Quote from N0m4d92 »Hi, why are you saying that Anticipate is a good adittion?? It seems like a different Telling Time and noone is talking about it.
Quote from Mx42 »Agreed - there's no reason for Delver. Yes, there are those auto win games where it flips on turn 2 and the other team just can't deal win it, but if Delver is our gameplan, we are vastly inferior to the RUG and Grixis versions - and probably the less explosive Jeskai builds as well - because we don't have access to Lightning Bolt for late gsme-ending ability.
Played in a PPTQ yesterday and didn't do so hot, but wanted to share a couple of notes.
Played a single copy of Jace and was always happy to see it. His -2 ability got me out of a lot of holes.
I had cut my Spell Snares and wasn't using Damnation main. All my losses came down to either a 2cmc creature going all the way, or the opponent flooding the board (with cards or tokens) and I wasn't able to answer with my 1 for 1 removal.
I am now considering a version without discard, utilizing Stubborn Denials in their place to protect our guys or disrupt the other team. Any thoughts on this? I know Caleb Durward posted a list on CFB that was focused on this interaction.
Quote from loawfou »Side note Gerard mentioned siding out a land in some matches and I found that the deck can run off 23 lands without too much trouble especially in long Grindy match ups.
Quote from die_treppe »Quote from loawfou »Side note Gerard mentioned siding out a land in some matches and I found that the deck can run off 23 lands without too much trouble especially in long Grindy match ups.
If I remeber correctly he also said he would probably cut one land and add a Quicken. The deck does run lots of sorceries, and at worst it would be another cantrip...did anyone test it yet?
Quote from wnorris17 »Is it viable to run liliana of the veil as a 2 or 3 of in this deck in place of Ashiok? Can someone please tell me why Ashiok is preferred?
Quote from Mx42 »Gents,
Posting my list for critique and assistance. Please offer either if you feel you have anything constructive to offer.
After trying out and tweaking Fabiano's list, I've found that it doesn't fit my playstyle and will be going to something I have had more success with in the past. Here it is -
dcovino's DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
Land4 Polluted Delta4 Misty Rainforest1 Watery Grave1 Overgrown Tomb2 Breeding Pool3 Darkslick Shores2 Island2 Swamp1 ForestCreature3 Snapcaster Mage4 Tarmogoyf3 Tasigur, the Golden Fang2 TombstalkerSorcery4 Thoughtseize3 Inquisition of Kozilek2 Maelstrom Pulse1 Compulsive Research4 Serum VisionInstant3 Deprive3 Spell Snare3 Stubborn Denial4 Abrupt Decay1 DismemberSideboard2 Feed the Clan2 Spellskite2 Nature's Claim3 Disfigure1 Drown in Sorrow2 Golgari Charm1 Duress1 Negate1 Extirpate
The deck plays out in a similar manner to UR Delver when Treasure Cruise was available - but instead of chaining cantrips, threats, and answers to power out a Treasure Cruise, this deck aims to attack the opponent's hand and board presence, then resolve a fatty and protect it with counters to mop up the game.
Maindeck Stubborn Denials give the deck some great Game 1 action against traditionally tough matchups like Burn and Tron - unlike traditional BGx shells which struggle in this pairing. It also protects your big Delve dudes (Tasigur and Tombstalker) from Path/Terminate/Go for the Throat/Dismember.
I'm not sold on Tombstalker as a threat, but I do love that he flies over a lot of bad guys. Unlike Grixis Delve(r), I'm not aiming to rush out a 5 power guy on turn 2, but rather grind out advantage then drop a bomb.
A couple things I would like some help with -
I want to run another Compulsive Research. Every time I resolve it, it has been fantastic - especially since I aim to make 1 for 1 trades for the first 3-4 turns of the game - the ability to pull ahead in cards after exhausting all my opponent's resources should help this deck achieve a little more late game 'reach.' Towards the end of the game, it allows me to trade a land (or two irrelevant discard spells) and a card for 3 fresh cards. What should I cut for it?
Is 12 threats too little? What if I cut the third Tasigur for the 2nd Compulsive Research? I am thinking I can scrape by with 11 since I have ways to protect the big dudes.
Is there a way to fit some number of Squelch in here? Is Squelch even worth playing? Among other things, being able to capitalize on fetchland/Tectonic Edge/planeswalker/Expedition Map activations on top of replacing itself seems nice, and it yields another card in the bin to delve with.
Thanks for your help and I'm looking forward to reading some of your insights!