@DJ_Aguila Assassin's Trophy takes the limited removal spots that Bring to Light had. They were running some number of Bolts/Pushes/Paths, generally up to 3. The black versions also ran a singleton Maelstrom Pulse as a tutor target to match with it. In a black based version, I'd probably just play 3 Trophy and give myself and extra flex slot (which could end up being the fourth Trophy).
I've been married to BtL White for a while now, but Trophy sure makes the switch very very tempting. We'll see how things shape out. If Trophy gives G/B/x decks a larger meta share, Scapeshift of all varieties will celebrate.
Part of why I don't want to swap is that I don't have the lands for BtL black and I just purchased the stuff for Wish Shift in paper today. I really do like Wish Shift, but Assassin's Trophy seems like it's going to be so good.
I am mildly worried about Trophy being good against us, but it's mostly another GQ effect which isn't too bad. If straight G/B becomes the version of choice that could be an issue since they already run 4 Fields and sometimes a few GQs. It's possible I'll add the second basic Mountain if this becomes an issue.
@DJ_Aguila Assassin's Trophy takes the limited removal spots that Bring to Light had. They were running some number of Bolts/Pushes/Paths, generally up to 3. The black versions also ran a singleton Maelstrom Pulse as a tutor target to match with it. In a black based version, I'd probably just play 3 Trophy and give myself and extra flex slot (which could end up being the fourth Trophy).
I've been married to BtL White for a while now, but Trophy sure makes the switch very very tempting. We'll see how things shape out. If Trophy gives G/B/x decks a larger meta share, Scapeshift of all varieties will celebrate.
Part of why I don't want to swap is that I don't have the lands for BtL black and I just purchased the stuff for Wish Shift in paper today. I really do like Wish Shift, but Assassin's Trophy seems like it's going to be so good.
I am mildly worried about Trophy being good against us, but it's mostly another GQ effect which isn't too bad. If straight G/B becomes the version of choice that could be an issue since they already run 4 Fields and sometimes a few GQs. It's possible I'll add the second basic Mountain if this becomes an issue.
I think Black Bring to Scapeshift versions are better than white BTL versions because we have more removal in early game with the pack fatal push-Assasins Trophy- Maelstrom Pulse (is destroyer) and Dammation don't forget.
Assassins Trophy don't hurt us ,what can destroy?, Sakura,search for tomorrow,..?? only can destroy Search for Azcanta, Jace Mind sculptor or a early Valakut.
My opinion, Assassins Trophy is the solution to return a Tier1
It sure ain't going to be a return to tier 1. That would take a lot more than a great removal spell.
Also, more early removal with Fatal Push? Half the time Black lists run Bolt anyway, and I personally run 3 Paths. Maindeck, the real advantage has always been Maelstrom Pulse, which deals with random crap like turn 0 double Leyline from Bogles. Sideboard, they get Slaughter Games instead of RIP and Stony. Assassin's Trophy is the best removal spell we could want, as it is cheap, instant speed, and deals with the corner cases like Pulse always did. Now, instead of having to BtL for it, we can just run 4 Trophy (if we're in Black).
Assassin's Trophy is a GQ effect. GQ is noticeable disruption especially when there are multiple copies of its effect, as since Valakut is an intervening "if" clause if we don't have sufficient mountains when the trigger would resolve, it doesn't do anything instead. If they destroy one of our Mountains and we don't have another Basic to fetch... plus, we can't prepare for it in advance since we can't tell that it's in their hand compared to a GQ in play. I think it's going to affect our G/B/x matchup quite a bit, although I doubt it will sway it their way.
Why do you think white doesn't have similar effects? Frequently lists run Bolt instead of Push anyway.
White gets Supreme Verdict (uncounterable is better than no regenerate, and we could run Wrath anyway), Path to Exile (actually unconditional and *exiles*), then fantastic sideboard cards like RIP, Stony, and sometimes Leyline of Sanctity. White also makes Wish Shift a possibility.
Black gets Damnation (counterable), Fatal Push (doesn't give them a land, kills things Bolt couldn't, doesn't exile, is conditional), and Maelstrom Pulse (deals with corner cases really well). Sideboard it gets Slaughter Games. Now they get Trophy, which is better than Push and Pulse by a significant margin for us, since it deals with corner cases at instant speed cheaply, and is unconditional for removing anything that even Path could deal with. Better yet, it helps with our somewhat iffy Tron matchup as it takes out Tron lands while being maindeckable, and unlike Pulse we don't need to BtL for it.
Trophy is good against us because it's a GQ effect that hits us with the Valakut triggers on the stack, and we don't get to prepare for it like we would if we saw a GQ. Remember, due to the intervening if clause on Valakut, if we don't have enough mountains when the trigger tries to resolve, the trigger doesn't do anything, so if we don't have a Basic mountain in our deck it'll screw us up.
EDIT: Due to internet issues I posted twice on accident. I'm just leaving it, but oops
I prefer Path to Bolt because when I want something gone I want it *gone*. I generally don't find being able to kill planeswalkers relevant and hitting people's face to knock them below 18 and whatnot can be relevant, but I don't find myself wishing for that often in a format with shocks and fetches. Exile is awesome vs a lot of decks (see Vengevine/Death's Shadow) and I generally don't find the land to be too impactful since we are a big mana deck ourself. A partial compensation for such that is visible in my normal list (and kinda in Wish Shift) is that I run an extra board wipe. Giving them extra mana so they can dump creatures into a wrath is fun.
Basically, Bolt doesn't kill a bunch of things, and I'm looking for a way to remove creatures, not do other things like hit faces and planeswalkers. I don't feel a need to do those.
I'm on the white splash and I agree, Path is superior to Push. The black splash seems really good for a midrange / combo meta, but the white splash seems more driven for an aggro meta.
Wish list seems fun though !
EDIT : has anyone ever tried a fetchless list with scapeshift ? I know there are a lot of shuffling effects with land searching and such, but sometimes I wonder if the decks could go fetchless such as Storm or Ad Nauseam whom had fetches for a long time. Especially with a deck that gets so many basics through Search for Tomorrow, Sakura, Farseek and such. Thoughts ?
I went 3-0-1 at LGS with BTL Scapeshift, splashing white. Won all games against midrange (Jund, BG rock and a brew), and tied against Tron in the longest game I've ever played (it was the end of the night, so after 5 rounds of extra-time, we collected the draw but continued to play just for fun). Overall, the deck felt very good. One thing I was disapointed was Jace : I ran 2, felt slow. I'll be upping to 2 Snap, cut 1 Jace. Everything else felt fine.
A note from my brother: Mission Briefing is probably better than Snap in Blue Shift since it cares a lot less about 2/1 than most decks and actually digs for a Scapeshift, or whatever else you need. It doesn't do loop shenanigans with Cryptic like Snap, but I think Briefing has a slight edge without doing any testing.
Notably, I'm still on Eternal Witness instead of Snapcaster and I'd rather have access to Eternal Command shenanigans than Mission Briefing for now.
Hey guys, I've been lurking this thread for quite a while, and although after watching this deck it seems to have some interaction, I'm not sure...
Does this deck have a good amount of interaction? Or will it feel "always the same" after a while?
Also, is there a consensus of the best combination of colors to build the deck with?
Yeah, I've been pretty impressed with it as well in the deck. Its presence in the format is making me dislike the Prismatic Omen plan a lot more than I have in the past though.
I've been doing more testing, and my latest innovation has been Outpost Siege as a way to get card advantage in Dark Petition Scapeshift. Unlike the planeswalkers we like to play sometimes, it's not that fragile, and it lets you play lands, which is awesome. I've been rather impressed with the card all things considered. It's not perfect, but it functions. Allowing me to play Hour of Devastation without killing my walkers has been really really nice. It's potentially an option in Blue Shift as well, but the non-bo with counterspells is holding me back. I'm curious how it would do in straight up TitanShift.
Also, I'm presently interested in going up to 3 Wraths in BtL right now. I've been on 2 Verdict 1 Anger for a while and I kinda want another.
@DJ_AGUILA can we get your most recent list? I'd like to see it.
Heyo, been forever. This deck ain't dead yet! And um, sideboard graveyard hate and Anger of the Gods?
Anyway, for those who haven't seen, Growth Spiral is a sick new instant speed Explore. I was initially excited at it replacing Farseek and maybe even a Steve or two in BtL, but now that I think about it I don't think it can replace the current ramp suite because it doesn't color fix at all. However, it seems like it would end up as a powerful option in RUG Scapeshift because color fixing isn't so essential, and the extra digging is appreciated. It could fit into BtL versions that have gone more aggressive on ramp that we saw a while ago in the hands of CJ Steele. As good as the card is, I'm not sure it will end up making the cut.
I went 3-1 at FNM with Wish Shift. Beat my older brother on Abzan Company, lost to UR Phoenix (never played against it before), beat UR Wizards (never played against it before), and beat KCI (never played against it before). The deck seems solid, and I think the sideboard plan of going up to 3 Angers with a bunch of other wipes mixed in really helps Scapeshift's weak spot in aggressive decks.
I'm looking into picking up this deck-- seems like a lot of fun. One thing I don't understand is why black splash versions are having all the tournament success right now. Seems to me like white has analogues for all of the maindeck cards:
I'm looking into picking up this deck-- seems like a lot of fun. One thing I don't understand is why black splash versions are having all the tournament success right now. Seems to me like white has analogues for all of the maindeck cards:
I like black splash because have Maelstrom pulse,abrupt decay, Assassins Trophy,fatal push,Damnation,hate anti combo,.. but today,white splash for path to exile for graveyard creatures is better.
Somebody play a Scapeshift with Wargate? I see a Scapeshift with 64 cards and Wargate in the modern Challenger.
I still don't have experience with the black splash yet as I don't own the black pieces IRL. I have two Trophy but would still need to pick up everything else for the deck. I own BtL White and very much enjoy it. Until Assassin's Trophy was around I didn't see any real draw to BtL Black over BtL White (just access to Slaughter Games, really). Note that Detention Sphere isn't a playable 1 of like Maelstrom Pulse because you can't tutor for it with Bring to Light because it's an enchantment.
Filter lands do see play, but generally just 1 of the U/G filter land over a second Breeding Pool.
Supreme Will is a good card. I personally replaced Worldly Counsel with it, and now have replaced Supreme Will with Search for Azcanta. It's not a bad choice.
I've yet to play Gateshift. I thought that deck was so long and dead before it started popping up lately. I think it would make great use of Growth Spiral just by looking at it. I'll get around to poking with it at some point online, but I doubt I'll purchase it in paper till I finish BtL Black.
Oh good point about Dentention Sphere, I had definitely assumed you could toolbox it.
I've played some more matches online with the white splash BtL build, and have a few more thoughts/questions. Hunting Wilds has not impressed me, I never tutor for it, and when it's in my hand I usually wish it was something else. Remand has also been surprisingly not great.
A matchup that has wrecked me both times I've played it is Grixis Death Shadow. My hand always gets taken apart by Thoughtseize and IoK, they have countermagic, and they board in Surgical Extraction which can be pretty devastating especially after a thoughtseize. I've never even felt like I had a chance. Any thoughts on cards to improve this matchup? I already board in the Madcap Experiment package against them to get redundancy against Surgical, but maybe more creatures from the board would be good? Huntmaster of the Fells? I assume they'd board out creature removal on average. Maybe I should be bringing in grave hate against them? It checks Gurmag Angler and Snapcaster Mage to some extent.
Tron will probably have more fun with it but, I am interested to see how Hydroid Krasis performs in Scapeshift. It seems to check several boxes that I look for when looking for new cards to try in this deck. The draw cards seems to bring back a lot of what the original variant of scapeshift wanted with the addition of add health and the possibility of a flying trample creature if its not countered (and if it is countered, then they just used a counter spell anyways and you still got stuff from it). Thoughts?
Oh good point about Dentention Sphere, I had definitely assumed you could toolbox it.
I've played some more matches online with the white splash BtL build, and have a few more thoughts/questions. Hunting Wilds has not impressed me, I never tutor for it, and when it's in my hand I usually wish it was something else. Remand has also been surprisingly not great.
A matchup that has wrecked me both times I've played it is Grixis Death Shadow. My hand always gets taken apart by Thoughtseize and IoK, they have countermagic, and they board in Surgical Extraction which can be pretty devastating especially after a thoughtseize. I've never even felt like I had a chance. Any thoughts on cards to improve this matchup? I already board in the Madcap Experiment package against them to get redundancy against Surgical, but maybe more creatures from the board would be good? Huntmaster of the Fells? I assume they'd board out creature removal on average. Maybe I should be bringing in grave hate against them? It checks Gurmag Angler and Snapcaster Mage to some extent.
Hey, sorry for the late reply. GDS is an awkward matchup at times, but with tight play I find it to be fine with my list. It also helps significantly that I'm on 2 Verdict 1 Anger instead of vice versa. Perhaps more significantly, I have Dispels and Negates in my sideboard to protect my hand and resolve my Scapeshifts. Honestly, I really don't like your sideboard. And yes, bring in your graveyard hate, at least if there are cards to cut. It helps cut off Kolaghan's Command, LtLH, Gurmag, Snappy, and other random things. I bring in Baloth as a chump blocker, occasional way to win the game, life gain, and making LotV/Kommand much worse/more awkward.
Hunting Wilds isn't a very important card and I side it out often enough, but I do think you're not using it enough if you don't tutor for it at all. If you have two bring to lights and 5 lands, tutor for Wilds for lethal the next turn. If you're against Jund and they resolve a Liliana, it's very good because it's two lands in one card, so you can discard excess lands. Like, it has its uses, but it's not always great. Some people play Mwonvuli Acid Moss instead, if you'd prefer that. Remand isn't in a sharp spot, but the card isn't ever really that bad. I've played without the card, and I still think it's correct to play 4.
Tron will probably have more fun with it but, I am interested to see how Hydroid Krasis performs in Scapeshift. It seems to check several boxes that I look for when looking for new cards to try in this deck. The draw cards seems to bring back a lot of what the original variant of scapeshift wanted with the addition of add health and the possibility of a flying trample creature if its not countered (and if it is countered, then they just used a counter spell anyways and you still got stuff from it). Thoughts?
Krasis seems playable only because it's uncounterable card draw that scales with mana. You don't play Sphinx's Rev because it's counterable. It's not going to be good enough, but it's a fun option.
Hey guys,
Just played this list at my LGS.
Here is my record from this evening:
0-2 Infect
2-1 Jeskai Control
2-0 KCI
1-2 Merfolk
1-2 Jeskai Kiki Combo
I am trying to decide whether to play BtL or R/G Breach (my standard) for the upcoming SCG open in Worcester this weekend..
Any thoughts on the build?
Personal Thoughts
- Infect seemed pretty miserable
- Control felt like I was favored, the kiki deck might have strained my resources thin
- 4 Leyline may be too much, would probably cut down to 3 SB.
- I almost cut azcanta in every game where it was not a blue deck. Jury for me is out on it.
- Wish I had better ways to draw cards :/
Any comments/thoughts would help.
Private Mod Note
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Rollback Post to RevisionRollBack
Modern
R/G Breach RG
Scapeshift URG Legacy
Painter UBRW Commander
Marchesa, the Black Rose UBR
Queen Marchesa WBR
Muzzio, Visionary Architect U
Im inclined to go black, because few people expects a Nicol Bolas in G2 or G3. They usually side out spot removal against us.
Regards,
bitbroosher
I'm going to put it together. I get a feeling a ton of people are experimenting in Arena/Standard right now, instead of iterating on Modern, even after the Ban Annoucement.
Remand, and Growth Spiral, are 2 of my favourite cards, so I'm going to give it a shot in pure RUG.
Private Mod Note
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Rollback Post to RevisionRollBack
UW Spirits
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Time to fire up RUG again for a few weeks at least.
@DJ_Aguila Assassin's Trophy takes the limited removal spots that Bring to Light had. They were running some number of Bolts/Pushes/Paths, generally up to 3. The black versions also ran a singleton Maelstrom Pulse as a tutor target to match with it. In a black based version, I'd probably just play 3 Trophy and give myself and extra flex slot (which could end up being the fourth Trophy).
I've been married to BtL White for a while now, but Trophy sure makes the switch very very tempting. We'll see how things shape out. If Trophy gives G/B/x decks a larger meta share, Scapeshift of all varieties will celebrate.
Part of why I don't want to swap is that I don't have the lands for BtL black and I just purchased the stuff for Wish Shift in paper today. I really do like Wish Shift, but Assassin's Trophy seems like it's going to be so good.
I am mildly worried about Trophy being good against us, but it's mostly another GQ effect which isn't too bad. If straight G/B becomes the version of choice that could be an issue since they already run 4 Fields and sometimes a few GQs. It's possible I'll add the second basic Mountain if this becomes an issue.
It sure ain't going to be a return to tier 1. That would take a lot more than a great removal spell.
Also, more early removal with Fatal Push? Half the time Black lists run Bolt anyway, and I personally run 3 Paths. Maindeck, the real advantage has always been Maelstrom Pulse, which deals with random crap like turn 0 double Leyline from Bogles. Sideboard, they get Slaughter Games instead of RIP and Stony. Assassin's Trophy is the best removal spell we could want, as it is cheap, instant speed, and deals with the corner cases like Pulse always did. Now, instead of having to BtL for it, we can just run 4 Trophy (if we're in Black).
Assassin's Trophy is a GQ effect. GQ is noticeable disruption especially when there are multiple copies of its effect, as since Valakut is an intervening "if" clause if we don't have sufficient mountains when the trigger would resolve, it doesn't do anything instead. If they destroy one of our Mountains and we don't have another Basic to fetch... plus, we can't prepare for it in advance since we can't tell that it's in their hand compared to a GQ in play. I think it's going to affect our G/B/x matchup quite a bit, although I doubt it will sway it their way.
White gets Supreme Verdict (uncounterable is better than no regenerate, and we could run Wrath anyway), Path to Exile (actually unconditional and *exiles*), then fantastic sideboard cards like RIP, Stony, and sometimes Leyline of Sanctity. White also makes Wish Shift a possibility.
Black gets Damnation (counterable), Fatal Push (doesn't give them a land, kills things Bolt couldn't, doesn't exile, is conditional), and Maelstrom Pulse (deals with corner cases really well). Sideboard it gets Slaughter Games. Now they get Trophy, which is better than Push and Pulse by a significant margin for us, since it deals with corner cases at instant speed cheaply, and is unconditional for removing anything that even Path could deal with. Better yet, it helps with our somewhat iffy Tron matchup as it takes out Tron lands while being maindeckable, and unlike Pulse we don't need to BtL for it.
Trophy is good against us because it's a GQ effect that hits us with the Valakut triggers on the stack, and we don't get to prepare for it like we would if we saw a GQ. Remember, due to the intervening if clause on Valakut, if we don't have enough mountains when the trigger tries to resolve, the trigger doesn't do anything, so if we don't have a Basic mountain in our deck it'll screw us up.
EDIT: Due to internet issues I posted twice on accident. I'm just leaving it, but oops
This is my WIsh Shift list https://www.mtggoldfish.com/deck/1227858#paper
I prefer Path to Bolt because when I want something gone I want it *gone*. I generally don't find being able to kill planeswalkers relevant and hitting people's face to knock them below 18 and whatnot can be relevant, but I don't find myself wishing for that often in a format with shocks and fetches. Exile is awesome vs a lot of decks (see Vengevine/Death's Shadow) and I generally don't find the land to be too impactful since we are a big mana deck ourself. A partial compensation for such that is visible in my normal list (and kinda in Wish Shift) is that I run an extra board wipe. Giving them extra mana so they can dump creatures into a wrath is fun.
Basically, Bolt doesn't kill a bunch of things, and I'm looking for a way to remove creatures, not do other things like hit faces and planeswalkers. I don't feel a need to do those.
Wish list seems fun though !
EDIT : has anyone ever tried a fetchless list with scapeshift ? I know there are a lot of shuffling effects with land searching and such, but sometimes I wonder if the decks could go fetchless such as Storm or Ad Nauseam whom had fetches for a long time. Especially with a deck that gets so many basics through Search for Tomorrow, Sakura, Farseek and such. Thoughts ?
Aggro: Naya Burn RWG
Combo: Scapeshift RG
Control: Jeskai Control UWR
Legacy
Control: Miracles UW
Aggro: Burn R
Aggro: Naya Burn RWG
Combo: Scapeshift RG
Control: Jeskai Control UWR
Legacy
Control: Miracles UW
Aggro: Burn R
Notably, I'm still on Eternal Witness instead of Snapcaster and I'd rather have access to Eternal Command shenanigans than Mission Briefing for now.
Does this deck have a good amount of interaction? Or will it feel "always the same" after a while?
Also, is there a consensus of the best combination of colors to build the deck with?
I've been doing more testing, and my latest innovation has been Outpost Siege as a way to get card advantage in Dark Petition Scapeshift. Unlike the planeswalkers we like to play sometimes, it's not that fragile, and it lets you play lands, which is awesome. I've been rather impressed with the card all things considered. It's not perfect, but it functions. Allowing me to play Hour of Devastation without killing my walkers has been really really nice. It's potentially an option in Blue Shift as well, but the non-bo with counterspells is holding me back. I'm curious how it would do in straight up TitanShift.
Also, I'm presently interested in going up to 3 Wraths in BtL right now. I've been on 2 Verdict 1 Anger for a while and I kinda want another.
@DJ_AGUILA can we get your most recent list? I'd like to see it.
Anyway, for those who haven't seen, Growth Spiral is a sick new instant speed Explore. I was initially excited at it replacing Farseek and maybe even a Steve or two in BtL, but now that I think about it I don't think it can replace the current ramp suite because it doesn't color fix at all. However, it seems like it would end up as a powerful option in RUG Scapeshift because color fixing isn't so essential, and the extra digging is appreciated. It could fit into BtL versions that have gone more aggressive on ramp that we saw a while ago in the hands of CJ Steele. As good as the card is, I'm not sure it will end up making the cut.
I went 3-1 at FNM with Wish Shift. Beat my older brother on Abzan Company, lost to UR Phoenix (never played against it before), beat UR Wizards (never played against it before), and beat KCI (never played against it before). The deck seems solid, and I think the sideboard plan of going up to 3 Angers with a bunch of other wipes mixed in really helps Scapeshift's weak spot in aggressive decks.
Damnation | Supreme Verdict or Wrath of God
Fatal Push | Path to Exile
Maelstrom Pulse | Detention Sphere
And white also has better sideboard hate like Stony Silence and Rest in Peace.
On another note, I've seen Supreme Will in a couple of builds, but I'm surprised it's not played more given what it does.
Finally, thoughts on filter lands? I know they have Valakut anti-synergy Cascade Bluffs looks good for hitting both Anger of the Gods and Cryptic Command.
I still don't have experience with the black splash yet as I don't own the black pieces IRL. I have two Trophy but would still need to pick up everything else for the deck. I own BtL White and very much enjoy it. Until Assassin's Trophy was around I didn't see any real draw to BtL Black over BtL White (just access to Slaughter Games, really). Note that Detention Sphere isn't a playable 1 of like Maelstrom Pulse because you can't tutor for it with Bring to Light because it's an enchantment.
Filter lands do see play, but generally just 1 of the U/G filter land over a second Breeding Pool.
Supreme Will is a good card. I personally replaced Worldly Counsel with it, and now have replaced Supreme Will with Search for Azcanta. It's not a bad choice.
I've yet to play Gateshift. I thought that deck was so long and dead before it started popping up lately. I think it would make great use of Growth Spiral just by looking at it. I'll get around to poking with it at some point online, but I doubt I'll purchase it in paper till I finish BtL Black.
I've played some more matches online with the white splash BtL build, and have a few more thoughts/questions. Hunting Wilds has not impressed me, I never tutor for it, and when it's in my hand I usually wish it was something else. Remand has also been surprisingly not great.
Search for Azcanta has been fantastic, and I went up to two mainboard.
A matchup that has wrecked me both times I've played it is Grixis Death Shadow. My hand always gets taken apart by Thoughtseize and IoK, they have countermagic, and they board in Surgical Extraction which can be pretty devastating especially after a thoughtseize. I've never even felt like I had a chance. Any thoughts on cards to improve this matchup? I already board in the Madcap Experiment package against them to get redundancy against Surgical, but maybe more creatures from the board would be good? Huntmaster of the Fells? I assume they'd board out creature removal on average. Maybe I should be bringing in grave hate against them? It checks Gurmag Angler and Snapcaster Mage to some extent.
My deck, for reference:
1 Eternal Witness
4 Sakura-Tribe Elder
2 Search for Azcanta
4 Cryptic Command
2 Izzet Charm
3 Path to Exile
3 Remand
1 Supreme Will
1 Breeding Pool
1 Canopy Vista
1 Cinder Glade
2 Forest
1 Hallowed Fountain
3 Island
4 Misty Rainforest
1 Mountain
1 Plains
4 Steam Vents
3 Stomping Ground
2 Valakut, the Molten Pinnacle
1 Sacred Foundry
4 Bring to Light
1 Farseek
1 Hunting Wilds
2 Scapeshift
4 Search for Tomorrow
1 Supreme Verdict
2 Relic of Progenitus
2 Obstinate Baloth
1 Platinum Emperion
2 Huntmaster of the Fells
1 Detention Sphere
3 Stony Silence
2 Rest in Peace
1 Anger of the Gods
1 Madcap Experiment
Hey, sorry for the late reply. GDS is an awkward matchup at times, but with tight play I find it to be fine with my list. It also helps significantly that I'm on 2 Verdict 1 Anger instead of vice versa. Perhaps more significantly, I have Dispels and Negates in my sideboard to protect my hand and resolve my Scapeshifts. Honestly, I really don't like your sideboard. And yes, bring in your graveyard hate, at least if there are cards to cut. It helps cut off Kolaghan's Command, LtLH, Gurmag, Snappy, and other random things. I bring in Baloth as a chump blocker, occasional way to win the game, life gain, and making LotV/Kommand much worse/more awkward.
Hunting Wilds isn't a very important card and I side it out often enough, but I do think you're not using it enough if you don't tutor for it at all. If you have two bring to lights and 5 lands, tutor for Wilds for lethal the next turn. If you're against Jund and they resolve a Liliana, it's very good because it's two lands in one card, so you can discard excess lands. Like, it has its uses, but it's not always great. Some people play Mwonvuli Acid Moss instead, if you'd prefer that. Remand isn't in a sharp spot, but the card isn't ever really that bad. I've played without the card, and I still think it's correct to play 4.
Krasis seems playable only because it's uncounterable card draw that scales with mana. You don't play Sphinx's Rev because it's counterable. It's not going to be good enough, but it's a fun option.
Just played this list at my LGS.
Here is my record from this evening:
0-2 Infect
2-1 Jeskai Control
2-0 KCI
1-2 Merfolk
1-2 Jeskai Kiki Combo
4 Misty Rainforest
1 Breeding Pool
1 Flooded Grove
1 Cinder Glade
4 Stomping Ground
4 Steam Vents
1 Overgrown Tomb
1 Watery Grave
3 Island
2 Forest
1 Swamp
1 Mountain
2 Valakut, the Molten Pinnacle
4 Sakura-Tribe Elder
1 Eternal Witness
Spells
1 Farseek
4 Search for Tomorrow
1 Hunting Wilds
2 Scapeshift
4 Bring to Light
2 Search for Azcanta
4 Remand
1 Supreme Will
4 Cryptic Command
2 Anger of the Gods
1 Damnation
3 Assassin's Trophy
2 Dispel
2 Negate
2 Obstinate Baloth
1 Thragtusk
1 Wurmcoil Engine
1 Shatterstorm
1 Crumble to Dust
1 Fracturing Gust
4 Leyline of the Void
I am trying to decide whether to play BtL or R/G Breach (my standard) for the upcoming SCG open in Worcester this weekend..
Any thoughts on the build?
Personal Thoughts
- Infect seemed pretty miserable
- Control felt like I was favored, the kiki deck might have strained my resources thin
- 4 Leyline may be too much, would probably cut down to 3 SB.
- I almost cut azcanta in every game where it was not a blue deck. Jury for me is out on it.
- Wish I had better ways to draw cards :/
Any comments/thoughts would help.
R/G Breach RG
Scapeshift URG
Legacy
Painter UBRW
Commander
Marchesa, the Black Rose UBR
Queen Marchesa WBR
Muzzio, Visionary Architect U
Is anyone else excited on Growth Spiral in this deck? I guess we can finally pass the turn 2 with 2 mana open, bluffing for a Remand or Mana Leak.
Still... I can't decide the 4th color for tyhjis deck.
Black has: Nicol Bolas, the Ravager (main reason do go black), Fatal Push, Languish (For spirits matchup), Slaughter Games and Kolaghan's Command
White has: Path to Exile, Supreme Verdict, Sphinx's Revelation, Settle the Wreckage, Stony Silence and Rest in Peace.
Im inclined to go black, because few people expects a Nicol Bolas in G2 or G3. They usually side out spot removal against us.
Regards,
bitbroosher
2x Breeding Pool
2x Cinder Glade
2x Forest
2x Island
4x Misty Rainforest
2x Mountain
4x Steam Vents
4x Stomping Ground
2x Valakut, the Molten Pinnacle
2x Ancestral Vision
3x Explore
2x Anger of the Gods
2x Search for Tomorrow
4x Scapeshift
2x Lightning Bolt
2x Mana Leak
2x Negate
1x Peer Through Depths
2x Remand
2x Electrodominance
4x Growth Spiral
1x Supreme Will
1x Kozilek's Return
2x Cryptic Command
4x Sakura-Tribe Elder
I'm going to put it together. I get a feeling a ton of people are experimenting in Arena/Standard right now, instead of iterating on Modern, even after the Ban Annoucement.
Remand, and Growth Spiral, are 2 of my favourite cards, so I'm going to give it a shot in pure RUG.
Spirits