Quote from Twanicus »Normally i would advise against running sculler in a deck so light on creatures, as he tends to lightning-rod removal without other beaters pressuring the opp (see D&T), but pairing him with queller is very intriguing. I may have to test that one out. I will maintain, however, that Lingering Souls is strong enough in any meta to warrent finding 3-4 slots for them. There are so many decks that struggle with them game 1. Also, Collective Brutality is incredibly versatile and a HOUSE against burn, finding homes for a couple of those would be worthwhile as well. Not to mention the synergy between Brutality and Souls. Happy brewing bud, please post results.
Quote from tjd2191 »Would you happen to have a list handy for your tap-out style? I've also been testing something similar.
Quote from NeCRoW »To make this better or on par with Jund then don't we have to change our philosophy of what Esper can offer? The primary reason to add black right now in a deck like this would be to add the trio of 1cc power: Fatal Push, Thoughtseize, Inquisition of Kozilek.
What makes white blue, white black and blue black push it over the edge? Tidehollow Sculler and Geist of Saint Traft come to mind?
To make that work, we would need some disruption before that, or card advantage after that? I think a creature version would be good with Thalia, Guardian of Thraben.
After all this, we need to come up with a plan to keep the momentum going or at least strike hard and fast? I was thinking Death's Shadow which makes Ranger of Eos better, but can we really justify it?
I hope I gave enough of a stepping stone to find a new path for Esper Midrange?