I agree that the decklist doesn't seem quite refined, I would like it to have the 4th Street Wraith and I think Memnite is quite useless as its only use is to trigger a Vengevine, I'd rather play Flameblade Adept instead as it has a lot of synergy with everything else.
I love Lotleth Troll but I feel like Noose Constrictor is better here since you can discard any card to it so I would probably change from 4-2 to 2-4 or something like that. Noose also allows some insane openers where you play it, discard 3 cards, including at least 1 Vengevine and then cast Hollow One, it can also be quite deadly alongside Flameblade Adept as its ability pumps both of them and it can pump itself to bring back those Flamewake Phoenix, I feel like it's the most synergistic card.
Prized Amalgam is quite bad IMO, same goes for Scourge Devil, they are cute cards but unless you are doing degenerate things like Dredge, they are not that impressive.
From the cards you mentioned:
I like Ghor-Clan Rampager a lot as a 1x since it has synergy while adding some reach to finish those games where the board is clogged or where you just need some trample damage to kill them. Gurmag Angler is very good but as you mentioned, it might be difficult to fit many since they exile cards from graveyard, if you play Goblin Lore I think it becomes much more liable. Collective Brutality is a very versatile cards so you could make some room for a couple copies.
I think Goblin Lore should have a place in here, you don't really care that much about what you discard and it's the best Hollow One enabler, so I would definitely play that, and I think it's way better than Cathartic Reunion since drawing before discarding helps a lot when it comes to graveyard recursion.
If you are playng delve creatures such as Gurmag Angler, I think you should play more fetchlands and less fastlands, that extra card in graveyard could make the difference.
The deck is quite light on black mana requirements that you have to cast(Could count Bloodghast but you really want to discard them), the only black card in the maindeck you want to cast is Lotleth Troll, so if you prioritize Noose Constrictor as I do, you might want to give up on black completely and be pure RG. IMO, the real reason to play black should be Gurmag Angler, not Prized Amalgam, Bloodghast nor Lotleth Troll
A card I love playing in this style of deck and don't see many people do is Squee, Goblin Nabob, it makes all discard effects better(it would actually make Lotleth Troll better) and can be a recurring chumpblock against large creature such as Tarmogoyf or Death Shadow
Keeping Jund colors, I would build something like this in the maindeck:
During my testing on MODO I got excellent results with a 80% winrate after 5 competitive leagues so I sleeved it up for GP Barcelona instead of my usual RG HollowVine (which is more fun but less consistent), unfortunately the GP didn't go that well, I guess I will have to work my way for some byes next time. I finished 5-3 and registered to the Sunday PTQ where I went 4-2 after starting 4-0, on round 5 we got a deckcheck that gave my opponent a game loss (I thought I was going to win after that happened but then discovered that my opponent played Martyr Proc, which feels like an impossible to win matchup and he crushed me hard with lifegain + Path to Exile into T4 Wrath of God both games.
Since there are many results here (39), I will attach screenshots of the excel where I record my results (there are some comments in there anyway), feel free to ask about anything:
Conclusions: I feel like go-wide decks like Merfolks or Elves (even Slivers) are very difficult and similar to Humans, also that Martyr Proc seemed just unbeatable, if this deck starts getting popular we could theorize about bringing some Rain of Gore in our sideboards but hopefully such a thing won't be necessary. Overall, the deck felt good, I missed the fun Vengevine openers but the deck felt very strong.
Overall winrate is 29/39 (74%), if you remove the game I didn't even get to play from MODO it's 28/38 (73%), still very good
The Grim Lavamancer instead of Tasigur, the Godlen Fang in the mainboard has helped me a lot to fight creature decks G1, Squee, Goblin Nabob has been good almost every game I drew it, not insane as it only nets 1 card/turn at max but the card advantage it provides is very valuable against any midrange or control deck, I didn't have any situation yet where I drew it and wished it was my 3rd Blood Crypt. I think the deck runs perfectly fine with 17 lands and after all this games I still believe so.
Regarding your deck, I like the 1 of Become Immense as it forces them to play around it once they've seen it but I think maybe you could move 1 Grim Lavamancer to the sideboard and make room for the second Hooting Mandrills.
I love Noose Constrictor and is a creature for Vengevine so I would definitely play those instead of Burning Inquiry, if you take that route it might make sense to increase the Number of Flamewake Phoenix as you would have more cards to trigger it, to make some room you might want to move Lightning Bolt to the sideboard as Grim Lavamancer already fills the role of throwing damage in small chunks wherever you need.
3 mana is too much unless it has immediate impact on the Board, and I can't imagine any Dragon worth playing in Modern that you'd run in a deck with only 18 lands, so I'd say no, he definitely doesn't fit here.
So I see a lot of attention for BridgeVine, but I have to say, played a game against Naya Aggro today, and I didn't see a single Hollow One. Instead, I won off the back of a Turn 1 Adept with Turn 2 Looting + Wraith Cycle for 4 damage, then Bolted them at EoT, and on Turn 3 I got to play Collective Brutality escalated to the max, discarding a Fiery Temper for 3 more damage, and then 3 MORE damage from the Adept (stole their removal with Brutality, too!). I untapped on Turn 4 at 12 life with them at 2, hadn't seen a single fatty, and had them dead with a second Bolt in hand. 4 pieces of interaction and a single 1-drop that swung twice; I might as well have been playing Burn, and I didn't even have the nut draw! Feels pretty good, so I think I'm still going to stick with my extra interaction pieces over the incredible explosiveness of BridgeVine or Hollow Vine.
Any experiences that are significantly different from anyone else? One game isn't statistically significant, after all!
I have been doing well with my r/b Hollow one. My FNM has been a bit limited. there has been less rounds/player during summer. Also some of the players were inexperienced which made for easier match-ups. Record for last 2 weeks. 2-1; 2-1. Both losses were my fault due to bad/misplays.
Some of the games were tight with life points and came down to the last play but most I just rolled over the opponent with multiple reoccurring lines of attack.
Adepts are no joke. With out them the deck would work funny.
Other notes, Rakdos Charm has been pretty good as SB option.
I also love the B/R version. The Stock Pro build I see all the time is very consistent and powerful, but the lack of interaction can result in poor results in many matchups, hence why I prefer my version. That and fun tech like Wargear helps a ton against Control and Midrange when they have all the answers!
My current deck. Trying out Wargear, rakdos Charm, & Ghor-clan Rampager.
So far I have not played enough games to see if these cards are worth the slots. My reasoning is that many games I SB out the anglers, and having multiples in hand of them gets bad fast.
Doomfall in the Sb is for Boggles match-up. I do not own any EE so that is not an option right now. Any advice on a better card choice for that Mu is welcome.
@Pizzap; I noticed in the past you ran Become Immense in the main board. Are you still running that and do you feel it is an improvement over Ghor-clan?
@Pizzap; I have not had any great wow moments with Rampager, but I have had to hard cast him as a creature. It is a versitile card casting on flameblade to give +5/+4. A downside is that it can not trigger Flamewake from GY.
I thought I sided them in on there and forgot I didn't; good catch! I sided out the other 2 bloodghasts for them since we need an out to Etched Champion and ghasts will never connect anyway I assume.
@Pizzap; I noticed in the past you ran Become Immense in the main board. Are you still running that and do you feel it is an improvement over Ghor-clan?
I don't know which one is better, because I never tested the Rampager. It depends how much space you have for Delve. Become Immense has I think a higher Oomph-factor and may get opponents tilted. I often side it out though, but I like if my opponents see it, because they will try to play around my singleton BI.
Funny, I thought Rampager was the tiltier card. Sure BI is bigger, but between trample blowing through a chump and Rampager being immune to counterspells that’s two real ways to tilt someone that BI doesn’t offer.
Rampager is stackable also if you have multiple flameblades out (has not happened yet) Also give a decent discard for 2nd main phase H1.
Any card that is "not played by PRO's" tends to tilt opponents I find. Rakdos Charm has been useful, but I have been misplaying it a lot. I am not use to the card.
I did poorly at FNM this week but my mind was on other things and I just was not playing at my peak.
Overall I kept hands I should have Mulligan and played too loose. I sideboarded badly.
There's a guy in my store who plays the Phyrexian Unlife/Solemnity combo to protect himself from dying. I don't know what his win condition is. If I'm are on RB hollow one, how do we beat that? I'm on 2 colors so even EE won't help. Scoop once he gets the combo lock out?
I love Lotleth Troll but I feel like Noose Constrictor is better here since you can discard any card to it so I would probably change from 4-2 to 2-4 or something like that. Noose also allows some insane openers where you play it, discard 3 cards, including at least 1 Vengevine and then cast Hollow One, it can also be quite deadly alongside Flameblade Adept as its ability pumps both of them and it can pump itself to bring back those Flamewake Phoenix, I feel like it's the most synergistic card.
Prized Amalgam is quite bad IMO, same goes for Scourge Devil, they are cute cards but unless you are doing degenerate things like Dredge, they are not that impressive.
From the cards you mentioned:
I like Ghor-Clan Rampager a lot as a 1x since it has synergy while adding some reach to finish those games where the board is clogged or where you just need some trample damage to kill them.
Gurmag Angler is very good but as you mentioned, it might be difficult to fit many since they exile cards from graveyard, if you play Goblin Lore I think it becomes much more liable.
Collective Brutality is a very versatile cards so you could make some room for a couple copies.
I think Goblin Lore should have a place in here, you don't really care that much about what you discard and it's the best Hollow One enabler, so I would definitely play that, and I think it's way better than Cathartic Reunion since drawing before discarding helps a lot when it comes to graveyard recursion.
Usually you have to choose between Bloodghast and Vengevine, I like that this list tries to go for both but I feel like it left out some good cards just to help trigger Vengevine and Prized Amalgam, Flameblade Adept and Goblin Lore are too good to not play them.
If you are playng delve creatures such as Gurmag Angler, I think you should play more fetchlands and less fastlands, that extra card in graveyard could make the difference.
The deck is quite light on black mana requirements that you have to cast(Could count Bloodghast but you really want to discard them), the only black card in the maindeck you want to cast is Lotleth Troll, so if you prioritize Noose Constrictor as I do, you might want to give up on black completely and be pure RG. IMO, the real reason to play black should be Gurmag Angler, not Prized Amalgam, Bloodghast nor Lotleth Troll
A card I love playing in this style of deck and don't see many people do is Squee, Goblin Nabob, it makes all discard effects better(it would actually make Lotleth Troll better) and can be a recurring chumpblock against large creature such as Tarmogoyf or Death Shadow
Keeping Jund colors, I would build something like this in the maindeck:
4 Bloodghast
4 Vengevine
4 Insolent Neonate
4 Hollow One
4 Noose Constrictor
2 Lotleth Troll
1 Squee, Goblin Nabob
4 Street Wraith
4 Flamewake Phoenix
2 Gurmag Angler
4 Faithless Looting
4 Goblin Lore
2 Collective Brutality
Lands (17)
1 Forest
4 Wooded Foothills
4 Bloodstained Mire
2 Mountain
1 Blood Crypt
2 Stomping Ground
3 Blackcleave Cliffs
1 Grim Lavamancer
4 Flameblade Adept
4 Bloodghast
4 Flamewake Phoenix
1 Squee, Goblin Nabob
4 Hollow One
4 Street Wraith
3 Gurmag Angler
Spells (18)
4 Faithless Looting
4 Burning Inquiry
4 Goblin Lore
4 Lightning Bolt
2 Collective Brutality
4 Wooded Foothills
4 Bloodstained Mire
3 Blackcleave Cliffs
2 Blood Crypt
1 Stomping Ground
2 Mountain
1 Swamp
2 Thoughtseize
2 Grim Lavamancer
3 Fatal Push
2 Engineered Explosives
2 Ancient Grudge
4 Leyline of the Void
As you can see, the only changes I made are:
Maindeck: -1 Blood Crypt -1 Tasigur, the Golden Fang +1 Squee, Goblin Nabob + 1 Grim Lavamancer
Sideboard: -1 Grim Lavamancer +1 Leyline of the Void
During my testing on MODO I got excellent results with a 80% winrate after 5 competitive leagues so I sleeved it up for GP Barcelona instead of my usual RG HollowVine (which is more fun but less consistent), unfortunately the GP didn't go that well, I guess I will have to work my way for some byes next time. I finished 5-3 and registered to the Sunday PTQ where I went 4-2 after starting 4-0, on round 5 we got a deckcheck that gave my opponent a game loss (I thought I was going to win after that happened but then discovered that my opponent played Martyr Proc, which feels like an impossible to win matchup and he crushed me hard with lifegain + Path to Exile into T4 Wrath of God both games.
Since there are many results here (39), I will attach screenshots of the excel where I record my results (there are some comments in there anyway), feel free to ask about anything:
Conclusions: I feel like go-wide decks like Merfolks or Elves (even Slivers) are very difficult and similar to Humans, also that Martyr Proc seemed just unbeatable, if this deck starts getting popular we could theorize about bringing some Rain of Gore in our sideboards but hopefully such a thing won't be necessary. Overall, the deck felt good, I missed the fun Vengevine openers but the deck felt very strong.
Overall winrate is 29/39 (74%), if you remove the game I didn't even get to play from MODO it's 28/38 (73%), still very good
Let me know what do you think.
Regarding your deck, I like the 1 of Become Immense as it forces them to play around it once they've seen it but I think maybe you could move 1 Grim Lavamancer to the sideboard and make room for the second Hooting Mandrills.
I love Noose Constrictor and is a creature for Vengevine so I would definitely play those instead of Burning Inquiry, if you take that route it might make sense to increase the Number of Flamewake Phoenix as you would have more cards to trigger it, to make some room you might want to move Lightning Bolt to the sideboard as Grim Lavamancer already fills the role of throwing damage in small chunks wherever you need.
I am playing the budget variant from mtggoldfish ( bust just 2 goblin lores...)
I want to ask about sarkhan fireblood, would you see him worth in the deck and or maybe a playset of dragons which could work/interact with him?
Greetings
I ran a list very close to this. I found it to be inconsistent.
Only Dragon I would consider, would be thunderbreak Regent But I do not feel it is worth it, even cheating on mana with Sarkhan.
another option is to run hell's Thunder or bloodrage brawler
If your trying to cheat on mana (the deck wants to run fast) you can try Infernal Plunge
Why not run the phoenix over the zombies? I found the zombies to be too slow.
Any experiences that are significantly different from anyone else? One game isn't statistically significant, after all!
Some of the games were tight with life points and came down to the last play but most I just rolled over the opponent with multiple reoccurring lines of attack.
Adepts are no joke. With out them the deck would work funny.
Other notes, Rakdos Charm has been pretty good as SB option.
http://www.starcitygames.com/decks/StarCityGamescom_Team_Open/2018-07-14_modern_Worcester_MA_US/1/
Decks were "identical"
4 Flameblade Adept
4 Bloodghast
4 Flamewake Phoenix
4 Hollow One
1 Tasigur, the Golden Fang
4 Street Wraith
1 Gurmag Angler
1 Ghor-clan Rampager
19 spells
4 burning Inquery
4 Faithless Looting
4 Goblin Lore
2 Collective Brutality
4 Lighting Bolt
1 Grafted Wargear
3 Bloodstained Mire
3 Wooded Foothills
2 Polluted Delta
2 Dragonskull Summit
1 Canyon Slough
2 Blood Crypt
1 Stomping Ground
3 Mountain
1 Swamp
1 Sweltering Suns
2 Fatal Push
1 Grim Lavamancer
1 Torpor Orb
1 Ancient Grudge
2 Doomfall
2 Big game Hunter
1 Collective brutality
2 Rakdos Charm
1 Terminate
1 Dreadbore
My current deck. Trying out Wargear, rakdos Charm, & Ghor-clan Rampager.
So far I have not played enough games to see if these cards are worth the slots. My reasoning is that many games I SB out the anglers, and having multiples in hand of them gets bad fast.
Doomfall in the Sb is for Boggles match-up. I do not own any EE so that is not an option right now. Any advice on a better card choice for that Mu is welcome.
@Pizzap; I noticed in the past you ran Become Immense in the main board. Are you still running that and do you feel it is an improvement over Ghor-clan?
Affinity: I would side in EE.
@Pizzap; I have not had any great wow moments with Rampager, but I have had to hard cast him as a creature. It is a versitile card casting on flameblade to give +5/+4. A downside is that it can not trigger Flamewake from GY.
Funny, I thought Rampager was the tiltier card. Sure BI is bigger, but between trample blowing through a chump and Rampager being immune to counterspells that’s two real ways to tilt someone that BI doesn’t offer.
Any card that is "not played by PRO's" tends to tilt opponents I find. Rakdos Charm has been useful, but I have been misplaying it a lot. I am not use to the card.
I did poorly at FNM this week but my mind was on other things and I just was not playing at my peak.
Overall I kept hands I should have Mulligan and played too loose. I sideboarded badly.
Affinity
GR Eggs GR
UR Storm UR
BR Hollow One BR
WUR Cheerios WUR
G Mono-Green Control G