I still love the play patterns of the deck but I'd say the meta has definitely shifted, leaving Scaled Affinity in a worse position. I'm up to 244 matches on MTGO and down to a 62% overall win rate. Not bad by any means, but for those following along that's a drop from 68.5% in about half the matches. Which means my record has been significantly worse than both those numbers over the last sample size.
Good matchups (>62%): Hollow One, Humans, Elves, Grixis DS, Titanshift, Burn (a lot of pilot error though), Mardu (barely)
Okay matchups (~50%): KCI, Jeskai (barely), Tron (worse depending on version)
Bad matchups (<50%): UW Control, UR Control
By the numbers, that looks like we have a great deck (and we do!). But Hollow One and Humans are way, way down in the meta and Ux Control is growing. The surprise element has also diminished, as a lot of opponents initially underestimated the explosiveness of the deck and missed the right times to interact. With more awareness, I'm seeing more respect; that makes it harder to win out of nowhere with a sandbagged Ravager.
I still plan to mix in Scaled Affinity, but I'm also looking for a secondary anti-meta deck in the meantime. It would be great to turn the tables on Control the same way we had been on Hollow One & Humans.
Hi guys, I've been playing the deck for a while. Got through 58 online matches with the deck, 11 comp leagues and 3 queues.. Overall I am 42-16. That puts on a 72.4% winrate. I've made 1 5-0, 4 4-1 and 6 3-2.
Although there's not much sample.. Here are the matches that I think are pretty favored so far:
g tron and u tron, I'm 8-0
Burn if you board in 4 claim, i think it's very favorable.. 6-2, the first couple I didn't board in cause I saw Sam pardee not boarding in, but after that was pretty much straight forward win.
Grixis DS and probably humans. You can easily lose to humans if they have 2-3+ reflector mages
ATM i think mardu is favorable if you can grind it, which should happen most of the time
I'm mostly even against other matchups to favorable.. I'm actually favorable against storm and even on griselshoal and control variants..
Also using one copy of cage on sb since there is a lot of vengevine builds on MoDo, which I think it's even to favorable, depending on their hate. I lost to a vengevine build that the player 5-0d couple of times now with anger on the sideboard
Overall the deck has chance against most, if not all of the meta, also the deck rewards cause many players don't know they are about to die and make wrong plays..
Any opinions on Servo Schematic? It seems to do quite a lot for the deck:
- immediate metalcraft
- 3 artifacts total to sac to Ravager/Throne
- stretches opposing removal by being 2 bodies in 1 card
It is dependent on having a sac outlet to work though, so you might need to up the Throne of Geth count, or cut a land for Phyrexia's Core.
I'm interested in building into this deck. I can swing getting the Ravagers and the Overseers and then I have the rest of the cards...except the damn mox opals. Is this deck playable without them? I realize there are no substitutions for the moxen, persee, but would you play instead of them? Up the land count by a couple and play some more utility cards?
I'm interested in building into this deck. I can swing getting the Ravagers and the Overseers and then I have the rest of the cards...except the damn mox opals. Is this deck playable without them? I realize there are no substitutions for the moxen, persee, but would you play instead of them? Up the land count by a couple and play some more utility cards?
I haven't played without but I would think they aren't are necessary but the deck does slow down a bit I think.
Three 7-0 lists in the MOCS with only slight changes (e.g. 1 Automation Module main, 2 side). Meta may be swinging back around to favorable.
I played this deck last week at my FNM and I went 2-2, I could of easily went 4-0 if I wouldn't of misplayed with animation module. This deck is actually pretty difficult to run efficiently. I have played it multiple times and it is a deck that takes a lot of practice. I think this deck has always been in a good place and more resilient compared to the other affinity deck.
I'm interested in building into this deck. I can swing getting the Ravagers and the Overseers and then I have the rest of the cards...except the damn mox opals. Is this deck playable without them? I realize there are no substitutions for the moxen, persee, but would you play instead of them? Up the land count by a couple and play some more utility cards?
Ok, the opals are mana acceleration (and sacrifice sources later on). What about aether vials (which I have) instead? Then I switch out sparring constructs for metallic mimics. This would shift the majority of the creatures to the two drop slot even more where the vials can crank them out. Basically this is what I'm looking at.
Been using this deck a bit now the last week and watches hours of gameplay. I wish there was a way to splash black for [[winding constrictor]], [[syndicate trafficker]] or even [[Bontu the Glorified]]. Mostly just constrictor to get 8 cards that give us counter multipliers, as no scales really puts us behind. [[Arcbound Ravenger]] also could use some additional sacrifice outlets possibly. Think there is enough mana types out there to compliment the splash, but obviously takes away from the core theme.
Hey guys, I made a Hardened Scales discord two days ago, which seemed pretty fortuitous in light of the recent GP... haha. Check it out if you want. Should be an easy place for discussion.
Evolutionary leap is great against terminus when combined with tokens. And it's a sac outlet. G: draw a creature is pretty damn good. The winning decklist was set up to beat control, and boy was there a lot of it. And don't expect a lot of attention. Most affinity players think regular affinity is better. Probably because the decklist needs tons of tuning. There are huge differences you can go with depending on what type of matchups you're expecting. Here near Seattle there isn't much control, but lots of mid-range, aggro and noninteractive combo. So trying to get to turn 6 with a board isn't a super great idea.
[*]Match-ups with a much worse win rate (bad): Mardu Reveler, Jeskai/UW/UR/Grixis Control, Living End, Valuetown
[/list]
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you must not be playing chalice of the voids if you have bad match ups against what you've mentioned. chalice is pretty much a wrap against all of those decks
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Good matchups (>62%): Hollow One, Humans, Elves, Grixis DS, Titanshift, Burn (a lot of pilot error though), Mardu (barely)
Okay matchups (~50%): KCI, Jeskai (barely), Tron (worse depending on version)
Bad matchups (<50%): UW Control, UR Control
By the numbers, that looks like we have a great deck (and we do!). But Hollow One and Humans are way, way down in the meta and Ux Control is growing. The surprise element has also diminished, as a lot of opponents initially underestimated the explosiveness of the deck and missed the right times to interact. With more awareness, I'm seeing more respect; that makes it harder to win out of nowhere with a sandbagged Ravager.
I still plan to mix in Scaled Affinity, but I'm also looking for a secondary anti-meta deck in the meantime. It would be great to turn the tables on Control the same way we had been on Hollow One & Humans.
Although there's not much sample.. Here are the matches that I think are pretty favored so far:
g tron and u tron, I'm 8-0
Burn if you board in 4 claim, i think it's very favorable.. 6-2, the first couple I didn't board in cause I saw Sam pardee not boarding in, but after that was pretty much straight forward win.
Grixis DS and probably humans. You can easily lose to humans if they have 2-3+ reflector mages
ATM i think mardu is favorable if you can grind it, which should happen most of the time
I'm mostly even against other matchups to favorable.. I'm actually favorable against storm and even on griselshoal and control variants..
Also using one copy of cage on sb since there is a lot of vengevine builds on MoDo, which I think it's even to favorable, depending on their hate. I lost to a vengevine build that the player 5-0d couple of times now with anger on the sideboard
Overall the deck has chance against most, if not all of the meta, also the deck rewards cause many players don't know they are about to die and make wrong plays..
- immediate metalcraft
- 3 artifacts total to sac to Ravager/Throne
- stretches opposing removal by being 2 bodies in 1 card
It is dependent on having a sac outlet to work though, so you might need to up the Throne of Geth count, or cut a land for Phyrexia's Core.
| Ad Nauseam
| Infect
Big Johnny.
I haven't played without but I would think they aren't are necessary but the deck does slow down a bit I think.
I played this deck last week at my FNM and I went 2-2, I could of easily went 4-0 if I wouldn't of misplayed with animation module. This deck is actually pretty difficult to run efficiently. I have played it multiple times and it is a deck that takes a lot of practice. I think this deck has always been in a good place and more resilient compared to the other affinity deck.
Ok, the opals are mana acceleration (and sacrifice sources later on). What about aether vials (which I have) instead? Then I switch out sparring constructs for metallic mimics. This would shift the majority of the creatures to the two drop slot even more where the vials can crank them out. Basically this is what I'm looking at.
1 Animation Module
2 Welding Jar
4 Aether Vial
2 Throne of Geth
Creatures:
4 Arcbound Ravager
4 Arcbound Worker
4 Hangarback Walker
4 Steel Overseer
4 Walking Ballista
3 Metallic Mimic
4 Hardened Scales
Lands:
4 Darksteel Citadel
4 Blinkmoth Nexus
6 Forest
4 Inkmoth Nexus
2 Pendelhaven
Sorceries:
4 Ancient Stirrings
1 Animation Module
3 Damping Sphere
2 Shapers' Sanctuary
2 Dismember
2 Natural State
3 Nature's Claim
2 Surgical Extraction
Currently I don't have Horizon Canopies. Any thoughts on a good replacement? I could add W/G 'duals' but maybe 2 more Blinkmoth are more usefull...
I would just add two more Forests, to be honest
I would just add two more Forests, to be honest
https://discord.gg/bYaC2Hk
The new land tech is interesting actually, I have never been a fan of Evolutionary leap in the deck but always a fan of animation module.
https://www.channelfireball.com/articles/4-lessons-from-grand-prix-prague/
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Want to play a UW control deck in modern, but don't have jace or snaps?
Please come visit us at the Emeria Titan control thread
you must not be playing chalice of the voids if you have bad match ups against what you've mentioned. chalice is pretty much a wrap against all of those decks
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