The light of hope is growing really dim for this archetype, which is saddening me greatly.
In other news, I'm hoping there are going to be cards with Spectacle that Jund could make use of. Spectacle as a mechanic has some promise.
Well, I look at things differently. As more and more threats and answers enter Modern, what I see is a move from 3 to 2 color decks: Jeskai splitting into UW Control for hard control and some UR Control for Bolt-Snap-Bolt and/or Combo finishers, while Jund is becoming BG Rock thanks to the power of Assassin's Trophy, or even GR Blood Moon aggro. Mardu Pyromancer is one card away from becoming a 2 color deck (a BR replacement for Lingering Souls).
The light of hope is growing really dim for this archetype, which is saddening me greatly.
In other news, I'm hoping there are going to be cards with Spectacle that Jund could make use of. Spectacle as a mechanic has some promise.
Well, I look at things differently. As more and more threats and answers enter Modern, what I see is a move from 3 to 2 color decks: Jeskai splitting into UW Control for hard control and some UR Control for Bolt-Snap-Bolt and/or Combo finishers, while Jund is becoming BG Rock thanks to the power of Assassin's Trophy, or even GR Blood Moon aggro. Mardu Pyromancer is one card away from becoming a 2 color deck (a BR replacement for Lingering Souls).
BG Rock =/= Jund. Not even close.
And Jeskai =/= Uw Control. They're even further apart. But that was not my point. My point was that there seems to be a trend in Modern with players moving away from 3 color decks toward 2 color decks, mainly because they find the cards they need in their main colors, but also to run utility lands, Mana consistency and less self-damaging land base.
If you say so. Grixis Shadow, Bant Spirits, KCI, and Humans still seem to be trucking along. The only ones I could reasonably say have died down are Jeskai and Jund. Even then, UW control also seems to be on a downtick. I think what you're seeing is just a rise in linear decks.
Anyone here tested Jund and Rock ? Any feedback on that ?
My MTGO leagues results are pretty average with Jund (42-45) so i guess it's a fair reason to test Rock now, anything to help me (and us) to think about that ?
By the way do you think, even if player is experimented with BGX, he have to switch on other archetype ?
If the meta demands that sometimes its the right choice. I also do that from time to time even though I am hesitant. I usually switch to Shadow or Storm.
Seems like a funeral in here lol. I think everything is fine for Jund.
What do you guys think of some of the new revealed cards today?
Spawn of Mayhem Seems pretty cool to get a flying creature that cost sky high. Its spectacle cost is lower than its basic mana cost, which is the only known example of that so far. It can also survive a bolt like Kalitas,
Pestilent Spirit Seems interesting as it can make a bolt kill any creature instantly.
Carnival // Carnage I like this card because it is a 1 mana but I know blightning is probably better overall.
Consecrate // Consume We can only use the first half of this card but it is rare to see a cantrip in our colors. Doesn't seem terrible.
Seems like a funeral in here lol. I think everything is fine for Jund.
What do you guys think of some of the new revealed cards today?
Spawn of Mayhem Seems pretty cool to get a flying creature that cost sky high. Its spectacle cost is lower than its basic mana cost, which is the only known example of that so far. It can also survive a bolt like Kalitas,
Pestilent Spirit Seems interesting as it can make a bolt kill any creature instantly.
Carnival // Carnage I like this card because it is a 1 mana but I know blightning is probably better overall.
Consecrate // Consume We can only use the first half of this card but it is rare to see a cantrip in our colors. Doesn't seem terrible.
Anyone here tested Jund and Rock ? Any feedback on that ?
My MTGO leagues results are pretty average with Jund (42-45) so i guess it's a fair reason to test Rock now, anything to help me (and us) to think about that ?
By the way do you think, even if player is experimented with BGX, he have to switch on other archetype ?
There are times when I recognize that I could gain percentage points by jumping ship to another deck, but I know my decks. It's why I just continue to adjust for the metagame with my deck and just accept that my bad matches aren't going to significantly get better. If I were playing this game professionally, I think that's a less than ideal choice.
I 4-0 with Jund, today, small torubament in my LGS, i fell confortable with The deck, more then BG, beat burn, merfollk, Uw Control and WR death and taxes, jund is strong against creatures decks, and Hunt Master win 3 rounds for me, is really good, i think trade any card for him BBE go to side and him go to MD, or LOTH.
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Modern:
Mardu Pyromancer
Grixis Shadow
Traverse Shadow
Jund
Abzan
The Rock
I keep running into linear decks. Giving those types of decks a land seems terrible in almost every case. I'm also seeing less control than before. Even when I do, I find that two Trophy is fine.
Real talk ladies and gents: Is Ishkanah actually decent? I'm starting to see it more often in the sideboard of competitive Jund decks. I didnt think it was but maybe I'm missing something.
I think Ishkanah is a great way to stabilize the board, if you get that far to speak. At 5 mana she can of course also rot in the hand.
But I get the idea behind her. One reason for it is that for example Finks, is imo not a great card anymore in Jund. A lot of threats in modern are flying atm, especially since phoenix is a deck. Finks doesn't block at all here. And this observation has led me to the desire of a great flying stabilizing creature, which is actually able to block. unfortunatlely I haven't found any creature that is good enough. Ishkanah is a similar strategy I think. She can block flying threats and provide needed time threough chump blocking. Recurring her also seems valuable.
I personally am a bit higher on PKN though, which has similar purposes. But I like the cheaper cost and the possibility of removing a threat or 2 in addition.
Ok that's a fair point of view, i am on 3 MD and the last in SB. Give a land turn 2 is a problem, after it matters less.
In metagame whith not too much death shadow/hollow one/tron/KCI it seems a good idea to play less trophy.
But that is all that is played it seems minus Humans and such. I still think at least 2 trophies is right. I like 3 myself.
I think Ishkanah is a great way to stabilize the board, if you get that far to speak. At 5 mana she can of course also rot in the hand.
But I get the idea behind her. One reason for it is that for example Finks, is imo not a great card anymore in Jund. A lot of threats in modern are flying atm, especially since phoenix is a deck. Finks doesn't block at all here. And this observation has led me to the desire of a great flying stabilizing creature, which is actually able to block. unfortunatlely I haven't found any creature that is good enough. Ishkanah is a similar strategy I think. She can block flying threats and provide needed time threough chump blocking. Recurring her also seems valuable.
I personally am a bit higher on PKN though, which has similar purposes. But I like the cheaper cost and the possibility of removing a threat or 2 in addition.
That... actually seems amazing against Spirits. Ishkanah still has better upside because the delirium ability still makes Reflector Mage a little weaker.
I'm still toying with my 23land no BBE version of Jund, Smuggler's copter seems fine only against control, when they have to stick PWs one turn later and keep bolt mana up, which ios fine, but not fantastic, but otherwise is mediocre. Bitterblossom on the other side actually performed quite well, it's awesome against control and against aggro it can buy some precious time to recover.
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MODERN:BGRJund, RBGUDredge, LEGACY:BUReanimator, BRWGU Dredge
"Aut vincere aut mori"
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BG Rock =/= Jund. Not even close.
And Jeskai =/= Uw Control. They're even further apart. But that was not my point. My point was that there seems to be a trend in Modern with players moving away from 3 color decks toward 2 color decks, mainly because they find the cards they need in their main colors, but also to run utility lands, Mana consistency and less self-damaging land base.
WBC Eldrazi & Taxes CBW
UR Keep on Cantripin' (UR Phoenix) RU
WU Surprise! It's not UW Control! (UW Midrange) UW
BG The Rock, Straight BG
U Mono-Blue Fish U
RBW Mardu Pyromancer BWR
RG Rabble! Rabble! (GR Blood Moon Aggro) GR
Legacy
W Death & Taxes W
If the meta demands that sometimes its the right choice. I also do that from time to time even though I am hesitant. I usually switch to Shadow or Storm.
What do you guys think of some of the new revealed cards today?
Spawn of Mayhem Seems pretty cool to get a flying creature that cost sky high. Its spectacle cost is lower than its basic mana cost, which is the only known example of that so far. It can also survive a bolt like Kalitas,
Pestilent Spirit Seems interesting as it can make a bolt kill any creature instantly.
Carnival // Carnage I like this card because it is a 1 mana but I know blightning is probably better overall.
Consecrate // Consume We can only use the first half of this card but it is rare to see a cantrip in our colors. Doesn't seem terrible.
Carnarium's Bellowing Easier to cast but weaker overall Anger of the Gods. Thoughts?
Gruul Spellbreaker I personally like this card because it either comes in off a cascade as a 4/4 or another haste creature.
The only card that seems potentially Modern playable is the last one, but I really don't think Jund wants this, it is more of a Zoo card.
WBC Eldrazi & Taxes CBW
UR Keep on Cantripin' (UR Phoenix) RU
WU Surprise! It's not UW Control! (UW Midrange) UW
BG The Rock, Straight BG
U Mono-Blue Fish U
RBW Mardu Pyromancer BWR
RG Rabble! Rabble! (GR Blood Moon Aggro) GR
Legacy
W Death & Taxes W
There are times when I recognize that I could gain percentage points by jumping ship to another deck, but I know my decks. It's why I just continue to adjust for the metagame with my deck and just accept that my bad matches aren't going to significantly get better. If I were playing this game professionally, I think that's a less than ideal choice.
Mardu Pyromancer
Grixis Shadow
Traverse Shadow
Jund
Abzan
The Rock
Mardu Pyromancer
Grixis Shadow
Traverse Shadow
Jund
Abzan
The Rock
Why is that? I understand for the most part but Trophy is the only way we can get around a lot of cards, especially vs Tron.
What do you guys think of Cinder Lash? Could be a pretty good sideboard card vs KCI.
But I get the idea behind her. One reason for it is that for example Finks, is imo not a great card anymore in Jund. A lot of threats in modern are flying atm, especially since phoenix is a deck. Finks doesn't block at all here. And this observation has led me to the desire of a great flying stabilizing creature, which is actually able to block. unfortunatlely I haven't found any creature that is good enough. Ishkanah is a similar strategy I think. She can block flying threats and provide needed time threough chump blocking. Recurring her also seems valuable.
I personally am a bit higher on PKN though, which has similar purposes. But I like the cheaper cost and the possibility of removing a threat or 2 in addition.
But that is all that is played it seems minus Humans and such. I still think at least 2 trophies is right. I like 3 myself.
Mirri the Cursed
Might be playing her for fun, because why not.
One other interesting idea would be Bitterblossom. I was given the tip by a Jund grinder, and it kinda makes sense too.
"Aut vincere aut mori"