If anyone has matchup data for Arclight Phoenix, Dredge, Grixis Shadow, Humans, etc, then please post.
Also, I feel like BW Tokens might actually be decent against the present meta. Dredge and those types of matchups were decent. Humans might be a problem. Merfolk isn't really a problem with Fatal Push around. Tron always has sucked (but you can't win them all).
I think it might be time to Add hidden stockpile to the Primer, one big advantage it has over BB and Legions landing is that you actually benefit form drawing more than one and the scry effect come handy late in the game.
As for the matchups:
Dredge.- This a very good match up if you are running Auriok champion in the main board. they can't deal with it, she block amalgam or bloodgast for days and gets you out of range, they basically need a super fast start to race us with an Auriok on the board.I have won all my match ups against it and all of them without drawing GY hate.
GDS.- With Auriok you block all their stuff, which isn't that much and all our removal takes care, just take out their temur battle rage and you are safe.
Humans/Spirits.- these are close matches that play similar, the difference is that Spirits has in Spell queller a way to disrupt our removal. Humans is easier if you can get your tokens maker going, just block them and prevent them from racing and in the long game we just out value them.
Spirits is trickier, their creatures get bigger faster and some of our tokens can't block their fliers. Discard against Collective company, Spell queller and Captain is key. In both matches bring the sweepers from the sideboard, they are key to stabilize.
Izzet Phoenix.- the version with Pyromancer Ascension is very hard to beat for us, it eventually combos and kills us with lighting bolt. The version without it is much more manageable if they don't have a crazy start. Kill Thing on the ice with fatal Push as soon as it comes down and Path Phoenix, and we can chump block crackling drake for days. Their removal isn't great against us. I am sideabording lost legacy (for pyromancer ascension) and runned halo vs lighting bolt. Definitely the match is on their favor but we can beat them with our hate. I am also considering Chalice of the void and damping sphere as SB vs them, since it is the high number of cantrips that really makes them explosive.
I found last tourney that Hidden Stockpile was a real distraction to opponent. Servos were frequently on board, and/or opponent was countering or disenchanting Stockpile. I'd rather them hit that then lay an Intangible Virtue or Bitterblossom.
Hello all, I was a huge modern BW tokens player in 2012-2014 and then sold off my collection and left magic for a while. I have been keeping tabs on it here and there and remembered that still had my entire deck on MTGO from years ago and was hoping to get back into it. Looking at some of the newer lists, has anyone tried a green splash for assasins trophy? May buy us a game or two vs tron
Hello all, I was a huge modern BW tokens player in 2012-2014 and then sold off my collection and left magic for a while. I have been keeping tabs on it here and there and remembered that still had my entire deck on MTGO from years ago and was hoping to get back into it. Looking at some of the newer lists, has anyone tried a green splash for assasins trophy? May buy us a game or two vs tron
This is the Deck I run. One of the stores I play at does modern events on Tuesdays. I went 3-1 with this list.
Hello all, I was a huge modern BW tokens player in 2012-2014 and then sold off my collection and left magic for a while. I have been keeping tabs on it here and there and remembered that still had my entire deck on MTGO from years ago and was hoping to get back into it. Looking at some of the newer lists, has anyone tried a green splash for assasins trophy? May buy us a game or two vs tron
Color splashes come up every now and then. It's been a little while. R is a little more frequent but G comes up from time to time. No one has brought it up recently, that I recall.
Tbh it gets me exactly what I need. I might drop a land im not sure. But i almost always draw exactly what I need. And no i don't plan on purchasing fetch lands anytime soon. Im also fairly new to magic. Like I just got into it like a month ago. If you have any suggestions for a mana base I'm happy to hear them.
Tbh it gets me exactly what I need. I might drop a land im not sure. But i almost always draw exactly what I need. And no i don't plan on purchasing fetch lands anytime soon. Im also fairly new to magic. Like I just got into it like a month ago. If you have any suggestions for a mana base I'm happy to hear them.
I think it is not bad but I would exchange windbrisk heights for Shambling vents, caves of koilos for a second Isolated chapel (you have lots of basics and godless shrines to make them work).
Tbh it gets me exactly what I need. I might drop a land im not sure. But i almost always draw exactly what I need. And no i don't plan on purchasing fetch lands anytime soon. Im also fairly new to magic. Like I just got into it like a month ago. If you have any suggestions for a mana base I'm happy to hear them.
pzbw7z is a mana base snob, don't worry about it
I remember back when I was new to the deck he used to critizize my manabase a lot and I always got mad In retrospect I think his views on lands have made me a much better decckbuilder and I've learned to value his advice on the subject highly.
Overall I don't hate your landbase, but it's not 100% ideal. Let's try to improve it!
Firstly, I wouldn't drop a land. 23 is already less than I consider ideal for a 4 4cmc card build. Even if a lot of people tend to run 23 lands, I like the comfort of having one more since we really don't have any card draw in the deck and I actually want to cast my planeswalkers.
Next up, if you don't want to get any fetches, that's perfectly fine. A flawless manabase would ofc want them, but we can definitly make something very decent without them and on a buget.
Usually we'd advise against running too many Godless Shrines, but that is only the case if you run fetches. In case of a fetchless manabase you definitly want all 4.
One thing you've done right is having a lot more W sources, that is very important in a deck with Auriok Champion and Spectral Procession. However by having this many basic Plains I think you end up damaging your discard spells and Fatal Push, as you might not have easy access to early B with this manabase.
To fix this, I would replace some of your Plains with more Caves of Koilos. Since you run Auriok Champion anyway and have no fetches I think the life loss is worth the unconditional untapped etb. Alternatively Isolated Chapel works too, but I think it might be a tiny bit worse in your deck.
Windbrisk Heights are considered to be a pretty bad card by most people in this thread. I would definitly replace them with something else. Shambling Vent is a super solid addition to the deck and will make it even easier for you to get the B you need. The number of etb tapped lands is spot on. I'd say never go above 2-3 for those.
Lastly I don't think there's ever a reason to run more than 1 Vault of the Archangel. It's a pretty niche card and we don't want to mess up our mana with too mana colorless sources, especially in a Spectral Procession build. To make your mana even mre stable let's replace that with another two colored land (Isolated Chapel)
Ultimately this would leave you with a mananbase like this:
Imo this is a perfectly suitable manabase for B/W Tokens and to upgrade yours to this wouldn't even be all that expensive.
The single Swamp feels a little out of place, as it's really a Blood Moon tech. However without fetches chances are you won't be able to get it in time to matter. It could be replaced with another Isolated Chapel.
One last thing I want to mention is Ghost Quarter. Imo it's most certainly worth it to fit a few in your manabase, but depending on your meta you might not need them, in which case more stable color sourcces are the way to go.
Let's not over-analyze the manabase - fetchlands are stupidly expensive, period. Although this isn't a budget forum but we nonetheless quietly acknowledge that not everyone is going to have the ideal manabase off the bat.
For the record it took me a year to finally take the plunge and buy a playset of arid mesas. My wife still doesn't know.
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BGW Elves BGW|BW Tokens BW|WBR Sword&ShieldWBR|BUG DelverBUG|UWR Kiki UWR | UR Storm UR
Tbh it gets me exactly what I need. I might drop a land im not sure. But i almost always draw exactly what I need. And no i don't plan on purchasing fetch lands anytime soon. Im also fairly new to magic. Like I just got into it like a month ago. If you have any suggestions for a mana base I'm happy to hear them.
I assumed it was about budget and I didn't mean to denigrate you, I was trying to be funny. I should stop that immediately. Oops, that didn't last.
The main thing is you offered your deck as advice to someone else and I wanted to point out that the mana-base you listed is not where one wants to be. I was too tired to list one at the time or provide extensive commentary. One-year olds will do that to you.
You've gotten some pretty good advice already. One thing that has not been mentioned is that fetches are the main enabler for Revolt. You need Revolt for your Fatal Pushes.
Fetches are expensive for a reason. They are essential to be competitive. BW tokens needs B on turn-one and WWW on turn-three.
Budget is a reality of life and one does what one must, but this is a competitive forum, and fetches are essential to being competitive. Yes Marsh Flats are rather dear, but it's the card the deck must have to be at it's best.
There are several flexible spots here, notably the Shefet Dunes but also the Fetid Heaths and the third Vent. Any of these could very reasonably be exchanged for another Plains or another W fetch. Eight fetches is perfectly adequate, but I wouldn't quibble with nine. I might quibble a little with ten unless one were running Delve cards which currently have no favor with BW token players. Alternatively, some of those flex-spots could be replaced with Ghost Quarters or Fields of Ruin.
Imo this is a perfectly suitable manabase for B/W Tokens and to upgrade yours to this wouldn't even be all that expensive.
Four Shrines and four Caves each give me anxiety. Any Chapels rather upset my stomach. I'd swap a couple of Fetid Heaths in for one each of the first two sets. Three Fetid Heaths wouldn't be the worst thing in the world, but I wouldn't go to four on a bet. Two is perfectly fine.
Flooded Strands and Windswept Heaths are certainly better than Chapels or Caves or excessive Shrines. They are also better than Fetid Heaths, truth be told.
Of course it's not an ideal manabase, but in a build with 4 Auriok Champions I think Painlands can be okayish. I mostly wanted to make sure he can get the early B he needs, while keeping the buget as low as possible.
As far as I'm concerned I let you nag me into fetches a long time ago
It's also worth noting that Auriok Champion isn't going to help much in some match-ups. She covers some weaknesses, in particular she makes Bitterblossom much better, but it's better to avoid the weaknesses one can.
With 6 targeted discard spells it's important to get that turn 1 black source. It's suggested to run about 14 untapped black sources for turn 1 discard. You also have no double black so your most black-intensive play is turn 1 discard. Because of this all your black sources should function turn 1 and the rest of your lands can be white and colorless. For this reason I suggest cutting all Isolated Chapel and Fetid Heath if you can hit 14 black sources without them. Hope that made sense, not sure if I worded it very well.
So to work off of this suggested mana base, 4x Courtyard, Caves, and Godless Shrine are all good. 2 vents are good even if they are tapped, they have other utility. That right there puts us at 14 blacks sources (though two are tapped). I would cut both Isolated Chapel. The 1 Swamp is probably worth keeping which puts us at 15 black sources (13 untapped) which is probably enough. You'll have a 89% turn 1 and 96% turn 2 for a discard spell.
Basically my point is: you want about 14 black sources, you want as many as possible to function on turn 1, so Isolated Chapel and Fetid Heath probably aren't for you.
It's also worth noting that Auriok Champion isn't going to help much in some match-ups. She covers some weaknesses, in particular she makes Bitterblossom much better, but it's better to avoid the weaknesses one can.
Isolated chappel isn't bulk, in a mana base with 4 godless shrines and quite a few basics it is quite good, it gets worst as you add more non basic lands, so it comes down with what are you more comfortable: 4 caves or four godless. I prefer the checkland.
As for Auriok Champion Main, yes she sucks against some decks but she alone can make many matchups not only winnable but allow us to roll over them. Some of the matchups that are close in game 1 for us go from 50-50 to straight 70-30 or more:
Burn
Grixis Death shadow
Dredge
Hollow one
Jund
The Rock
All those decks cant remove her before sideboard (well liliana can do it, but then again we are the deck playing tokens) unless you block with her into a snappy, goyf or hollow one. The incidental life gain just makes us very hard to race, with our tokens generators we can win 12-20 life easily. Vs Dredge it is just hilarious how she keeps us out of range until we get virtue out and finish them, two in play in basically game over for them.
She sucks in a number of matchups where we are not favorite anyway: whir prison, tron, UWx.
Tbh it gets me exactly what I need. I might drop a land im not sure. But i almost always draw exactly what I need. And no i don't plan on purchasing fetch lands anytime soon. Im also fairly new to magic. Like I just got into it like a month ago. If you have any suggestions for a mana base I'm happy to hear them.
I assumed it was about budget and I didn't mean to denigrate you, I was trying to be funny. I should stop that immediately. Oops, that didn't last.
The main thing is you offered your deck as advice to someone else and I wanted to point out that the mana-base you listed is not where one wants to be. I was too tired to list one at the time or provide extensive commentary. One-year olds will do that to you.
You've gotten some pretty good advice already. One thing that has not been mentioned is that fetches are the main enabler for Revolt. You need Revolt for your Fatal Pushes.
Fetches are expensive for a reason. They are essential to be competitive. BW tokens needs B on turn-one and WWW on turn-three.
Budget is a reality of life and one does what one must, but this is a competitive forum, and fetches are essential to being competitive. Yes Marsh Flats are rather dear, but it's the card the deck must have to be at it's best.
There are several flexible spots here, notably the Shefet Dunes but also the Fetid Heaths and the third Vent. Any of these could very reasonably be exchanged for another Plains or another W fetch. Eight fetches is perfectly adequate, but I wouldn't quibble with nine. I might quibble a little with ten unless one were running Delve cards which currently have no favor with BW token players. Alternatively, some of those flex-spots could be replaced with Ghost Quarters or Fields of Ruin.
Depending on one's build, twenty-three lands may be adequate but if you want to play four-drops on turn-four, twenty-four is indicated.
@tarotplz: Thanks for the kind words.
I didn't build this deck to be budget, I did the math and it's a $300 deck. I just don't think its completely necessary to get my fetches rn considering most if not all of my magic playing happens to be at my local nerd stores. And I'm sorry if I came off butt hurt and offended. I wasn't, I was genuinely happy to hear suggestions. I want to become a better magic player, I just don't want to invest in fetch lands quite yet.
Hello guys, after having faced a lot of unfair decks (tron, prison, scapeshift decks, amulet) I was thinking to replace my SB lost legacy with 2 copies of Unmoored ego, just splashing a single hallowed fountain in the deck!
What are you thoughts about? Unmoored ego can name cards like valakut, urza tron, artifacts, which Lost Legacy cannot!
Just one last word about fetches, I also don't they are absolutely necessary. Nevertheless while Marsh flats is quite expensive you can find windswepth heath still quite cheap, most of the time we are fetching for a godless shrine and then just for the basics.
Since they wont reprint fetches in Modern horizons and it might take more than a year to see reprints somewhere getting fetches (any of them) ASAP seems like the thing to do, specially windswept heath which is the only one under 20. Well that's what I I did and it works great, but I run hidden stockpile and some fetches were required to make it work on 2nd turn.
I think it might be time to Add hidden stockpile to the Primer, one big advantage it has over BB and Legions landing is that you actually benefit form drawing more than one and the scry effect come handy late in the game.
As for the matchups:
Dredge.- This a very good match up if you are running Auriok champion in the main board. they can't deal with it, she block amalgam or bloodgast for days and gets you out of range, they basically need a super fast start to race us with an Auriok on the board.I have won all my match ups against it and all of them without drawing GY hate.
GDS.- With Auriok you block all their stuff, which isn't that much and all our removal takes care, just take out their temur battle rage and you are safe.
Humans/Spirits.- these are close matches that play similar, the difference is that Spirits has in Spell queller a way to disrupt our removal. Humans is easier if you can get your tokens maker going, just block them and prevent them from racing and in the long game we just out value them.
Spirits is trickier, their creatures get bigger faster and some of our tokens can't block their fliers. Discard against Collective company, Spell queller and Captain is key. In both matches bring the sweepers from the sideboard, they are key to stabilize.
Izzet Phoenix.- the version with Pyromancer Ascension is very hard to beat for us, it eventually combos and kills us with lighting bolt. The version without it is much more manageable if they don't have a crazy start. Kill Thing on the ice with fatal Push as soon as it comes down and Path Phoenix, and we can chump block crackling drake for days. Their removal isn't great against us. I am sideabording lost legacy (for pyromancer ascension) and runned halo vs lighting bolt. Definitely the match is on their favor but we can beat them with our hate. I am also considering Chalice of the void and damping sphere as SB vs them, since it is the high number of cantrips that really makes them explosive.
Modern
URB Grixis Delver
GWB Abzan Company
RWB Mardu Burn
WB Martyr Proc
This is the Deck I run. One of the stores I play at does modern events on Tuesdays. I went 3-1 with this list.
4 Auriok Champion
Enchantment
3 Bitterblossom
4 Intangible Virtue
Land
4 Concealed Courtyard
1 Caves of Koilos
2 Vault of the Archangel
2 Windbrisk Heights
1 Isolated Chapel
8 Plains
1 Swamp
4 Godless Shrine
2 Secure the Wastes
2 Fatal Push
4 Path to Exile
Sorcery
3 Thoughtseize
3 Inquisition of Kozilek
4 Lingering Souls
4 Spectral Procession
Planeswalker
3 Sorin, Solemn Visitor
1 Gideon, Ally of Zendikar
3 Stony Silence
2 Nihil Spellbomb
2 Damping Sphere
3 Disenchant
2 Zealous Persecution
1 Wrath of God
2 Duress
Ghost Quarter and and Surgical Extraction are a more archetype-friendly Tron plan. Hope might be a better word for it.
Frenzy-Affinity-Ghost Quarter-Rock-Tokens- RGWPhyrexian Zoo- WVial KnightsStandard:
BW Knights(Rotated)Pioneer: RW Knights - BW Rally Zombies - UW Heroes
Commander:WUG
Jenara, Asura of War- WGSigarda, Host of HeronsCasualties of economicsLegacy: Good-night, sweet prince. Mono-R Burn
The deck looked solid enough but what in the world are you thinking with this mana-base?
Frenzy-Affinity-Ghost Quarter-Rock-Tokens- RGWPhyrexian Zoo- WVial KnightsStandard:
BW Knights(Rotated)Pioneer: RW Knights - BW Rally Zombies - UW Heroes
Commander:WUG
Jenara, Asura of War- WGSigarda, Host of HeronsCasualties of economicsLegacy: Good-night, sweet prince. Mono-R Burn
I think it is not bad but I would exchange windbrisk heights for Shambling vents, caves of koilos for a second Isolated chapel (you have lots of basics and godless shrines to make them work).
pzbw7z is a mana base snob, don't worry about it
I remember back when I was new to the deck he used to critizize my manabase a lot and I always got mad In retrospect I think his views on lands have made me a much better decckbuilder and I've learned to value his advice on the subject highly.
Overall I don't hate your landbase, but it's not 100% ideal. Let's try to improve it!
Firstly, I wouldn't drop a land. 23 is already less than I consider ideal for a 4 4cmc card build. Even if a lot of people tend to run 23 lands, I like the comfort of having one more since we really don't have any card draw in the deck and I actually want to cast my planeswalkers.
Next up, if you don't want to get any fetches, that's perfectly fine. A flawless manabase would ofc want them, but we can definitly make something very decent without them and on a buget.
4 Concealed Courtyards are a perfect start, they should be in every deck.
Usually we'd advise against running too many Godless Shrines, but that is only the case if you run fetches. In case of a fetchless manabase you definitly want all 4.
One thing you've done right is having a lot more W sources, that is very important in a deck with Auriok Champion and Spectral Procession. However by having this many basic Plains I think you end up damaging your discard spells and Fatal Push, as you might not have easy access to early B with this manabase.
To fix this, I would replace some of your Plains with more Caves of Koilos. Since you run Auriok Champion anyway and have no fetches I think the life loss is worth the unconditional untapped etb. Alternatively Isolated Chapel works too, but I think it might be a tiny bit worse in your deck.
Windbrisk Heights are considered to be a pretty bad card by most people in this thread. I would definitly replace them with something else. Shambling Vent is a super solid addition to the deck and will make it even easier for you to get the B you need. The number of etb tapped lands is spot on. I'd say never go above 2-3 for those.
Lastly I don't think there's ever a reason to run more than 1 Vault of the Archangel. It's a pretty niche card and we don't want to mess up our mana with too mana colorless sources, especially in a Spectral Procession build. To make your mana even mre stable let's replace that with another two colored land (Isolated Chapel)
Ultimately this would leave you with a mananbase like this:
4x Godless Shrine
4x Caves of Koilos
2x Shambling Vent
2x Isolated Chapel
5x Plains
1x Swamp
1x Vault of the Archangel
Imo this is a perfectly suitable manabase for B/W Tokens and to upgrade yours to this wouldn't even be all that expensive.
The single Swamp feels a little out of place, as it's really a Blood Moon tech. However without fetches chances are you won't be able to get it in time to matter. It could be replaced with another Isolated Chapel.
One last thing I want to mention is Ghost Quarter. Imo it's most certainly worth it to fit a few in your manabase, but depending on your meta you might not need them, in which case more stable color sourcces are the way to go.
BWB/W Tokens
Pauper:
RUGAffinity
EDH:
BWAyli, Eternal Pilgrim
For the record it took me a year to finally take the plunge and buy a playset of arid mesas. My wife still doesn't know.
BGW Elves BGW|BW Tokens BW|WBR Sword&ShieldWBR|BUG DelverBUG|UWR Kiki UWR | UR Storm UR
The main thing is you offered your deck as advice to someone else and I wanted to point out that the mana-base you listed is not where one wants to be. I was too tired to list one at the time or provide extensive commentary. One-year olds will do that to you.
You've gotten some pretty good advice already. One thing that has not been mentioned is that fetches are the main enabler for Revolt. You need Revolt for your Fatal Pushes.
Fetches are expensive for a reason. They are essential to be competitive. BW tokens needs B on turn-one and WWW on turn-three.
Budget is a reality of life and one does what one must, but this is a competitive forum, and fetches are essential to being competitive. Yes Marsh Flats are rather dear, but it's the card the deck must have to be at it's best.
Here's my mana-base for the record:
2 Fetid Heath
2 Godless Shrine
4 Marsh Flats
2 Plains
3 Shambling Vents
1 Shefet Dunes
1 Swamp
4 Windswept Heaths
There are several flexible spots here, notably the Shefet Dunes but also the Fetid Heaths and the third Vent. Any of these could very reasonably be exchanged for another Plains or another W fetch. Eight fetches is perfectly adequate, but I wouldn't quibble with nine. I might quibble a little with ten unless one were running Delve cards which currently have no favor with BW token players. Alternatively, some of those flex-spots could be replaced with Ghost Quarters or Fields of Ruin.
Of course, any other W fetch is as good as Windswept Heath. Only Marsh Flats is indisputable.
Depending on one's build, twenty-three lands may be adequate but if you want to play four-drops on turn-four, twenty-four is indicated.
@tarotplz: Thanks for the kind words.
Frenzy-Affinity-Ghost Quarter-Rock-Tokens- RGWPhyrexian Zoo- WVial KnightsStandard:
BW Knights(Rotated)Pioneer: RW Knights - BW Rally Zombies - UW Heroes
Commander:WUG
Jenara, Asura of War- WGSigarda, Host of HeronsCasualties of economicsLegacy: Good-night, sweet prince. Mono-R Burn
Four Shrines and four Caves each give me anxiety. Any Chapels rather upset my stomach. I'd swap a couple of Fetid Heaths in for one each of the first two sets. Three Fetid Heaths wouldn't be the worst thing in the world, but I wouldn't go to four on a bet. Two is perfectly fine.
Flooded Strands and Windswept Heaths are certainly better than Chapels or Caves or excessive Shrines. They are also better than Fetid Heaths, truth be told.
Frenzy-Affinity-Ghost Quarter-Rock-Tokens- RGWPhyrexian Zoo- WVial KnightsStandard:
BW Knights(Rotated)Pioneer: RW Knights - BW Rally Zombies - UW Heroes
Commander:WUG
Jenara, Asura of War- WGSigarda, Host of HeronsCasualties of economicsLegacy: Good-night, sweet prince. Mono-R Burn
As far as I'm concerned I let you nag me into fetches a long time ago
BWB/W Tokens
Pauper:
RUGAffinity
EDH:
BWAyli, Eternal Pilgrim
It's also worth noting that Auriok Champion isn't going to help much in some match-ups. She covers some weaknesses, in particular she makes Bitterblossom much better, but it's better to avoid the weaknesses one can.
Frenzy-Affinity-Ghost Quarter-Rock-Tokens- RGWPhyrexian Zoo- WVial KnightsStandard:
BW Knights(Rotated)Pioneer: RW Knights - BW Rally Zombies - UW Heroes
Commander:WUG
Jenara, Asura of War- WGSigarda, Host of HeronsCasualties of economicsLegacy: Good-night, sweet prince. Mono-R Burn
So to work off of this suggested mana base, 4x Courtyard, Caves, and Godless Shrine are all good. 2 vents are good even if they are tapped, they have other utility. That right there puts us at 14 blacks sources (though two are tapped). I would cut both Isolated Chapel. The 1 Swamp is probably worth keeping which puts us at 15 black sources (13 untapped) which is probably enough. You'll have a 89% turn 1 and 96% turn 2 for a discard spell.
Basically my point is: you want about 14 black sources, you want as many as possible to function on turn 1, so Isolated Chapel and Fetid Heath probably aren't for you.
Isolated chappel isn't bulk, in a mana base with 4 godless shrines and quite a few basics it is quite good, it gets worst as you add more non basic lands, so it comes down with what are you more comfortable: 4 caves or four godless. I prefer the checkland.
As for Auriok Champion Main, yes she sucks against some decks but she alone can make many matchups not only winnable but allow us to roll over them. Some of the matchups that are close in game 1 for us go from 50-50 to straight 70-30 or more:
Burn
Grixis Death shadow
Dredge
Hollow one
Jund
The Rock
All those decks cant remove her before sideboard (well liliana can do it, but then again we are the deck playing tokens) unless you block with her into a snappy, goyf or hollow one. The incidental life gain just makes us very hard to race, with our tokens generators we can win 12-20 life easily. Vs Dredge it is just hilarious how she keeps us out of range until we get virtue out and finish them, two in play in basically game over for them.
She sucks in a number of matchups where we are not favorite anyway: whir prison, tron, UWx.
I didn't build this deck to be budget, I did the math and it's a $300 deck. I just don't think its completely necessary to get my fetches rn considering most if not all of my magic playing happens to be at my local nerd stores. And I'm sorry if I came off butt hurt and offended. I wasn't, I was genuinely happy to hear suggestions. I want to become a better magic player, I just don't want to invest in fetch lands quite yet.
What are you thoughts about? Unmoored ego can name cards like valakut, urza tron, artifacts, which Lost Legacy cannot!
Manabase would be like:
Some cards like the third basic plains or the mono field of ruin can of course be shaved and substitute with the 3rd godless shrine I think!
Since they wont reprint fetches in Modern horizons and it might take more than a year to see reprints somewhere getting fetches (any of them) ASAP seems like the thing to do, specially windswept heath which is the only one under 20. Well that's what I I did and it works great, but I run hidden stockpile and some fetches were required to make it work on 2nd turn.
Only because it's legal in Standard. When it rotates, it's back to the $1 box.
Frenzy-Affinity-Ghost Quarter-Rock-Tokens- RGWPhyrexian Zoo- WVial KnightsStandard:
BW Knights(Rotated)Pioneer: RW Knights - BW Rally Zombies - UW Heroes
Commander:WUG
Jenara, Asura of War- WGSigarda, Host of HeronsCasualties of economicsLegacy: Good-night, sweet prince. Mono-R Burn