Could use some tips on the all in prismatic omen/hour of promise/wood elves (no interaction win ASAP) builds. I'm doing very well with it online but find sideboarding way harder than the typical version with the bolts/flame slashes, angers and relics / coursers. I can't figure out which cards are the weakest or "slowest" My SB is a couple Flame Slashes and Angers, 3 relics, a few artifact / enchantment hate cards, Baloths, Beast within, Ruric Thar. Thinking of adding Chalice. I've been cutting 1 or 2 titans, hour of promise, scapeshift, khalni, explore and wood elves or something like that, but i'm just kind of doing it very randomly.
G
Arboreal Grazer
Creature - Beast
Reach
When Arboreal Grazer enters the battlefield, you may put a land card from your hand into play tapped
0/3
It is help against faster creature-based decks that helps with the primary gameplan. That is one thing I hate about going overboard on too many red removal effects where I'd rather be focused on the plan. Plus there's really nothing else to do turn 1 in terms of ramp.
G
Arboreal Grazer
Creature - Beast
Reach
When Arboreal Grazer enters the battlefield, you may put a land card from your hand into play tapped
0/3
It is help against faster creature-based decks that helps with the primary gameplan. That is one thing I hate about going overboard on too many red removal effects where I'd rather be focused on the plan. Plus there's really nothing else to do turn 1 in terms of ramp.
There's been some discussion on the facebook group and most say it's not going to see play in Titanshift. Some are testing it in Titanshift just to be sure. Turn 1 suspend Search for Tomorrow is the ideal play for this deck. Even Mountain, leave up Bolt, is also somewhat ideal.
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Legacy - Sneak Show, BR Reanimator, Miracles, UW Stoneblade
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/ Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander - Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build) (dead format for me)
@Slowgod I have been doing something similar. Cutting one of this, two of that, and seeing how it works out without a true game plan for each matchup. Sometimes it works out well, but other times it feels like I have clearly made a mistake. I believe we should identify the "flex slots" and look to cut there first; next look to see if we are concerned with counters and perhaps cut a scapeshift or two; and so on. I would like to see a guide discssed and posted with the more common cards in mind.
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He raged at the world, at his family, at his life. But mostly he just raged.
Modern: BG Rock, Grixis Control, UW Control
Commander: Prossh, Skyraider of Kher
"Win or lose, naught to choose - all men are equal when their memory fades. No one knows, friends or foes, if Valhalla lies beyond the grave." - Motörhead “Deaf Forever”
I'm not sure if it fits here but I'd like to ask for some feedback on a "GB Titanshift" version I though about making.
It drops Red entirely in favor of black and plays a slower and more interactive game with Prismatic Omen to enable the Valakut kill.
I saw some list with Field of the dead, when do they actually use it?
Field of the dead could be an option if you assume that the opponent has alpine moon, ghost quarter/field of ruin and surgical extraction, leyline of sanctity, fulminator mage, or a handful of other cards.
That being said, in most of the harder match ups these are not the cards to be worried about. That is to say a handful of 2/2 zombies isn't going to help either. It also makes anger of the god's marginally worse, but that is more of a tolerable downside if the plan b is strong enough.
I bet the list you came across was someone trying to do something new, to see if there is a clean secondary option to the normal valakut game plan but it seems like the mana gets worse and may just get in the way of a T4/T5 combo.
So I've been playing more Humans recently but its really hard. As a result I've been having more fun and luck on Titanshift and thought I would share. I also think that, aside from the Gaak, the meta is quite favorable at the moment with lots of fair decks to prey on along with maindeck sweepers and unobtrusive GY hate with our adaptable sideboard. My concern is that decks like Neobrand we are simply too slow to beat. As these make up quite a small proportion of the meta at the moment however I'm inclined to just chalk it up like Adnaus or Infect were you just accept the loss and think about next round. My current list is fairly standard and will be provided at the end. For when I next play, the Flameslash would be bolts because Thing in the Ice falling out of favour and the need for instant speed interaction for walkers being more of an issue. Im also considering taking out Thrun from the board in place of another Baloth or Tireless Tracker. It is amazing against UW control but our matchup there is already pretty favorable in any case. My remaining question about it is that there have been a lot lists with a 1 of Chandra, Torch of Defiance being used but I cant see what it really adds to the deck aside from letting you jump from 4 to 6 mana for titan so would like to get your opinions/ experiences on the card. What is it good against and when do you take it out?
As for results: 20 people FNM went 3-1. Only loss was to Eldrazi tron who assembled the lattice lock with no interaction from me. I think we are one of the few decks that can occasionally get through this. My other games were G Tron, UW control and Merfolk which are all pretty easy. GP Modern double up went 2-0-ID against Bant Snow and Elves. Both are normally fine even when the bant player dropped blood moon unexpectedly.
List is:
4x Sakura Tribe Elder
4x Primeval Titan
1x Reclamation Sage
4x Farseek
4x Search for Tomorrow
4x Scapeshift
2x Flameslash
1x Anger of the Gods
1x Sweltering Suns
2x Lightning Bolt
2x Summoners Pact
2x Prismatic Omen
2x Relic of Progenitus
1x Chandra, Torch of Defiance
Sideboard:
2x Relic
2x Chalice of the Void
2x Damping Sphere
1x Engineered Explosives
2x Obstinate Baloth
1x Thrun, the Last Troll
1x Beast Within
1x Force of Vigor
1x Destructive Revelry
2x Anger of the Gods
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EDH BRGKresh the BloodbraidedBRG, A box of lands and ideas.
Modern: RG Titanshift. A deck made of cards too stupid for EDH.
Retired: Lots. More than I feel you should suffer through or I should type out.
That's the rough shell I've come up with, I decided to include an alternate win condition in Madcap/Emperion, which in principle could also be in the sideboard as a post board surprise. I thought about incorporating black more heavily into the list, adding a basic Swamp (for Search, Farseek and Steve to find) and switching some Bolts and Angers for Assassin's Trophy or even Maelstrom Pulse. Until now the Blood Crypt is meant for Slaughter Games in the sideboard, Overgrown Tomb doesn't sound like the way to go for that purpose, I am currently at 14 Mountain cards in total, maybe 13 are still fine. Any comments or suggestions towards the list?
Hey everyone, after a long time gone, I am finally back to the game and hoping to do some work to the primer like including new cards that are being played, new tech choices of old cards, and just general updates. I could really use some help with it as I just started a new job and do not have as much time as I used to to pour through tournament records and the such. If anyone at all is interested you are more than welcome to send me a private message or just reply to this comment with anything you think should be added and I will take a look. Some really useful things would be links to tournament reports or articles from notable players, some notable placings in big events, personal views on what the new hotness is for the deck, opinions on what to put in the matchups section of the primer, anything about splash colors (I'm still splashing black and loving it even more than I used to and with the recent banning of hogaak and looting it feels even better), anything about that landbase I am seeing occasionally running that new standard land and some snow-covered lands and stuff, or anything else you think is relevant.
On a different note, what do y'all think of the newly revealed Beanstalk Giant. It seems like the adventure just costs 1 too much. Otherwise I might consider trying a couple over something like one farseek and one of the flex ramp slots.
Later tonight I will post the list I have been running lately to a run of 3-1 local events with 20-30 players each. It is a pretty standard JundShift list from around hour of devastation just swapping 2 Hour of Promise for 2 Relic of Progenitus because of a change in stores and metas. I used to play in a control heavy meta that benefited heavily from hour. But the store I am playing in now is so Jund and graveyard heavy that the relics have won me multiple game 1's and only been boarded out a few times. With the banning of Faithless Looting and Hogaak, Arisen Necropolis relics are a bit less necessary, but I will keep them in for a bit longer as I see how my store shakes out. I have not learned anything too new from the past month or so of jamming games. Jund is still a favorable matchup even after they got way stronger with BBE and Wrenn and Six. Various combo decks are varying levels of even races. But that is where Jund shines. Straight R/G can't deal with Urza, Lord High Artificer or otherwise interact with Whirza game one. Jund on the other hand can Fatal Push Urza or Abrupt Decay / Assassin's Trophy the other combo pieces as well as bring in more removal post-board. I did get completely wrecked by that Finale of Devastation combo deck on turn 3 both games once though...
Edit: I have just added a couple of things. I added the website posted a few pages back to the resource section and added a little information to the black splash section. My two biggest priorities right now are fixing the core card choice/flex slots sections to be less out of date and figuring out what to write and where to put it about the Field of the Dead manabase which seems really good and non-intrusive to just throw in. After that, I want to update decklists that are featured and get some information about the splashes put in.
Great to see some activity in this primer. I have hopped into the archetype quite recently and posted my first attempt a few posts above. The B splash was initially only for the sideboard (Slaughter Games, that is) but I can see replacing the sweepers and/or Bolts in the main with harder removal in Decay/Trophy and maybe even Fatal Push, although triggering it might be not as reliable as one would like to with only 6 fetchlands. I currently only have a single Blood Crypt as B source, would you advise towards running a basic swamp or an Overgrown Tomb as well? The current list has 14 mountains.
The sideboard is kind of all over the place, not sure if Abrade shouldn't be something like Destructive Revelry for example. Criticism and suggestions of any kind are welcome.
Great to see some activity in this primer. I have hopped into the archetype quite recently and posted my first attempt a few posts above. The B splash was initially only for the sideboard (Slaughter Games, that is) but I can see replacing the sweepers and/or Bolts in the main with harder removal in Decay/Trophy and maybe even Fatal Push, although triggering it might be not as reliable as one would like to with only 6 fetchlands. I currently only have a single Blood Crypt as B source, would you advise towards running a basic swamp or an Overgrown Tomb as well? The current list has 14 mountains.
The sideboard is kind of all over the place, not sure if Abrade shouldn't be something like Destructive Revelry for example. Criticism and suggestions of any kind are welcome.
I’ll post my list soon. I am running a pretty standard list with 4 farseeks rather than any explores, 4 push, and 2 decay in the main. I run 2 forests, a swamp, and an overgrown tomb for my black and green non-mountain lands. I also put a blood crypt in for those times you need to Push something while also getting a mountain.
Just splashing for some sideboard cards is definitely a valid start and just having one blood crypt over a basic mountain is totally fine. But if you want to run more than one or two sideboard cards that you just want to cast one of and win like Slaughter Games against Ad Naus, having an extra source is important. My specific setup is so that I can cast any card in my list through a blood moon, hence the basic swamp. I also found that with four push and 2 decay, to keep on pace casting all the spells you need, you often really need the overgrown tomb. Try stuff out and see how it feels. Also feel free to ask more questions. I am going to try to really flesh out the black splash section now that I’m back in the swing of things and have been playing way more again.
As for suggestions on your list, just cut madcap emperion. It’s not great. Replace it with some Mwonvuli Acid Moss, Khalni Heart Expeditions, or Prismatic omens. Ramping more is better than madcap emperion. Also, if you can, green fetches are better than red since we have way more green spells to cast and will often need to crack for a basic forest either in response to a blood moon or in aggressive matchups. 4 foothills and 3 green fetches is optimal. If you have or can get another one, 4 valakut is almost mandatory. I have won so many Grindy matches only because of a 4th valakut after 2-3 others are a ghost quarter.
Is Red even necessary for the deck ?
Black just seems like a better splash color and with Prismatic Omen you don't even need real mountains.
I’m not sure entirely what you mean. If you mean not running mountains and just using Omen to scapeshift for the win, that will not work consistently. You can’t just hope to draw a copy of a single card in a non-blue deck and not have it removed in response to scapeshift which is why we run so much redundancy in our win conditions in four scapeshift, four Titan, and at least two summoners pact. And we still lose some games to not drawing one of them on time.
So, long story short, yes you need red in so far as you need mountains. You do not need to necessarily use that red mana, I only have 3 red cards in my whole 75, but you need the mountains for valakut no matter what unless you run a completely different deck and plan than us.
On the topic of Field of the Dead, I jammed a ton of games with a buddy testing it out and it felt great. So I took it to sunday modern this week and went 3-0-1 with it doing what I expected. Which is to say, not much of anything most games because I didn’t need it, but winning me games I did need it. Specifically against UW control. Which is a winning matchup anyway, but getting it and a valakut with the first Titan trigger in case of removal let me represent a bolt and a zombie with every land which became relevant.
Is Red even necessary for the deck ?
Black just seems like a better splash color and with Prismatic Omen you don't even need real mountains.
I’m not sure entirely what you mean. If you mean not running mountains and just using Omen to scapeshift for the win, that will not work consistently. You can’t just hope to draw a copy of a single card in a non-blue deck and not have it removed in response to scapeshift which is why we run so much redundancy in our win conditions in four scapeshift, four Titan, and at least two summoners pact. And we still lose some games to not drawing one of them on time.
So, long story short, yes you need red in so far as you need mountains. You do not need to necessarily use that red mana, I only have 3 red cards in my whole 75, but you need the mountains for valakut no matter what unless you run a completely different deck and plan than us.
I think the idea has some merit. I’ve been theory crafting a JUNDtitanshift list rather than a jundTITANSHIFT list. So take out a lot of the ramp except for STE and search for tomorrow and then max out on discard. If I were you and wanted to play a similar list, I would cut the tutor and Obs and that type stuff, max out the discard spells, and use the Jund manabase I’ve been using that is basically the list from the black splash portion of the primer. That is where I would start, but if you’re set on running closer to the list you suggested, definitely go for and let me know how it goes.
Another idea I had at one point was to take the RUGshift list that has no titans and replace it straight into Jund colors. So, all the same green and red spells (except maybe push instead of or in addition to bolts), but replace all the blue spells with black spells. The big thing stopping me was Lilliana being a bad card for us. But Wrenn and Six would be amazing in that shell. Creature removal or getting the opponent to 18 with the second ability, recycle fetchlands or draw lands with the first one, and if the game goes too long, the ultimate let’s you do anything you want basically.
G
Arboreal Grazer
Creature - Beast
Reach
When Arboreal Grazer enters the battlefield, you may put a land card from your hand into play tapped
0/3
It is help against faster creature-based decks that helps with the primary gameplan. That is one thing I hate about going overboard on too many red removal effects where I'd rather be focused on the plan. Plus there's really nothing else to do turn 1 in terms of ramp.
There's been some discussion on the facebook group and most say it's not going to see play in Titanshift. Some are testing it in Titanshift just to be sure. Turn 1 suspend Search for Tomorrow is the ideal play for this deck. Even Mountain, leave up Bolt, is also somewhat ideal.
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/
Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander -
Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build)(dead format for me)Modern: BG Rock, Grixis Control, UW Control
Commander: Prossh, Skyraider of Kher
"Win or lose, naught to choose - all men are equal when their memory fades. No one knows, friends or foes, if Valhalla lies beyond the grave." - Motörhead “Deaf Forever”
Aggro: Naya Burn RWG
Combo: Scapeshift RG
Control: Jeskai Control UWR
Legacy
Control: Miracles UW
Aggro: Burn R
It drops Red entirely in favor of black and plays a slower and more interactive game with Prismatic Omen to enable the Valakut kill.
I've also added Mastermind's Acquisition (over copies 3-4x of Omen) as a tutor here which is slow but can get SB bullets as well as all the combo pieces.
Besides Titan/Scapeshift + Prismatic Omen the deck also has Ob Nixilis, the Fallen and Nissa, Vital Force as additional finishers.
Tireless Tracker and Nissa (her -6) provide the card draw as well as beaters.
Here is what I have in mind:
4x Sakura-Tribe Elder
3x Tireless Tracker
2x Ob Nixilis, the Fallen
4x Primeval Titan
Planeswalker (1)
1x Nissa, Vital Force
Enchantment (2)
2x Prismatic Omen
Sorcery (16)
2x Inquisition of Kozilek
2x Thoughtseize
4x Search for Tomorrow
2x Dead of Winter
2x Mastermind's Acquisition
2x Scapeshift
2x Hour of Promise
2x Fatal Push
2x Assassin's Trophy
Land (24)
2x Valakut, the Molten Pinnacle
4x Verdant Catacombs
2x Prismatic Vista
4x Overgrown Tomb
6x Snow-Covered Swamp
6x Snow-Covered Forest
4x Nihil Spellbomb
1x Surgical Extraction
1x Assassin's Trophy
1x Pulse of Murasa
1x Ashiok, Dream Render
1x Damnation
1x Scapeshift
1x Torment of Hailfire
1x Collector Ouphe
1x Scavenging Ooze
1x Thragtusk
1x Carnage Tyrant
Field of the dead could be an option if you assume that the opponent has alpine moon, ghost quarter/field of ruin and surgical extraction, leyline of sanctity, fulminator mage, or a handful of other cards.
That being said, in most of the harder match ups these are not the cards to be worried about. That is to say a handful of 2/2 zombies isn't going to help either. It also makes anger of the god's marginally worse, but that is more of a tolerable downside if the plan b is strong enough.
I bet the list you came across was someone trying to do something new, to see if there is a clean secondary option to the normal valakut game plan but it seems like the mana gets worse and may just get in the way of a T4/T5 combo.
As for results: 20 people FNM went 3-1. Only loss was to Eldrazi tron who assembled the lattice lock with no interaction from me. I think we are one of the few decks that can occasionally get through this. My other games were G Tron, UW control and Merfolk which are all pretty easy. GP Modern double up went 2-0-ID against Bant Snow and Elves. Both are normally fine even when the bant player dropped blood moon unexpectedly.
List is:
4x Sakura Tribe Elder
4x Primeval Titan
1x Reclamation Sage
4x Farseek
4x Search for Tomorrow
4x Scapeshift
2x Flameslash
1x Anger of the Gods
1x Sweltering Suns
2x Lightning Bolt
2x Summoners Pact
2x Prismatic Omen
2x Relic of Progenitus
1x Chandra, Torch of Defiance
3x Cinderglade
3x Stomping Ground
2x Forest
7x Mountain
1x Misty Rainforest
2x Windswept Heath
4x Wooded Foothills
Sideboard:
2x Relic
2x Chalice of the Void
2x Damping Sphere
1x Engineered Explosives
2x Obstinate Baloth
1x Thrun, the Last Troll
1x Beast Within
1x Force of Vigor
1x Destructive Revelry
2x Anger of the Gods
BRGKresh the BloodbraidedBRG, A box of lands and ideas.
Modern:
RG Titanshift. A deck made of cards too stupid for EDH.
Retired: Lots. More than I feel you should suffer through or I should type out.
4 Sakura-Tribe Elder
4 Primeval Titan
2 Platinum Emperion
Land
3 Stomping Ground
1 Blood Crypt
3 Forest
7 Mountain
3 Valakut, the Molten Pinnacle
1 Verdant Catacombs
3 Bloodstained Mire
3 Wooded Foothills
3 Cinder Glade
2 Summoner's Pact
4 Lightning Bolt
Sorcery
4 Farseek
4 Search for Tomorrow
4 Scapeshift
2 Anger of the Gods
3 Madcap Experiment
2 Reclamation Sage
3 Relic of Progenitus
2 Nature's Claim
2 Abrade
1 Fry
3 Mwonvuli Acid-Moss
2 Slaughter Games
That's the rough shell I've come up with, I decided to include an alternate win condition in Madcap/Emperion, which in principle could also be in the sideboard as a post board surprise. I thought about incorporating black more heavily into the list, adding a basic Swamp (for Search, Farseek and Steve to find) and switching some Bolts and Angers for Assassin's Trophy or even Maelstrom Pulse. Until now the Blood Crypt is meant for Slaughter Games in the sideboard, Overgrown Tomb doesn't sound like the way to go for that purpose, I am currently at 14 Mountain cards in total, maybe 13 are still fine. Any comments or suggestions towards the list?
I am going to go back to a stock list from march/april, before all the hogaak nonsense. I think we still split sweepers because of meddling mage.
Slagstorm cannot hit planeswalkers. Yes, Wood Elves can get Stomping Ground and Cinder Glade for that matter.
URStormRU
GRTitanshift[mana]RG/mana]
On a different note, what do y'all think of the newly revealed Beanstalk Giant. It seems like the adventure just costs 1 too much. Otherwise I might consider trying a couple over something like one farseek and one of the flex ramp slots.
Later tonight I will post the list I have been running lately to a run of 3-1 local events with 20-30 players each. It is a pretty standard JundShift list from around hour of devastation just swapping 2 Hour of Promise for 2 Relic of Progenitus because of a change in stores and metas. I used to play in a control heavy meta that benefited heavily from hour. But the store I am playing in now is so Jund and graveyard heavy that the relics have won me multiple game 1's and only been boarded out a few times. With the banning of Faithless Looting and Hogaak, Arisen Necropolis relics are a bit less necessary, but I will keep them in for a bit longer as I see how my store shakes out. I have not learned anything too new from the past month or so of jamming games. Jund is still a favorable matchup even after they got way stronger with BBE and Wrenn and Six. Various combo decks are varying levels of even races. But that is where Jund shines. Straight R/G can't deal with Urza, Lord High Artificer or otherwise interact with Whirza game one. Jund on the other hand can Fatal Push Urza or Abrupt Decay / Assassin's Trophy the other combo pieces as well as bring in more removal post-board. I did get completely wrecked by that Finale of Devastation combo deck on turn 3 both games once though...
Edit: I have just added a couple of things. I added the website posted a few pages back to the resource section and added a little information to the black splash section. My two biggest priorities right now are fixing the core card choice/flex slots sections to be less out of date and figuring out what to write and where to put it about the Field of the Dead manabase which seems really good and non-intrusive to just throw in. After that, I want to update decklists that are featured and get some information about the splashes put in.
Marath, Will of the Wild Tokens!! / Karrthus, Tyrant of Jund Dragons! / Muzzio, Visionary Architect / Brago, King Eternal / Daretti, Scrap Savant / Narset, Enlightened Master / Alesha, Who Smiles at Death / Bruna, Light of Alabaster / Marchesa, the Black Rose / Iroas, God of Victory / Freyalise, Llanowar's Fury / Omnath, Locus of rage / Titania, Protector of Argoth / Kozilek, the Great Distortion
Modern
Elves / Titanshift / Merfolk
The sideboard is kind of all over the place, not sure if Abrade shouldn't be something like Destructive Revelry for example. Criticism and suggestions of any kind are welcome.
Black just seems like a better splash color and with Prismatic Omen you don't even need real mountains.
I’ll post my list soon. I am running a pretty standard list with 4 farseeks rather than any explores, 4 push, and 2 decay in the main. I run 2 forests, a swamp, and an overgrown tomb for my black and green non-mountain lands. I also put a blood crypt in for those times you need to Push something while also getting a mountain.
Just splashing for some sideboard cards is definitely a valid start and just having one blood crypt over a basic mountain is totally fine. But if you want to run more than one or two sideboard cards that you just want to cast one of and win like Slaughter Games against Ad Naus, having an extra source is important. My specific setup is so that I can cast any card in my list through a blood moon, hence the basic swamp. I also found that with four push and 2 decay, to keep on pace casting all the spells you need, you often really need the overgrown tomb. Try stuff out and see how it feels. Also feel free to ask more questions. I am going to try to really flesh out the black splash section now that I’m back in the swing of things and have been playing way more again.
As for suggestions on your list, just cut madcap emperion. It’s not great. Replace it with some Mwonvuli Acid Moss, Khalni Heart Expeditions, or Prismatic omens. Ramping more is better than madcap emperion. Also, if you can, green fetches are better than red since we have way more green spells to cast and will often need to crack for a basic forest either in response to a blood moon or in aggressive matchups. 4 foothills and 3 green fetches is optimal. If you have or can get another one, 4 valakut is almost mandatory. I have won so many Grindy matches only because of a 4th valakut after 2-3 others are a ghost quarter.
I’m not sure entirely what you mean. If you mean not running mountains and just using Omen to scapeshift for the win, that will not work consistently. You can’t just hope to draw a copy of a single card in a non-blue deck and not have it removed in response to scapeshift which is why we run so much redundancy in our win conditions in four scapeshift, four Titan, and at least two summoners pact. And we still lose some games to not drawing one of them on time.
So, long story short, yes you need red in so far as you need mountains. You do not need to necessarily use that red mana, I only have 3 red cards in my whole 75, but you need the mountains for valakut no matter what unless you run a completely different deck and plan than us.
On the topic of Field of the Dead, I jammed a ton of games with a buddy testing it out and it felt great. So I took it to sunday modern this week and went 3-0-1 with it doing what I expected. Which is to say, not much of anything most games because I didn’t need it, but winning me games I did need it. Specifically against UW control. Which is a winning matchup anyway, but getting it and a valakut with the first Titan trigger in case of removal let me represent a bolt and a zombie with every land which became relevant.
Marath, Will of the Wild Tokens!! / Karrthus, Tyrant of Jund Dragons! / Muzzio, Visionary Architect / Brago, King Eternal / Daretti, Scrap Savant / Narset, Enlightened Master / Alesha, Who Smiles at Death / Bruna, Light of Alabaster / Marchesa, the Black Rose / Iroas, God of Victory / Freyalise, Llanowar's Fury / Omnath, Locus of rage / Titania, Protector of Argoth / Kozilek, the Great Distortion
Modern
Elves / Titanshift / Merfolk
This is basically my idea - https://www.mtgsalvation.com/forums/the-game/modern/established-modern/big-mana/776996-rgx-titanshift?comment=1058
It is less combo/ramp centric and has more interaction and card advantage to play a midrange type of game.
It does have OB Nixilis as another finisher besides Valakut and Mastermind's Acquisition to get any part of the combo or any card from the SB.
Another idea I had at one point was to take the RUGshift list that has no titans and replace it straight into Jund colors. So, all the same green and red spells (except maybe push instead of or in addition to bolts), but replace all the blue spells with black spells. The big thing stopping me was Lilliana being a bad card for us. But Wrenn and Six would be amazing in that shell. Creature removal or getting the opponent to 18 with the second ability, recycle fetchlands or draw lands with the first one, and if the game goes too long, the ultimate let’s you do anything you want basically.
Marath, Will of the Wild Tokens!! / Karrthus, Tyrant of Jund Dragons! / Muzzio, Visionary Architect / Brago, King Eternal / Daretti, Scrap Savant / Narset, Enlightened Master / Alesha, Who Smiles at Death / Bruna, Light of Alabaster / Marchesa, the Black Rose / Iroas, God of Victory / Freyalise, Llanowar's Fury / Omnath, Locus of rage / Titania, Protector of Argoth / Kozilek, the Great Distortion
Modern
Elves / Titanshift / Merfolk