Quote from sao123Mana Base suggestion addition for the primer:
scalding tarn potentially better fetch land in certain circumstances than Misty Rainforest as it can fetch nearly every non-valakut target in the deck Breeding Pool Steam Vents Stomping Grounds AND most importantly MOUNTAIN
Quote from rxavageI have never cracked a fetch for a mountain while playing this deck, thats what Scapeshift is for
Quote from RoKnRuiN1Unless I REALLY need that Izzet Charm online, I agree. Grabbing a mountain with a fetch just seems crazy to me! ;D
Quote from wilierI am thinking to take this list to my next weekend PTQ, what do you guys think?
Do you guys think I need another sweeper (MB or SB?). That's my main doubt, If so what would you cut and what would you add? Firespout or another Pyroclasm?
Any comment and help is welcome! Thanks
Quote from JeffwwSo I've come up with a tentative list in the midst of buying the pieces right now. I call it "RUG Delvershift"
Danteh's DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
Creatures2 vendilion clique4 sakura-tride elder2 snapcaster mage4 delver of secretsArtifacts1 runechanter's pike1 batterskullSorceries and Instants4 Serum Visions1 Peer through Depths1 farseek4 Scapeshift4 remand3 cryptic command2 firespout3 Search for TomorrowLands1 alchemist's refuge1 kessig wolf run4 misty rainforest2 flooded grove4 stomping ground4 steam vents1 mountain2 forest2 island2 valakut, the molten pinnacle1 breeding poolSB:1 snapcaster mage1 batterskull2 spellskite1 pyroclasm2 dispel1 ancient grudge2 nature's claim3 sewing salt2 everlasting torment
SB is tailored to my local meta which is NOTHING but Tron, life gain, infect and affinity for god knows why.
The reason I chose delvershift is because 1, I don't have goyf and 2 because one of the issues of this deck is that it has to build up to "crticial mass" to go off and that means durdling until T6-7 to do lethal. Delver throws in some early damage and provides a body to attach pike if things go bad with scapeshift. These things together mean that pulling off a t3-5 scapeshift can easily be lethal.
I'm still contemplating splashing white for access to path to exile and wargate though. Also might drop kessig wolf run and put in another land and maybe drop delver to 3 to put in a third snappy. But I'll wait for playtesting to do that! I really love how firespout works with delver. I can chose to save him if I have the right mana open!
So far worried about the aggor match up. I just don't have the same defensive capabilities without goyf.
Let me know what you guys think.
Quote from DantehI tried putting Delver in Scapeshift a few months ago and it was TERRIBLE because Delver just did damage but usually didn't kill the opponent, and then you are left trying to find the 7 lands AND scapeshift in your super diluted deck.
In short, the reason why it's bad is that Scapeshift doesn't care about doing damage (well yes, gettting the opponent to 18 life, but that's usually automatic) so delver doesn't anything useful.
Quote from wilierWhat about Alchemist's Refuge? What do you guys think?
Quote from Mogg_fanaticHi,
This is my deck. At the moment, I'm playing with two copies of See Beyond, but I want to change it for other card, like Coiling Oracle?, Lightning Bolt?, Firespout in main deck? I think the best option is Lightning Bolt (removal or direct damage to the opponent).
Quote from Dutch253Would this deck be a good fit for a returning player? I'm back after a 15 year break and am having trouble finding a deck to play. Is the game plan here to stall with counters while you assemble the combo and then go off?
First they came for the Cantrips, and I didn't speak up, because I wasn't a Cantrip.
Then they came for the Artifacts, and I didn't speak up, because I was an Instant.
Then they came for the Rituals, and I didn't speak up, because I wasn't really a Ritual.
Then they came for me, and by that time there was no one left to speak up for me.