the following is a Pyro Prison variant that I've been developing for several months. It includes ALL of the "Archetypes-Modern" variants listed on the left of your screen and even more - Silver Bullet spells are in the side trunk. The collective contributions of testing & discussion from the mountainfolk community have resulted in a NAYA Pyro Prison archetype. Utilize all (3) of the Power Locks and then add more Planeswalkers and Stompy Muscle than ever.
Latest Record: 11-3 on MTGO
It began with my interest in a brew by AspiringSpike: 5-Color Superfriends Planeswalkers https://www.mtggoldfish.com/deck/2855046#paper and then evolved into what's listed below.
Original 5-Color Planeswalker Deck by AspiringSpike
Hmmmm......How Would You Make It More Competitive?
THIS IS WHAT I DID..........
Raystack KalhounToday at 3:17 PM
FIRST - LET'S BREAK DOWN THE MECHANICS OF THIS DECK, SO THE INFUSION OF PYRO PRISON TECH CAN BEST BE UNDERSTOOD:
Early Game Interplanar Beacons and Oaths of Nissa give you all 5 colors - Arbor Elves, Utopia Sprawl, and Birds of Paradise give you acceleration.
Turn 2 Cast a Planeswalker. Period. If you can not forecast a Planeswalker hitting the board on Turn 2, then ship your hand.
Karn, The Great Creator is the #1 Card in this deck. All 5 colors at your availability and yet a colorless 4-drop is your signature spell. Yup.
Control & Lock Use your Planeswalkers to effect a lock, and only then do you attempt to implement a win condition - from the sideboard.
Sideboard Almost exclusively: Your win conditions and hard locks are coming from the sideboard.
The Master Locks Knowledge Pool + Baby Teferi = An opponent can not cast spells anymore. Puzzle Box + Narset = an opponent can not draw cards anymore. Liquimetal Coating + Karn = an opponent loses all of his lands.
Stalemate Wins Jace upticks on a fateseal to tank an opponents library. God-Pharaoh's Statue pings an opponent to death. Wurmcoil Engine or Heart of Kiran get fetched into play and attack for the win.
Raystack KalhounToday at 3:43 PM
PROBLEMS TO BE SOLVED:
I watched 25+ hours of gameplay by the creator on Twitch. FIRST, the deck is extraordinarily complex with razor thin margins for error - merely playing/fetching the correct land and naming the correct color for a utopia sprawl is difficult. SECOND, it is atrociously slow. I can not tell you how many rounds I lost due to time when I first started piloting Superfriends. THIRD, the win-cons are few in number & complicated to deploy. FOURTH, the deck is extremely vulnerable to Burn/Tribal Swarm - if an opponent drops a T1 goblin guide on the Play you are in trouble Unless you get out multiple interplanar beacons and an early Dovin.
BRAINSTORM SPELLS TO ADD:
Mox Amber:: speed. Cyclonic Rift:: spot removal and board sweeper. Karn Liberated:: a house with a huge back porch. Wurmcoil Engine:: immediate control against Burn/Tribal and a win-con against creature light decks - I toggled my count from 1-4 in testing.
(2) CONFIRMED SPELLS TO ADD:
Blood Moon - Seeming lunacy for a 5-color deck, but fetching helps as well sprawls and birds/arbors. This is an attrition play. It will hurt me, but it may hurt my opponent so much more. With my deck's acceleration and (4) attack monkeys, I can easily land it on turn 2.
Klothys, God of Destiny - The Swiss Alps Army Knife of Modern Magic just found a home atop OUR new mountain range of Naya. For all that this god does, perhaps the most important trick is his ability to kill the opponent autonomously.
NEXT CHAPTER:
Altering the Color Count, Infusing the 'Power Lock Suite' & Discovering Jurassic Park.......Pyro Prison finds a way
Latest Record: 11-3 on MTGO
It began with my interest in a brew by AspiringSpike: 5-Color Superfriends Planeswalkers https://www.mtggoldfish.com/deck/2855046#paper and then evolved into what's listed below.
Original 5-Color Planeswalker Deck by AspiringSpike
Hmmmm......How Would You Make It More Competitive?
THIS IS WHAT I DID..........
Raystack KalhounToday at 3:17 PM
FIRST - LET'S BREAK DOWN THE MECHANICS OF THIS DECK, SO THE INFUSION OF PYRO PRISON TECH CAN BEST BE UNDERSTOOD:
Early Game Interplanar Beacons and Oaths of Nissa give you all 5 colors - Arbor Elves, Utopia Sprawl, and Birds of Paradise give you acceleration.
Turn 2 Cast a Planeswalker. Period. If you can not forecast a Planeswalker hitting the board on Turn 2, then ship your hand.
Karn, The Great Creator is the #1 Card in this deck. All 5 colors at your availability and yet a colorless 4-drop is your signature spell. Yup.
Control & Lock Use your Planeswalkers to effect a lock, and only then do you attempt to implement a win condition - from the sideboard.
Sideboard Almost exclusively: Your win conditions and hard locks are coming from the sideboard.
The Master Locks Knowledge Pool + Baby Teferi = An opponent can not cast spells anymore. Puzzle Box + Narset = an opponent can not draw cards anymore. Liquimetal Coating + Karn = an opponent loses all of his lands.
Stalemate Wins Jace upticks on a fateseal to tank an opponents library. God-Pharaoh's Statue pings an opponent to death. Wurmcoil Engine or Heart of Kiran get fetched into play and attack for the win.
Raystack KalhounToday at 3:43 PM
PROBLEMS TO BE SOLVED:
I watched 25+ hours of gameplay by the creator on Twitch. FIRST, the deck is extraordinarily complex with razor thin margins for error - merely playing/fetching the correct land and naming the correct color for a utopia sprawl is difficult. SECOND, it is atrociously slow. I can not tell you how many rounds I lost due to time when I first started piloting Superfriends. THIRD, the win-cons are few in number & complicated to deploy. FOURTH, the deck is extremely vulnerable to Burn/Tribal Swarm - if an opponent drops a T1 goblin guide on the Play you are in trouble Unless you get out multiple interplanar beacons and an early Dovin.
BRAINSTORM SPELLS TO ADD:
Mox Amber:: speed. Cyclonic Rift:: spot removal and board sweeper. Karn Liberated:: a house with a huge back porch. Wurmcoil Engine:: immediate control against Burn/Tribal and a win-con against creature light decks - I toggled my count from 1-4 in testing.
(2) CONFIRMED SPELLS TO ADD:
Blood Moon - Seeming lunacy for a 5-color deck, but fetching helps as well sprawls and birds/arbors. This is an attrition play. It will hurt me, but it may hurt my opponent so much more. With my deck's acceleration and (4) attack monkeys, I can easily land it on turn 2.
Klothys, God of Destiny - The Swiss Alps Army Knife of Modern Magic just found a home atop OUR new mountain range of Naya. For all that this god does, perhaps the most important trick is his ability to kill the opponent autonomously.
NEXT CHAPTER:
Altering the Color Count, Infusing the 'Power Lock Suite' & Discovering Jurassic Park.......Pyro Prison finds a way