Quote from iamghostokay so maybe i should go like this:
FenrisianWolfX's DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
1 Restoration Angel4 Snapcaster Mage3 Cryptic Command3 Electrolyze4 Lightning Bolt3 Lightning Helix2 Mana Leak3 Path to Exile4 Remand4 Geist of Saint Traft3 Vendilion Clique2 Island1 Mountain4 Arid Mesa4 Celestial Colonnade2 Hallowed Fountain1 Sacred Foundry4 Scalding Tarn1 Seachrome Coast2 Steam Vents1 Sulfur Falls3 Tectonic Edge1 Eiganjo Castle
Quote from iamghostuhm i don't find it a problem, really. playing 4x remand and 3x electrolyze helps you to draw. in the very first turns you don't have bug threats to play anyways, the only one is geist. So i basically burn creatures and counter threats in the very first turns, and then start dropping mine. it never happened to be without any kind of threat by turn 4, btw.
what i am more worried about is that i left out a plains for that eiganjo and that's very bad because plains saves me from blood moon since it allowa me to play disenchant. Maybe i should take out that Mountain? or what? sometimes i hate those lands that enter tapped, so maybe i can take out that seachrome coast (no way i leave out colonnades since they are threats, and we have a few of them as fenrisian points out)
Quote from PhoeniosYea, I think Seachrome is a decent choice to take out, since you have 4 colonnades. Having some basics in there is really helpful, both for bloodmoon and so you don't run out of fetch targets, or if your life is getting low and can't afford 3 life to play an uptapped land.
Yesterday I tested a bit with 2 cryptics, I think I definitely want at least 3 now. They're soooo good.
Quote from cerefauxi've been testing against my friends melira pod deck. 4x cryptic is definitely what you want. sticking a GoST on 3 followed by a Cryptic on 4, every time, is usually the nuts.
Quote from FenrisianWolfXIMHO (just my opinion, but I know a lot of you all are gonna strongly disagree with me, hehe fair enough, you have your beliefs too, as I have mine)
I really think 4 commands is a privilege that belongs more to the UW Midrange version (they earned it since they have a much more stable manabase to accommodate for the triple blue cost. Anyway, each deck has their strengths and weaknesses, we already have red for bolts and helixes and electrolyzes, perhaps it may be too greedy to tell our UW friends "I wanna have what you have too! 4 commands and even 4 tec edges!")
OR the mana base should be improved (I remembered Shouta's Eternal Command deck was also a 3 color deck, but check out how many basic islands he had (If I recalled correctly, it was 4), I may be wrong but I rationalized that as an adjustment made to accommodate the commands (Shouta don't punch me if I am wrong, I ain't as good as you are and I certainly can't read your mind haha, I am just guessing), then you would say shocklands, fountains and vents would do, but hey RDW and many fast aggro decks are around, perhaps simply fetching a basic island to help top up for the 3 blue is a safer way then excessively bolting yourself from shocks and fetches. I like the idea of mystic gate though :))
Quote from iamghostyeah. new manabase:
2 Island 1 Mountain 1 Plains 4 Arid Mesa 4 Celestial Colonnade 2 Hallowed Fountain 1 Sacred Foundry 4 Scalding Tarn 1 Eiganjo Castle 2 Steam Vents 1 Sulfur Falls 3 Tectonic Edge
what do you mean by filterland? sorry for my ignorance >_> uhm, anyways, what about some kind of slayer's stronghold instead of the third tectonic edge main board?
Quote from XourSince Thrun is a thing, I would replace the Supreme Verdict with Wrath of Gods
Quote from iamghostaside from wrath of god, what do you guys think about my manabase and spell pierce?
1)should i go 2x tectonic edge to maintain seachrome coast and eiganjo castle, or should i tka eout seachrome for eiganjo and maintaining 3x tectonic edge? another thing would be to go to 2x tectonic to add a filterland.. but maybe tectonic is more useful since i am expecting lots of scapeshift
2) should i try spell pierce over mana leak (2x main)?
Quote from KlimtoLeyline of Sanctity
Quote from PhoeniosI feel like one or two targeted discard spells don't really hurt this deck much; snapcaster makes choosing targets a real challenge as you'll just get it back a couple turns later. If happen to nail Geist, well, that's annoying but certainly not enough to make this deck fall apart. If they run Thoughtseize and take your cryptic, big deal; this deck used to not run any cryptics at all. I can see an issue if they stick Lili and start annihilating your hand, but an Inquisition or two is hardly dangerous.