Quote from TakeYourShoesOffI feel like Infect isnt all that bad for Scapeshift. We already play 4 Izzet Charm and 2-3 Pyroclasm. If it does get out of control we just start playing Lightning Bolt, which isnt really a bad thing.
Quote from Kid PresentableI play MB Lightning Bolt, and it's still rough game 1. I generally won't mulligan for one unless I know I need to. They have lots and lots of answers to burn (Every pump spell, Apostle's Blessing). If they play Inkmoth Nexus, we can't tap out for ramp, Pyroclasm becomes dead, and we have no blockers. It's easily my worst MU, and I'll be boarding accordingly for it.
*Edit* Really nice Sig image there Shoes.
Quote from wilierIf Meloku is your best card... something is really, I mean, really wrong with your deck. But you are still having good results. Anyway this is what I dont agree: 4xSnapcaster - too much. 0 Peer tr Depths? I think you've been lucky finding your scapeshift, there's no other word. 2xSakura? Cmon man I see that you're running 4xSnapcaster but 2xSakura? Its a 4 of in my opinion.
Last, I agree that Jace is the worst card, I wouldnt run it... never.
Quote from Badd BusinessJust a small anecdote of a card I tested a little bit in a UGR scapeshift list that I ended up being a huge fan of.
I've found it's a really potent 1-2 of in scapeshift decks. It does everything you want to be doing in here - plays at instant speed, digs 4 deep for scapeshift, allows you to filter dead draws, and gives you positive card advantage.
When playing with serum visions, I found myself getting flooded without scapeshift in hand, otherwise having the scapeshift, but no protection too often. With thoughtflare, I figured if I could play 1-2 mid-game instant speed draw spells this could help solve the problem of flooding out, or drawing ramp spells with 8+ lands in play. Additionally, since it's instant speed, it will often force control decks to tap out to counter it, leaving them open to scapeshift as they waste their mana & counters on thoughtflare.
In a normal control deck, thoughtflare is decent, albeit a bit slow, but in here, with the ramp you have, it works perfect, and can often be cast as early as turn 3.
Quote from u-579Anyone got any suggestions for RDW? My local meta has a lot of it and I'm not sure if that would be a problem match-up or not.
Quote from HawksSoc »Hi thanks for the response yeah Remand should be good, would you suggest that alongside Leak or instead?
The removal of the fetches is vexing me a little, that leaves 4-6 land spots open, would you suggest just Evolving Wilds and its ilk for that spot? I also like the look of Gigadrowse. My meta does have a lot of creature swinginess (word?) so maybe Solemn could be worth a two of.
Quote from u-579You could also try Jace's Ingenuity I guess, it is also an instant.
While sleeving up the Thoughtflares to test tonight, I remembered that I had previously considered Harmonize. Flare digs 1 deeper but Harmonize is +2 cards opposed to Flare's +1 but it's also an instant whereas Harmonize is a sorcery.
I suppose I will have to test both.
Badd Business are you still playing Serum Visions? I hate that card in our deck, but Sleight of Hand is not great too. Can you post your list please?
Quote from u-579Badd how does having only 9 mountains work for you? I run 11 and can't imagine running less than 10. It seems like that makes you too reliant on omen at that point, especially if the game goes long. I know I've had games that if I had drawn another mountain I wouldn't have been able to burst them down.
Quote from u-579I was wondering that myself, it seems like it would be better to run a second pyroclasm over a second firespout so you can tutor for it.