Using Nebelghast Herald one can even avoid PtEs completely, sticking to te tempo plan with the addition of the new lord
Herald is a good card, but it's still a 3 drop. That means it comes out way too late against many decks that demand path.
Problem's herald is not dealing with Vizier, Vannifar, Confidant. It just stops creatures from attacking, it won't help to keep your storm opponent from discounting their mana.
Also, as our deck ages , I get to realize how certain cards have gotten obsolete and they can't any longer find a place in the metagame. Herald has been one of the key pieces that won me FNMs and local tourneys during 2017 when shadow was big along with eldrazi. It's been excellent to deal with humans too, but now we ve got new tools and new threats to face, my Heralds are sitting in the place of honor in my spirits toolbox.
I think herald has value if paired with 4x path to exile as interaction #5-7
In any case, i specified those 3 copies might as well be thalias/deputy to slow the game or phantasmal image to increase the clock
Hi everyone! I stopped playing Bant Spirits like 6 months ago, and I'm planning on retaking it. Question should be the same either if you are on UW or Bant: Unsettled Mariner. I've seen most lists lately have 2, 3 or 4 copies. Why is it so good for us? (considering we already have disruption in the ways of Wanderer, Queller, Drogskol...). I assume it must be good since so many people are playing, but is it really worth playing the whole playset? I'd appreciate if you can sell me your idea. Thanks in advance.
the reasoning behind this is that as a tribe we naturally lack the ways to deal with go-wide strategies. Firespout could be an answer to this need, and it comes for basically free in an otherwise UW shell. Force of Negation in the main should be able to take care of the other kinds of matchup, so much that i decided to move deputy of detention(Debbie) in the sideboard.
i'm not sure whether we can fit light up the stage in, given that Force requires us to have a lot of blue cards. Unfortunately, with "only" 12 R sources, we can't afford to play lightning bolt. A possible solution would be to remove cavern of souls for inspiring vantage or spirebluff canal, but i decided to make the splash as minimal as I could.
btw re:unsettled mariner i 5-0 with him and I have to admit... it's not good.
Has anyone seen this Tallowisp list floating around? What caught my attention are the 4 Force of Negation AND 2 Disrupting Shoals on top of it. I don't see any cheap combo getting over this at all.
the reasoning behind this is that as a tribe we naturally lack the ways to deal with go-wide strategies. Firespout could be an answer to this need, and it comes for basically free in an otherwise UW shell. Force of Negation in the main should be able to take care of the other kinds of matchup, so much that i decided to move deputy of detention(Debbie) in the sideboard.
i'm not sure whether we can fit light up the stage in, given that Force requires us to have a lot of blue cards. Unfortunately, with "only" 12 R sources, we can't afford to play lightning bolt. A possible solution would be to remove cavern of souls for inspiring vantage or spirebluff canal, but i decided to make the splash as minimal as I could.
btw re:unsettled mariner i 5-0 with him and I have to admit... it's not good.
interested in hearing your experience with Mariner.
As for firesprout, I ve seen a new card, Flame Sweep, which is an instant, but I guess dealing 3 damages instead of two accounts for the difference between a good standard card and a good modern one.
mariner is a disruptive piece and has the kind of ability we'd consider in a spirit, i like him for that. i like the way you can stack multiple of them, i like the way it incidentally stops burn and some combos (ad nauseam, storm, scapeshift) from doing their thing. i like him in addition to kira as a protection package. i like the fact that unlike thalia he grows up with our lords, so that he's useful in noncreature matchups.
but
he doesn't fly, which is a huge drawback in many games.
he has a fairly steep cost, meaning you can't run a greedy manabase with mutavaults (which by the way i recently switched with horizon lands and i'm happy with that)
he doesn't contribute to our plan significantly: while spirits excel at protecting each other, the layer of protection mariner gives is either irrelevant or too weak to matter.
The major thing about him, though, is that the meta is currently not about removals. of the 4 top tier decks, three don't really care about removals, and humans - the only one that does - is thriving off of the lack of removal in the meta (so does infect, by the way).
TLDR While mariner has an ability that's relevant, it is too weak and too irrelevant meta-wise to warrant a spot in our tight decklist.
I can defiantly see your take on Mariner and happy to has some experience with it. I was evaluating the card in that sense as well but I haven't tried him yet. Regardless, I love the card and going to give him a go just to show off his legs.
Overall, Mariner is actually a REALLY powerful card... in the right meta and one day he may be very viable in Spirits. I feel like many overlooked him in MH, however. With the current state of modern, he's just not that good. I'm not too thrilled with the state of modern at the moment. I feel every new archetype is shifting the format to be less and less interactive. It's like most decks are just rushing to do they're own thing they do best and that's it.
I am curious to see how things shake up with the next banning announcement. I really feel like they are going to bring back something(s). Nevertheless, here is not the discussion for that.
regarding flame sweep vs. firespout, i just wanted to point out that the first actually has an application against opposing flyers (e.g. lingering souls tokens, stinkweed imp, flickerwisp,...), while firespout only cares if a creature flies or not.
No way to deal with Mantis rider save for paths, still.
regarding flame sweep vs. firespout, i just wanted to point out that the first actually has an application against opposing flyers (e.g. lingering souls tokens, stinkweed imp, flickerwisp,...), while firespout only cares if a creature flies or not.
No way to deal with Mantis rider save for paths, still.
Good point. My concern with the two damage spells is that they quickly fall out of spendibility, as a champion of the parish can get out of range as soon as turn two. I think that Sweep is just standard material.
Playing the jeskai version of spirits I also ended up getting a better understanding of this tribe, eventually convincing myself that the sideboard should cover three archetypes: graveyard, big mana and red aggro decks. This is what we struggle against the most, a strong and resilient form of inevitability or a blistering start from the opponent who manages to keep your board in check while dealing damages. Part of the anti-red cards must have overlaps in order to deal with thing in the ice which is a monster we lose to as soon as it flips most of the times.
I like this, interesting to consider if the format goes back to Dredge, Humans, Tron, Izzet Phoenix and Wrenn Six Jund, which seems likely. Not sure if UW Control gets better or worse or breaks even.
I don’t know if that is the case or not. U/W Spirits just took 10th in an SCG open, which seems pretty impressive. I am not sure why everyone stopped posting on here though.
I'm still rocking my Bant list with quite some success (excluding Hoogak, that deck is just stupid as hell). Mono R Phoenix is a hard MU but i like how Spirits plays against Jund and those Control piles.
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Modern // Legacy // Pauper WUBRG
"Of course you should fight fire with fire. You should fight everything with fire."
Herald is a good card, but it's still a 3 drop. That means it comes out way too late against many decks that demand path.
Problem's herald is not dealing with Vizier, Vannifar, Confidant. It just stops creatures from attacking, it won't help to keep your storm opponent from discounting their mana.
Also, as our deck ages , I get to realize how certain cards have gotten obsolete and they can't any longer find a place in the metagame. Herald has been one of the key pieces that won me FNMs and local tourneys during 2017 when shadow was big along with eldrazi. It's been excellent to deal with humans too, but now we ve got new tools and new threats to face, my Heralds are sitting in the place of honor in my spirits toolbox.
In any case, i specified those 3 copies might as well be thalias/deputy to slow the game or phantasmal image to increase the clock
Elves || GSpirits G || Spirits || Fish
Pauper
GElvesG || CAffinityC
Commander
G Roon (and the Hidden Realms) G
4 mausoleum Wanderer
3 Spectral Sailor
4 Selfless Spirit
4 Rattlechains
4 Supreme Phantom
1 Phantasmal Image
4 Spell Queller
4 Drogskol Captain
Spells (11)
4 Aether Vial
4 Path to Exile
3 Force of Negation
1 cavern of souls
4 seachrome coast
4 flooded strand
3 scalding tarn
1 hallowed fountain
1 steam vents
4 fiery islet
2 island
1 plains
4 rest in peace
2 hurkyl's recall
3 damping sphere
3 deputy of detention
3 firespout
the reasoning behind this is that as a tribe we naturally lack the ways to deal with go-wide strategies. Firespout could be an answer to this need, and it comes for basically free in an otherwise UW shell. Force of Negation in the main should be able to take care of the other kinds of matchup, so much that i decided to move deputy of detention(Debbie) in the sideboard.
i'm not sure whether we can fit light up the stage in, given that Force requires us to have a lot of blue cards. Unfortunately, with "only" 12 R sources, we can't afford to play lightning bolt. A possible solution would be to remove cavern of souls for inspiring vantage or spirebluff canal, but i decided to make the splash as minimal as I could.
btw re:unsettled mariner i 5-0 with him and I have to admit... it's not good.
Elves || GSpirits G || Spirits || Fish
Pauper
GElvesG || CAffinityC
Commander
G Roon (and the Hidden Realms) G
https://www.mtggoldfish.com/deck/1999834#paper
interested in hearing your experience with Mariner.
As for firesprout, I ve seen a new card, Flame Sweep, which is an instant, but I guess dealing 3 damages instead of two accounts for the difference between a good standard card and a good modern one.
but
he doesn't fly, which is a huge drawback in many games.
he has a fairly steep cost, meaning you can't run a greedy manabase with mutavaults (which by the way i recently switched with horizon lands and i'm happy with that)
he doesn't contribute to our plan significantly: while spirits excel at protecting each other, the layer of protection mariner gives is either irrelevant or too weak to matter.
The major thing about him, though, is that the meta is currently not about removals. of the 4 top tier decks, three don't really care about removals, and humans - the only one that does - is thriving off of the lack of removal in the meta (so does infect, by the way).
TLDR While mariner has an ability that's relevant, it is too weak and too irrelevant meta-wise to warrant a spot in our tight decklist.
Elves || GSpirits G || Spirits || Fish
Pauper
GElvesG || CAffinityC
Commander
G Roon (and the Hidden Realms) G
I can defiantly see your take on Mariner and happy to has some experience with it. I was evaluating the card in that sense as well but I haven't tried him yet. Regardless, I love the card and going to give him a go just to show off his legs.
Overall, Mariner is actually a REALLY powerful card... in the right meta and one day he may be very viable in Spirits. I feel like many overlooked him in MH, however. With the current state of modern, he's just not that good. I'm not too thrilled with the state of modern at the moment. I feel every new archetype is shifting the format to be less and less interactive. It's like most decks are just rushing to do they're own thing they do best and that's it.
I am curious to see how things shake up with the next banning announcement. I really feel like they are going to bring back something(s). Nevertheless, here is not the discussion for that.
Dunno if it has been discussed here yet but is this Spirit playable in Modern Spirits ?
Thanks !
No way to deal with Mantis rider save for paths, still.
Elves || GSpirits G || Spirits || Fish
Pauper
GElvesG || CAffinityC
Commander
G Roon (and the Hidden Realms) G
Good point. My concern with the two damage spells is that they quickly fall out of spendibility, as a champion of the parish can get out of range as soon as turn two. I think that Sweep is just standard material.
Playing the jeskai version of spirits I also ended up getting a better understanding of this tribe, eventually convincing myself that the sideboard should cover three archetypes: graveyard, big mana and red aggro decks. This is what we struggle against the most, a strong and resilient form of inevitability or a blistering start from the opponent who manages to keep your board in check while dealing damages. Part of the anti-red cards must have overlaps in order to deal with thing in the ice which is a monster we lose to as soon as it flips most of the times.
https://mtgdecks.net/Modern/untitled-decklist-by-judgecraft-806493
Jund might make Mariner better, I'm kind of so-so on it but taxing removal, hand destruction and edict seems vey relevant especially with Giver.
Tempo
Modern
Eldrazi and Staxes
Whir Prison
Legacy
5c Humans
DnT
"I'm a lead farmer... !" Quote ruined due to policy.
The current meta is so hostile for us. I think ill give my spooky boys some rest...
Modern // Legacy // Pauper
WUBRG
"Of course you should fight fire with fire. You should fight everything with fire."