Yesterday won against Bant Spirits 2-1, UR Wizards 2-0 and Humans 2-1
Spirits can't deal well with Thing in the Ice. Can't let them get on board with the lords or their creatures become un-boltable. He played 2 Rest in Peace one game against me and I just ended Thinging him.
Against Wizards my opponent had really bad luck. I had pretty good draws too and the deck raced well.
Ral, Izzet Viceroy was a control finisher against Humans and won through him both times. Bolted and Angered everything, then slammed Ral. It was the most solid plan I could think of against a deck that does well against our main plan. Thalia, Guardian of Thraben is a pain in the ass and the deck can't deal with her well at all if you have to dig for the removal. The game he won I was stuck on cantrips and Manamorphoses.
Don't bolt the Hierarch in this matchup, there's far more important stuff to remove than a dork.
This was the hardest matchup of the night. Played real sloppy but the deck is kind of made to fight small creatures with ease if you want to. Wait for him to Liutentant first so you can Bolt the 3 toughness creatures.
Why everytime I suggest people to not put Rest in Peace against the Crackling Drake version they aren't convinced about how little I care about that card? They're convinced it's good but it isn't at all. A Damping Sphere would be way more effective, for example.
This is the list I ran yesterday. Pretty happy about it. Still not convinced by Opt/Thought Scour that much.
The Young Pyromancer is gas against certain grindy decks, or certain decks that you'll need the chump blockers against, like Humans, Jeskai or Death's Shadow, and I'm happy with the 1x copy I've been running.
Also ran this exact list on Tuesday. Also won the 3 matches, 2-0 against Soul Sisters, 2-1 against Esper Mill, and 2-1 against Mono Green Tron.
Soul Sisters was just about bolting stuff, slamming Pyromancer and Ral, since they managed to deal well with Thing and Drake thanks to Path to Exile and Oblivion Ring, but they struggled a lot with the tokens and the Planeswalker
Mill was weird, because since our deck goes through a lot of cards by itself, it's easy to just go overboard and lose to the milling. I was lucky because I saw how he milled his own Crypt Incursion and Extirpate with his Mesmeric Orb, or things could have gone way differently. He enables my plan and I enable his.
Mono Green Tron was hard.
Lost game 1 to Turn 3 Karn into Turn 4 Ugin EVEN while countering a Stirrings with Izzet Charm.
Won game 2 off of an explosive start.
Game 3 was pretty intense, since I kept a no-lander with Alpine Moon and Disdainful Stroke, while he had a turn 1 Grafdigger's Cage but no Tron. I managed to win in the end in a pretty close way thanks to Alpine Moon slowing them down enough, all the burn since I hit him with 2 Bolts, a Temper and a Gut Shot plus the creatures, and Abrade blowing up the cage to free Arclight Phoenix. Feels good man.
Played this list to a first place win at the FacetoFace open in Red Deer yesterday.
Hardened Scales (2-0)
Bant Spirits (2-0)
Bant Spirits (1-2)
G/W Devoted Druid Company (2-0)
Amulet Titan (ID)
Went into top 8 as the fifth seed
Quarters: Fourth Seed Amulet Titan (2-1) (Same guy who I ID in round 8)
Semi: First Seed U/W Control (2-0)
Finals: Second Seed Burn (2-0)
I just bought UR Phoenix yesterday in paper and mtgo.
Yo, I suuuuuuuuucked with this deck. It's actually quite challenging. There's a whole balance of playing your cantrips, holding enough, making land drops, and knowing when to build back up again to get your Phoenix.
I also have absolutely zero clue to sideboard. I get the feeling this deck doesn't want to get super diluted.
What list did you play? I found most of the time with the Thing/Drake/Swifty configuration it kind of just plays itself. Probably the smoothest deck I've played in a long long time, but I already have a ton of reps in Standard where its harder/slower.
Maybe it's just me, but I really didn't feel the Swiftspear one with many cantrips. I know it's the one that won that SCG tournament and maybe I played it wrong, but I really liked the lategame/grind edge 1x Reveler and 1x Peezy gave me instead. Maybe it's meta dependant, because for me, it was always either too slow, or ate a removal spell ASAP.
Funnily enough despite all the hype I didn't play against the deck on MTGO a single time yet. I guess Moderns diversity is at it again.
Im thinking about dismantling my Death's Shadow deck and the question is what would I do then. Cash out and just stick with UW Control or build something different with the money?
Im not as hyped about this deck as a lot of other people are but it does look interesting. There is still some experimentation going on with the deck but I few things look like they have become set in stone so what would you say are the good and bad matchups of the deck?
Looking at lists that have done well I see a shocking lack of interaction against anything that isn't a creature so I assume Combo matchups are pure races?