+1 Kitchen Finks (sticky threat vs. verdict)
+1 Blood Moon (yes, Blood Moon is your best plan in this MU)
+1 Avalanche Riders (UW is very mana hungry, I prefer Fulminator in this MU but Riders is probably fine)
+1 Nahiri, the Harbinger (non-creature threats are great in these MUs, - Deals with random enchantments like D Sphere)
+1 Thragtusk (2-for-1 threat)
-1 Ethersworn Canonist (I don't like canonist in general vs. Eidolon but this definitely isn't the MU for him)
-2 Path to Exile
-2 Lightning Helix
Thank you for the insight. I am personally on the lotus cobra + rallier package and I think a lot about trying to add a magus of the moon in the 60s for this mu.
Hi, I been playing this deck on and off for awhile having been a long time fan of the deck. Trying the new-ish Moon versions I found it be pretty reasonable, feel like my list is fairly generic having ported a bunch of it from my old lists. My local meta has fairly popular GB/x and U/x Control. There are some questions I have through about the newer lists.
-Am I being too old fashion with the manabase? I don't see that many people with the Fire-Lit Thicket and/or Razorverge Thicket (This was perplexes me the most on goldfish I see most people use Copperline Gorge which I assume its for Magus of the Moon and other Red cards, but there are 4 Voices in the 2 drop slot?)
-I'm not too set on my three drops Courser and Finks. I been fairly pleased with both; Courser grinds well and Finks is a nice mainboard hedge against aggro. I was thinking of possibly use something different, I was thinking of maybe Tracker, Rallier or Fulminator Mage in those slots. Any suggestions?
yeah i just started playing one chandra, dont have a lot of time with it yet but so far i like it, still trying to figure if it means i want to also play something like 2 coursers to manipulate the top of the deck the 2 together seem dope
Hope you guys are ready for some hot garbage here lol. I threw this together for a weekly event, went 3-1. On my phone so sorry for the lack of formatting.
Sideboard (don't judge me, it was for fun and I didn't expect to face what I did):
2 Blessed Alliance
1 Spellskite
1 Thragtusk
1 Burrenton Forge-Tender
1 Dovin Baan
1 Arlin Kord
1 Garruk Relentless
1 Kiora, the Crashing Wave
1 Scavenging Ooze
1 Izzet Staticaster
1 Reclamation Sage
1 Unified Will
1 Glen Elendra, Archmage
1 Elspeth, Sun's Champion
The SB plan was to beat up on people trying to play Big Jund and Jace. Well, that's not what I faced lol.
Round 1 - RW Burn
Game 1, he had a Goblin a guide start that drew me lands on its first 2 attacks while I kept a 2 land hand. 2 Birds and a Wall of Roots in the first 2 turns led to a Resto on the end of his 3rd turn on which he obliged to tap out. I chorded in my upkeep for Kiki. Game 2 he put me to 2 with an Eidolon in play, I cast Thragtusk to go back to 7, Resto'd it next turn to go to 9 while he was at 6, he couldn't kill me without dying to his Eidolon first.
Round 2 - RW Burn
Game 1 I stuck a Voice T2 after a T1 Bird which he Bolt'd on his 3rd turn. I followed with a 2nd Voice and a Wall T3 and the Elemental got there before his burn. Game 2 he ran me over with a Swiftspear T1 and Eidolon T2. Game 3 I played a T3 Thragtusk which he immediately killed, I E Witness'd it to play it again on T5 and it was too much life for him.
Round 3 - RW Burn
I knew I was playing Burn after my friend lost to him the round before, I kept an ok hand that just lost to T1 Swiftspear followed by 3 Boros Charms and a Searing Blaze. Game 2 he was playing around Thragtusk too hard and ended up losing to creature beats, granted I had Chord for Thragtusk up almost all game. Game 3 I was able to resolve Thragtusk which got double Searing Blazed, and he needed a Boros Charm off the top or I'd win on my next swing, he drew Boros Charm.
Round 4 - GB Tron
Game 1 he mulligan'd to 5, I kept 2 lands, Bird, Wall of Roots, Unified Will, double Eternal Witness. I ended up casting the Unified Will on his first 3 spells that mattered (O-Stone, Karn, Sundering Titan) and he proceeded to die to creatures.
Game 2 I was able to Unified Will the T3 Karn, Path T4 Wurmcoil, Mystic Snake the T5 Ugin, and Chord for Kiki in response to Ulamog targets on T6 with a Resto on field. Maybe I don't give enough credit to how good Blue Kiki is against Tron, but this matchup couldn't have felt easier. Even Game 1 he found threats starting T4, and he just didn't get to stick anything that mattered. I did feel like I had the nuts for the matchup game 2 though.
The SB is largely a pile of garbage that I wanted to throw at people playing midrange and control, but apparently everyone brought Burn this week. Don't take many of those choices seriously please. this certainly wasn't Jace's night to shine, he did draw some cards in a couple matchups but that was the extent of his contributions.
The card that constantly made me happy was Coiling Oracle. Having 4 lands on T3 was not rare at all, and he bought 2 life against Burn quite often.
Also, don't play Search for Azcanta. It's cute, and cool to bin garbage you don't want, but it's not good and doesn't improve any matchups.
The card I'm not sure about is Vendillion Clique, i definitely need to play other matchups with it. In testing it would sometimes just let me go on the offensive in combo matchups and sometimes get there after grabbing a piece they needed. I boarded it out every game against Burn though which I feel like it's terrible against.
So I finished 3-1 with quite the pile of cards. The mana felt great, I think I'm gonna tweak towards a more serious deck for a weekly Tuesday night tournament tomorrow.
It's quite similar to chord in the aspect that you can Combo but also offer a valuable toolbox of 4-5 cmc.
I really want to buy into this deck (I always loved toolbox deck but for some reason I feel chord is weak), I'd like to know how you feel about this Bring to Light Kiki list.
I feel that bring to light is good, but not good enough to surpass chord of calling. How many times i would want to search for a instant or sorcery in this deck? To search for a creature at sorcery speed we already have Eldritch evolution, which is easier on our mostly green based mana, and costs 3, and fuels graveyard recursion shenanigans (Renegade rallier) and so on.
That user plays that version (Bring to light kiki) as long as i can remember online, but i never saw the benefit.
Chord of calling might feel weak, it depends alot on the deck you are facing. Like against combo, it shoudn't be kept as an answer to all decks really. I normally pair chord (and i rarely play 4) with evolution and other cards for it to be efficient enough.
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Modern: RBW Mardu Pyro X Eldrazi
Pauper: X Affinity G Stompy
I feel that bring to light is good, but not good enough to surpass chord of calling. How many times i would want to search for a instant or sorcery in this deck? To search for a creature at sorcery speed we already have Eldritch evolution, which is easier on our mostly green based mana, and costs 3, and fuels graveyard recursion shenanigans (Renegade rallier) and so on.
That user plays that version (Bring to light kiki) as long as i can remember online, but i never saw the benefit.
Chord of calling might feel weak, it depends alot on the deck you are facing. Like against combo, it shoudn't be kept as an answer to all decks really. I normally pair chord (and i rarely play 4) with evolution and other cards for it to be efficient enough.
The main difference lies in the fact that Bring to Light cost 5 to fetch Kiki or Restauration angel, it can also fetch for sideboard card like Crumble to Dust, slaughter pact etc.Against Grindy match-up you can cast Primal Command with bring to light getting Eternal Witness buying you enough time to perform the same Chord of Calling trick but with Bring to Light instead.
Chord of Calling cost effectively 3 more than bring to light, obviously it does have convoke and instant but for 3 more to pay it's a lot harder to pull than setting up for 5 different colors. It's also a vastly different since Chord decks run 2 mana bullet while Bring to Light has 5 mana bullet.
I feel that bring to light is good, but not good enough to surpass chord of calling. How many times i would want to search for a instant or sorcery in this deck? To search for a creature at sorcery speed we already have Eldritch evolution, which is easier on our mostly green based mana, and costs 3, and fuels graveyard recursion shenanigans (Renegade rallier) and so on.
That user plays that version (Bring to light kiki) as long as i can remember online, but i never saw the benefit.
Chord of calling might feel weak, it depends alot on the deck you are facing. Like against combo, it shoudn't be kept as an answer to all decks really. I normally pair chord (and i rarely play 4) with evolution and other cards for it to be efficient enough.
The main difference lies in the fact that Bring to Light cost 5 to fetch Kiki or Restauration angel, it can also fetch for sideboard card like Crumble to Dust, slaughter pact etc.Against Grindy match-up you can cast Primal Command with bring to light getting Eternal Witness buying you enough time to perform the same Chord of Calling trick but with Bring to Light instead.
I guess it has its uses, but i dont really feel like fetching instants or sorceries in this deck given our options. For example i felt always crumble to dust was always too late!
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Modern: RBW Mardu Pyro X Eldrazi
Pauper: X Affinity G Stompy
I also run this list which is quite similar but has less bullet and more Thragtusk since the life gain allow for longer games.I really love Wood Elves for the synergy with Restauration Angel but also serve as a nice body to sacrifice with Evolution.
True it might be too late,
The issue is that I'm running a really huge amount of mana ramp but it does give me 5 colored mana on turn 3 a majority of the time.
If it fits your plan, great! As our little trade of messages showed, Bring to light is probably much better that it is played. And we are on the archtype to do so, please test it, as it is the only way to draw good conclusions.
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Modern: RBW Mardu Pyro X Eldrazi
Pauper: X Affinity G Stompy
Bring to Light is really fun, and allows you to build the deck differently. I ran 3 Chords/3 Bring to Light when I ran that list. I also ran a Damnation in the MB for when you needed the sweeper G1, and K Command with E Witness is a lot of fun. Bring to Light also allows you to find non-creature answers that you bring in from the SB.
While a lot of fun to play, I think Bring To Light is a strictly worse variation of Kiki-Chord.
as I played a quite competitive tournament sunday with a deck and didn't post here lately, I thought it might be useful to make a quick report, and explain my decklist.
I thought my decklist would be published today as I 5-0'd my only competitive league with it, but oddly it wasn't. So, after losing much more than I usually do for a few weeks, here is the list I finally played and currently like:
5 Forest
1 Mountain
2 Plains
1 Grove of the Burnwillows
1 Arid Mesa
2 Stomping Ground
1 Temple Garden
4 Windswept Heath
4 Wooded Foothills
1 Sacred Foundry
4 Birds of Paradise
3 Noble Hierarch
2 Wall of Roots
1 Spellskite
1 Selfless Spirit
4 Voice of Resurgence
1 Wall of Omens
1 Tireless Tracker
1 Eternal Witness
2 Courser of Kruphix
1 Magus of the Moon
3 Restoration Angel
2 Kiki-Jiki, Mirror Breaker
1 Reveillark
4 Chord of Calling
2 Nahiri, the Harbinger
2 Blood Moon
3 Lightning Bolt
4 Voice: I didn't always play the full playset, but with BBE and Jace unbanned I feel it's where you want to be. It's even more obvious if you play Evolution, which I currently don't.
Selfless Spirit: One of the last card to come back in this version, I had only spellskite in that slot, but the spirit might actually be better. They have different roles, but I've to say the Spirit overperformed. I added him mostly only because of Supreme Verdict (and to a lesser degree anger), but it did many things, attacking in the air , protecting important creatures from bolt, etc. I think I'll keep him for some time.
2 Wall of Roots, 1 Omen. I need to have some stuff to make my Resto Angels better and it blocks BBE well, so Omen is pretty good too. Roots is important with 4 chords, and also with Resto angel.
1 Tracker: He replaced a the second witness, and I was really, really happy with the change. I was already playing 2 Courser, these 3 creatures make me play grindy games against Jund and Jace decks, and are solid in many other matchups.
2 kiki: The major problems of these decks is that they can be clunky, and I would often want to cut the second to avoid this a bit. The reasons I added back the 2nd are: 1) it can happen to have the 1st one exiled because of a path 2) With only 1 witness in the deck, if it dies it might be difficult to get it back , 3, as I play 3 resto, It makes me more likely to naturally draw the combo. It's important in linear matchups lIke Tron.
1 Reveillark, was sometimes an acidic slime, but I feel it's more often useful. I might consider cutting it, but as I said I expect to play a lot against BBE and Jace, and it's good in that Meta.
2 Nahiri: I tried many , many, many decks with Resto Angel and Kiki Jiki, and in all of them I try to have 9-12 cards among things like Restoration Angel, chord, Collected company, PW's or Being to Light, allowing me to "go over the top" once I have a mana or board advantage. I really would love to play Jace, as I felt I was in a perfect spot to play it (I can accelerate it, defend it with some cheap removal and good blockers), but my testing with it wasn't so great. Also, I was happy to play Moon and Magus, so it meant strictly Naya. I am not in love with Evolution at the moment, as I feel it's better when your goal is to combo fast than to grind, BtL is clunky (for those of you talking about playing it higher: Lotus Cobra goes really well with it, and is a pretty good card anyway). Nahiri does many important things, acting as removal sometimes (and sometimes I need to remove opposing blood moon, I am happy to have outs to worship without needing to board one, etc), letting me go ahead on an even board, or cycle useless cards like Blood Moon in some matchups, Extra birds, etc. His Ultimate can come fast and is very threatening, and you usually win when you use it of course.
3 bolts: I want some cheap removal, it's important to answer some creatures of the format and to protect Nahiri. I much prefer it to Path, mostly because I often use it early against things like Dark Confidant. being able to go to the dome is also very important now with Jace, an I often finish people with it.
SB:
3rd Blood moon. Obviously there against Tron and Valakut, I might consider cutting it if I need the space
2 ghostly prison 1 fiery justice. I had 3 cunning spakrmage for some time, that I kinda liked but didn't love. My theory with them (or staticaster) is that they are much better in multiples so I like playing 3 (letting me chord a second, or blink one with resto, to kill other things than x/1's). I didn't play enough against aggro in the 13 rounds I played since playing them again, but I am not sure that it's the best option. If I play something else, I'd strongly consider playing again an Engineered Explosives.
2 Choke. I really liked the 1st one, not sure the 2nd belongs. Jace decks don't have that many islands, but even locking 1-2 is often enough.
Acidic Slime/Qasali. Restoration Sage is the best "disenchant", but I like to be able to board some artifact removal to not lose to an ensarning bridge of decks like burn, or something similar, so I want artifact removal on a decent body. Maybe one of them is too much, I like having both for now. Having both let me side Acidic slime against jund, where it's usually pretty decent.
So, my tournament, 117 people in Geneva (Switzerland), there are 3-4 of these every year, it was the biggest ever, with many people who travelled a bit to come there.
Round 1, Grixis: I win the 1st game pretty quickly. The second one we both mulligan (maybe even one of us to 5), I am in a spot where I have blood moon and choke (nice nombo) but can't draw my 3rd land for two straight turns while he's tapped out. I managed to land a blood moon while he have no blue, survive a Pia, and manage to kill him before he can find a bolt or Command to finish me. 1-0
Round 2, Jund. I am much behind game 1 after a mull on the play, but he floods a bit and I can come back and win. Game 2 he mulls, keep a questionable hand and dies after failing to draw his second land. 2-0
Round 3, GW hexprooof. I win Game 1 only because of Blood moon. I don't remember much of game 2 but I won, probably because of worship. 3-0
round 4, UG Infect. I win game one, combing fast after disrupting him a bit. I lose game 2 super fast after a spell pierce on a key spell. Game 3 is close, I can't ever tap out to represent many stuff, but don't take too many poison counters. A key moment is on turn 5 or so, when he use a fetch end of my turn to go for breeding pool (he didn't do it the turn before), letting me play blood moon (or magus) the turn after, and I win a bit later. 4-0.
Round 5. GR Ponza. He floods a bit game 1, and maybe mulligan game 2, I win both game very easily with good hands. 5-0.
Round 6. 117 players means 5-0-1 isn't 100% in, but looking at the pairings we saw we are 4 players at 5-0, there are 17 at 4-1. So we can draw and hopefully the paired down player would lose, or it could happen also the round after. Maybe not the best decision, but we all ID. 5-0-1
Round 7, a bit of a tricky situation. We're still 4 at 16 points, 9 are at 15. One guy (player a) has better than tiebreaker than us (b c d), he offers a draw to player B, who ask us if it's safe to accept. It's actually not so great, because if we all draw and the paired down player win, we are 6-9. If we play, at least we've a shot at 1st seed, and are still in if the paired down player win. So we all start playing, I am against Mono U tron, I win the first game, lose the second one. At the end of the second game, Player B wins against player A. As he have better tie-breakers than us by far, it means than if the paired down player win, loser of our game is nearly out for sure. So we don't take the risk and draw. Player A is obviously pretty unhappy and think what we did is unfair. While it seems a bit borderline and I understand his frustration, I think most players would take a draw there if it means being sure to be in the top8. 5-0-2
Quarter final, some kind of Naya Zoo, no Company (voice, reliquary, bloodbraid, Thalia,..). I win game 1 after playing some good blockers early, and game 2 after a worship that he can't destroy.
Semi Finals, RG Hollow one. I win game 1 after playing enough defensive creatures to block until I combo, lose game 2 to after conceding turn 2 to a busted draw, and win a close game 3, he has a pretty good start but I am able to survive thanks to a ghostly prison that slowed him a lot.
Finals, Jund. I again come back from a tough start to win game 1. I don't remember much about game 2 but I lost, but win the 3rd one . I win 10 shock lands and 20 fetches, so about 350$ worth of cards.
Hi ! Congratulations on your win ! I was also at this tournament with a slightly different version of the deck (lotus cobra and eldritch evolution instead of the wall + nahiris) but with less results
I like the way you twitched the deck to adapt to the meta with the walls and everything, I might try to come back to something more close to this in the future.
Did you run into any issues with RIP non-bo'ing with Voice, Witness, Reveillark? Or was in just lights out in the MUs where you really needed it so the non-bo just didn't matter?
Anyone have opinions on Blood Moon in the deck? I feel like it can just free roll wins occasionally but I'm not sure if it's good enough. I'm playing modern this weekend for my team in Cincinnatti and I'm on the fence about Blood Moon in the MB. I'll post a list of what I'm thinking about playing later today, just grinding matchups on Cockatrice to see what I like and don't like.
Funny to see there was someone else playing that tournament Who are you?
For blood moon, yes I think it is Worth playing in that format. Also, the matchups where it's good are usually not great ones, so you might need the extra help. And if you play well, you can win most grindy matchups, so it might be worth trying to get some free wins agaisnt bad matchups. It's good against a big part of the metagame anyway, especially on the play.
For the nombo with RiP, well, honestly I don't care that much about it. If I have RiP on the table in the matchups like Dredge, Hollow one, Living End , even storm, I don't care that much if my voices are not as good (and I might sb out witness and/or reveillark). I didn't play agaisnt mardu pyromancer, but I think it hurt them way more than me. The only matchups where I'm unsure is Jund actually. Voice, witness and reveillark are all great cards vs them, and I'm unsure if I want to side one or maybe 2 of them agaisnt it. It's only really good vs tarmogoyf but it's important, and it means we both play with vanilla grizzly bears (my voices and his ooze). Reveillark is still a 4/3 flier which sometimes is good enough, they can't bolt everything, and it makes Kolaghan Command less efficient. There are probably some other matchups where it could be annoying, like some grixis builds.
@TuSaisPas My name is leo, I'm also in the facebook group geneva legacy & modern. I will come to play at an FNM soon, hope we can meet there.
About blood moon, I feel that if you are on Naya colors it's always a great deal. Magus in the maindeck allows you to surprise your opponent by chording for it if needed and they will maybe play around it game 2 and lose some time. You often end up gaining some turns or even getting free wins. With Eldritch Evolution, turn 1 bird into turn 2 magus can sometimes win you the game on the spot.
I would also want to hear from players about damping sphere (from Dominaria). Do you guys feel it could improve our MU's against deck like tron, eldrazi's variants and storm ? I like the fact that it's a catch-all answer that can interact with many decks but I'm not sure about it's relevance.
I will probably slot in 1-2 Damping Sphere's into my SB, but I won't be cutting other hate pieces because both Tron and Storm will be carrying answers specifically for Sphere knowing it's coming.
+1 Kitchen Finks (sticky threat vs. verdict)
+1 Blood Moon (yes, Blood Moon is your best plan in this MU)
+1 Avalanche Riders (UW is very mana hungry, I prefer Fulminator in this MU but Riders is probably fine)
+1 Nahiri, the Harbinger (non-creature threats are great in these MUs, - Deals with random enchantments like D Sphere)
+1 Thragtusk (2-for-1 threat)
-1 Ethersworn Canonist (I don't like canonist in general vs. Eidolon but this definitely isn't the MU for him)
-2 Path to Exile
-2 Lightning Helix
-Am I being too old fashion with the manabase? I don't see that many people with the Fire-Lit Thicket and/or Razorverge Thicket (This was perplexes me the most on goldfish I see most people use Copperline Gorge which I assume its for Magus of the Moon and other Red cards, but there are 4 Voices in the 2 drop slot?)
-I'm not too set on my three drops Courser and Finks. I been fairly pleased with both; Courser grinds well and Finks is a nice mainboard hedge against aggro. I was thinking of possibly use something different, I was thinking of maybe Tracker, Rallier or Fulminator Mage in those slots. Any suggestions?
4 Birds of Paradise
2 Noble Hierarch
1 Qasali Pridemage
2 Scavenging Ooze
1 Selfless Spirit
4 Voice of Resurgence
1 Wall of Omens
1 Wall of Roots
1 Courser of Kruphix
2 Eternal Witness
1 Kitchen Finks
1 Magus of the Moon
1 Nissa, Vastwood Seer
1 Huntmaster of the Fells
1 Pia and Kiran Nalaar
2 Restoration Angel
1 Kiki-Jiki, Mirror Breaker
1 Reveillark
2 Path to Exile
2 Lightning Helix
4 Chord of Calling
1 Eldritch Evolution
Lands (23)
1 Fire-Lit Thicket
4 Forest
1 Horizon Canopy
1 Mountain
2 Plains
1 Raging Ravine
1 Razorverge Thicket
1 Sacred Foundry
2 Stomping Ground
1 Temple Garden
4 Windswept Heath
4 Wooded Foothills
1 Engineered Explosives
1 Burrenton Forge-Tender
2 Path to Exile
1 Relic of Progenitus
2 Stony Silence
2 Blood Moon
1 Eidolon of Rhetoric
1 Fiery Justice
1 Reclamation Sage
1 Linvala, Keeper of Silence
1 Sigarda, Host of Herons
1 Thragtusk
Seems like good mana ramp to fuel chords, removal, and card advantage. Even can let us cast Kiki when we only have 2 red.
Can't play too many non-creatures/chords, so maybe Nahiri is just better.
Creatures:
4 Birds of Paradise
4 Voice of Resurgence
3 Coiling Oracle
2 Restoration angel
2 Eternal Witness
2 Wall of Omens
2 Wall of Roots
1 Mystic Snake
1 Selfless Spirit
1 Kiki-Jiki, Mirrorbreaker
1 Nissa, Vastwood Seer
1 Vendillion Clique
1 Scavenging Ooze
1 Reveillark
1 Qasali Pridemage
Other Spells:
4 Path to Exile
4 Chord of Calling
2 Jace, the Mind Sculptor
1 Unified Will
1 Search for Azcanta
Lands:
2 Forest
2 Island
1 Plains
2 Breeding Pool
2 Hallowed Fountain
1 Temple Garden
1 Stomping Ground
1 Sacred Foundry
3 Windswept Heath
3 Misty Rainforest
2 Flooded Strand
1 Fire-Lit Thicket
1 Botanical Sanctum
Sideboard (don't judge me, it was for fun and I didn't expect to face what I did):
2 Blessed Alliance
1 Spellskite
1 Thragtusk
1 Burrenton Forge-Tender
1 Dovin Baan
1 Arlin Kord
1 Garruk Relentless
1 Kiora, the Crashing Wave
1 Scavenging Ooze
1 Izzet Staticaster
1 Reclamation Sage
1 Unified Will
1 Glen Elendra, Archmage
1 Elspeth, Sun's Champion
The SB plan was to beat up on people trying to play Big Jund and Jace. Well, that's not what I faced lol.
Round 1 - RW Burn
Game 1, he had a Goblin a guide start that drew me lands on its first 2 attacks while I kept a 2 land hand. 2 Birds and a Wall of Roots in the first 2 turns led to a Resto on the end of his 3rd turn on which he obliged to tap out. I chorded in my upkeep for Kiki. Game 2 he put me to 2 with an Eidolon in play, I cast Thragtusk to go back to 7, Resto'd it next turn to go to 9 while he was at 6, he couldn't kill me without dying to his Eidolon first.
Round 2 - RW Burn
Game 1 I stuck a Voice T2 after a T1 Bird which he Bolt'd on his 3rd turn. I followed with a 2nd Voice and a Wall T3 and the Elemental got there before his burn. Game 2 he ran me over with a Swiftspear T1 and Eidolon T2. Game 3 I played a T3 Thragtusk which he immediately killed, I E Witness'd it to play it again on T5 and it was too much life for him.
Round 3 - RW Burn
I knew I was playing Burn after my friend lost to him the round before, I kept an ok hand that just lost to T1 Swiftspear followed by 3 Boros Charms and a Searing Blaze. Game 2 he was playing around Thragtusk too hard and ended up losing to creature beats, granted I had Chord for Thragtusk up almost all game. Game 3 I was able to resolve Thragtusk which got double Searing Blazed, and he needed a Boros Charm off the top or I'd win on my next swing, he drew Boros Charm.
Round 4 - GB Tron
Game 1 he mulligan'd to 5, I kept 2 lands, Bird, Wall of Roots, Unified Will, double Eternal Witness. I ended up casting the Unified Will on his first 3 spells that mattered (O-Stone, Karn, Sundering Titan) and he proceeded to die to creatures.
Game 2 I was able to Unified Will the T3 Karn, Path T4 Wurmcoil, Mystic Snake the T5 Ugin, and Chord for Kiki in response to Ulamog targets on T6 with a Resto on field. Maybe I don't give enough credit to how good Blue Kiki is against Tron, but this matchup couldn't have felt easier. Even Game 1 he found threats starting T4, and he just didn't get to stick anything that mattered. I did feel like I had the nuts for the matchup game 2 though.
The SB is largely a pile of garbage that I wanted to throw at people playing midrange and control, but apparently everyone brought Burn this week. Don't take many of those choices seriously please. this certainly wasn't Jace's night to shine, he did draw some cards in a couple matchups but that was the extent of his contributions.
The card that constantly made me happy was Coiling Oracle. Having 4 lands on T3 was not rare at all, and he bought 2 life against Burn quite often.
Also, don't play Search for Azcanta. It's cute, and cool to bin garbage you don't want, but it's not good and doesn't improve any matchups.
The card I'm not sure about is Vendillion Clique, i definitely need to play other matchups with it. In testing it would sometimes just let me go on the offensive in combo matchups and sometimes get there after grabbing a piece they needed. I boarded it out every game against Burn though which I feel like it's terrible against.
So I finished 3-1 with quite the pile of cards. The mana felt great, I think I'm gonna tweak towards a more serious deck for a weekly Tuesday night tournament tomorrow.
http://www.mtgsalvation.com/forums/the-game/modern/developing-competitive-modern/598381-kiki-chord-kiki-company
Bring to Niv
https://www.mtgsalvation.com/forums/the-game/modern/deck-creation-modern/814060-bring-to-niv-the-golden-deck
Legacy - Lands
http://www.mtgsalvation.com/forums/the-game/legacy-type-1-5/established-legacy/control/535484-primer-lands
there is this version right here from a player that have many 5-0 with similar list
https://www.mtggoldfish.com/archetype/modern-wubrg-46497#paper
It's quite similar to chord in the aspect that you can Combo but also offer a valuable toolbox of 4-5 cmc.
I really want to buy into this deck (I always loved toolbox deck but for some reason I feel chord is weak), I'd like to know how you feel about this Bring to Light Kiki list.
That user plays that version (Bring to light kiki) as long as i can remember online, but i never saw the benefit.
Chord of calling might feel weak, it depends alot on the deck you are facing. Like against combo, it shoudn't be kept as an answer to all decks really. I normally pair chord (and i rarely play 4) with evolution and other cards for it to be efficient enough.
RBW Mardu Pyro
X Eldrazi
Pauper:
X Affinity
G Stompy
The main difference lies in the fact that Bring to Light cost 5 to fetch Kiki or Restauration angel, it can also fetch for sideboard card like Crumble to Dust, slaughter pact etc.Against Grindy match-up you can cast Primal Command with bring to light getting Eternal Witness buying you enough time to perform the same Chord of Calling trick but with Bring to Light instead.
Chord of Calling cost effectively 3 more than bring to light, obviously it does have convoke and instant but for 3 more to pay it's a lot harder to pull than setting up for 5 different colors. It's also a vastly different since Chord decks run 2 mana bullet while Bring to Light has 5 mana bullet.
I guess it has its uses, but i dont really feel like fetching instants or sorceries in this deck given our options. For example i felt always crumble to dust was always too late!
RBW Mardu Pyro
X Eldrazi
Pauper:
X Affinity
G Stompy
4x Arbor Elf
1x Birds of Paradise
1x Eternal Witness
1x Kiki-Jiki, Mirror Breaker
4x Kitchen Finks
2x Pia and Kiran Nalaar
4x Restoration Angel
4x Sakura-Tribe Elder
1x Shriekmaw
1x Stormbreath Dragon
1x Thragtusk
1x Thundermaw Hellkite
1x Wood Elves
2x Forest
2x Island
1x Mountain
1x Overgrown Tomb
1x Plains
1x Stomping Ground
1x Swamp
1x Temple Garden
4x Windswept Heath
4x Wooded Foothills
4x Eldritch Evolution
1x Primal Command
4x Utopia Sprawl
The issue is that I'm running a really huge amount of mana ramp but it does give me 5 colored mana on turn 3 a majority of the time.
2x Forest
2x Island
1x Mountain
1x Overgrown Tomb
1x Plains
1x Stomping Ground
1x Swamp
1x Temple Garden
4x Windswept Heath
4x Wooded Foothills
1x Birds of Paradise
1x Eternal Witness
1x Kiki-Jiki, Mirror Breaker
4x Kitchen Finks
1x Pia and Kiran Nalaar
4x Restoration Angel
2x Sakura-Tribe Elder
4x Thragtusk
4x Wood Elves
4x Eldritch Evolution
1x Primal Command
1x Fertile Ground
4x Utopia Sprawl
I also run this list which is quite similar but has less bullet and more Thragtusk since the life gain allow for longer games.I really love Wood Elves for the synergy with Restauration Angel but also serve as a nice body to sacrifice with Evolution.
If it fits your plan, great! As our little trade of messages showed, Bring to light is probably much better that it is played. And we are on the archtype to do so, please test it, as it is the only way to draw good conclusions.
RBW Mardu Pyro
X Eldrazi
Pauper:
X Affinity
G Stompy
While a lot of fun to play, I think Bring To Light is a strictly worse variation of Kiki-Chord.
http://www.mtgsalvation.com/forums/the-game/modern/developing-competitive-modern/598381-kiki-chord-kiki-company
Bring to Niv
https://www.mtgsalvation.com/forums/the-game/modern/deck-creation-modern/814060-bring-to-niv-the-golden-deck
Legacy - Lands
http://www.mtgsalvation.com/forums/the-game/legacy-type-1-5/established-legacy/control/535484-primer-lands
as I played a quite competitive tournament sunday with a deck and didn't post here lately, I thought it might be useful to make a quick report, and explain my decklist.
I thought my decklist would be published today as I 5-0'd my only competitive league with it, but oddly it wasn't. So, after losing much more than I usually do for a few weeks, here is the list I finally played and currently like:
5 Forest
1 Mountain
2 Plains
1 Grove of the Burnwillows
1 Arid Mesa
2 Stomping Ground
1 Temple Garden
4 Windswept Heath
4 Wooded Foothills
1 Sacred Foundry
4 Birds of Paradise
3 Noble Hierarch
2 Wall of Roots
1 Spellskite
1 Selfless Spirit
4 Voice of Resurgence
1 Wall of Omens
1 Tireless Tracker
1 Eternal Witness
2 Courser of Kruphix
1 Magus of the Moon
3 Restoration Angel
2 Kiki-Jiki, Mirror Breaker
1 Reveillark
4 Chord of Calling
2 Nahiri, the Harbinger
2 Blood Moon
3 Lightning Bolt
Sideboard
2 Ghostly Prison
2 Worship
3 Rest in Peace
1 Acidic Slime
1 Kataki, War's Wage
1 Eidolon of Rhetoric
1 Blood Moon
2 Choke
1 Qasali Pridemage
1 Fiery Justice
Some cards explanation:
4 Voice: I didn't always play the full playset, but with BBE and Jace unbanned I feel it's where you want to be. It's even more obvious if you play Evolution, which I currently don't.
Selfless Spirit: One of the last card to come back in this version, I had only spellskite in that slot, but the spirit might actually be better. They have different roles, but I've to say the Spirit overperformed. I added him mostly only because of Supreme Verdict (and to a lesser degree anger), but it did many things, attacking in the air , protecting important creatures from bolt, etc. I think I'll keep him for some time.
2 Wall of Roots, 1 Omen. I need to have some stuff to make my Resto Angels better and it blocks BBE well, so Omen is pretty good too. Roots is important with 4 chords, and also with Resto angel.
1 Tracker: He replaced a the second witness, and I was really, really happy with the change. I was already playing 2 Courser, these 3 creatures make me play grindy games against Jund and Jace decks, and are solid in many other matchups.
2 kiki: The major problems of these decks is that they can be clunky, and I would often want to cut the second to avoid this a bit. The reasons I added back the 2nd are: 1) it can happen to have the 1st one exiled because of a path 2) With only 1 witness in the deck, if it dies it might be difficult to get it back , 3, as I play 3 resto, It makes me more likely to naturally draw the combo. It's important in linear matchups lIke Tron.
1 Reveillark, was sometimes an acidic slime, but I feel it's more often useful. I might consider cutting it, but as I said I expect to play a lot against BBE and Jace, and it's good in that Meta.
2 Nahiri: I tried many , many, many decks with Resto Angel and Kiki Jiki, and in all of them I try to have 9-12 cards among things like Restoration Angel, chord, Collected company, PW's or Being to Light, allowing me to "go over the top" once I have a mana or board advantage. I really would love to play Jace, as I felt I was in a perfect spot to play it (I can accelerate it, defend it with some cheap removal and good blockers), but my testing with it wasn't so great. Also, I was happy to play Moon and Magus, so it meant strictly Naya. I am not in love with Evolution at the moment, as I feel it's better when your goal is to combo fast than to grind, BtL is clunky (for those of you talking about playing it higher: Lotus Cobra goes really well with it, and is a pretty good card anyway). Nahiri does many important things, acting as removal sometimes (and sometimes I need to remove opposing blood moon, I am happy to have outs to worship without needing to board one, etc), letting me go ahead on an even board, or cycle useless cards like Blood Moon in some matchups, Extra birds, etc. His Ultimate can come fast and is very threatening, and you usually win when you use it of course.
3 bolts: I want some cheap removal, it's important to answer some creatures of the format and to protect Nahiri. I much prefer it to Path, mostly because I often use it early against things like Dark Confidant. being able to go to the dome is also very important now with Jace, an I often finish people with it.
SB:
3rd Blood moon. Obviously there against Tron and Valakut, I might consider cutting it if I need the space
2 ghostly prison 1 fiery justice. I had 3 cunning spakrmage for some time, that I kinda liked but didn't love. My theory with them (or staticaster) is that they are much better in multiples so I like playing 3 (letting me chord a second, or blink one with resto, to kill other things than x/1's). I didn't play enough against aggro in the 13 rounds I played since playing them again, but I am not sure that it's the best option. If I play something else, I'd strongly consider playing again an Engineered Explosives.
2 Choke. I really liked the 1st one, not sure the 2nd belongs. Jace decks don't have that many islands, but even locking 1-2 is often enough.
Acidic Slime/Qasali. Restoration Sage is the best "disenchant", but I like to be able to board some artifact removal to not lose to an ensarning bridge of decks like burn, or something similar, so I want artifact removal on a decent body. Maybe one of them is too much, I like having both for now. Having both let me side Acidic slime against jund, where it's usually pretty decent.
So, my tournament, 117 people in Geneva (Switzerland), there are 3-4 of these every year, it was the biggest ever, with many people who travelled a bit to come there.
Round 1, Grixis: I win the 1st game pretty quickly. The second one we both mulligan (maybe even one of us to 5), I am in a spot where I have blood moon and choke (nice nombo) but can't draw my 3rd land for two straight turns while he's tapped out. I managed to land a blood moon while he have no blue, survive a Pia, and manage to kill him before he can find a bolt or Command to finish me. 1-0
Round 2, Jund. I am much behind game 1 after a mull on the play, but he floods a bit and I can come back and win. Game 2 he mulls, keep a questionable hand and dies after failing to draw his second land. 2-0
Round 3, GW hexprooof. I win Game 1 only because of Blood moon. I don't remember much of game 2 but I won, probably because of worship. 3-0
round 4, UG Infect. I win game one, combing fast after disrupting him a bit. I lose game 2 super fast after a spell pierce on a key spell. Game 3 is close, I can't ever tap out to represent many stuff, but don't take too many poison counters. A key moment is on turn 5 or so, when he use a fetch end of my turn to go for breeding pool (he didn't do it the turn before), letting me play blood moon (or magus) the turn after, and I win a bit later. 4-0.
Round 5. GR Ponza. He floods a bit game 1, and maybe mulligan game 2, I win both game very easily with good hands. 5-0.
Round 6. 117 players means 5-0-1 isn't 100% in, but looking at the pairings we saw we are 4 players at 5-0, there are 17 at 4-1. So we can draw and hopefully the paired down player would lose, or it could happen also the round after. Maybe not the best decision, but we all ID. 5-0-1
Round 7, a bit of a tricky situation. We're still 4 at 16 points, 9 are at 15. One guy (player a) has better than tiebreaker than us (b c d), he offers a draw to player B, who ask us if it's safe to accept. It's actually not so great, because if we all draw and the paired down player win, we are 6-9. If we play, at least we've a shot at 1st seed, and are still in if the paired down player win. So we all start playing, I am against Mono U tron, I win the first game, lose the second one. At the end of the second game, Player B wins against player A. As he have better tie-breakers than us by far, it means than if the paired down player win, loser of our game is nearly out for sure. So we don't take the risk and draw. Player A is obviously pretty unhappy and think what we did is unfair. While it seems a bit borderline and I understand his frustration, I think most players would take a draw there if it means being sure to be in the top8. 5-0-2
Quarter final, some kind of Naya Zoo, no Company (voice, reliquary, bloodbraid, Thalia,..). I win game 1 after playing some good blockers early, and game 2 after a worship that he can't destroy.
Semi Finals, RG Hollow one. I win game 1 after playing enough defensive creatures to block until I combo, lose game 2 to after conceding turn 2 to a busted draw, and win a close game 3, he has a pretty good start but I am able to survive thanks to a ghostly prison that slowed him a lot.
Finals, Jund. I again come back from a tough start to win game 1. I don't remember much about game 2 but I lost, but win the 3rd one . I win 10 shock lands and 20 fetches, so about 350$ worth of cards.
Hope it can help some
I like the way you twitched the deck to adapt to the meta with the walls and everything, I might try to come back to something more close to this in the future.
Did you run into any issues with RIP non-bo'ing with Voice, Witness, Reveillark? Or was in just lights out in the MUs where you really needed it so the non-bo just didn't matter?
http://www.mtgsalvation.com/forums/the-game/modern/developing-competitive-modern/598381-kiki-chord-kiki-company
Bring to Niv
https://www.mtgsalvation.com/forums/the-game/modern/deck-creation-modern/814060-bring-to-niv-the-golden-deck
Legacy - Lands
http://www.mtgsalvation.com/forums/the-game/legacy-type-1-5/established-legacy/control/535484-primer-lands
For blood moon, yes I think it is Worth playing in that format. Also, the matchups where it's good are usually not great ones, so you might need the extra help. And if you play well, you can win most grindy matchups, so it might be worth trying to get some free wins agaisnt bad matchups. It's good against a big part of the metagame anyway, especially on the play.
For the nombo with RiP, well, honestly I don't care that much about it. If I have RiP on the table in the matchups like Dredge, Hollow one, Living End , even storm, I don't care that much if my voices are not as good (and I might sb out witness and/or reveillark). I didn't play agaisnt mardu pyromancer, but I think it hurt them way more than me. The only matchups where I'm unsure is Jund actually. Voice, witness and reveillark are all great cards vs them, and I'm unsure if I want to side one or maybe 2 of them agaisnt it. It's only really good vs tarmogoyf but it's important, and it means we both play with vanilla grizzly bears (my voices and his ooze). Reveillark is still a 4/3 flier which sometimes is good enough, they can't bolt everything, and it makes Kolaghan Command less efficient. There are probably some other matchups where it could be annoying, like some grixis builds.
About blood moon, I feel that if you are on Naya colors it's always a great deal. Magus in the maindeck allows you to surprise your opponent by chording for it if needed and they will maybe play around it game 2 and lose some time. You often end up gaining some turns or even getting free wins. With Eldritch Evolution, turn 1 bird into turn 2 magus can sometimes win you the game on the spot.
I would also want to hear from players about damping sphere (from Dominaria). Do you guys feel it could improve our MU's against deck like tron, eldrazi's variants and storm ? I like the fact that it's a catch-all answer that can interact with many decks but I'm not sure about it's relevance.
http://www.mtgsalvation.com/forums/the-game/modern/developing-competitive-modern/598381-kiki-chord-kiki-company
Bring to Niv
https://www.mtgsalvation.com/forums/the-game/modern/deck-creation-modern/814060-bring-to-niv-the-golden-deck
Legacy - Lands
http://www.mtgsalvation.com/forums/the-game/legacy-type-1-5/established-legacy/control/535484-primer-lands