Quote from Devil"s AdvocateI don't care for it. whitemane lion already exists and we don't use that. And what would you cut? All of our creatures are already better, and I wouldn't want to cut burn or counters for more creatures. It might work in standard but not Modern IMO.
Quote from iamghost
Phantasmal Image could be a good option for it. We can use burns for Thalia (g2 i had to wait until t3 to helix her, and i was on the draw... bad!) and leave that for Thrun, GoST (mirror, just in case... even if i never worried about it, we can always suicide one of our ones, we run 4 after all) and stuff. I don't understand the restoration/snappy thing, though; how can they be useful against thrun?
Quote from synack
I'm interested if people think that Turn // Burn Could maybe see modern plan at all? It's a cool combat trick to protect geist and will result in a creature dead on opponents side. It's 2 dmg straight to a creature or player's face, or at 5CMC, it pretty much kills any creature.
Quote from iamghost.
Quote from iamghostThe deck i lost to was some sort of a hatebears, but it was modified to be more deadly.
So tonight i tested against gw hatebears slightly modified (with finks, leonin arbiter, etc) and i found EXTREMELY USEFUL SPhinx's revelation. I put it in 2x in SB taking out engineered explosives and that card literally saved my life twice. Is really NUTS in this MU. Since it is useful against Jund, too, and even against some aggros, i am gonna do some more testing with it 2x in SB. Another idea is to take out sowing salt from SB since Scapeshift usually does not put non basic mountains on the board, and i don't suffer SO much from Tron (plus, i don't think i am gonna find lots of them at the GPT). This will free 2 SB slots for some healty GY hate. Thoughts?
Quote from iamghostsphinx in MB slows down the deck, and occupies 2 slots that are surely counters or removals. since the deck suffer faster decks, it's vital to always have removals for the creatures that are a nightmare for us (Thalia, Arbiter, Mindcensor, Finks, Goyfs, Bob) and to counter threats both to gain time (remand) and to not allow them to be on board because if they do it's a disaster (like Liliana, Garruk, Karn, etc). I usually prefer to be well protected in the very first turns, because when i come to turn 4 i usually can do lots of things (Angel, command, etc) and if i come there with a pretty empty board, i am in control.
Quote from cerefauxi understand your points, but i'm going to have to politely disagree. the deck is supposed to be slow. fast decks are easily stifled with an early bolt or path, and having 3 wrath effects in the side just invites them to fill the board.
once cryptic mana is up it is just too good. it probably wins me 90% of my games. last night i played these decks: Fish, Burn, Doran, Varolz, and Obliterator a few times each. not only did hitting cryptic mana let me take over the game, but sphinx's revelation put games to bed.
because we're churning through spells so much we need a way to get our card advantage back. this is especially true when i board out Geist and move to a more control build.
Quote from XourCryptic Command and Sphinx Revelation are just too good. They won games on its own.
I do not see me cutting them from the board anytime soon.
Quote from mirrislegendI have a lot of trouble beating UWR Midrange. Do you guys have any advice on what elements of the deck I should assault?
Quote from mirrislegendI'm having trouble picking sideboard options for Aggro Domain Zoo.
Isn't discard a shaky option, given that Snapcaster and Resto bring those discarded spells back?