I won a medium size tournament (for my city), 24 players, I finished 5-0-1. I closely followed Michael Siembor quide for the matchs as well as for the sideboard as much as I could, since I don't have fetchlands I couldn't play hidden stockpile but I did include the 3rd Sorin, SV and exchanged Raise the Alarm with Secure the wastes. I couldn't find all the sideboard cards on time so I adapted with whatever I could: Damping Matrix for Stony Silence, Kaya's Wrath and Settle the Wreckage for Wrath of God and EE. The final list was:
(A little background about me: I am a returning player, my last big tournament was 14 years ago in a PTQ for kamigawa standard, at the time I also played Tinker and Oath/Morphling in extended, I started playing around Nemesis. I have been playing modern since november of last year, first with White weenie and 3 weeks with BW tokens)
Match 1 vs Jeskai Control, 2-1
First game I start quite aggressive with turn 2 virtue-Spectral procession and 4th turn Sorin and he struggles to stabilize, doesn't found terminus and I win.
Second game turns long and he gets a Lyra, comeback seems far so I concede.
Third game, very similar to game one, but I draw my discard spells and he can't find more answers.
Match 2 vs dredge, 2-0
With this list this match up really feels totally one sided for BW Tokens, an early Auriok champion (and another one 3 turns later) makes racing us very very hard for dredge, it takes a while to be able to go on the offensive but you eventually draw a Sorin and turn the tide, he got all his creatures out, he brought me down to 13, but I went up to 61 with Sorin and Intangible Virtue on the board. Both games were quite similar, and in the second one I didn't even see my SB.
Match 3 vs GR Eldrazi (not tron): 2-1
So this a Rogue deck or at least I was not aware, a ramp deck with mana dorks that deploys different Eldrazis and other creatures like Bloodbraid Elf and Hazoreth.
This games had a lot of combat, I just exchanged my creatures for his until I had an intangible virtue out and could go on the offensive with the flying tokens.
In the second game he boards in Basilisk Collar and the games go quite long with big life swing, but eventually the card advantage produced by the tokens is too much. A couple of times in this games Secure the Wastes totally surprised him when he thought I didn't have enough blockers making trades quite favorable to me.
Match 4 vs Rock: 2-1
First game his spot removal can't keep up with the tokens, I rapidly ooverrun him with fliers.
Game 2 he boards in 2 maelstrom pulse, damnation, Languish and Liliana, The last Hope. I start quite aggressive and even after all the sweepers I manage to being him to 1 life, but he is able to stabilize and I mana flood, a Tireless Tracker allows him to refill his hand all game long and I didn't draw removal for it, it goes up to 13/13 and kills me.
Third game is close, I start again with an aggressive offensive, he sweeps the board a couple of times but Adanto, The first Fort and Bitterblossom allow me rebuild fast.
Match 5 vs Whir of Invention/Tezzerator: 2-1
The first game he starts quite fast and strong deploying a Chalice of the void for 1 on first turn, he knows I have discard spells but I didn't draw them. I deploy quite a few spirits, Sorin and when he is at 5 he finds an ensnaring bridge, then Tezzeret, Agent of Bolas and I concede.
Game 2, My opening hand has 2 disenchants and even if it lacks discard I keep it, the game starts similar but instead of Chalice he gets 2 Engineered Explosives on the board, then he makes quite a big mistake tapping out to play Tezzeret, agent of bolas (I guess he wanted to find the bridge fast) and on my turn I am able to cast stony silence making those EE useless. I put in some beats and kill tezzeret, he eventually finds 2 ensnaring bridge but my disenchant's are ready to blow them.
Game 3, Both of us mulligan to 5 since I didn't get SB cards, I open with Inquisition of Kozilek and duress turn one and two to get rid of Whir and tezzeret, he plays a chalice for 2 on turn 3, so I pray to the gods of Magic he doesn't find the bridge, they hear me and I am able to overrun him, I did make a big mistake, he drew and played another Tezzeret, on my turn I was aware I didn't have lethal damage but didn't kill the planeswalker with only two loyalty points, so I gave him one more chance to find bridge, fortunately he didn't. I had lot of luck this game and felt quite hopeless in game 2 at some point.
While my opponent was a nice guy but he was a bit cocky when I asked if I could cast Lingering souls flashback with his Chalice in the board for 2, I had to call the judge to have a definitive answer.
Match 5, vs Jeskai control, 1-1
I start quite strong with discard followed with BB on turn 2, then sorin and beats start to get in, in turn 6 I have 6 tokens with Virtue and Sorin out and he is on 12, he also has a teferi on board, I make the mistake to divide attackers and send 2 to Teferi and 4 to face thinking that in the worst case he would loose Teferi and will go down to 3 life, but he casts double Lighting Helix and is able to save him self and teferi. The games goes quite long after than. Another mistake I made is that I forgot to flip Legion's Landing for 3 turns, even with that error I get him down to two, but in the meanwhile he cast a Jace, The mind sculptor and is able to respond to all my threats, he gets teferi emblem and I concede. This game took 40 minutes.
In game two I open up with turn 1 IoK, turn 2 Duress getting a counter and a terminus and turn 3 Lost legacy for snapcaster mage, I also cast Rest in Peace, he runs out of answers and a Secure the wastes for 5 followed by Sorin gets me the game. there are only 4 minutes left to finish the round so we draw.
Obviously I am very happy with the deck performance and I had lot of luck avoiding MU vs Tron (there were two players with it, one blue and one green) and nobody played combo decks so I had quite a favorable meta but even then the deck surprised me with its stellar performance.
MVP's:
Sorin, Solemn Visitor is a hell of a card for the deck (can't imagine how the deck did without him).
Auriok Champion is really a great call for the current meta, the struggle to remove her is very real.
Secure the wastes gets enemies by surprise, a card that definitely runs under the radar.
Cards I am not sure about/under performed Legion's landing I don't think I flip it once before turn 4, it provided valuable blockers and life gain to grind out games and force them to use their land destruction on Adanto leaving Shambling vents free to beat and block for several turns. But maybe Hidden stockpile is just better since the mana investment and conditions are way lower in the long term and it also provides card filtering which the decks really needs. Gideon, ally of zendikar , he didn't have a big impact as Sorin, he sure drew the attention of opponents making them took quite inefficient decisions with their removal. But most of the time you make a token and it dies. Zealous Persecution, I had it on hand from the SB in a few games but it wasn't that back breaking, maybe I need more testing with it but I feel there could be something better for my worst match ups.
Some cards I wished I had: Anguished unmaking After the Chalice of the void for 2 I felt really bad I didn't got this card, even as one to have an out, it also would come useful to get rid of planeswalkers vs Jeskai. Cleansing Nova this is a card I had in my SB when I arrived at the tournament but I finally left it out in favor of lost legacy which I bought from a dealer at the place, I definetely going to bring it to the SB instead of Kaya's wrath or a disenchant to have a versatile answer.
Last thoughts:
All games went long, quite long so I am really considering to exchange Gideon for either Sword of fire and Ice or Elspeth, Sun's champion, I now both could hurt me in more fast MU but I honestly feel I need a big thing that seals the deal vs Jeskai or that can turn things around in a big way.
Anyway, thank for reading and hope you find it useful.
New PW in the new Modern Horizons set, frankly I think they designed it for BW tokens given the first ability, might be better than gideon for us.
3 relevant modes and an ultimate that will autowin a few match ups for us. Given that ultimate basically can go off the turn after u land her, I think this PW is pretty legit.
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Not to be a downer, but I don't think she is better than Gideon (yet, obviously nothing has been tested).
Gideon is able to create a token every turn, and with Serra you can only make one (that is a lot stronger than our other tokens, turning on removal for our opponent. On the other hand, it is Bolt proof, so it really depends on which removal the opponent has access to).
Her +2 only works for flyers, so aggro builds with Raise the Alarm and Legion's Landing, or decks that play History of Benalia benefit less from it.
Her ultimate is very good, but nonbos with Bitterblossom, which is one of our strongest cards.
I know it's not all bad, but I don't think this card boosts our deck that much.
Unless you get really lucky, almost all builds will lose to Tron pre and post board. I won one match against Tron with a "normal" or stock build after my opponent mulled to 5 in game 3. I only won game 1 because I ran outside cards like Castigate and Memoricide. Sideboard Surgical Extraction and Memoricide would really help you out. In general, it's one of those matches that you just let it go and board for all of your other matches.
If Tron is big in your meta, you cut spectral procession and run 5 copies of Ghost Quarter and/or Tectonic Edge/Field of Ruin. Tidehollow Sculler is also a good card in addition to all of your other discard effects. Aven Mindcensor also deserves a nod. Basically, you delay tron and then you strip their hand of anything they could do once they have the mana. The problem with this strategy is you give up so many points against the rest of the field that the benefits of Tokens are negated.
Rock/Jund/and Abzan are pretty much auto wins. If you lose the match then it is entirely on your playing the deck wrong. MVPS include RiP, Zealous Persecution, and Auriok Champion.
I'm not surprised to see these decks doing well. Tokens preys on all of the winning strategies that we are currently seeing. Izzet Phoenix would be another "oops I win" match.
A note on Rest in Peace, if you struggle with a match up, RiP is almost always a strong consideration for inclusion. It always hurts your opponent more than you (losing flashback on Lingering Souls isn't that big of a deal when opp has an 0/1 Tarmogoyf or Snapcaster Mage becomes two mana 2/1 pit viper for no value).
Zealous Persecution provides the same role for our deck as Temur Battlerage does for Shadow. It has the added advantage of versatility in creature matchups because it can be a board wipe and/or alter the combat maths so you can effectively kill their creatures for only slight card disadvantage (you might lose 1/2 of the front side of Lingering Souls+Persecution to kill an opposing Tarmogoyf).
Rock/Jund/and Abzan are pretty much auto wins. If you lose the match then it is entirely on your playing the deck wrong. MVPS include RiP, Zealous Persecution, and Auriok Champion.
Most GBx decks are good match-ups for BW tokens. Auto-win is a bit of an exaggeration. BG has the tools to manage the match-up but BW tokens just isn't common enough to prepare for.
Hi guys,i am thinking to build the deck.i know its not super competitive ( i own tron and titansift) but i think it is fun to play a fair and slow deck like this. I wanted to adk some thing's if possible. First,apart from other fair matchups is this deck any good vs combo or fast linear deck( dredge, amulet titan etc)? Second, now that modern horizon is comming what reprints from legacy pool you think can make this deck better?
Ps i don't think that the new plansewalker is better than sorin.. i mean its fun and good but i dont think that it can push the deck in a better position that it is now... Thanks in advance!
Hi guys,i am thinking to build the deck.i know its not super competitive ( i own tron and titansift) but i think it is fun to play a fair and slow deck like this. I wanted to adk some thing's if possible. First,apart from other fair matchups is this deck any good vs combo or fast linear deck( dredge, amulet titan etc)? Second, now that modern horizon is comming what reprints from legacy pool you think can make this deck better?
Ps i don't think that the new plansewalker is better than sorin.. i mean its fun and good but i dont think that it can push the deck in a better position that it is now... Thanks in advance!
The deck plays discard, so it isn't helpless against Combo decks. It's not fast so it isn't great against them either. It can play Rest in Peace side-board, so that helps several match-ups. It can also play Stony Silence which helps a few others. Discard along with Surgical Extraction can sometimes beat combo decks. You'll probably lose the first game to many combo decks but you have a chance after side-boarding.
Serra the Benevolent might just steal a number of games. One anthem then an ultimate and some decks won't be able to win. The sweepers will come in for game two so she may not be as good after that. Still, neither Serra nor Sorin, Solemn Visitor are great without a board presence, and +2 is better than +1. Moreover, Serra's token is better beat-stick than Sorin's.
I'm probably not going to test Serra myself, but I will stay tuned. She will probably make Spirit decks even more annoying, if you can imagine that.
Yeah that's what worries me. I don't think only vindicate can make a big difference in this deck. I mean anguished unmaking is legal in modern and sees almost no play in any deck and its not that much worst. It doesn't get lands but its at instant speed. And i can't recall any other reprinted card that make tokens better. Plus most of the other decks in format will include many new cards with high power level. I mean token's struggle as it is to be a tier 1.5, if many other decks get much more stringer... That's what's worries me..
One card that could work is Battle Screech discarding it to Collective brutality and them using the flashback next turn.
As for the match ups, dredge, jund, rock, burn are quite good for BW tokens (if you pack auriok champion mainboard), humans is also good, spirits a little more even.
I am side-boarding lost legacy which is great vs combo, also runned halo. We have access to lots of good sideboard cards, the problem is selecting 15 for such an open format.
Hello guys! Looking at the current modern meta I am thinking to give tokens a new try! I took a look at the SCG list in the previous page but I am surprised not to see Fatal Push! Any ideas why it has not been included?
Hello guys! Looking at the current modern meta I am thinking to give tokens a new try! I took a look at the SCG list in the previous page but I am surprised not to see Fatal Push! Any ideas why it has not been included?
There is one inn the sideboard I think, buut mostly because we have Path to exile and you sideboard in Wrath of god or similar vs creature decks.
I played BW tokens at FNM for the first time in a while. I beat Tron and Dredge and lost to UW Control.
The Dredge player basically lost to his deck the first game - I've never seen Dredge just crap out like that. Both games I had an early Auriok Champion and I ended the second game at nearly 30 life. It must not be a terribly bad match-up.
Hello guys! Looking at the current modern meta I am thinking to give tokens a new try! I took a look at the SCG list in the previous page but I am surprised not to see Fatal Push! Any ideas why it has not been included?
There is one inn the sideboard I think, buut mostly because we have Path to exile and you sideboard in Wrath of god or similar vs creature decks.
Looking at current meta not having mainboard push against decks like phoenix, burn, BGx seems quite wierd. You never want to let them ramp in early game.
I also played last friday for the first time in some weeks. My list is in the signature.
Won 2-1 against eldrazi and taxes Eldrazi Displacer is a real pain in the ass. I won game 3 by topdecking a Collective Brutality and draining. Opp made mistakes though...
1-1 against izzet phoenix
Won g1 with BB. Game 2 he won, but we didnt have time for g3 because he was very slow player.
1-2 against Titanshift
Very tough matchup. I managed to win g2 with disruption + HoB. The card sure puts some pressure, very happy to run it.
1-0 against GW value
one of the grindiest games I have ever played. Batterskull put some work for them, but at some point I had an active Gideon, a BB, 3 intangible virtues, and a gideon emblem. Creating a 5/5 vigilance flyier and a 6/6 ground vigilance knight per turn was too much value, even for GW...
Happy with the deck, Actually considering running a Nihil Spellbomb main, since GY seems to be dominant right now in modern. Might exchange it for my ZP main.
Back to the tokens army after a lot of times due to the favourable metagame (burn, phoenix, dredge, BGx)!
Well, 5 rounds of FNM but 3 combo decks faced! But guys, how amazing is LOST LEGACY???
making T1 discard, T2 discard, T3 Lost Legacy against "Bring To Light Scapeshift" absolutely made my day
What now comes to my mind is the choice between Spectral Procession or History of Benalia. That triple white had been an heavy constraint a lot of time so I was wondering about of good History can be in replacing the 4 copies of Procession!
Any feedbacks?
Match 2: Mono Red Prison LOSS 1-2
I took game 1 handily with an iona on red despite his chalice on 1 and blood moon. Not being able to make extra tokens beyond my bitterblossom was depressing, but fortunately I drew the creativity I needed to go for 1.
In: Wear // Tear x 2, Lightning Helix x 2, Out: Fatal Push x3, Path x1
Game 2 went smoothly at first with my wear//tear hitting his moon and chalices, but I get overrun by Rabblemasters.
Game 3 went almost exactly the same, except I was held back from winning by a pesky ratchet bomb. I made a huge mistake picking Chalice over Ratchet.
Match 3: Grixis Shadow WIN 2-0
Shadow wants to win with 1-2 big fatties, while I'm playing tokens. It's quite an easy match up here. A couple of my spells get snagged by stubborn denials, but overall he doesn't have the mana to disrupt me and look out for my combo while staying alive. Iona comes out both games on turn 4, blocking black, and both games he has no outs.
No cards were sideboarded.
Match 4: Bant Nexus
Game 1 I mull to 4 and he eventually gets teferi and jace on the board while I have no real traction. Intangible gets cryptic'ed and one of my 2 soldier tokens get bounced. Then teferi and friend make their appearance. I'm not fond of what happens at this point so I just scoop.
In: Lightning Helix x 2, Alpine Moon x 2 ; Out: Fatal Push x 3, Path to Exile x 1
Game 2 I move like clockwork, going disruption into bitterblossom into lingering souls and then just more token makers. He's not drawing enough mana and apart from tapping out my team a couple of times, doesn't do enough to stabilize. After the second tap-out with cryptic I go for 1 and get Iona, and name white. He takes 1 more draw step then scoops.
Game 3 The opponent is stuck on 2 lands for too long while I get ahead with my tokens and go for 2 on turn 4 forgetting I have an iona in my hand. Nonetheless he has no outs for Emrakul and I'm now at 9 points, seeded 6th.
Match 5: U Tron ID
We've got enough points to ID into top 8 so off we go!
The top 8 players decide to split prizes, so that's the end of the report. not as much exposure or playtime as I'd have liked, but I think the current iteration has the early disruption that it needed. This list takes more traditional decisions in terms of cards, only straying from the BW Tokens list in terms of the combo at the top of the curve.
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(A little background about me: I am a returning player, my last big tournament was 14 years ago in a PTQ for kamigawa standard, at the time I also played Tinker and Oath/Morphling in extended, I started playing around Nemesis. I have been playing modern since november of last year, first with White weenie and 3 weeks with BW tokens)
4 Auriok Champion
Enchantment
2 Bitterblossom
2 Legion's Landing
4 Intangible Virtue
Instant
2 Secure the Wastes
3 Fatal Push
3 Path to Exile
Sorcery
3 Inquisition of Kozilek
4 Lingering Souls
4 Spectral Procession
2 Duress
3 Sorin, Solemn Visitor
1 Gideon, Ally of Zendikar
Land
2 Shambling Vent
3 Concealed Courtyard
1 Vault of the Archangel
2 Isolated Chapel
10 Plains
1 Swamp
4 Godless Shrine
2 Rest in Peace
1 Stony Silence
2 Damping Matrix
1 Relic of Progenitus
3 Disenchant
2 Zealous Persecution
1 Lost Legacy
1 Duress
1 Kaya's Wrath
1 Settle the Wreckage
Here the tournament report:
Match 1 vs Jeskai Control, 2-1
First game I start quite aggressive with turn 2 virtue-Spectral procession and 4th turn Sorin and he struggles to stabilize, doesn't found terminus and I win.
Second game turns long and he gets a Lyra, comeback seems far so I concede.
Third game, very similar to game one, but I draw my discard spells and he can't find more answers.
Match 2 vs dredge, 2-0
With this list this match up really feels totally one sided for BW Tokens, an early Auriok champion (and another one 3 turns later) makes racing us very very hard for dredge, it takes a while to be able to go on the offensive but you eventually draw a Sorin and turn the tide, he got all his creatures out, he brought me down to 13, but I went up to 61 with Sorin and Intangible Virtue on the board. Both games were quite similar, and in the second one I didn't even see my SB.
Match 3 vs GR Eldrazi (not tron): 2-1
So this a Rogue deck or at least I was not aware, a ramp deck with mana dorks that deploys different Eldrazis and other creatures like Bloodbraid Elf and Hazoreth.
This games had a lot of combat, I just exchanged my creatures for his until I had an intangible virtue out and could go on the offensive with the flying tokens.
In the second game he boards in Basilisk Collar and the games go quite long with big life swing, but eventually the card advantage produced by the tokens is too much. A couple of times in this games Secure the Wastes totally surprised him when he thought I didn't have enough blockers making trades quite favorable to me.
Match 4 vs Rock: 2-1
First game his spot removal can't keep up with the tokens, I rapidly ooverrun him with fliers.
Game 2 he boards in 2 maelstrom pulse, damnation, Languish and Liliana, The last Hope. I start quite aggressive and even after all the sweepers I manage to being him to 1 life, but he is able to stabilize and I mana flood, a Tireless Tracker allows him to refill his hand all game long and I didn't draw removal for it, it goes up to 13/13 and kills me.
Third game is close, I start again with an aggressive offensive, he sweeps the board a couple of times but Adanto, The first Fort and Bitterblossom allow me rebuild fast.
Match 5 vs Whir of Invention/Tezzerator: 2-1
The first game he starts quite fast and strong deploying a Chalice of the void for 1 on first turn, he knows I have discard spells but I didn't draw them. I deploy quite a few spirits, Sorin and when he is at 5 he finds an ensnaring bridge, then Tezzeret, Agent of Bolas and I concede.
Game 2, My opening hand has 2 disenchants and even if it lacks discard I keep it, the game starts similar but instead of Chalice he gets 2 Engineered Explosives on the board, then he makes quite a big mistake tapping out to play Tezzeret, agent of bolas (I guess he wanted to find the bridge fast) and on my turn I am able to cast stony silence making those EE useless. I put in some beats and kill tezzeret, he eventually finds 2 ensnaring bridge but my disenchant's are ready to blow them.
Game 3, Both of us mulligan to 5 since I didn't get SB cards, I open with Inquisition of Kozilek and duress turn one and two to get rid of Whir and tezzeret, he plays a chalice for 2 on turn 3, so I pray to the gods of Magic he doesn't find the bridge, they hear me and I am able to overrun him, I did make a big mistake, he drew and played another Tezzeret, on my turn I was aware I didn't have lethal damage but didn't kill the planeswalker with only two loyalty points, so I gave him one more chance to find bridge, fortunately he didn't. I had lot of luck this game and felt quite hopeless in game 2 at some point.
While my opponent was a nice guy but he was a bit cocky when I asked if I could cast Lingering souls flashback with his Chalice in the board for 2, I had to call the judge to have a definitive answer.
Match 5, vs Jeskai control, 1-1
I start quite strong with discard followed with BB on turn 2, then sorin and beats start to get in, in turn 6 I have 6 tokens with Virtue and Sorin out and he is on 12, he also has a teferi on board, I make the mistake to divide attackers and send 2 to Teferi and 4 to face thinking that in the worst case he would loose Teferi and will go down to 3 life, but he casts double Lighting Helix and is able to save him self and teferi. The games goes quite long after than. Another mistake I made is that I forgot to flip Legion's Landing for 3 turns, even with that error I get him down to two, but in the meanwhile he cast a Jace, The mind sculptor and is able to respond to all my threats, he gets teferi emblem and I concede. This game took 40 minutes.
In game two I open up with turn 1 IoK, turn 2 Duress getting a counter and a terminus and turn 3 Lost legacy for snapcaster mage, I also cast Rest in Peace, he runs out of answers and a Secure the wastes for 5 followed by Sorin gets me the game. there are only 4 minutes left to finish the round so we draw.
Obviously I am very happy with the deck performance and I had lot of luck avoiding MU vs Tron (there were two players with it, one blue and one green) and nobody played combo decks so I had quite a favorable meta but even then the deck surprised me with its stellar performance.
MVP's:
Cards I am not sure about/under performed
Legion's landing I don't think I flip it once before turn 4, it provided valuable blockers and life gain to grind out games and force them to use their land destruction on Adanto leaving Shambling vents free to beat and block for several turns. But maybe Hidden stockpile is just better since the mana investment and conditions are way lower in the long term and it also provides card filtering which the decks really needs.
Gideon, ally of zendikar , he didn't have a big impact as Sorin, he sure drew the attention of opponents making them took quite inefficient decisions with their removal. But most of the time you make a token and it dies.
Zealous Persecution, I had it on hand from the SB in a few games but it wasn't that back breaking, maybe I need more testing with it but I feel there could be something better for my worst match ups.
Some cards I wished I had:
Anguished unmaking After the Chalice of the void for 2 I felt really bad I didn't got this card, even as one to have an out, it also would come useful to get rid of planeswalkers vs Jeskai.
Cleansing Nova this is a card I had in my SB when I arrived at the tournament but I finally left it out in favor of lost legacy which I bought from a dealer at the place, I definetely going to bring it to the SB instead of Kaya's wrath or a disenchant to have a versatile answer.
Last thoughts:
All games went long, quite long so I am really considering to exchange Gideon for either Sword of fire and Ice or Elspeth, Sun's champion, I now both could hurt me in more fast MU but I honestly feel I need a big thing that seals the deal vs Jeskai or that can turn things around in a big way.
Anyway, thank for reading and hope you find it useful.
I also don't mind the new Cabal Therapy guy as a sideboard card for this deck against control/combo.
3 relevant modes and an ultimate that will autowin a few match ups for us. Given that ultimate basically can go off the turn after u land her, I think this PW is pretty legit.
BGW Elves BGW|BW Tokens BW|WBR Sword&ShieldWBR|BUG DelverBUG|UWR Kiki UWR | UR Storm UR
Gideon is able to create a token every turn, and with Serra you can only make one (that is a lot stronger than our other tokens, turning on removal for our opponent. On the other hand, it is Bolt proof, so it really depends on which removal the opponent has access to).
Her +2 only works for flyers, so aggro builds with Raise the Alarm and Legion's Landing, or decks that play History of Benalia benefit less from it.
Her ultimate is very good, but nonbos with Bitterblossom, which is one of our strongest cards.
I know it's not all bad, but I don't think this card boosts our deck that much.
If Tron is big in your meta, you cut spectral procession and run 5 copies of Ghost Quarter and/or Tectonic Edge/Field of Ruin. Tidehollow Sculler is also a good card in addition to all of your other discard effects. Aven Mindcensor also deserves a nod. Basically, you delay tron and then you strip their hand of anything they could do once they have the mana. The problem with this strategy is you give up so many points against the rest of the field that the benefits of Tokens are negated.
Rock/Jund/and Abzan are pretty much auto wins. If you lose the match then it is entirely on your playing the deck wrong. MVPS include RiP, Zealous Persecution, and Auriok Champion.
Burn is a favored match up for us. Again, running Auriok Champion, Sorin, Solemn Visitor are necessary. Collective Brutality just means "oops, I win."
I'm not surprised to see these decks doing well. Tokens preys on all of the winning strategies that we are currently seeing. Izzet Phoenix would be another "oops I win" match.
A note on Rest in Peace, if you struggle with a match up, RiP is almost always a strong consideration for inclusion. It always hurts your opponent more than you (losing flashback on Lingering Souls isn't that big of a deal when opp has an 0/1 Tarmogoyf or Snapcaster Mage becomes two mana 2/1 pit viper for no value).
Zealous Persecution provides the same role for our deck as Temur Battlerage does for Shadow. It has the added advantage of versatility in creature matchups because it can be a board wipe and/or alter the combat maths so you can effectively kill their creatures for only slight card disadvantage (you might lose 1/2 of the front side of Lingering Souls+Persecution to kill an opposing Tarmogoyf).
3 Concealed Courtyard
3 Godless Shrine
4 Marsh Flats
4 Flooded Strand
1 Fetid Heath
1 Sacred Foundry
1 Vault of the Archangel
2 Shambling Vent
2 Plains
1 Swamp
2 Windswept Heath
Token Generating 13
4 Lingering Souls
4 Spectral Procession
4 Raise the Alarm
1 Secure the Wastes
3 Thoughtseize
3 Inquisition of Kozilek
3 Path to Exile
3 Fatal Push
2 Tidehollow Sculler
Other effects 9
3 Intangible Virtue
1 Honor of the Pure
3 Sorin, Solemn Visitor
2 Zealous Persecution
2 Rest in Peace
2 Stony Silence
1 Duress
1 Liliana of the Veil
2 Engineered Explosives
3 Auriok Champion
2 Collective Brutality
2 Surgical Extraction
Frenzy-Affinity-Ghost Quarter-Rock-Tokens- RGWPhyrexian Zoo- WVial KnightsStandard:
BW Knights(Rotated)Pioneer: RW Knights - BW Rally Zombies - UW Heroes
Commander:WUG
Jenara, Asura of War- WGSigarda, Host of HeronsCasualties of economicsLegacy: Good-night, sweet prince. Mono-R Burn
Ps i don't think that the new plansewalker is better than sorin.. i mean its fun and good but i dont think that it can push the deck in a better position that it is now... Thanks in advance!
The deck plays discard, so it isn't helpless against Combo decks. It's not fast so it isn't great against them either. It can play Rest in Peace side-board, so that helps several match-ups. It can also play Stony Silence which helps a few others. Discard along with Surgical Extraction can sometimes beat combo decks. You'll probably lose the first game to many combo decks but you have a chance after side-boarding.
Serra the Benevolent might just steal a number of games. One anthem then an ultimate and some decks won't be able to win. The sweepers will come in for game two so she may not be as good after that. Still, neither Serra nor Sorin, Solemn Visitor are great without a board presence, and +2 is better than +1. Moreover, Serra's token is better beat-stick than Sorin's.
I'm probably not going to test Serra myself, but I will stay tuned. She will probably make Spirit decks even more annoying, if you can imagine that.
Frenzy-Affinity-Ghost Quarter-Rock-Tokens- RGWPhyrexian Zoo- WVial KnightsStandard:
BW Knights(Rotated)Pioneer: RW Knights - BW Rally Zombies - UW Heroes
Commander:WUG
Jenara, Asura of War- WGSigarda, Host of HeronsCasualties of economicsLegacy: Good-night, sweet prince. Mono-R Burn
As for the match ups, dredge, jund, rock, burn are quite good for BW tokens (if you pack auriok champion mainboard), humans is also good, spirits a little more even.
I am side-boarding lost legacy which is great vs combo, also runned halo. We have access to lots of good sideboard cards, the problem is selecting 15 for such an open format.
There is one inn the sideboard I think, buut mostly because we have Path to exile and you sideboard in Wrath of god or similar vs creature decks.
The Dredge player basically lost to his deck the first game - I've never seen Dredge just crap out like that. Both games I had an early Auriok Champion and I ended the second game at nearly 30 life. It must not be a terribly bad match-up.
I'm not sure how I beat Tron the first time but the second was turn-two Damping Sphere, he played Oblivion Stone turn-three and I then played Stony Silence. He got out a Reality Smasher which I Path'ed, pitching Souls. A handful of tokens and Intangible Virtue and the second Smasher was too little, too late.
I can't remember anything about the UW Control match-up except my deck absolutely crapped on me game one. Kept a bad six and just never got anywhere.
Frenzy-Affinity-Ghost Quarter-Rock-Tokens- RGWPhyrexian Zoo- WVial KnightsStandard:
BW Knights(Rotated)Pioneer: RW Knights - BW Rally Zombies - UW Heroes
Commander:WUG
Jenara, Asura of War- WGSigarda, Host of HeronsCasualties of economicsLegacy: Good-night, sweet prince. Mono-R Burn
Looking at current meta not having mainboard push against decks like phoenix, burn, BGx seems quite wierd. You never want to let them ramp in early game.
Won 2-1 against eldrazi and taxes
Eldrazi Displacer is a real pain in the ass. I won game 3 by topdecking a Collective Brutality and draining. Opp made mistakes though...
1-1 against izzet phoenix
Won g1 with BB. Game 2 he won, but we didnt have time for g3 because he was very slow player.
1-2 against Titanshift
Very tough matchup. I managed to win g2 with disruption + HoB. The card sure puts some pressure, very happy to run it.
1-0 against GW value
one of the grindiest games I have ever played. Batterskull put some work for them, but at some point I had an active Gideon, a BB, 3 intangible virtues, and a gideon emblem. Creating a 5/5 vigilance flyier and a 6/6 ground vigilance knight per turn was too much value, even for GW...
Happy with the deck, Actually considering running a Nihil Spellbomb main, since GY seems to be dominant right now in modern. Might exchange it for my ZP main.
BW BW Tokens
RG Dredgeplendid Reclamation
RW Boros Burn
GB Elves
RB Dark Goblins
WU Azorius' Relic
Well, 5 rounds of FNM but 3 combo decks faced! But guys, how amazing is LOST LEGACY???
making T1 discard, T2 discard, T3 Lost Legacy against "Bring To Light Scapeshift" absolutely made my day
What now comes to my mind is the choice between Spectral Procession or History of Benalia. That triple white had been an heavy constraint a lot of time so I was wondering about of good History can be in replacing the 4 copies of Procession!
Any feedbacks?
Here's the list I registered:
4 Indomitable Creativity
1 Emrakul, the Aeons torn
1 Iona, Shield of Emeria
1 Nahiri, the Harbinger
Tokens (12)
2 Legion's Landing
2 Bitterblossom
4 Raise the Alarm
4 Lingering Souls
Interaction (13)
3 Inquisition of Kozilek
2 Thoughtseize
4 Lightning Bolt
3 Fatal Push
1 Path to Exile
4 Faithless Looting
1 Intangible Virtue
Real Estate (23)
4 Arid Mesa
4 Bloodstained Mire
3 Sacred Foundry
2 Blood Crypt
1 Dragonskull Summit
2 Inspiring Vantage
2 Rugged Prairie
1 Graven Cairns
2 Mountain
1 Swamp
1 Plains
3 Stony Silence
3 Alpine Moon
3 Wheel of Sun and Moon
2 Lightning Helix
1 Elesh Norn, Grand Cenobite
2 Wear // Tear
1 Timely Reinforcements
Match 1: BYE
Match 2: Mono Red Prison LOSS 1-2
I took game 1 handily with an iona on red despite his chalice on 1 and blood moon. Not being able to make extra tokens beyond my bitterblossom was depressing, but fortunately I drew the creativity I needed to go for 1.
In: Wear // Tear x 2, Lightning Helix x 2, Out: Fatal Push x3, Path x1
Game 2 went smoothly at first with my wear//tear hitting his moon and chalices, but I get overrun by Rabblemasters.
Game 3 went almost exactly the same, except I was held back from winning by a pesky ratchet bomb. I made a huge mistake picking Chalice over Ratchet.
Match 3: Grixis Shadow WIN 2-0
Shadow wants to win with 1-2 big fatties, while I'm playing tokens. It's quite an easy match up here. A couple of my spells get snagged by stubborn denials, but overall he doesn't have the mana to disrupt me and look out for my combo while staying alive. Iona comes out both games on turn 4, blocking black, and both games he has no outs.
No cards were sideboarded.
Match 4: Bant Nexus
Game 1 I mull to 4 and he eventually gets teferi and jace on the board while I have no real traction. Intangible gets cryptic'ed and one of my 2 soldier tokens get bounced. Then teferi and friend make their appearance. I'm not fond of what happens at this point so I just scoop.
In: Lightning Helix x 2, Alpine Moon x 2 ; Out: Fatal Push x 3, Path to Exile x 1
Game 2 I move like clockwork, going disruption into bitterblossom into lingering souls and then just more token makers. He's not drawing enough mana and apart from tapping out my team a couple of times, doesn't do enough to stabilize. After the second tap-out with cryptic I go for 1 and get Iona, and name white. He takes 1 more draw step then scoops.
Game 3 The opponent is stuck on 2 lands for too long while I get ahead with my tokens and go for 2 on turn 4 forgetting I have an iona in my hand. Nonetheless he has no outs for Emrakul and I'm now at 9 points, seeded 6th.
Match 5: U Tron ID
We've got enough points to ID into top 8 so off we go!
The top 8 players decide to split prizes, so that's the end of the report. not as much exposure or playtime as I'd have liked, but I think the current iteration has the early disruption that it needed. This list takes more traditional decisions in terms of cards, only straying from the BW Tokens list in terms of the combo at the top of the curve.
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