampionSpells x 1304 Aspect of Hydra04 Rancor03 Vines of Vastwood02 DismemberLands x 2114 Forest04 Blooming Marsh02 Treetop Village01 Nurturing PeatlandSideboard x 1502 Damping Sphere02 Dismember02 Pithing Needle02 Surgical Extraction02 Gut Shot01 Deglamer02 Force of Vigor02 Veil of Summer
Quote from thatmarkguy »I think this pushes scooze out of main deck. Sure, keep some in sideboard, but damn - adding resiliency and counters synergy to Kalonian Tusker really flips it up a few notches.
i'm in love with the 9 protection + pump spells mb it just feels extremely good to swing in and not have to care what your opponents going to try (give or take a settle)
Quote from AmicDeep »
also @tokaok with your current build your going to take more damage from fetching and shocking yourself that would would from just paying the 4 life from dismember, with 15 mb black sources you might as well run push as your mb removal and sb assassin trophy as a catch all. also Abrupt Decay is pretty solid.