Yeah...those are ALL great points about Inkmoth...it's pro's seem to be outweighed by it's con's....good point.
I was initially kinda under the impression that Genesis Hydra was just a "worse" Genesis Wave; but I was wrong...it is definitely its own thing with its own benefits. I'm extremely interested in it. I can see it being a viable option; but haven't tested it myself.
Once a green mage, always a green mage! ha. It is crazy to see some of the older great green cards (especially the spells) find a deck type to shine in.
Thanks for posting that. It is really cool to see all of the interactions. The PrimeTime for 12 makes me want to fit a Xengos into my build SOOO badly May have to try this (as It being a potential indestructible creature is nothing to sneeze at either). I'm gonna have to try it.
Against Burn I was just gutted I never saw a Primal Command either game. 7 life and time walk would've been good.
As stated before, I haven't spent a lot of time playing Modern, or play testing, so I pretty much grabbed this deck here and made a few changes.
So based on that, I didn't mess around too much with the mana base. I liked the fetch lands for thinning out my deck, pretty much never taking the shock hit as well unless I REALLY needed to. It was also great with Courser, several times there was something like Utopia Sprawl on the top of my deck, so I used my fetch land to shuffle it away. Multiple Nykthos usually wasn't a problem. A couple of explosive mana, a handful of moderate extra mana (best example, against a Jund where I was board light, 4 devotion and 4 land, I nykthos for 4, play another for 6, tap the last land to Primal Command and regenerate Thrun against Tarmogoyf), and rarely was it completely wasted in hand.
On BTE, I haven't really liked the idea of devotion for devotion's sake, but Selkie worked fairly well for me. Granted it also draws a card (works really well with Courser), but I don't think I quite want the explosiveness of BTE. Devotion was rarely a problem (my three drops and land auras help quite a bit), and getting at least 5 or 7 devotion wasn't usually a hassle.
I liked the numbers on my ramps, though I tended to cut a Satyr or two when side boarding out my big stuff. Some players were quick to kill or counter any sort of ramp after the first game, so redundancy is nice. One game someone hoped to strand me taking Utopia Sprawl, and I topped Arbor and Sprawl immediately afterwards.
Usually played Xenagod from hand, then played Titan/Garruk, or just bashed with Xenagod and slightly bigger Elf/Selkie. A couple of times it came out with Hydra (and it was glorious) but never with Wave.
Sided them in the G/B match ups, never had the special use, although after a Lilliana killed my Thrun I did pointedly Eternal Witness back my Baloth, but then he died from Dark Confidant. Having a bunch of 4/4s that they can't kill with Abrupt Decay and gains me 4 life as a little stopping gap was handy.
Edit: CurdBros: Definitely recommend 1 or 2, just make sure you have a count of your devotion (unlike one of my opponents, who forgot to take into account an added aura turned him on and attacked into him).
Has anyone ever tried running mwonvuli beast-tracker in the wistful selkie slot? I think it might be one of those trap cards but it seems good to me. After all it can fetch a lot of relevant sideboard hate creatures boarded in, to ensure a good top deck next turn, instead of drawing 1 card of anything.
Has anyone ever tried running mwonvuli beast-tracker in the wistful selkie slot? I think it might be one of those trap cards but it seems good to me. After all it can fetch a lot of relevant sideboard hate creatures boarded in, to ensure a good top deck next turn, instead of drawing 1 card of anything.
Hey there! I haven't; but it seems like a really cool idea...adds devotion while tutoring for you. If the hate card is green, you may be better off with Summoner's Pact (as you get the creature that turn); but that is definitely a great way to get your hate card to the top of your deck and then into your hand. Even if you didn't need the hate card; you could just grab your most advantageous card at the moment (so it's very rarely a "dead" ability). Interesting idea. May be a little cute; but certainly worth trying (as it could easily go the other way and be great).
Have been trying out a somewhat odd sideboard....I've found that in most cases we are heavily favored; however the only three decks in the top 12 that seem to be an issue or bad match-ups are Twin, Scapeshift, and UWR control (all U-based semi-disruptive decks). Given this, I've gone for a lot of hate toward those decks while concerning myself less with the decks I already have a good match-up. Here is is.
Let me know what you guys think...and please do tell me of other sideboard cards you've liked. Another card I like playing quite a bit is Defense Grid (and may add it back in). I would love to hear side-board cards you've found effective and if the same match-ups seem to be issues for you. I've found that we have a VERY strong match-up against nearly every deck that is based around creatures (Pod, Rock, Jund, Affinity, Merfolk, Boggles, Infect, UR Aggro, etc.) and while both Burn and Tron can be slightly tougher; we still have a pretty advantageous match-up and tend to not need much post board to continue winning (although Magus is good against Tron as is Beast Within and Nature's Claim)
While Ad Nauseam and Storm can be as fast as us and we must race. They are not a big enough portion of the meta to be too concerned; and I've still found them to be a reasonable match up (much mores so than the above three). That and Beast Within and Nature's Claim can hurt them quite a bit (removes the enchantments/permanents that the decks run on) Obviously, Living End and Goyro's decks require the Wheel and Ooze; but same thing; they are not that great against us to begin with in my testing thus far. Of course, each list may be slightly different (I tend to print out two different versions of the same deck and proxy it to test against and try to use the two latest versions of a deck from MTGTop8.com) so there could be some variance there too.
Have been trying out a somewhat odd sideboard....I've found that in most cases we are heavily favored; however the only three decks in the top 12 that seem to be an issue or bad match-ups are Twin, Scapeshift, and UWR control (all U-based semi-disruptive decks). Given this, I've gone for a lot of hate toward those decks while concerning myself less with the decks I already have a good match-up. Here is is.
Awesome List...Looking at your list, I thought about how much fun it would be to see a Rampaging Baloth off of a huge Wave (with 3-5 lands hitting making 3-5 more creatures). Neat idea.
And your sideboard is AWESOME! Looks really strong. Mistcutter.
Sooo many good words in this thread. It is evolving really fast
Summarising:
Most decks have:
8-11 mana accelerators (either arbor elf + utopia sprawl or birds of paradise + noble hierarch). I was only one running 11 from the recent lists.
20 lands - 1 kessig, 3/4 Nykthoses, 4-6 Fetchlands, number of shocklands depending of splashes (max 3). Rest is forests. Only CurdBros is running Cavern (in his heavier elf version it might work well).
8-12 card advantage cards: eternal witness, wistful selkie, courser of krupnix, abundant growth, coiling oracle, elvish visionary
4-6 Planeswalkers. Garruks is spoted in most lists. Sometimes we see 1/2 Nyssa as an additional threat.
6-8 big mana payout spells. Primal Command, Genesis Wave, Chord of Calling. Only ChiefMcCloud had more than that (11 total) playing Plow Unders
3-5 finishers. Primeval Titan and Craterhoof are most common. Others include Elesh Norn, Wurmcoil Engine, Genesis Hydra, Xenagod and Ezuri.
3-6 support spells. Either Burning-Tree Emissary, Voyaging Satyr, Wall of Roots, Elvish Archdruid, Overgrowth or Fertile Ground spoted.
Summarising:
~20 lands.
19-29 enablers.
4-6 planeswalkers that are working as enablers and finishers at the same time.
9-13 finishers.
I think maybe should talk about ratio of those groups first, and after that talk about choices best in every category. Thoughts?
Really great to hear some positive tournament results.
Xenagos is a really interesting addition, I hadn't thought about it, but he himself is basically a 12 life swing the turn he comes down. Wowow, definitely going to throw him in as a one-of in mine.
Just remember you can't use his ability on himself. He does make everyone a lot better though.
Problem with Hushwing Gryff is the fact that it destroys your own board. I would suggest to not run him. If you want twin or pod hoser, maybe Linvala?
What is a Spirit of a Labirinth for?
Aegis of the Gods seems fine, as it fizzles some combo decks.
Dont really need why you want 3 Reclamation sages in a maindeck. Noone is running Cage in a maindeck. Even when they have it in a sideboard, having almost 3 dead cards in a maindeck doesnt sound good.
You can try Aven Mindcensor, as it is really powerful hate-bird available in white.
With this aproach, I would try to fit Elesh Norn somewhere. Especially that you arent running Craterhoof behemoth, so you dont have generic finisher in your list.
just to response to earlier post on inkmoth nexus, i suggest it as a different wincon. the reason is sometime, our clock maynot be fast enough against certain deck and it help you to win the match out of nowhere. 1 inkmoth may not affect the overall integrity of the deck. if they bring in hate cards, there isn't much we can do about them unless we primal command or plow under them. i would rather prefer they destroy inkmoth than nyxthos though. hope that answer the doubt earlier on.
Sooo many good words in this thread. It is evolving really fast
Summarising:
Most decks have:
8-11 mana accelerators (either arbor elf + utopia sprawl or birds of paradise + noble hierarch). I was only one running 11 from the recent lists.
20 lands - 1 kessig, 3/4 Nykthoses, 4-6 Fetchlands, number of shocklands depending of splashes (max 3). Rest is forests. Only CurdBros is running Cavern (in his heavier elf version it might work well).
8-12 card advantage cards: eternal witness, wistful selkie, courser of krupnix, abundant growth, coiling oracle, elvish visionary
4-6 Planeswalkers. Garruks is spoted in most lists. Sometimes we see 1/2 Nyssa as an additional threat.
6-8 big mana payout spells. Primal Command, Genesis Wave, Chord of Calling. Only ChiefMcCloud had more than that (11 total) playing Plow Unders
3-5 finishers. Primeval Titan and Craterhoof are most common. Others include Elesh Norn, Wurmcoil Engine, Genesis Hydra, Xenagod and Ezuri.
3-6 support spells. Either Burning-Tree Emissary, Voyaging Satyr, Wall of Roots, Elvish Archdruid, Overgrowth or Fertile Ground spoted.
Summarising:
~20 lands.
19-29 enablers.
4-6 planeswalkers that are working as enablers and finishers at the same time.
9-13 finishers.
I think maybe should talk about ratio of those groups first, and after that talk about choices best in every category. Thoughts?
I think this is really really smart way to look at this. It's interesting to see how alike all of the decks are (even when some share only 1/3 of the same cards). Great post and great idea.
Sooo many good words in this thread. It is evolving really fast
Summarising:
Most decks have:
8-11 mana accelerators (either arbor elf + utopia sprawl or birds of paradise + noble hierarch). I was only one running 11 from the recent lists.
20 lands - 1 kessig, 3/4 Nykthoses, 4-6 Fetchlands, number of shocklands depending of splashes (max 3). Rest is forests. Only CurdBros is running Cavern (in his heavier elf version it might work well).
8-12 card advantage cards: eternal witness, wistful selkie, courser of krupnix, abundant growth, coiling oracle, elvish visionary
4-6 Planeswalkers. Garruks is spoted in most lists. Sometimes we see 1/2 Nyssa as an additional threat.
6-8 big mana payout spells. Primal Command, Genesis Wave, Chord of Calling. Only ChiefMcCloud had more than that (11 total) playing Plow Unders
3-5 finishers. Primeval Titan and Craterhoof are most common. Others include Elesh Norn, Wurmcoil Engine, Genesis Hydra, Xenagod and Ezuri.
3-6 support spells. Either Burning-Tree Emissary, Voyaging Satyr, Wall of Roots, Elvish Archdruid, Overgrowth or Fertile Ground spoted.
Summarising:
~20 lands.
19-29 enablers.
4-6 planeswalkers that are working as enablers and finishers at the same time.
9-13 finishers.
I think maybe should talk about ratio of those groups first, and after that talk about choices best in every category. Thoughts?
I think this is really really smart way to look at this. It's interesting to see how alike all of the decks are (even when some share only 1/3 of the same cards). Great post and great idea.
In that post I also asked question how do you think numbers should be
I also am still looking at your testing results (you mentioned it yesterday ;))
For those of you who are splashing blue has anyone considered running Minamo, School at Water's Edge? It could be another good option of untapping Nykthos especially considering it can be tutored with Prime and hard to get rid of.
This is brilliant...I hadn't thought of it; but you can be 100% sure I will be trying this out immediately! Great idea! Thank you for posting this.
just to response to earlier post on inkmoth nexus, i suggest it as a different wincon. the reason is sometime, our clock maynot be fast enough against certain deck and it help you to win the match out of nowhere. 1 inkmoth may not affect the overall integrity of the deck. if they bring in hate cards, there isn't much we can do about them unless we primal command or plow under them. i would rather prefer they destroy inkmoth than nyxthos though. hope that answer the doubt earlier on.
It did take a lot of games in the Titan deck it was in a couple years ago; so there is precedence. I'm not saying it can't work. I was just asking the questions about the mana base, etc. Of course my mana base is far more restrictive (in terms of utility lands) than some others due to Arbor Elf, Utopia Sprawl, and Nissa Worldwaker all requiring Forests; so I'm a little more worried about this than some of the other builds. I'd be interested to hear more about it.
It did take a lot of games in the Titan deck it was in a couple years ago; so there is precedence. I'm not saying it can't work. I was just asking the questions about the mana base, etc. Of course my mana base is far more restrictive (in terms of utility lands) than some others due to Arbor Elf, Utopia Sprawl, and Nissa Worldwaker all requiring Forests; so I'm a little more worried about this than some of the other builds. I'd be interested to hear more about it.
I believe I talk about Inkmoth in the primer but if not, here goes.
Typical manabase runs like this
4 Nykthos
4-6 Fetches
1-2 Utility Lands (Kessig Wolf Run, Cavern of Souls, Boseiju)
2-4 Stomping Ground
6-8 Forest
You run 20-21 lands, and the number of Forests that you run is key; Arbor Elf only untaps Forests and Utopia Sprawl only enchants Forests. You really don't want to enchant a Stomping Ground because of cards like Tectonic Edge, so Forests are absolutely key. So each non-Forest land you add reduces the number of Forests you run, and therefore inhibiting your ability to function optimally.
I played the hell out of Valakut and Wolf Run Ramp in ZEN-SOM and SOM-INN Standard, respectively. Wolf Run Ramp ran a lot more lands and was less dependent on specific lands, like Forests and Nykthos. It was pretty much a no brainer; play Titan, fetch KWR and Inkmoth, win next turn. What you played leading up to Titan was fairly irrelevant, whereas it's really important in this deck.
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It did take a lot of games in the Titan deck it was in a couple years ago; so there is precedence. I'm not saying it can't work. I was just asking the questions about the mana base, etc. Of course my mana base is far more restrictive (in terms of utility lands) than some others due to Arbor Elf, Utopia Sprawl, and Nissa Worldwaker all requiring Forests; so I'm a little more worried about this than some of the other builds. I'd be interested to hear more about it.
I believe I talk about Inkmoth in the primer but if not, here goes.
Typical manabase runs like this
4 Nykthos
4-6 Fetches
1-2 Utility Lands (Kessig Wolf Run, Cavern of Souls, Boseiju)
2-4 Stomping Ground
6-8 Forest
You run 20-21 lands, and the number of Forests that you run is key; Arbor Elf only untaps Forests and Utopia Sprawl only enchants Forests. You really don't want to enchant a Stomping Ground because of cards like Tectonic Edge, so Forests are absolutely key. So each non-Forest land you add reduces the number of Forests you run, and therefore inhibiting your ability to function optimally.
I played the hell out of Valakut and Wolf Run Ramp in ZEN-SOM and SOM-INN Standard, respectively. Wolf Run Ramp ran a lot more lands and was less dependent on specific lands, like Forests and Nykthos. It was pretty much a no brainer; play Titan, fetch KWR and Inkmoth, win next turn. What you played leading up to Titan was fairly irrelevant, whereas it's really important in this deck.
Great points. This is definitely true of my build...I've just seen some builds popping up on here that don't run Arbor Elf or Utopia Sprawl that may feel they have the option...I discussed my concerns with diluting the base in a prior post a day or two ago (and in my answer to the second post) so I've put my two cents in.... I for one believe the Arbor Elf + Utopia Sprawl + Garruk Wildspeaker is too powerful to pass up (which pretty much puts me out of the running for Inkmoth
I do agree with your general assessment of mana-bases for Green Devotion builds as well. I think mine may end up running 3-4 utility lands; but I only run 3 Nykthos as well...so I'd say you're pretty much right on the money!
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I was initially kinda under the impression that Genesis Hydra was just a "worse" Genesis Wave; but I was wrong...it is definitely its own thing with its own benefits. I'm extremely interested in it. I can see it being a viable option; but haven't tested it myself.
Once a green mage, always a green mage! ha. It is crazy to see some of the older great green cards (especially the spells) find a deck type to shine in.
Thanks for posting that. It is really cool to see all of the interactions. The PrimeTime for 12 makes me want to fit a Xengos into my build SOOO badly May have to try this (as It being a potential indestructible creature is nothing to sneeze at either). I'm gonna have to try it.
Against Burn I was just gutted I never saw a Primal Command either game. 7 life and time walk would've been good.
As stated before, I haven't spent a lot of time playing Modern, or play testing, so I pretty much grabbed this deck here and made a few changes.
So based on that, I didn't mess around too much with the mana base. I liked the fetch lands for thinning out my deck, pretty much never taking the shock hit as well unless I REALLY needed to. It was also great with Courser, several times there was something like Utopia Sprawl on the top of my deck, so I used my fetch land to shuffle it away. Multiple Nykthos usually wasn't a problem. A couple of explosive mana, a handful of moderate extra mana (best example, against a Jund where I was board light, 4 devotion and 4 land, I nykthos for 4, play another for 6, tap the last land to Primal Command and regenerate Thrun against Tarmogoyf), and rarely was it completely wasted in hand.
On BTE, I haven't really liked the idea of devotion for devotion's sake, but Selkie worked fairly well for me. Granted it also draws a card (works really well with Courser), but I don't think I quite want the explosiveness of BTE. Devotion was rarely a problem (my three drops and land auras help quite a bit), and getting at least 5 or 7 devotion wasn't usually a hassle.
I liked the numbers on my ramps, though I tended to cut a Satyr or two when side boarding out my big stuff. Some players were quick to kill or counter any sort of ramp after the first game, so redundancy is nice. One game someone hoped to strand me taking Utopia Sprawl, and I topped Arbor and Sprawl immediately afterwards.
Usually played Xenagod from hand, then played Titan/Garruk, or just bashed with Xenagod and slightly bigger Elf/Selkie. A couple of times it came out with Hydra (and it was glorious) but never with Wave.
Sided them in the G/B match ups, never had the special use, although after a Lilliana killed my Thrun I did pointedly Eternal Witness back my Baloth, but then he died from Dark Confidant. Having a bunch of 4/4s that they can't kill with Abrupt Decay and gains me 4 life as a little stopping gap was handy.
Edit: CurdBros: Definitely recommend 1 or 2, just make sure you have a count of your devotion (unlike one of my opponents, who forgot to take into account an added aura turned him on and attacked into him).
Hey there! I haven't; but it seems like a really cool idea...adds devotion while tutoring for you. If the hate card is green, you may be better off with Summoner's Pact (as you get the creature that turn); but that is definitely a great way to get your hate card to the top of your deck and then into your hand. Even if you didn't need the hate card; you could just grab your most advantageous card at the moment (so it's very rarely a "dead" ability). Interesting idea. May be a little cute; but certainly worth trying (as it could easily go the other way and be great).
2x Nature's Claim
2x Beast Within
2x Choke
2x Boil
2x Magus of the Moon
1x Silent Arbiter
1x Scavenging Ooze
1x Wheel of Sun and Moon
1x Elderscale Wurm
1x Creeping Corossion
Let me know what you guys think...and please do tell me of other sideboard cards you've liked. Another card I like playing quite a bit is Defense Grid (and may add it back in). I would love to hear side-board cards you've found effective and if the same match-ups seem to be issues for you. I've found that we have a VERY strong match-up against nearly every deck that is based around creatures (Pod, Rock, Jund, Affinity, Merfolk, Boggles, Infect, UR Aggro, etc.) and while both Burn and Tron can be slightly tougher; we still have a pretty advantageous match-up and tend to not need much post board to continue winning (although Magus is good against Tron as is Beast Within and Nature's Claim)
While Ad Nauseam and Storm can be as fast as us and we must race. They are not a big enough portion of the meta to be too concerned; and I've still found them to be a reasonable match up (much mores so than the above three). That and Beast Within and Nature's Claim can hurt them quite a bit (removes the enchantments/permanents that the decks run on) Obviously, Living End and Goyro's decks require the Wheel and Ooze; but same thing; they are not that great against us to begin with in my testing thus far. Of course, each list may be slightly different (I tend to print out two different versions of the same deck and proxy it to test against and try to use the two latest versions of a deck from MTGTop8.com) so there could be some variance there too.
I'd love to hear other sideboard and thoughts!
Round 1: 8Rack 2-1
Round 2: UWR Control 2-1
Round 3: Jund 0-2
Round 4: Tarmo-Twin 1-2
This is my current decklist:
4 Misty Rainforest
4 Nykthos, Shrine to Nyx
2 Stomping Ground
1 Kessig Wolf-run
10 Forest
Creatures
4 Arbor Elf
3 Burning-Tree Emissary
3 Strangleroot Geist
3 Eternal Witness
3 Wistful Selkie
1 Courser of Kruphix
3 Primeval Titan
1x Craterhoof Behemoth
1x Rampaging Baloths
4 Utopia Sprawl
2 Fertile Ground
4 Garruk Wildspeaker
3 Primal Command
3 Genesis Wave
2 Abundant Growth
2 Nature's Claim
2 Beast Within
2 Combust
2 Ancient Grudge
2 Ghost Quarter
2 Obstinate Baloth
1 Thrun, the Last Troll
1 Relic of Progenitus
1 Mistcutter Hydra
** Change Above...switched out two Magus of the Moons for Combusts **
Awesome List...Looking at your list, I thought about how much fun it would be to see a Rampaging Baloth off of a huge Wave (with 3-5 lands hitting making 3-5 more creatures). Neat idea.
And your sideboard is AWESOME! Looks really strong. Mistcutter.
Sooo many good words in this thread. It is evolving really fast
Summarising:
Most decks have:
8-11 mana accelerators (either arbor elf + utopia sprawl or birds of paradise + noble hierarch). I was only one running 11 from the recent lists.
20 lands - 1 kessig, 3/4 Nykthoses, 4-6 Fetchlands, number of shocklands depending of splashes (max 3). Rest is forests. Only CurdBros is running Cavern (in his heavier elf version it might work well).
8-12 card advantage cards: eternal witness, wistful selkie, courser of krupnix, abundant growth, coiling oracle, elvish visionary
4-6 Planeswalkers. Garruks is spoted in most lists. Sometimes we see 1/2 Nyssa as an additional threat.
6-8 big mana payout spells. Primal Command, Genesis Wave, Chord of Calling. Only ChiefMcCloud had more than that (11 total) playing Plow Unders
3-5 finishers. Primeval Titan and Craterhoof are most common. Others include Elesh Norn, Wurmcoil Engine, Genesis Hydra, Xenagod and Ezuri.
3-6 support spells. Either Burning-Tree Emissary, Voyaging Satyr, Wall of Roots, Elvish Archdruid, Overgrowth or Fertile Ground spoted.
Summarising:
~20 lands.
19-29 enablers.
4-6 planeswalkers that are working as enablers and finishers at the same time.
9-13 finishers.
I think maybe should talk about ratio of those groups first, and after that talk about choices best in every category. Thoughts?
Just remember you can't use his ability on himself. He does make everyone a lot better though.
Problem with Hushwing Gryff is the fact that it destroys your own board. I would suggest to not run him. If you want twin or pod hoser, maybe Linvala?
What is a Spirit of a Labirinth for?
Aegis of the Gods seems fine, as it fizzles some combo decks.
Dont really need why you want 3 Reclamation sages in a maindeck. Noone is running Cage in a maindeck. Even when they have it in a sideboard, having almost 3 dead cards in a maindeck doesnt sound good.
You can try Aven Mindcensor, as it is really powerful hate-bird available in white.
With this aproach, I would try to fit Elesh Norn somewhere. Especially that you arent running Craterhoof behemoth, so you dont have generic finisher in your list.
Why so many lands? 23 is quite a lot.
I think this is really really smart way to look at this. It's interesting to see how alike all of the decks are (even when some share only 1/3 of the same cards). Great post and great idea.
In that post I also asked question how do you think numbers should be
I also am still looking at your testing results (you mentioned it yesterday ;))
This is brilliant...I hadn't thought of it; but you can be 100% sure I will be trying this out immediately! Great idea! Thank you for posting this.
It did take a lot of games in the Titan deck it was in a couple years ago; so there is precedence. I'm not saying it can't work. I was just asking the questions about the mana base, etc. Of course my mana base is far more restrictive (in terms of utility lands) than some others due to Arbor Elf, Utopia Sprawl, and Nissa Worldwaker all requiring Forests; so I'm a little more worried about this than some of the other builds. I'd be interested to hear more about it.
Creatures:
4 Arbor Elf
4 Burning-Tree Emissary
3 Elvish Visionary
3 Eternal Witness
3 Wistful Selkie
1 Craterhoof Behemoth
Spells:
2 Fertile Ground
4 Utopia Sprawl
4 Chord of Calling
4 Genesis Wave
3 Primal Command
Planeswalkers:
3 Garruk Wildspeaker
Lands:
4 Verdant Catacombs
13 Forest
4 Nykthos, Shrine to Nyx
1 Kessig Wolf Run
My SB is somewhat helter-skelter at the moment so I won't bother sharing it.
I think I might have too much search (as in 3 Primal Command being overkill?) What do you guys think?
I believe I talk about Inkmoth in the primer but if not, here goes.
Typical manabase runs like this
4 Nykthos
4-6 Fetches
1-2 Utility Lands (Kessig Wolf Run, Cavern of Souls, Boseiju)
2-4 Stomping Ground
6-8 Forest
You run 20-21 lands, and the number of Forests that you run is key; Arbor Elf only untaps Forests and Utopia Sprawl only enchants Forests. You really don't want to enchant a Stomping Ground because of cards like Tectonic Edge, so Forests are absolutely key. So each non-Forest land you add reduces the number of Forests you run, and therefore inhibiting your ability to function optimally.
I played the hell out of Valakut and Wolf Run Ramp in ZEN-SOM and SOM-INN Standard, respectively. Wolf Run Ramp ran a lot more lands and was less dependent on specific lands, like Forests and Nykthos. It was pretty much a no brainer; play Titan, fetch KWR and Inkmoth, win next turn. What you played leading up to Titan was fairly irrelevant, whereas it's really important in this deck.
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My Cube
Great points. This is definitely true of my build...I've just seen some builds popping up on here that don't run Arbor Elf or Utopia Sprawl that may feel they have the option...I discussed my concerns with diluting the base in a prior post a day or two ago (and in my answer to the second post) so I've put my two cents in.... I for one believe the Arbor Elf + Utopia Sprawl + Garruk Wildspeaker is too powerful to pass up (which pretty much puts me out of the running for Inkmoth
I do agree with your general assessment of mana-bases for Green Devotion builds as well. I think mine may end up running 3-4 utility lands; but I only run 3 Nykthos as well...so I'd say you're pretty much right on the money!