So much we can bring so the matchups get better. Just anafenza the foremost can shutdown the phoenix deck. Souls is a good avenue to beat them as well.
I honestly don't think so. I think we saw him two times on camera and both times he lost against UW/x Control decks. So the choice of his removal didn't play that much of a role there
I honestly don't think so. I think we saw him two times on camera and both times he lost against UW/x Control decks. So the choice of his removal didn't play that much of a role there
Maybe lack of trophy. Trophy can save the matchup but i know lingering souls is bad against uw control now. Bbe is better
He was only playing one trophy. His list got posted to the abzan facebook group. I think he needs to bite the bullet and play more. I play 3 trophies and 3 paths. Some long games it becomes no downside besides taking away some lands from their possible draws.
Wheel of sun and moon is so good righr now and this deck can cast easily
It takes a good number of GW sources to drop it turn-two reliably, but I'm too lazy to look it up or do the math. I play the Wheel in a GW deck and I gave some thought to using it in the Rock, but the Rock doesn't really run enough G sources, at least typically.
In addition to hosing graveyard strategies, it pretty much kicks Mill in the groin as well.
U can actually reliably cast wheel of sun and moon in abzan. Algamated abzan decks right now and we have 20 green or white sources. Thats what u need to cast it turn 2.
As it is a double mana source, you can treat it like Abrupt Decay. That means in order to cast it consistantly you need to have 14 white and 14 green sources (while in addition have at least 21 lands in your deck that can produce either green or white). So wheel is definitely supportable in abzan.
As it is a double mana source, you can treat it like Abrupt Decay. That means in order to cast it consistantly you need to have 14 white and 14 green sources (while in addition have at least 21 lands in your deck that can produce either green or white). So wheel is definitely supportable in abzan.
As it is a double mana source, you can treat it like Abrupt Decay. That means in order to cast it consistantly you need to have 14 white and 14 green sources (while in addition have at least 21 lands in your deck that can produce either green or white). So wheel is definitely supportable in abzan.
The new article says 13 and 20 because of vancouver mulligan rule.
Nope it says the numbers I explained, you can see the explanation in the "how to deal with golden cards" section. Here is an example for Emmara:
"Emmara, Soul of the Accord. From the tables, we know that a 1G card needs 13 sources of green, a 1W card needs 13 sources of white, and a CC card needs 20 sources of that color. Hence, for Emmara I would recommend 14 sources of green, 14 sources of white, and 21 different sources that can produce green and/or white."
As it is a double mana source, you can treat it like Abrupt Decay. That means in order to cast it consistantly you need to have 14 white and 14 green sources (while in addition have at least 21 lands in your deck that can produce either green or white). So wheel is definitely supportable in abzan.
The new article says 13 and 20 because of vancouver mulligan rule.
Nope it says the numbers I explained, you can see the explanation in the "how to deal with golden cards" section. Here is an example for Emmara:
"Emmara, Soul of the Accord. From the tables, we know that a 1G card needs 13 sources of green, a 1W card needs 13 sources of white, and a CC card needs 20 sources of that color. Hence, for Emmara I would recommend 14 sources of green, 14 sources of white, and 21 different sources that can produce green and/or white."
but this is a hybrid spell flying delver. for hybrid is different. u have a choice of gg, ww, gw.
"For hybrid spells, you need to have enough combined sources of either color in the hybrid cost. For example, if you have four Watery Grave, five Island, and four Swamp, then that’s 13 sources for Discovery // Dispersal on turn two. Perfect."
Hm, might be true, but Discovery is also costed as 1 as opposed to
Not sure how that effects the mana requirements, but yeah, you might be right that 13 and 20 is enough. However, as we do run decay anyway, we want the 14 and 21 requirement for green anyway, I guess you can skimp on the white a bit.
Wheel of Sun and Moon is pretty close to a silver bullet against Dredge and it is very good against any other graveyard strategy. One would need to run three to have a good shot at seeing it in the draw so I guess it's just down to how many slots does one dedicate to grave hate. One could run just one or two and hope for the best, I suppose.
Wheel is Tarmogoyf friendly, unlike Rest in Peace. The latter is of course, better against the strategies one would want to use Wheel against except for the Goyf friendliness, which is actually pretty important.
A friend of mine recently tested out an Abzan Built focussing more on resource denial over anything else. He maindecked 4 Assassin's Trophy, 4 Ghost Quarter and 4 Path to Exile to overload the amount of basics most >2c decks in modern play.
The problem with this is that it does nothing against the problem decks of the moment, which are all 2color or colorless.
I've played against it with Abzan Delirium, feeling pretty much as a mirror and with Humans against which the strategy it did nothing more as normal Abzan could do (drop as many goyf's and spirits as possible to defend and take over late)
But, i have a feeling that this core however, could be very good if certain (un)bannings happen today.
@SmauG : this kind of strategy is a nonsense for me because you try to denial someone by giving to him all his basics and after destroy his lands. Sure you played very powerful removal but if you accelerate opponent spells, i am not sure denial will be relevant on his lands army.
B&R this morning. KCI gone. As a result I will go to 2 stonies. Will add and test a settle the wreckage. I really like that idea. Usually decks beat us by alpha striking past souls tokens.
I honestly don't think so. I think we saw him two times on camera and both times he lost against UW/x Control decks. So the choice of his removal didn't play that much of a role there
Maybe lack of trophy. Trophy can save the matchup but i know lingering souls is bad against uw control now. Bbe is better
In addition to hosing graveyard strategies, it pretty much kicks Mill in the groin as well.
Frenzy-Affinity-Ghost Quarter-Rock-Tokens- RGWPhyrexian Zoo- WVial KnightsStandard:
BW Knights(Rotated)Pioneer: RW Knights - BW Rally Zombies - UW Heroes
Commander:WUG
Jenara, Asura of War- WGSigarda, Host of HeronsCasualties of economicsLegacy: Good-night, sweet prince. Mono-R Burn
2 tomb
1 temple g
1 g shrine
1 plain
1 forest
9 fetch
2 shambling
1 treetop
3 blooming marsh
For reference check out my article about manabases: https://mtgrock.com/category/play-patterns/play-patterns-building-a-consistent-manabase/
Or Franks article as the original source: https://www.channelfireball.com/articles/how-many-colored-mana-sources-do-you-need-to-consistently-cast-your-spells-a-guilds-of-ravnica-update/
The new article says 13 and 20 because of vancouver mulligan rule.
Nope it says the numbers I explained, you can see the explanation in the "how to deal with golden cards" section. Here is an example for Emmara:
"Emmara, Soul of the Accord. From the tables, we know that a 1G card needs 13 sources of green, a 1W card needs 13 sources of white, and a CC card needs 20 sources of that color. Hence, for Emmara I would recommend 14 sources of green, 14 sources of white, and 21 different sources that can produce green and/or white."
but this is a hybrid spell flying delver. for hybrid is different. u have a choice of gg, ww, gw.
"For hybrid spells, you need to have enough combined sources of either color in the hybrid cost. For example, if you have four Watery Grave, five Island, and four Swamp, then that’s 13 sources for Discovery // Dispersal on turn two. Perfect."
Not sure how that effects the mana requirements, but yeah, you might be right that 13 and 20 is enough. However, as we do run decay anyway, we want the 14 and 21 requirement for green anyway, I guess you can skimp on the white a bit.
Wheel is Tarmogoyf friendly, unlike Rest in Peace. The latter is of course, better against the strategies one would want to use Wheel against except for the Goyf friendliness, which is actually pretty important.
Wheel can also shut down mill decks.
Frenzy-Affinity-Ghost Quarter-Rock-Tokens- RGWPhyrexian Zoo- WVial KnightsStandard:
BW Knights(Rotated)Pioneer: RW Knights - BW Rally Zombies - UW Heroes
Commander:WUG
Jenara, Asura of War- WGSigarda, Host of HeronsCasualties of economicsLegacy: Good-night, sweet prince. Mono-R Burn
The problem with this is that it does nothing against the problem decks of the moment, which are all 2color or colorless.
I've played against it with Abzan Delirium, feeling pretty much as a mirror and with Humans against which the strategy it did nothing more as normal Abzan could do (drop as many goyf's and spirits as possible to defend and take over late)
But, i have a feeling that this core however, could be very good if certain (un)bannings happen today.
What is your oppinion on this?
Modern: WUBRG Humans - GBW Traverse - GWU Knightfall - GRW Bushwhacker Zoo -
"Penguin is Evil ?"
https://mtgrock.com/2019/01/14/play-patterns-advanced-sideboarding/