Quote from XourHave anyone tried / think of running with only 4 Geist of Saint Traft / 4 Snapcaster Mage and pack some more removal permission?
I'm not liking very much the Restoration Angels lately.
Quote from XourDo you suggest swap the Spell Snares for Remands? Maybe for the Restoration Angels?
Regarding Boros Charm, it's not like I love the card, but it can get rid of walkers and it's potentially 8 damage to the dome at a really cheap cost.
Quote from RhinneI have said it many times, but spell snare is an all star in modern. It hits SO many things you want to hit(to name a few, goyf, bob, snapcaster, 2cmc counters, helix, plating, the list goes on) that i cant really understand why people would play blue without it.
Also, why are you playing 3 bolts and 3 helix? shouldnt those be an auto 4-off?
Im also not so sure about 4 Cryptics, 1 or 2 should be enough, i think.
Quote from Kiek.SC.CAHere's the deck I'm running at the moment.
Shockwaves's DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
04 Geist of Saint Traft04 Snapcaster Mage03 Vendilion Clique02 Isochron Scepter03 Mana Leak03 Path to Exile04 Lightning Bolt04 Lightning Helix04 Remand02 Spell Pierce02 Cryptic Command03 Celestial Colonnade01 Eiganjo Castle03 Tectonic Edge04 Scalding Tarn04 Arid Mesa02 Hallowed Fountain02 Steam Vents01 Sacred Foundry03 Island01 Mountain01 Plains
Quote from iamghostthe decks NEEDS remand. I play it in 2x with a 2x mana leak and i am thinking about playing the former in 4x, maybe leaving out sphinx's revelation since i tried it in 2x mainboard but it's definitely TOO slow in a lot of MUs, like infect, affinity, scapeshift, and sometimes zoo. i am gonna take it off to add a 2x remand. and yeah, snare is too situational. i prefer spell pierce (still sideboard BTW)
Quote from crniI was thinking to cut those two Sphinx's revelation and add two more Cryptic Commands. Thx for hint:).
Quote from iamghost
about vendilion clique: its very first duty is not to survive and beat. if this happens it's surely sweet, of course, but she's there to make your opponent put away a card that is gonna hurt you. It could be a Wurmcoil engine if you play against tron, or scapeshift if you play against it. it could be a PW, it could be batterskull, it could be pretty everything. that's why vendilion's there.
Quote from crniHi! My deck is like this:
Xour's DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
CREATURES4 Snapcaster Mage4 Geist of Saint Traft3 Restoration AngelSPELLS4 Counterflux1 Cryptic Command3 Electrolyze4 Lightning Bolt3 Lightning Helix4 Mana Leak3 Path to Exile2 Sphinx's Revelation2 Island1 Mountain1 Plains2 Arid Mesa4 Celestial Colonnade2 Hallowed Fountain2 Sacred Foundry4 Scalding Tarn2 Steam Vents1 Sulfur Falls4 Tectonic EdgeSideboard:2 Baneslayer Angel2 Celestial Purge2 Stony Silence1 Lightning Helix2 Negate1 Path to Exile1 Combust2 Engineered Explosives2 Sowing Salt
This week at FNM i went with this deck 4-0.
Remand is very good card but not in this deck. I went with Counterfluxes because i was sick of getting my Cryptic Command countered by decks like UW control, Scapeshift, Splinter Twin and then i lost because this. The biggest problem for this deck is Thrun, the Last Troll, so i considering about Wrath of God and Mindbreak Trap. The worst matchup is that Boogle deck and Living End. The rest is fine, easiset match is against Affinity or RG Tron (mainly thanks to 4xTectonic Egde:cool2: and bunch of counters). I played 3 Vendilion Clique in the past but i borded all out, she died to often. Restoration Angel in my opinion is better in this deck. I was thinking about adding a Slayer's Stronghold in the build, but then i would have to cut Tectonic Edge and i don't want do this. I think that Tectonic Edge is very important for this deck. I play this deck for about 2 months now.
ps.:Sorry for my bad english.
Quote from crniAggainst affinity, Arcbound Ravager must get countered or killed on the spot. Postboard i sideboard all counters out and board in removal, Stony Silence and Baneslayers. Another card that is very good against affinity is Hurkyl's Recall, but i prefer Engineered Explosives in that spot because Boolge and BW Tokens decks. About Vendilion Clique you are 100% right, it's very good creatue, it can give you information and it can be devastating for opponent. Next time i will try 2 Restoration Angel/ 2 Vendilion Clique and i think that thats better yes. I realy like Sphinx's Revelation but is slow for this deck, will test 2 Cryptic Commands in that spot. I think that Remand is more suitable for Delver builds, i played 4 Remands in this deck and it was fine if i have had a threat in play otherwise it was only Think Twice without flashback late game. I like Remand but I prefer Mana Leak in that spot. Counterflux is there for wining counter wars because it can't be countered. I was mana-screwed rarely mostly because stuck on 2 or 3 lands. My opponents were mana-screwed because of Tectonic Edges:D. Thx for suggestions.
I will test something like this:
FenrisianWolfX's DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
CREATURES4 Snapcaster Mage4 Geist of Saint Traft2 Restoration Angel2 Vendilion CliqueSPELLS4 Counterflux2 Cryptic Command3 Electrolyze4 Lightning Bolt3 Lightning Helix4 Mana Leak3 Path to Exile2 Island1 Mountain1 Plains2 Arid Mesa4 Celestial Colonnade2 Hallowed Fountain2 Sacred Foundry4 Scalding Tarn2 Steam Vents1 Sulfur Falls4 Tectonic EdgeSideboard:2 Baneslayer Angel2 Celestial Purge2 Stony Silence1 Lightning Helix2 Negate1 Path to Exile1 Combust2 Engineered Explosives2 Sowing Salt
Quote from iamghosti played eiganjo castle in my patriot delver, and really, i used it just a couple of times. Since vendilion is legendary, too, i think it could be a little more useful in this build. I am gonna give it a try, leaving out a basic Plains.
and i agree with you guys about tectonic edge. i run it in 2x, with another 1x in SB, and they are enough. playing 3 colors is easy to go color screw.
still dunno if i should go 2x vendilion clique or 3x, and i am torn between the 2x and 4x cryptic command. i don't think lightning helix must be in 4x here, probably i am gonna drop a copy of it to add the third command.
Quote from FenrisianWolfXHmm I have been using 2 cliques, so far I think it is good enough, and haha lighter on the wallet than 3 or 4 of. Besides, angel can blink it to save it from spot removal/burn and recur it's ETB effect
I think helixes can be up to player's preference I saw some list playing 3. Electrolyzes too may also be very much player's preference (though some advocate it as a 4 of).
Some think path can even be played at 3 or even 2, but hmph when playing UWR Midrange, I still find an opponent's Tarmogoyf and just having red spells in my hand a rather disturbing situation.
No doubt about it, command is very very(emphasize again, I agree) very powerful (IMO it's power is almost like a creatureless/instant equivalent of the past jund's bbe). But it comes at a cost that I am concern of, 3 blue mana is not impossible, but may put some strain on a 3 color deck, I sure wouldn't want to have 2 or more commands in my hand with only 2 blue sources, so perhaps I would suggest a seemingly safer "half-way" approach, and just play 2 commands. If you really really want to maximize the upside exposure of command and play them as 4 of, then perhaps it may be good to consider if the mana base needs some adjustments to accommodate the cost of that power, not just to increase the consistency of being able to cast the commands without mana color problems but also it may mean having more basic islands to prevent taking excessive damage from blue shocks (since rdw and zoo and any fast aggro deck are lurking around)
Quote from PhoeniosIf you're worried about the 3 blue for cryptic just play Mystic Gate. Also, with most builds running more Fountains and Steam Vents than Foundries, the blue really shouldn't be an issue.
Quote from iamghostokay so maybe i should go like this:
cerefaux's DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
1 Restoration Angel4 Snapcaster Mage3 Cryptic Command3 Electrolyze4 Lightning Bolt3 Lightning Helix2 Mana Leak3 Path to Exile4 Remand4 Geist of Saint Traft3 Vendilion Clique2 Island1 Mountain4 Arid Mesa4 Celestial Colonnade2 Hallowed Fountain1 Sacred Foundry4 Scalding Tarn1 Seachrome Coast2 Steam Vents1 Sulfur Falls3 Tectonic Edge1 Eiganjo Castle
Quote from iamghostso how about something like this?
Cyklown's DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
CREATURES2 Restoration Angel4 Snapcaster Mage4 Geist of Saint Traft2 Vendilion CliqueSPELLS4 Cryptic Command3 Electrolyze4 Lightning Bolt3 Lightning Helix2 Mana Leak3 Path to Exile3 Remand2 Island1 Mountain1 Plains4 Arid Mesa4 Celestial Colonnade2 Hallowed Fountain1 Sacred Foundry4 Scalding Tarn1 Seachrome Coast2 Steam Vents1 Sulfur Falls3 Tectonic Edge