Hi guys i'm a newb to this deck but I was reading recent convo about mana bases and blood moon and I think I have found an excellent one of (or maybe more) option out of the sideboard or heck maybe main deck and fits in *super on flavor* plus gives us a lot of help in the current state of the meta! glorious end was printed just for us as far as I can tell! I'm running one out of the side right now but i'm intrigued to maybe test mainboard depending on how much main board hate we have going on. This card is just what we are looking for against all the hate. Tax hate (the worst kind), mana base hate, as well as trying to race new meta combo decks like KCI, storm, and even the mirror(dont hate!) Besides just being an extra angel's grace/fog effect that can double as a 3 mana counter spell fix all including planeswalker and ALL activated abilites or even upkeep triggers (pact of negation guilt free anyone?)....... The BEST part about glorious end is it allows us to cast our combo with two turns worth of mana and our whole deck (-1 bottom card to draw for turn) in our hand (when cast as an instant on our opponents turn they have to discard down to hand size NOT US) Effectively we can stretch our combo out over two turns of upkeep if we have to. EXAMPLE: blood moon got ya down and you dont have phyrexian unlife out? Well as long as we can cast Ad Nauseam and Angel's Grace we can draw out our whole deck (-1 card on bottom we need to draw for our upkeep!)go to 1 life and just cast glorious end on their turn with all that lovely red mana they so kindly gave us or SSG if we need the mana Now on untap we have a full swept of simian spirit guide and pentad prism to either get around blood moon or in sideboard games we can just use our echoing truth. EXAMPLE2: damping sphere really putting a damper on things? Or maybe thalia guardian of thraben is taxing you?? Well dont sweat it you have to suffer taxes in this life but not in the next! As long as we can effectively get off the Ad Nauseam part of our combo we can again draw out our deck (-1 card we need to draw in the next life), then on their turn we can glorious end with the mana from our SSG, then on our turn we can upkeep with the mana we had to work hard to earn ourselves and deliver proper justice. EXAMPLE3: With KCI (is going to get Mox Opal banned for sure), the eternal STORM (NOT Q), new and improved puresteel paladin decks, and reanimator decks going into the future that try and combo off faster than us glorious end is an excellent option that goes much deeper than a fog effect. It effectively counterspells anything including any activated abilities, and im pretty sure it gets around upkeep triggers as well (please tell me if im wrong on anything). The only downside I can see about this card (but also a silver-lining upside if you are trying to make their stuff go away forever) is that it exiles everything on the stack as well as itself. So there is no way to use it over and over again unless you run more copies, but it does interact with angel's grace so even though no matter what the turn will come to a glorious end, the game doesnt have to
Hi guys i'm a newb to this deck but I was reading recent convo about mana bases and blood moon and I think I have found an excellent one of (or maybe more) option out of the sideboard or heck maybe main deck and fits in *super on flavor* plus gives us a lot of help in the current state of the meta! glorious end was printed just for us as far as I can tell! I'm running one out of the side right now but i'm intrigued to maybe test mainboard depending on how much main board hate we have going on. This card is just what we are looking for against all the hate. Tax hate (the worst kind), mana base hate, as well as trying to race new meta combo decks like KCI, storm, and even the mirror(dont hate!) Besides just being an extra angel's grace/fog effect that can double as a 3 mana counter spell fix all including planeswalker and ALL activated abilites or even upkeep triggers (pact of negation guilt free anyone?)....... The BEST part about glorious end is it allows us to cast our combo with two turns worth of mana and our whole deck (-1 bottom card to draw for turn) in our hand (when cast as an instant on our opponents turn they have to discard down to hand size NOT US) Effectively we can stretch our combo out over two turns of upkeep if we have to. EXAMPLE: blood moon got ya down and you dont have phyrexian unlife out? Well as long as we can cast Ad Nauseam and Angel's Grace we can draw out our whole deck (-1 card on bottom we need to draw for our upkeep!)go to 1 life and just cast glorious end on their turn with all that lovely red mana they so kindly gave us or SSG if we need the mana Now on untap we have a full swept of simian spirit guide and pentad prism to either get around blood moon or in sideboard games we can just use our echoing truth. EXAMPLE2: damping sphere really putting a damper on things? Or maybe thalia guardian of thraben is taxing you?? Well dont sweat it you have to suffer taxes in this life but not in the next! As long as we can effectively get off the Ad Nauseam part of our combo we can again draw out our deck (-1 card we need to draw in the next life), then on their turn we can glorious end with the mana from our SSG, then on our turn we can upkeep with the mana we had to work hard to earn ourselves and deliver proper justice. EXAMPLE3: With KCI (is going to get Mox Opal banned for sure), the eternal STORM (NOT Q), new and improved puresteel paladin decks, and reanimator decks going into the future that try and combo off faster than us glorious end is an excellent option that goes much deeper than a fog effect. It effectively counterspells anything including any activated abilities, and im pretty sure it gets around upkeep triggers as well (please tell me if im wrong on anything). The only downside I can see about this card (but also a silver-lining upside if you are trying to make their stuff go away forever) is that it exiles everything on the stack as well as itself. So there is no way to use it over and over again unless you run more copies, but it does interact with angel's grace so even though no matter what the turn will come to a glorious end, the game doesnt have to
Why was I reading this with Billy May"s voice in my head.
No promblem Noctali! That’s why I wanted to venture out and post on here i was hoping to be set straight on the truth of this card. Your’e right i was the one confused and my post was very confusing i just was kinda excited and my first post on here… anyways to my more thought out counter points the most important one being sometimes we are suffering multiple forms of hate so keep that it mind. also you are correct in that we would have to discard on our end step unless we ran reliquary tower or something but if we just cast it on their turn they have to discard down we don’t have to until our end step in which we would be losing anyway unless we cast angel’s grace
-blood moon: super confused on this one but i still think it has some merit in a much more situational way. so yes of course if we have the right colored and correct amount of mana to cast lightning storm in one turn (a lot of times with a one use bloom around moon and remember no black basics) then we win. but with the onset of red prison and ponza (not enough lands sometimes) along with a taxing effect or we either have to go the lab maniac route or we just don’t have enough colored mana to get off a echoing truth along with our combo all in one turn i think that glorious end could be useful as a one of. remember we also may not have bloom/prism support because we had to use resources or value ad naus just to keep alive.
damping sphere/thalia/taxes: yes of course if you already have the mana to go off you would win the game…again in a more situational role that includes longer game states or in situations where you have used spoils i think glorious end could be useful. sometimes you don’t have enough mana to both ad nauseam and lab maniac in the same turn with a counter held up (remember you have to pay for pact in these scenarios) or you don’t have enough SSG or land in your deck left to lightning storm so effectively glorious end could afford you one more turn. you can cast it on their turn so a it won’t add to your spell count the next turn and it is only one red so you just need one resource or one SSG which happens sometime especially in more grind games full of hate. i know that it can in effect be countered but so can every counter spell for the most part especially one with a fog effect attached to it. if it did get countered at least you have a chance of paying to counter back
counter combo: it is just a back up card in this case when we are trying to win the race that can potentially make them hiccup for a turn letting us get there. if we get it up before their draw thats one less potential counter spell to deal with. it would be great in the mirror as well as all race match ups out of the sideboard.
idk I’m still a little confused on the card but i still think it has some merit. when we have hate usually it is layered on top of other hate and i think the best combo decks have shown sometimes especially after the surprise of the first game the best strategy is just to go all in and get the combo through. anything that could potentially win us the game as a one of is worth a look to me. i think the bulk of my confusion is i played an FNM right before i posted and i got blood mooned and damping sphered at the same time so it was a pretty complex puzzle that i think i would have been able to solve easily with this card. also the more i play the deck the more i realize what makes ad nauseam decks great is the fact that you are always on the edge of getting there and a lot of times you have to go for a lab maniac kill and you have to do it sooner rather than later. its all about making the right choice on when to use resources (life and combo pieces) to stay alive and complete the puzzle. a 5th angels grace with some baggage attached (but also some fun it's like the fiery red head you dated once) to it is still appealing to me
In my experience beating Blood Moon just requires a lot of discipline in your sequencing and not necessarily a card that ends the turn. I appreciate the enthusiasm over Glorious End, i loved that card when it was spoiled, but the card is simply too narrow. I would see more merit to playing Celestial Purge over Glorious End since it answers many problematic cards for our deck. In a lot of these scenarios you listed we already have cards that deal with them for the most part. Matchup knowledge also helps with fighting through hate cards which you will gain in time as you play the deck more. Keep practicing and keep that enthusiasm, it always make me happy hearing others are having fun with the deck too.
ok fair enough i will test more and get back on here about if it was useful or not... another card i have tested out and actually found very useful is arguel's blood fast. i think being able to draw cards and pretty much always getting an extra land when its go time is super powerful in this deck. has anyone tried this out? i find that i want to cast it more than a pentad prism on turn 2
Blood fast comes at a very high cost. Paying 2 life could be the difference from going off or dying a turn too soon. Especially with hyper aggro decks like Hollow One every point of life matters. We already have loads of card draw between Visions and Slight. A 2 cmc card that effectively draws 1 card after spending a total of 4 mana + 2 life on it is no bueno. You're new to the deck and I know pentad seems boring but you'll soon come to find it's one of your best cards to power out a quick combo kill and it can help you beat through a Blood Moon. My advice that I always give new players to the deck is DON'T CHANGE ANYTHING. Run a stock Ad Naus list until you know the deck inside and out. Innovating is good but you always need to ask, what problem are you solving and what do you remove to make room for it. I tell you this because i tried to do the same thing when I fist picked up the deck, it makes the deck harder to understand because aside from learning the deck you're trying to solve the problems you're bringing to it with the new changes. Once i switched it back to the stock list for a few weeks my wins went up and i killed it at a gp and haven't looked back. Anyways good luck dude keep hurling those Lightning Storms.
Echoing Truth is good but I think I like the Scry on Perilous Voyage better. How often are we going to need to remove multiple permanents with the same name?
Anyway, I have thought of Axis of Mortality in the sideboard as an alternate for grindy matchups.
A different two card combo (Axis + Unlife) wherein both cards are permanents and present the possibility for the opponent to play around them seems too fragile. I'd be considering Hive Mind first if we're talking 6 mana enchantments to win the game with (Pacts).
Do you really want the 4th Spoils? I have been rather unimpressed with Spoils (exiling way too many cards - I suck at Karma, I guess) and would just love to play anything else over it.
In terms of Wincons, most lists seem to just use Storm and Maniac. I have been playing Grave Titan in my SB for a while (it won 2 of 3 games where I cast it, the loss being a Lantern player who kept in two bridges...) and was thinking about alternative stuff like Gifts Ungiven, Madcap Experiment (yeah, boarding out 8 mana artifacts sucks) and Thing in the Ice
The math on Spoils is pretty solid, not set on the 4th being correct but I think it's an interesting consideration.
Alternative stuff usually doesn't help enough in the poor matchups even if it improves some others. None of them are really efficient on slots either, and in the case of Thing in the Ice it's just too slow a lot of the time.
I think it's decent, though if you're going to pay 4 mana for a boardwipe you generally want more upside (Not that the ramping is that huge). Supreme Verdict being uncounterable is gaining relevance with Spirits coming up and has always been notable against Spell pierce from Affinity. I think Bontu's is really the best we can do on account of the speed of most aggressive decks, but a 1-of 4 mana sweeper to hedge against Meddling Mage is marginally valuable.
Does anyone have experience with the whole "fifth simian spirit guide" in desperate ritual? I say on stream a player said there was math out there that showed the percentage increase of not spoiling away win cons.
I've played it before to relatively no change in how the deck felt, the math on Spoils (linked above) is pretty solid as-is so I'm unsure how much benefit there would be. Seeing the math could be interesting though.
Echoing Truth is good but I think I like the Scry on Perilous Voyage better. How often are we going to need to remove multiple permanents with the same name?
Double Leyline decks are relatively low but it's not impossible for multiple copies of Meddling Mage, Kitesail Freebooter, Mausoleum Wanderer, Damping Sphere, etc. to be in play. Additionally, the scry helps you dig but you usually don't want the effect until the end step before you win, when the scry has pretty minimal value.
Very strongly suggest you play the deck in its stock configuration first. Arguel's has little to no place in the deck, and if it did Phyrexian Arena or Search for Azcanta would likely be better
I am considering going down to 2 Pact of Negation and making space for 1 Slaughter Pact instead. The reason being that Slaughter Pact is a nice answer to cards from the humans deck like Thalia or Meddling Mage, whereas Pact of Negation is almost always a dead card vs that deck between them cheating creatures into play with Aether Vial or making them uncounterable with Cavern of Souls. Since humans is arguably the most popular deck right now, it makes sense to tune the deck towards beating that matchup (if possible).
Also, when sideboarding, which cards come out vs humans? Pact of Negation is the only one I am sure of, but what else? Should Lotus Bloom come out because it can be named with Meddling Mage while in exile?
There is alot of Ponza players in my local meta. What changes to the stock list should I make. Last outing I couldn't beat Blood Moon and constant Stone Rains into Chandra....ugh!
Played with a stock manabase to see how it felt : really disliked it a year go. But yesterday, I found it good! I missed not having the liberty to find the lands I wanted, so that's why I went with 6 rainbow lands, but otherwise, having 4 fastlands was fine. I'll be playing that configuration in the next events to try it out!
Anyone know good streamers for the deck? There seems only outdated context online that I can find.
There was MTG Ad Nauseam as a streamer, last video is 5 months old. Brian Demars and Jeff Hoogland streamed multiple hours also in the last six months.
Hey y'all. Haven't seen a report in awhile so I thought I'd write one up. Went to a ~30 man Modern tournament tonight, 5 rounds. I run the fetchless build of Ad Nauseam. The only deviance my deck has from stock is the sideboard. My meta is skewed towards Blood Moon backed control, so I also run an extra basic.
R1: Bant Spirits (WIN, 2-0): Opponent starts on Breeding Pool and Noble Hierarch and gives me a heart attack. I assumed Infect until a Rattlechains came down a turn later. Not much to say about the two games, the opponent was inexperienced in the matchup, and he tapped out at the wrong times. T4 kill twice.
R2: Hollow One (WIN, 2-0): Quick two games. T3 kill twice. First was natural, second occurred after a Burning Inquiry went my way instead of his.
R4: Affinity (WIN, 2-0): G1 was a T4 win while I was at 8 Infect. Fun times. G2 was me stalling with 2 Hurkyl's Recall while I floundered for about 5 turns. Eventually got there.
Thoughts: The deck seems fine in my meta. Only change is probably finding room for Echoing Truth in the MB, because Meddling Mage is a beating and I always seem to find the one Humans player we have. Humans is still a beating, even with me siding in a Fatal Push, Bontu's Last Reckoning, Echoing Truth, and Slaughter Pact. I fortunately didn't run into the other Ad Naus player and that awful mirror match.
Also, DaSneakyPete's Twitch page has a *ton* of videos on Ad Nauseam
Here is my report from the this weeks Modern LGS event
R1: Mono-Red Goblins (LOSS, 1-2): I won this match before so came in a little too confident, ergo G1, kept a sketchy hand with Lotus Bloom, cantrip, single combo piece, and 4 lands and lost the first match to never finding what I needed. G2 I actively search for ad naus to buy me a few turns. It all works out and I'm able to get some distance on the beats to win. G3 I find my 1 of 2 Bontu's Last Reckoning but never what I need to stop the beats. He was playing bomat courier which made the board wipe that less impactful as he refills to 7 cards.
R2: Gruul Land Loss (LOSS, 0-2): Quick two games. Straight up can't seem to beat Blood Moon and when I try and play around it, say Spoiling for a Pact when its been cast, I still have Stone Rain to worry about later on. All in all, just a bad match up.
R3: Affinity (WIN,2-0): G1 he has a slow start and only can take a few swings with the life link bug. Slow enough for me to go off fairly early. G2 I board in a Wear/Tear, Bontu's, and an extra Pact (I wasn't ready for this match and was expecting spell pierce). Again, opponent has a slow start and is only able to slap a plating on a Inkmoth (his only land) and it dies to a Wear which buys me just enough turns to find my pieces.
R4: Burn (WIN, 2-0): G1 I was able to find Ad Naus and buy myself some turns. He has to read Ad Naus so I know it's a good match up. G2 I mull to 6 and find a Leyline. With three creatures on the board, one of which helps me find lands, I have all the time in the world to find my pieces and win.
Thoughts: I enjoy the deck immensely however, this particular meta is deep with Gruul land loss and can't seem to keep my head above water in those match-ups. 2-2 is the best I can get since I am highly likely to play 2 out of the 4 land loss players. I am still trying to figure out the Spoils plays when in this match up. Or is it just a free-roll on their part?
I am considering going down to 2 Pact of Negation and making space for 1 Slaughter Pact instead. The reason being that Slaughter Pact is a nice answer to cards from the humans deck like Thalia or Meddling Mage, whereas Pact of Negation is almost always a dead card vs that deck between them cheating creatures into play with Aether Vial or making them uncounterable with Cavern of Souls. Since humans is arguably the most popular deck right now, it makes sense to tune the deck towards beating that matchup (if possible).
Also, when sideboarding, which cards come out vs humans? Pact of Negation is the only one I am sure of, but what else? Should Lotus Bloom come out because it can be named with Meddling Mage while in exile?
I'm actually going to try this at my next outing. I can report.
What do you board in against Ponza? I find myself leaning heavily on my mana rocks and not playing them out until I can really benefit from them. Personally here in Arizona there are a ton of Ponza players for some reason so I run 2 C-Purge in the board and it's helped me in the matchup immensely.
Also, DaSneakyPete's Twitch page has a *ton* of videos on Ad Nauseam
Am I looking at the wrong DaSneakyPete than? The twitch literally says No Videos in the achieve section.
Does this guy not like to archive streams or anything?
You're correct. It must have been updated since the last time I watched his streams. He used to archive everything, but it definitely now says that there aren't any broadcasts. Weird.
I am considering going down to 2 Pact of Negation and making space for 1 Slaughter Pact instead. The reason being that Slaughter Pact is a nice answer to cards from the humans deck like Thalia or Meddling Mage, whereas Pact of Negation is almost always a dead card vs that deck between them cheating creatures into play with Aether Vial or making them uncounterable with Cavern of Souls. Since humans is arguably the most popular deck right now, it makes sense to tune the deck towards beating that matchup (if possible).
Also, when sideboarding, which cards come out vs humans? Pact of Negation is the only one I am sure of, but what else? Should Lotus Bloom come out because it can be named with Meddling Mage while in exile?
I'm actually going to try this at my next outing. I can report.
How did it go trimming on Negation? I am currently thinking that Slaughter Pact is much more powerful in the current format than Pact of Negation. Jeskai is on the decline and UW plays more board wipes and spot removal than actual counters. Overall, the meta is not filled with very many counterspells, making negation not as good as it was before.
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Why was I reading this with Billy May"s voice in my head.
-blood moon: super confused on this one but i still think it has some merit in a much more situational way. so yes of course if we have the right colored and correct amount of mana to cast lightning storm in one turn (a lot of times with a one use bloom around moon and remember no black basics) then we win. but with the onset of red prison and ponza (not enough lands sometimes) along with a taxing effect or we either have to go the lab maniac route or we just don’t have enough colored mana to get off a echoing truth along with our combo all in one turn i think that glorious end could be useful as a one of. remember we also may not have bloom/prism support because we had to use resources or value ad naus just to keep alive.
damping sphere/thalia/taxes: yes of course if you already have the mana to go off you would win the game…again in a more situational role that includes longer game states or in situations where you have used spoils i think glorious end could be useful. sometimes you don’t have enough mana to both ad nauseam and lab maniac in the same turn with a counter held up (remember you have to pay for pact in these scenarios) or you don’t have enough SSG or land in your deck left to lightning storm so effectively glorious end could afford you one more turn. you can cast it on their turn so a it won’t add to your spell count the next turn and it is only one red so you just need one resource or one SSG which happens sometime especially in more grind games full of hate. i know that it can in effect be countered but so can every counter spell for the most part especially one with a fog effect attached to it. if it did get countered at least you have a chance of paying to counter back
counter combo: it is just a back up card in this case when we are trying to win the race that can potentially make them hiccup for a turn letting us get there. if we get it up before their draw thats one less potential counter spell to deal with. it would be great in the mirror as well as all race match ups out of the sideboard.
idk I’m still a little confused on the card but i still think it has some merit. when we have hate usually it is layered on top of other hate and i think the best combo decks have shown sometimes especially after the surprise of the first game the best strategy is just to go all in and get the combo through. anything that could potentially win us the game as a one of is worth a look to me. i think the bulk of my confusion is i played an FNM right before i posted and i got blood mooned and damping sphered at the same time so it was a pretty complex puzzle that i think i would have been able to solve easily with this card. also the more i play the deck the more i realize what makes ad nauseam decks great is the fact that you are always on the edge of getting there and a lot of times you have to go for a lab maniac kill and you have to do it sooner rather than later. its all about making the right choice on when to use resources (life and combo pieces) to stay alive and complete the puzzle. a 5th angels grace with some baggage attached (but also some fun it's like the fiery red head you dated once) to it is still appealing to me
The math on Spoils is pretty solid, not set on the 4th being correct but I think it's an interesting consideration.
Alternative stuff usually doesn't help enough in the poor matchups even if it improves some others. None of them are really efficient on slots either, and in the case of Thing in the Ice it's just too slow a lot of the time.
I think it's decent, though if you're going to pay 4 mana for a boardwipe you generally want more upside (Not that the ramping is that huge). Supreme Verdict being uncounterable is gaining relevance with Spirits coming up and has always been notable against Spell pierce from Affinity. I think Bontu's is really the best we can do on account of the speed of most aggressive decks, but a 1-of 4 mana sweeper to hedge against Meddling Mage is marginally valuable.
I've played it before to relatively no change in how the deck felt, the math on Spoils (linked above) is pretty solid as-is so I'm unsure how much benefit there would be. Seeing the math could be interesting though.
Double Leyline decks are relatively low but it's not impossible for multiple copies of Meddling Mage, Kitesail Freebooter, Mausoleum Wanderer, Damping Sphere, etc. to be in play. Additionally, the scry helps you dig but you usually don't want the effect until the end step before you win, when the scry has pretty minimal value.
Very strongly suggest you play the deck in its stock configuration first. Arguel's has little to no place in the deck, and if it did Phyrexian Arena or Search for Azcanta would likely be better
Also, when sideboarding, which cards come out vs humans? Pact of Negation is the only one I am sure of, but what else? Should Lotus Bloom come out because it can be named with Meddling Mage while in exile?
RUBDa ShadowBUR
Aggro: Naya Burn RWG
Combo: Scapeshift RG
Control: Jeskai Control UWR
Legacy
Control: Miracles UW
Aggro: Burn R
RUBDa ShadowBUR
There was MTG Ad Nauseam as a streamer, last video is 5 months old. Brian Demars and Jeff Hoogland streamed multiple hours also in the last six months.
Aggro: Naya Burn RWG
Combo: Scapeshift RG
Control: Jeskai Control UWR
Legacy
Control: Miracles UW
Aggro: Burn R
R1: Bant Spirits (WIN, 2-0): Opponent starts on Breeding Pool and Noble Hierarch and gives me a heart attack. I assumed Infect until a Rattlechains came down a turn later. Not much to say about the two games, the opponent was inexperienced in the matchup, and he tapped out at the wrong times. T4 kill twice.
R2: Hollow One (WIN, 2-0): Quick two games. T3 kill twice. First was natural, second occurred after a Burning Inquiry went my way instead of his.
R3: Humans (LOSS, 1-2): G1 was typical Humans. Thalia, Guardian of Thraben + Meddling Mage + Clock is a beating. G2, I Echoing Truth a Meddling Mage on Lotus Bloom in response to the last suspend counter, then use a Guide to combo off. G3 he found just about every sideboard piece he had. It was a disaster.
R4: Affinity (WIN, 2-0): G1 was a T4 win while I was at 8 Infect. Fun times. G2 was me stalling with 2 Hurkyl's Recall while I floundered for about 5 turns. Eventually got there.
R5: Mono G Devotion (LOSS, 1-2): G1, T4 combo. G2, I keep a hand with Angel's Grace, City of Brass, Spoils of the Vault, and 3 Sleight of Hand, then proceed not to find a land in the top 10 cards.....G3, we both mull to 6, and I get buried under Primal Commands and Natural States.
Thoughts: The deck seems fine in my meta. Only change is probably finding room for Echoing Truth in the MB, because Meddling Mage is a beating and I always seem to find the one Humans player we have. Humans is still a beating, even with me siding in a Fatal Push, Bontu's Last Reckoning, Echoing Truth, and Slaughter Pact. I fortunately didn't run into the other Ad Naus player and that awful mirror match.
Also, DaSneakyPete's Twitch page has a *ton* of videos on Ad Nauseam
Am I looking at the wrong DaSneakyPete than? The twitch literally says No Videos in the achieve section.
Does this guy not like to archive streams or anything?
RUBDa ShadowBUR
R1: Mono-Red Goblins (LOSS, 1-2): I won this match before so came in a little too confident, ergo G1, kept a sketchy hand with Lotus Bloom, cantrip, single combo piece, and 4 lands and lost the first match to never finding what I needed. G2 I actively search for ad naus to buy me a few turns. It all works out and I'm able to get some distance on the beats to win. G3 I find my 1 of 2 Bontu's Last Reckoning but never what I need to stop the beats. He was playing bomat courier which made the board wipe that less impactful as he refills to 7 cards.
R2: Gruul Land Loss (LOSS, 0-2): Quick two games. Straight up can't seem to beat Blood Moon and when I try and play around it, say Spoiling for a Pact when its been cast, I still have Stone Rain to worry about later on. All in all, just a bad match up.
R3: Affinity (WIN,2-0): G1 he has a slow start and only can take a few swings with the life link bug. Slow enough for me to go off fairly early. G2 I board in a Wear/Tear, Bontu's, and an extra Pact (I wasn't ready for this match and was expecting spell pierce). Again, opponent has a slow start and is only able to slap a plating on a Inkmoth (his only land) and it dies to a Wear which buys me just enough turns to find my pieces.
R4: Burn (WIN, 2-0): G1 I was able to find Ad Naus and buy myself some turns. He has to read Ad Naus so I know it's a good match up. G2 I mull to 6 and find a Leyline. With three creatures on the board, one of which helps me find lands, I have all the time in the world to find my pieces and win.
Thoughts: I enjoy the deck immensely however, this particular meta is deep with Gruul land loss and can't seem to keep my head above water in those match-ups. 2-2 is the best I can get since I am highly likely to play 2 out of the 4 land loss players. I am still trying to figure out the Spoils plays when in this match up. Or is it just a free-roll on their part?
RUBDa ShadowBUR
I'm actually going to try this at my next outing. I can report.
RUBDa ShadowBUR
You're correct. It must have been updated since the last time I watched his streams. He used to archive everything, but it definitely now says that there aren't any broadcasts. Weird.
How did it go trimming on Negation? I am currently thinking that Slaughter Pact is much more powerful in the current format than Pact of Negation. Jeskai is on the decline and UW plays more board wipes and spot removal than actual counters. Overall, the meta is not filled with very many counterspells, making negation not as good as it was before.