Quote from Lootsmith »why play Tarmogoyf, the wallet-muncher, when you could play undergrowth champion with its landfall? Notice the counters are permanent and not UEoT.
The Internet was a revelation to me, I never imagined there are so many idiots on this planet.
Quote from Lootsmith »frontend hundreds of dollars or backend hundreds of dollars because you have them? The group of havenot's far exceeds the group of have's; egalitarian doctrine. The action to be performed should be performed by the fewest people possible. If you have goyf's and would like to run them instead of a card that synergizes with the stratagem, do so.
Quote from MantisRider »Also Simic Charm is cute at best, and 4 of them??? that could be actual removal or something.
Quote from MantisRider »The tango lands however are interesting, If we end up with enough room in the list I could see going up to a critical mass of 12 fetchlands to make sure we can reliably fetch out 2 basics so when we combo off we're only losing life from fetch lands when we go off. That manabase almost certainly disqualifies Wild Nacatl from the list however, as fetching on turn 2 into an red/white tango land to get her up to a 3/3 means you aren't getting to play a 2 drop. Then again maybe all we'd need is to add 1 Sacred Foundry to the list just to make it work. I believe some balance between them could be struck because once retreat is out we can knight out the 2 basics necessary to set up the tango lands easy that sac the third land for fetch into tango until you've cycled through them all. Drawing an opener with only tangolands would be a nightmare though as suddenly you're playing with guildgates.... There are many lines to consider here. Too many fetches and not enough targets for them means you can't effectively cycle through your manabase as well so going to 12 may be excessive.