Jeeeeeez. What do we have to do for a Tron land reprint?
Hope for them to be in Dominaria? But also, they're $3 cards, why do they need a reprint? I picked up a Japanese BB set of 12 for like $80 last summer. Urza lands aren't an availability problem.
Because we want foil tron lands with the old art!!!
Pretty sure WotC doesn't have the rights to print the old arts anymore.
Been playing a lot of b/g tron lately. 6 of my last 7 outings I finished 1 or 2 places below prizes, finishing with records of 2-1, or 3-2, or 4-2 with bad tie breakers ect ect. Games that go to draws because opponents won't concede are very frustrating too. Buuutttt anyone that plays competitive for a long stretch of time has to expect a rough streak here and there.
Thinking it is time to switch over to mono green tron. lots of field of ruin, need the basics. won't need chromatic star or black source for dismember either. collective brutality has been good, winning me games against vizier company combo and even u/r breach decks. But I still can't beat burn, even with collective brutality and wurmcoil in the same game. thinking thought-knot seer is the way to go for hand disruption.
Walking ballista is amazing, was thinking of going up to 3 copies and dropping the last relic of progenitus. been going back and forth between 3 or 4 copies of oblivion stone and I don't seem to notice a difference with that. think I'll stay at 4 for extra insurance against blood moon and the like. ulamog should definitely be at 2 copies. still can't beat hatebears
Yeah, Burn is just tough no matter what color combination or sideboard cards you play. Even with Collective Brutality, you're still not a favorite to beat their really strong draws. If you really wanna go deep you could play Feed the Clan but the sideboard slots are precious. I'm playing Mono-green right now and even with 3 TKS, 4 Thragtusk and 3 Nature's Claim it's still unfavorable. Thought-Knot is fine but still too slow a lot of the time.
In general I really like Mono-green though. I feel like the consistency you get from having so many basics (I'm on the 5 Forest plan), just being able to cast the maximum amount of your spells through all the hate that currently exists is more valuable than potential power upgrades from having other colors. Particularly in the matchups where your opponent is both Pathing and Field of Ruining/GQing you, ie UW and Hatebears. And obviously vs Blood Moon.
If you expect a lot of burn and valakut, you can sleeve up orbs of warding.
Without relevry it s a real powerhouse.
I won me a couple of games in multilple GP's
If I expected a lot of Burn and Valakut, I'd play a different deck. Orbs is playable yeah, but only situationally good as they can destroy it and it still costs 5 mana.
Yeah, I actually like the card and have used it before, my point was just that there are no true bullets against Burn that are also good in other matchups. It's hard to find room in the sideboard for it when the other decks it's good against (Valakut, Storm) are seeing fairly minimal play right now, especially considering Thought-Knot is occupying those sideboard slots and is good in other matchups too. But obviously the modern meta is fluid so Orbs can become a fine choice.
I too have played around with Orbs in the past, and my experience with the card leads me to ask you guys a question: How many times in actual matches has the damage reduction ability turned a game around?
I've found Wurmcoil Engine to be a good card against Bogles. Yes, they have flying enchantments to bypass it and a few Paths to Exile, but if they don't have those then it's a stellar blocker that, to not have their creature die, forces them to get a power of 6+ and have first strike. Okay, that in itself isn't that hard, but you can chump block for three turns with it and its tokens, likely to be enough to find something more relevant. They need a Rancor to be able to damage you through the Wurmcoil Engine, and even there you're preventing 6 damage with it. And even if they have Gryff's Boon, Wurmcoil Engine can at least attack for 6 damage to gain life and slow their clock.
Okay, Wurmcoil Engine isn't the best card in the matchup, but it's good enough that I'm scratching my head as to why you'd remove Wurmcoil Engine over Relic of Progenitus, which is useless for doing anything other than stopping them from getting Rancor back, and even that is weakened by the fact they will bring in Stony Silence. Dismember is another card I think would be better to remove, as most of the time it can't target their threat.
Wurmcoil utility vs Boggle is close to nothing. I keep one post side in case of (to tutor it).
Why?
Because amongst 4 Griff's Boon / 2 Spirit mantle / 4 Daybreak Coronet / 4 Ethereal Armor / 2 path to exile they play 12 cards MD that bang our dear wurmcoil.
Let's go through those one at a time.
4 Gryff's Boon: I double checked the recent lists. No Boggles deck is running 4 copies of this. Everyone is running 2, except for one that I saw running 1.
2 Spirit Mantle: Yep, this bypasses Wurmcoil Engine. Though the Engine at least can gain you 6 life via attacking (if they don't have Daybreak Coronet) to possibly help stall, as with Gryff's Boon.
4 Daybreak Coronet: Who cares? Sure, the Wurmcoil Engine won't gain life or kill it, but it gives you a three-turn chump blocker, which is highly useful in the matchup.
4 Ethereal Armor: See Daybreak Coronet.
2 Path to Exile: Okay, this one is a real issue, as they'll have 3-4 postboard. But the Nature's Claims you bring in can at least help thwart it.
So really, the count of good anti-Wurmcoil stuff is 8, with only 4 of those 8 actually being flat-out stellar. And all of them (Spirit Mantle, Gryff's Boon, and Path to Exile) are thwarted by a single Nature's Claim unless they drew multiple copies.
Jeeeeeez. What do we have to do for a Tron land reprint?
Hope for them to be in Dominaria? But also, they're $3 cards, why do they need a reprint? I picked up a Japanese BB set of 12 for like $80 last summer. Urza lands aren't an availability problem.
Because we want foil tron lands with the old art!!!
Won't happen. Wizards of the Coast almost never reprints with old art. Back then they didn't have as much money to pay artists so they gave them a lower upfront fee in exchange for a royalty based on sales (which presumably ended up being more money because the game took off in a big way), and they just kept up that system through I think Urza's Saga. Then they realized they were paying more money that way and quit, which is why all of the cards nowadays have new art, so they don't have to pay those royalties.
some other things i'd like to add is that the mono green mana base opens up some room for an extra ghost quarter/sanctum or an urza's factory. The b/g mana base has fewer flex spots in my opinion. i also felt that fatal push required a lot of relics to go with it as relic kept opponents off of bedlam reveler and gurmag angler, things that push doesnt hit. i still like relic in the mainboard but when in high numbers i feel it competes with walking ballista or the 4th o-stone, things that i really want in the deck.
my burn opponents had some really good hands and the matchup feels winnable but running collective brutality is too much of an opportunity cost if that makes sense
There has been a huge leak for Dominaria. It still has to be confirmed that it is the real deal. The original leak was in chinese so the translations of the cards are rather funky. But one card seems to be the most impactful:
Stablization Ball 2
Artifact
If a land would produce two or more mana, it instead produces C instead (possibly no mana, translation unclear)
Each spell costs an additional X to cast, where X is the number of spells that spell's controller has previously cast this turn
I posted the following in another thread a few minutes ago, but it's definitely relevant here:
Yeah, as a longtime Gx Tron player, my very first thought was "well, we've been playing through Blood Mood already, so this won't be that bad." But this really does look way stronger against Gx Tron for a few reasons:
-It's far more splashable
-It comes down a turn earlier (especially relevant for players against Tron on the draw, since unlike typical Blood Moon or Fulminator Mage plays, you can now cut them off before they hit critical mass)
-The second ability is very relevant; plays like cycling Chromatic Sphere/Star into other spells repeatedly, or even Stirrings into threat or answer on the same turn, all take a hit
We will definitely have to prepare accordingly. GR's access to Ancient Grudge just became more relevant, for starters.
Speaking as a Gx Tron player, the new Karn doesn't really do it for me; as a mediocre card draw engine and a creature generator that doesn't trigger Sanctum of Ugin on cast, it's not really a solid fit for typical lists. At four generic to cast, it's pretty splashable though, so maybe those abilities could be put to good use somewhere else.
There has been a huge leak for Dominaria. It still has to be confirmed that it is the real deal. The original leak was in chinese so the translations of the cards are rather funky. But one card seems to be the most impactful:
Stablization Ball 2
Artifact
If a land would produce two or more mana, it instead produces C instead (possibly no mana, translation unclear)
Each spell costs an additional X to cast, where X is the number of spells that spell's controller has previously cast this turn
Thats a nice hate against us, im excited about that lol. But its kinda like Stony Silence, to be really effective, you need to cast on turn 2. Luckily, we do have all the enchantment/artfact hate we need on G.
Off: Wow, new Karn just sucks, why they did this to him ... As Karn beeing my favorite planeswalker, im very dissapointed ... Maybe there is a place for him inside Affinity tho ...
I just wanted to come here on behalf of the other decks in modern to say that it's going to be fun having an interactive game against you guys some day soon Infraction issued for trolling. -CavalryWolfPack
Double Colored mana costs are a huge red flag. Can't find it with Stirrings either and nobody, except maybe lantern as a 1-of for Whirr, will play this card MD.
Also Mainboard you got O-Stone, Karn, Ulamog, Potentially World Breaker as answers. Postboard you get a lot more options to deal with it.
I just wanted to come here on behalf of the other decks in modern to say that it's going to be fun having an interactive game against you guys some day soon
lol , i remember when Ceremonious Rejection was spoiled, so many haters coming here to rub on our faces this new card, and yet, here we are .
But anyway, i'm excited about this new hate, will be fun .
Broken Bond is a sorcery speed Naturalize with MAYBE Exploration stapled to it. Does not seem appealing considering the upside can whiff completely.
I like this better. Sorcery speed is not a huge downside, it is the upside that I care about. It's easy to cast, and the bonus is the thing we are trying to do. I could be way off, not the first time, not the last, but I think this is going to be a stock part of the 75 for us.
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I'm not rubbing anything in! I think tron is cool, I just wanted a reasonable answer. Rejection shed light on the fact that once you have tron online you can grind too fast for a deck to be able to keep up with your threat-making capability. I never wanted them to ban tron, just give us a good 2 drop that hosed specifically tron lands.
I've speculated that the two solutions were:
1U name a nonbasic land those lands become islands in all zones
And 2 any land that taps for more than one mana taps for one instead.
I wouldn't have been so greedy to as to ask for a storm/kci hate piece stapled to it hahahahaha I feel like my SB just got 7 cards bigger.
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Pretty sure WotC doesn't have the rights to print the old arts anymore.
If I expected a lot of Burn and Valakut, I'd play a different deck. Orbs is playable yeah, but only situationally good as they can destroy it and it still costs 5 mana.
4 Gryff's Boon: I double checked the recent lists. No Boggles deck is running 4 copies of this. Everyone is running 2, except for one that I saw running 1.
2 Spirit Mantle: Yep, this bypasses Wurmcoil Engine. Though the Engine at least can gain you 6 life via attacking (if they don't have Daybreak Coronet) to possibly help stall, as with Gryff's Boon.
4 Daybreak Coronet: Who cares? Sure, the Wurmcoil Engine won't gain life or kill it, but it gives you a three-turn chump blocker, which is highly useful in the matchup.
4 Ethereal Armor: See Daybreak Coronet.
2 Path to Exile: Okay, this one is a real issue, as they'll have 3-4 postboard. But the Nature's Claims you bring in can at least help thwart it.
So really, the count of good anti-Wurmcoil stuff is 8, with only 4 of those 8 actually being flat-out stellar. And all of them (Spirit Mantle, Gryff's Boon, and Path to Exile) are thwarted by a single Nature's Claim unless they drew multiple copies.
Won't happen. Wizards of the Coast almost never reprints with old art. Back then they didn't have as much money to pay artists so they gave them a lower upfront fee in exchange for a royalty based on sales (which presumably ended up being more money because the game took off in a big way), and they just kept up that system through I think Urza's Saga. Then they realized they were paying more money that way and quit, which is why all of the cards nowadays have new art, so they don't have to pay those royalties.
my burn opponents had some really good hands and the matchup feels winnable but running collective brutality is too much of an opportunity cost if that makes sense
Don't forget Cavern of Souls.
I posted the following in another thread a few minutes ago, but it's definitely relevant here:
Yeah, as a longtime Gx Tron player, my very first thought was "well, we've been playing through Blood Mood already, so this won't be that bad." But this really does look way stronger against Gx Tron for a few reasons:
-It's far more splashable
-It comes down a turn earlier (especially relevant for players against Tron on the draw, since unlike typical Blood Moon or Fulminator Mage plays, you can now cut them off before they hit critical mass)
-The second ability is very relevant; plays like cycling Chromatic Sphere/Star into other spells repeatedly, or even Stirrings into threat or answer on the same turn, all take a hit
We will definitely have to prepare accordingly. GR's access to Ancient Grudge just became more relevant, for starters.
Speaking as a Gx Tron player, the new Karn doesn't really do it for me; as a mediocre card draw engine and a creature generator that doesn't trigger Sanctum of Ugin on cast, it's not really a solid fit for typical lists. At four generic to cast, it's pretty splashable though, so maybe those abilities could be put to good use somewhere else.
Thats a nice hate against us, im excited about that lol. But its kinda like Stony Silence, to be really effective, you need to cast on turn 2. Luckily, we do have all the enchantment/artfact hate we need on G.
Off: Wow, new Karn just sucks, why they did this to him ... As Karn beeing my favorite planeswalker, im very dissapointed ... Maybe there is a place for him inside Affinity tho ...
GXTronGX
RWxBurnRWx
Infraction issued for trolling. -CavalryWolfPack
Double Colored mana costs are a huge red flag. Can't find it with Stirrings either and nobody, except maybe lantern as a 1-of for Whirr, will play this card MD.
Also Mainboard you got O-Stone, Karn, Ulamog, Potentially World Breaker as answers. Postboard you get a lot more options to deal with it.
BRGJundGRB
GCTronCG
WBRMardu PyromancerRBW
Legacy:
GElvesG
What did you think of the card (revealed in the leak):
Broken Bond
1G
Sorcery
Destroy target artifact or enchantment. You may put a land card from your hand onto the battlefield.
I think it's a great sideboard card that can easily replace / add to Nature's Claim, as well as destroy what we need, it still helps to ramp up mana.
Any thoughts?
I'm actually glad to see that new hate card, now maybe people will stop griping about us.
Broken Bond- *Rocket Raccoon voice* oh, yeah.
Seriously, that card is sweet, almost makes up for how much I hate what they did to Karn, the card I have been most excited for since his LAST card.
Broken Bond is a sorcery speed Naturalize with MAYBE Exploration stapled to it. Does not seem appealing considering the upside can whiff completely.
BRGJundGRB
GCTronCG
WBRMardu PyromancerRBW
Legacy:
GElvesG
Get your sign premade today
lol , i remember when Ceremonious Rejection was spoiled, so many haters coming here to rub on our faces this new card, and yet, here we are .
But anyway, i'm excited about this new hate, will be fun .
You and me both !!!
GXTronGX
RWxBurnRWx
I like this better. Sorcery speed is not a huge downside, it is the upside that I care about. It's easy to cast, and the bonus is the thing we are trying to do. I could be way off, not the first time, not the last, but I think this is going to be a stock part of the 75 for us.
I've speculated that the two solutions were:
1U name a nonbasic land those lands become islands in all zones
And 2 any land that taps for more than one mana taps for one instead.
I wouldn't have been so greedy to as to ask for a storm/kci hate piece stapled to it hahahahaha I feel like my SB just got 7 cards bigger.