I think people are looking at this too much like a toolbox deck, this isn't Abzan Company, guys, the deck has a tight plan, I'm really not sure why people are coming up with these plans
Fulminator also straight up sucks in a lot of matches too, I wouldn't want to draw it, especially since it's a 3 mana costed creature on top of it
Sideboard has been fantastic, Pulse is brutal, 2x Lilly Hopes has been crazy good against decks that want to interact or has small creatures, she's a win con by herself, too. 1x Anger has been great, I'd love to bring in 1 more but there's no room. 3x Collectives is nice for combo decks that aren't Tron. Grudges for Tron, Affinity or anything look to cheese you with Chalices, EE's, ratchet bombs, etc.
The deck is way more streamlined. I think almost my entire 75 matched up with this weekend 4th place Shadow player
Originally I was looking at Sam Blacks list, but Kolaghan's Command started really clunking up my hands, and I cut it a lot, so 2x makes way more sense. Lilly Hope is worse than LOTV in the mainboard, but god is she good in the sideboard.
I liked Majors list except for the lack of Decay, so I tweaked more
By the time I finished tuning up my 75 I read Gerry T's article on Starcity about the perfect list and most of my 75 looked exactly like his, minus the surgical extraction/Spell bomb
Sideboard has been fantastic, Pulse is brutal, 2x Lilly Hopes has been crazy good against decks that want to interact or has small creatures, she's a win con by herself, too. 1x Anger has been great, I'd love to bring in 1 more but there's no room. 3x Collectives is nice for combo decks that aren't Tron. Grudges for Tron, Affinity or anything look to cheese you with Chalices, EE's, ratchet bombs, etc.
The deck is way more streamlined. I think almost my entire 75 matched up with this weekend 4th place Shadow player
Originally I was looking at Sam Blacks list, but Kolaghan's Command started really clunking up my hands, and I cut it a lot, so 2x makes way more sense. Lilly Hope is worse than LOTV in the mainboard, but god is she good in the sideboard.
I liked Majors list except for the lack of Decay, so I tweaked more
By the time I finished tuning up my 75 I read Gerry T's article on Starcity about the perfect list and most of my 75 looked exactly like his, minus the surgical extraction/Spell bomb
I like it. How do you intend do deal with bigger creatures like eldrazi? Maybe a 1 of Dismember instead of fatal push? Also the 3rd Brutality could be something else
I strangely enough have not been playing much against Eldrazi on mtgo, so I'm clueless about it.
I don't like Dismember, I'd rather just play push.
The brutalities are nice, I think at the moment I'm playing 1x Painful truths, but I haven't really found myself wanting to slot it in, so I'm not sure about that card.
The Blood crypt is for Anger of the Gods, I never really find myself wanting more than 1 Overgrown Tomb, that's preference though, and I'm not sure that's right on my part.
I dislike Kozilek's return, it misses a lot of cards against Abzan Company and Revolt Zoo (which is a real deck). It also doesn't do much against Fish once they start bringing in some lords
I don't feel like it's worth it just to hit Etched Champions, and if Master of the Sea's is pumping out a bunch of tokens, you probably weren't doing well to begin with, the best way to fight that card is to just kill all their stuff and force bad blocks
I'm thinking of just running a single Reclamation Sage, as an out to Worship, Leyline, RIP, other random Enchantment hosers (they can be topdecked), for this Jund Shell
I can actually see a case for Reclamation Sage, it's a very reasonable thought out process, since Worship, Leyline, RIP are such brutal hate cards. I definitely won't be shocked if it becomes a card commonly in the SB when the meta adapts
my current 75 is almost identical to yours, except for 1 maindeck spell and a couple of sideboard differences:
main:
i'm running a dismember. in order to do this, i dropped down to 2 tarfire. I am considering bringing the tarfire back though, and running dismember over the second temur BR. undecided. the folks on here seem to be dead certain that battle rage is the real deal, but after something like 40 games, and still never having had the opportunity to use the spell, I have my doubts. I haven't had any of the pieces line up as it did for josh utter-leyton or sam black on coverage, where they can just steal games with it.
the rest of the maindeck is identical (oh, except i'm running 2x overgrown tomb, and you're running 2x crypt...)
side:
i'm only running 1x lili in the side, and 2x brutality. this allows me to run 2x nihil spellbomb in there for tricky matchups like dredge. the rest of the sideboard is identical.
if you've not faced eldrazi, you've got great luck. the deck is difficult and with no actual removal besides pulse and (if you're lucky) liliana of the veil, it's extremely hard to beat. Drowner of Hope is as good as game if it hits the battlefield, and reality smasher makes combat maths insanely difficult when we operate at such a low life total.
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Modern: G Tron, Vannifar, Jund, Druid/Vizier combo, Humans, Eldrazi Stompy (Serum Powder), Amulet, Grishoalbrand, Breach Titan, Turns, Eternal Command, As Foretold Living End, Elves, Cheerios, RUG Scapeshift
I'm a huge proponent of keeping the tarfires in, I think you're crippling yourself in making Goyfs worse, delerium harder to add and less to burn your face with to get Shadows on board.
Don't look at tarfires as just bad removal, it also speeds the deck up, by you removing tarfires, your goyfs are less likely to hit that 6/7 and 7/8 status.
The two Lilly Hopes have been great, it grinds, it removes tokens, it brings things back
You're right about Drowner, if that lands it's pretty much over
I started dilutng the deck less and have been more conscious about the 3 cmc cards I add in postboard, the deck is performing better for me when I don't overthink games 2 and 3
I'm thinking of just running a single Reclamation Sage, as an out to Worship, Leyline, RIP, other random Enchantment hosers (they can be topdecked), for this Jund Shell
I'm honestly surprised nobody's run Reclamation Sage yet. Even just one can answer a lot of problems that Jund would otherwise have trouble dealing with, especially since it's tutorable.
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I think Golgari charm is a solid SB option too. It has the -1/-1 mode for wiping up tokens and small dudes, hits enchantments and sometimes blanks removal.
I actually kind of like it more than spellbomb. It can be played alongside first turn discard against decks where you need it. Being free is a big deal. Also gets you delirium without costing mana. I really think in this deck it could be better.
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Modern: G Tron, Vannifar, Jund, Druid/Vizier combo, Humans, Eldrazi Stompy (Serum Powder), Amulet, Grishoalbrand, Breach Titan, Turns, Eternal Command, As Foretold Living End, Elves, Cheerios, RUG Scapeshift
Seems fine. I like the cantrip on the spell bomb, but the mana requirement to cast it does slow it down a little. Definitely up for consideration since it sets up delirium fast and that's important.
On another note, do you guys ever have issues with "flooding" with sorceries and not being able to enable delirium fast? It's made me consider looking into running architects, but I don't want a dude I can't cast if needed. Any thoughts?
I'm thinking of just running a single Reclamation Sage, as an out to Worship, Leyline, RIP, other random Enchantment hosers (they can be topdecked), for this Jund Shell
I'm honestly surprised nobody's run Reclamation Sage yet. Even just one can answer a lot of problems that Jund would otherwise have trouble dealing with, especially since it's tutorable.
As we have discussed it in the previous thread, "it's tutorable" is a bit trick... if you want to fight against a black leyline or rip, it is NOT tutorable!
If you want to fight a Worship, ok... it is tutorable!
I actually kind of like it more than spellbomb. It can be played alongside first turn discard against decks where you need it. Being free is a big deal. Also gets you delirium without costing mana. I really think in this deck it could be better.
I really like the idea of Tormod's Crypt in the sideboard as an Idea for graveyard hate that does not effect us, while helping Delirium and Tarmogoyf fuel.
I actually kind of like it more than spellbomb. It can be played alongside first turn discard against decks where you need it. Being free is a big deal. Also gets you delirium without costing mana. I really think in this deck it could be better.
I really like the idea of Tormod's Crypt in the sideboard as an Idea for graveyard hate that does not effect us, while helping Delirium and Tarmogoyf fuel.
Yeah I bought a foil spellbomb yesterday, but saw the Crypt in my "random modern cards box" and instantly regretted buying the spellbomb haha. Costing 0 like bauble is tech for speed and quick delirium, while hosing the decks that need hosing.
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Take it from someone who have tried both in other decks.
Replacing itself is a HUGE deal in most cases and it lets you bring it in against decks where it is good, but not backbreaking - Tormod's need to be REALLY good to bring in as it's a 1 time effect and costs a card.
I get that, but were those other decks as fast or operating on so few lands as this deck?
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As for GY hate, I still prefer Surgical at the moment. The thing is, do we need this stronger GY hate than surgical? Which are the decks we are targeting this against, and do we need this against them as the matchup is qutie bad or something?
As for GY hate, I still prefer Surgical at the moment. The thing is, do we need this stronger GY hate than surgical? Which are the decks we are targeting this against, and do we need this against them as the matchup is qutie bad or something?
Well, dredge is a poor matchup for us, and the deck still exists. Plenty of other decks use the graveyard, and having an instant speed response is important. Abzan company, the mirror, reanimator, gifts,
I'm currently going to test 2 surgical and 1 something else (Crypt or spellbomb or grafdiggers cage)
It's possible that the third card could be a second anger of the gods. Hates on dredge and also has decent value elsewhere. 2 surgical could be good enough for everything else? The mirror seems tough & without lingering souls I feel like I'd want something to break the symmetry and switch off delirium for my opponent. Spellbomb seems the best here as it also draws a card in those grindy games.
Fulminator also straight up sucks in a lot of matches too, I wouldn't want to draw it, especially since it's a 3 mana costed creature on top of it
I like it. How do you intend do deal with bigger creatures like eldrazi? Maybe a 1 of Dismember instead of fatal push? Also the 3rd Brutality could be something else
Also why not Overgrown Tomb over blood crypt?
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I've been studying the Jund threads sb guide lately. I think that's pretty close to where we want to be.
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Playing:
Death's Shadow Jund
Played:
Kiki Chord, Zoo variants, Goblins, Burn
I don't like Dismember, I'd rather just play push.
The brutalities are nice, I think at the moment I'm playing 1x Painful truths, but I haven't really found myself wanting to slot it in, so I'm not sure about that card.
The Blood crypt is for Anger of the Gods, I never really find myself wanting more than 1 Overgrown Tomb, that's preference though, and I'm not sure that's right on my part.
I dislike Kozilek's return, it misses a lot of cards against Abzan Company and Revolt Zoo (which is a real deck). It also doesn't do much against Fish once they start bringing in some lords
I don't feel like it's worth it just to hit Etched Champions, and if Master of the Sea's is pumping out a bunch of tokens, you probably weren't doing well to begin with, the best way to fight that card is to just kill all their stuff and force bad blocks
I'm thinking of just running a single Reclamation Sage, as an out to Worship, Leyline, RIP, other random Enchantment hosers (they can be topdecked), for this Jund Shell
Affinity
Legacy:
GBCombo Elves
EDH:
GEzuri, Renegade Leader's Elf Ball
Cube:
180 Peasant Micro Cube
main:
i'm running a dismember. in order to do this, i dropped down to 2 tarfire. I am considering bringing the tarfire back though, and running dismember over the second temur BR. undecided. the folks on here seem to be dead certain that battle rage is the real deal, but after something like 40 games, and still never having had the opportunity to use the spell, I have my doubts. I haven't had any of the pieces line up as it did for josh utter-leyton or sam black on coverage, where they can just steal games with it.
the rest of the maindeck is identical (oh, except i'm running 2x overgrown tomb, and you're running 2x crypt...)
side:
i'm only running 1x lili in the side, and 2x brutality. this allows me to run 2x nihil spellbomb in there for tricky matchups like dredge. the rest of the sideboard is identical.
if you've not faced eldrazi, you've got great luck. the deck is difficult and with no actual removal besides pulse and (if you're lucky) liliana of the veil, it's extremely hard to beat. Drowner of Hope is as good as game if it hits the battlefield, and reality smasher makes combat maths insanely difficult when we operate at such a low life total.
I would encouarge anyone interested to have a look and also let me know for specific Death shadow concerning strategies.
I am interested in using my guide as a Basis and adapting it for Death shadow
Don't look at tarfires as just bad removal, it also speeds the deck up, by you removing tarfires, your goyfs are less likely to hit that 6/7 and 7/8 status.
The two Lilly Hopes have been great, it grinds, it removes tokens, it brings things back
You're right about Drowner, if that lands it's pretty much over
I started dilutng the deck less and have been more conscious about the 3 cmc cards I add in postboard, the deck is performing better for me when I don't overthink games 2 and 3
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I think the only problem is that people see Traverse and think, "oh, what can we brew with tutoring up!"
Sage is actually a legit card to think about though
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Playing:
Death's Shadow Jund
Played:
Kiki Chord, Zoo variants, Goblins, Burn
I actually kind of like it more than spellbomb. It can be played alongside first turn discard against decks where you need it. Being free is a big deal. Also gets you delirium without costing mana. I really think in this deck it could be better.
On another note, do you guys ever have issues with "flooding" with sorceries and not being able to enable delirium fast? It's made me consider looking into running architects, but I don't want a dude I can't cast if needed. Any thoughts?
Follow the link for nice cheap clothing.
Playing:
Death's Shadow Jund
Played:
Kiki Chord, Zoo variants, Goblins, Burn
As we have discussed it in the previous thread, "it's tutorable" is a bit trick... if you want to fight against a black leyline or rip, it is NOT tutorable!
If you want to fight a Worship, ok... it is tutorable!
I really like the idea of Tormod's Crypt in the sideboard as an Idea for graveyard hate that does not effect us, while helping Delirium and Tarmogoyf fuel.
Yeah I bought a foil spellbomb yesterday, but saw the Crypt in my "random modern cards box" and instantly regretted buying the spellbomb haha. Costing 0 like bauble is tech for speed and quick delirium, while hosing the decks that need hosing.
I get that, but were those other decks as fast or operating on so few lands as this deck?
Well, dredge is a poor matchup for us, and the deck still exists. Plenty of other decks use the graveyard, and having an instant speed response is important. Abzan company, the mirror, reanimator, gifts,
I'm currently going to test 2 surgical and 1 something else (Crypt or spellbomb or grafdiggers cage)
It's possible that the third card could be a second anger of the gods. Hates on dredge and also has decent value elsewhere. 2 surgical could be good enough for everything else? The mirror seems tough & without lingering souls I feel like I'd want something to break the symmetry and switch off delirium for my opponent. Spellbomb seems the best here as it also draws a card in those grindy games.