Quote from GrayFox »Eh Idk, you can do cute things like gift your snapcaster in response to them trying to remove it to get a 1 for 1. Gift hitting lands is nice to if you're on that field of ruin package. Also pretty decent with baby teferi.
Quote from jayjayhooks »Quote from GrayFox »Eh Idk, you can do cute things like gift your snapcaster in response to them trying to remove it to get a 1 for 1. Gift hitting lands is nice to if you're on that field of ruin package. Also pretty decent with baby teferi.
No, it's not good with the Field of Ruin plan - Field doesn't deny them mana, it just switches out problematic lands. If field of Ruin was Tectonic Edge then it would fit what that plan. But since you will have to Path to Exile the Elephant, giving them back the land you just destroyed, it's a terrible idea.
You also don't care if they kill your snapcaster, it already got a cards worth of value and now they spent a removal spell on it. Using 3 mana and a card to "counter" a fatal push/bolt/path/whatever is awful.
The card is terrible for UW, and probably terrible everywhere else in modern as well.
Quote from DrB00 »Is there a reason you're running a single Terminus? Wouldn't Day of Judgment simply be better?
Since you're not leaning heavily on the Jace, the Mind Sculptor/Terminus synergy.
Quote from 13055 »Knowledge Pool? Care to explain? Literally just for the Littleferi combo? Seems like 6 mana is a bit much for our version of Karn Lattice.
Quote from DaveJacinto »Quote from DrB00 »Is there a reason you're running a single Terminus? Wouldn't Day of Judgment simply be better?
Since you're not leaning heavily on the Jace, the Mind Sculptor/Terminus synergy.I know it may seem a little dumb or out of place but I like to have that "miracle" when things get a little more dire. I know it's highly inconsistent and it's actually a nonbo with Narset but I have a special feeling for Terminus. I suspect that Day of Judgment is the way to go but having a board wipe that is clean and doesn't trigger "die" effects besides the Settle feels good.
Quote from 13055 »Knowledge Pool? Care to explain? Literally just for the Littleferi combo? Seems like 6 mana is a bit much for our version of Karn Lattice.This is to combo with the T3feri. I know it's a bit too cute but it feels really good against Tron and Control decks as well. It does little in many matchups but being 1of in the main rarely impacts at all. I put it in on the 3rd Jace's spot and looking back I never missed Jace when I drew it. Besides it has made me win a lot of matches against Tron that would be otherwise unwinnable.
Quote from 13055 »Yeah, my main issue with Pool is it literally reads as useless without T3feri. At least Mycosynth Lattice only eats up a sideboard slot. I can't imagine it being anything but a dead card without the other half of the combo.
Quote from tronix »Quote from 13055 »Yeah, my main issue with Pool is it literally reads as useless without T3feri. At least Mycosynth Lattice only eats up a sideboard slot. I can't imagine it being anything but a dead card without the other half of the combo.it does make me wonder why UW couldnt just run like 1 copy of the new karn. its not like you need to dedicate the whole sideboard to it, just have like an EE, cage/crypt, and a lattice. both the blue and white gearhulks aint bad either.
seems like UW is already supporting like 500 planeswalkers, whats 1 more right? lol
Quote from tronix »what did you think, if anything, about the mana base? like did you do any iterating on it, or just choose what 'seemed good' and just ran with it for a while? also, did the 2 blast zone / 3 field split play well? (especially interested on blast zones performance)
been muckin around with GDS and elves the last few weeks, jeskai is in a somewhat dubious spot, so i figured id start making the adjustments to UW super-friendly control, while also preparing for additions from horizons. the 3 mana UUU charm might require some adjustments to the mana base, and its also plausible that moving to snow basics for 1-2 copies of on thin ice will be beneficial. im thinking cutting one or both of the glacial fortresses for the new prismatic fetch (blue fetch works too, but more lands that can get oncolor basics is worth looking into). i also dont think a full set of colonnades is required in UWx anymore, so maybe dropping 1 or 2 for an island.
as for the knowledge pool lock. i can get on board with the reasoning of having a powerful game-closing lock to draw to at the expense of a single slot. kinda the same thing with the singleton terminus, an idea which i also toyed with a few weeks back; for such cards the inclusion of the first copy is by far the most impactful since it gives an entirely new axis that otherwise didnt exist. my only question is: did you ever just cast the card without baby teferi? the card reads like butt, so id be interested in first hand knowledge on what it does to games by itself.
Quote from jayjayhooks »We should be favored vs Tron and your list doesn't reflect that you are worried about Tron at all; only 3 field of Ruin? Detention Sphere, 2x Tef3, timely reinforcements,0 Surgical. You can shore up your Tron matchup without too much work just by changing around those numbers alone. We should also be more favoired, heavily favored, vs Tron come MH1 - I can't imagine them ever beating Force of Negation granted you don't cut down on the number of non-Tef3 planeswalkers. They are just never going to beat Narset, JTMS, or Tef5 with Force backup. I think the matchup will be so good that it might be correct to adopt a manabase similar to the one you already have; less than 4 Field and possibly more than 1 Blast Zone.