Quote from StreexIT »I am currently thinking of what an UW -splash green for eladamri's call ( 2 or 3 of) could give to this deck.
For example, it would represent extra copies of lords, kira, nebelgast herald, better accessibility to counterspell-like effects. It'd make the vial and rattlechains plan super interesting and it would turn the sideboard into a toolbox where you might fit all of the disruptive creatures like kataki, eidolon, spirit of the labyrinth, and some other good creature like eputy, teeg, ouphe and such.
Having access to permeating mass, nebelgast herald, and hanged executioner if that's the case, might also help us solving the Path to exile dilemma, that card you want to see twice in some games , one at most in some others.
I ve got no time now to build it online and test it, but I'll be giving this version (uw splash green) a shot in the future. Big attraction is also the new UG land which allows us to maximize on this effect while not losing colour sources.
Quote from StreexIT »Yea, this is my concern indeed, finding the balance between the number of mana sources and the number of calls you want. Call can bee seen as a curve topper in this scenario, or an expensive way to get access to 1cmc drops, which at the moment are solely mausoleum wanderers ( since being strict on mana means you're not looking for sailor) or the singleton permeating mass if we wanna be spicy and we re facing creatures putting pressure that demand to be turned into 1/3s.
The reason why I'm thinking of an alternative version for bant is that to avoid the drawback of late game hierarchs and dekbuilding compromises in general, to try not to fully run into wrenn and sixes, lavadarts and such we already suffer enough, and at least gaining that extra selectivity that collected company doesn't guarantee ( although the two for one can't be replaced as an effect). This also allows to turn-3-play the best possible creature you have brought in after sideboard.
I have no idea if this thing has legs, I guess it's something worth exploring since so many times we ve been looking for selection with the ultimate goal of finding the right piece at the right time/right on time.
Quote from BlazingRagnarok »I just want to run a couple of options I've been thinking about for my own UW spirits list. The first is the idea of using Incubation // Incongruity as my main cantrip. Mostly it would be a Commune with Nature that I would be able to cast for U, but I can also throw a Temple Garden into my deck to drop a flying blocker or downgrade a threat if needed. Not finding lands hurts compared to other cantrips, but the flexibility is a huge draw.
My other idea comes from the amount that I've been flooding recently, but I was thinking about Geier Reach Sanitarium. The combo with Spirit of the Labyrinth is the first thing that comes to mind, but I frequently find myself wishing that I could throw away a fifth or sixth land or a late Aether Vial. Helping the opponent loot could be a problem, of course, which makes me hesitant here.
Quote from StreexIT »Drown in the loch looks like one of those flexible cards I was looking for to fight spells or creatures in Esper. Curious to see how impactful this is going to be in the format, I can see tron not being a good match for it, while it's going to be excellent against control, midrange, combo and red decks