Quote from darktutor »I'd go with a 2/2 split on Tasigurs and Myths. Myth can win games out of nowhere if left unchecked, yet Tasigur grants card advantage and fuels delve at the same time, while being an unconditional 4/5.
Quote from Offline »In regards to Remand.... is Familiar's Ruse just better? Cast, Make monk, sac monk?!
In Lorwyn's brief evenings, the sun pauses at the horizon long enough for a certain species of violet to bloom with the fragrance of mischief.
Quote from Lectrys »Quote from darktutor »I'd go with a 2/2 split on Tasigurs and Myths. Myth can win games out of nowhere if left unchecked, yet Tasigur grants card advantage and fuels delve at the same time, while being an unconditional 4/5.
I can't support only 2 Myth Realized in any deck. It's always a 3-4-of or bust for me. Against aggro/combo/ramp, you need to stick Myth Realized on Turns 1-2 in order for it to do anything useful (yes, this includes MR being able to chump-block against aggro). It's rather like Delver of Secrets in that aspect.
I'd go with a 4/X MR/Tasigur split, a 3/X split, or a 0/X split. Tasigur is a late-game topdeck bomb and an early-midgame solid play, so I'm fine with fewer of him. Whenever I play a poor topdeck (such as MR), I tend to need a lot of it in the deck.
My MR Mentor build has 22 lands, no 4-drops (although I do want a touch of life gain back, Vault of the Archangel generally underperforms hard for me no matter what deck I play, I'm leery about 4-drops when I play less than 23 lands, and MR wants moar Seachrome Coast), 4 MRs (the early ones are monsters, the late ones sort of suck but that's the price you pay), 1 Tasigur (used to be 2; wouldn't mind a second again), 3 Mentor (something had to go for 4 MRs, and I basically always have to have a noncreature spell in hand whenever I resolve Mentor, anyway, so he behaves more like a 4-drop for me), 2 Slaughter Pact (free spells are so good with Mentor), 1 Murderous Cut (I suspect 2 would put too much stress on my graveyard, especially if Tasigur #2 comes back), and 1 Think Twice (it's not triggering enough Prowess compared to Souls, I'm not self-milling it often enough, and 3-mana Flashback is freaking slow--I'm pulling it for something else that triggers Prowess really soon--should it be life gain or a better cantrip like Anticipate?).
Quote from Offline »In regards to Remand....
is Familiar's Ruse just better? Cast, Make monk, sac monk?
Quote from darktutor »
It's not a reliable counter until you have board presence.
Quote from ThirdDegree »I'm thinking of including a singleton noxious revival. Instant speed get a card back with all the self milling seems like it could be viable, and instant speed free(ish) spells are good for triggering mentor and MR. Thoughts?
Quote from SoDamnLucky »why would you board curse of death's hold vs twin? because of snappies and 1 pestermite? dont think that's good. i think the only reason it is there are token matchups and obv. infect where it's an insta win!
edit: ahh i got it. lol he can still make infinite blockers
Quote from Hert79 »The thing I'm wondering is why these lists don't have fastlands like Darkslick Shores or Seachrome Coast?
Quote from Offline »Anybody try Ghost Quarter Tech?
Tap land Ghost Quarter said land, fetch swamp, play Tasigur?
Or Spreading Seas?