Quote from GustavitoHouses »Also, how are you feeling with 3 Snapcasters?.
Quote from finalnub »I also do not think fulminator is the axis I'd like to attack those decks from. I'd rather dig for and play hyper mana efficient threats and attack their life total while leaving up mana to Reject/Denial/Terminate whatever threats they play.
Quote from thewrush »@westcoasthorus Thoughts on Rise // Fall? I do no own any Lily, Last Hopes. Also your findings are very helpful.
Quote from westcoasthorus »Quote from thewrush »@westcoasthorus Thoughts on Rise // Fall? I do no own any Lily, Last Hopes. Also your findings are very helpful.
Rise//Fall felt just cute to us. My teammate experimented with it more than I did; I went to the Michael Majors 3 Bolt main (now 2 Bolt/1 Terminate) pretty quickly and never looked back. Like I said earlier, my philosophy with Shadow decks is I really really want to lean in on the efficiency of the cards in my deck. I want to force my opponent on the back foot as much as possible, and Rise//Fall is just a way to get more card advantage, which is not what I think the deck actually wants to be doing. Even though it can! Just like Abzan Company decks can also grind, but my philosophy with Company is that it's primarily a combo deck and you should be working towards the combo, not trying to eke out incremental advantage with things like Voice of Resurgence.
And second @bloodyrabbit_01 on Liliana, the Last Hope. She is the Liliana that Grixis Shadow decks want and she is totally worth the investment. If you don't have her in a mirror match you are significantly behind, and as Rabbit also pointed out, Liliana helping clear spirits matters a lot because they can slow us down a ton (I lost in the quarters of a GPT this weekend to an Abzan Souls deck - Spectral Procession and Lingering Souls and Nissa voice of Zendikar and Sorin is really, really annoying, let me tell you).
Quote from FlavaDave92 »@westcoasthorus mind posting your list? I'm very interested to see your sideboard.
Quote from BloodyRabbit_01 »Bad Match-ups
Living End. Surgical in the board isn't enough, and you usually have only four Stubborn Denial to prevent the cascade monstruosity. Your best bet, here, is actually discarding Living End itself + extracting the sorcery. Alternatively, you should just use the Surgicals on their Fulminator Mage, trying to create a Snap-Denial wall and keeping always mana up.
Hard Control. UW, Esper, Mardu, Jeskai are all insanely powerful against our gameplan. They can grind way more than us, while having all the tools to survive a quick attack from our side. Definitely the worst match-up, considering how they even get better post-sideboard. Surgical & more counters are our best cards in the 75, and Liliana TLH is also extremely important. Make sure it lands, if you really want to win.
Bant Eldrazi. Seriously. This deck is why I usually play Esper instead of Grixis. Their threats are often off Bolt/Push-range, and Drowner of Hope is such a hassle. Rejections doesn't even help because of Caverns, so you just have to confy in Snapcaster + Seize + a quick clock against them.
Quote from BloodyRabbit_01 »I didn't list all the match-ups, just the most common I face. Anyway, Merfolks is by no means a bad match-up. If I remember correctly, you (Spooly) are playing Mana Leaks instead of Inquisitions, so maybe that's why you faced some issues, dunno. But my overall rating against them is very good: having 7-8 spot removals maindeck + 2 Kolaghan's Command + 4 Snapcasters + additional removal in the sideboard + 6-7 discard spells is actually insanely powerful against monoCreaturesDeck, which Merfolks is. Their only way to generate CA is Adept, and I never felt Spreading Seas like an enormous problem (I'm high on 6 duals, anyway).
Against Bant Eldrazi, cutting Bolts is a suicide. You NEED to dispose of Displacer, and also hitting Spawner or a dork is just fine. Kommands are much more dead in the match-up, usually, and, RIP or not from the sb, Denial isn't impressive against them.