Any recent experiences with manamorphose? I still love the card in theory...
There's a lot of pros that play it as a 1-of because it enables some really neat tech, namely being able to cast white spells under blood moon without a basic plains, but also being able to cast both push and terminate with only 1 swamp. It's a free token for pyromancer, and it replaces itself. It's really solid.
That said, I don't play it in my list, I personally think (at least in my meta) I need the extra removal in a 2nd copy of terminate. If I cut Lily I could try it as a 1-of, but honestly having access to a 5th hard removal spell has made me feel safer about using one on a must-kill threat early on.
Private Mod Note
():
Rollback Post to RevisionRollBack
Top 16 - 2012 Indiana State Championships Currently Playing: GBStandard - Golgari Safari MidrangeBG RBWModern - Mardu PyromancerWBR RLegacy - Good Old Fashioned BurnR
I would think that's a good split as well, especially after having played against Skred Red Dragons and UW Control x2 last night: having one more hard removal spell would help. However, I am wondering what to cut for the second Dreadbore: my 2 flex spots are filled by Hazoret and Liliana, the Last Hope... I guess Lili would bit the dust, as she is the only BB spell in my 75.
Link is in my signature. I run 2 Blood Moon, 0 Manamorphose. Here is my current list. I wish I had 2x Engineered Explosives, but I don't and I'm waiting for a reprint.
I Dont like of Plains in MB, Perhaps she in oppening hand makes weird.
With the amount of Blood Moon decks and WU decks with 4x Field of Ruins and 4x Path to Exile in my local meta (which tends to favor heavily control/combo/prison decks), I prefer running a 5x Basic land in place of the second Sacred Foundry. It could be a 3x Swamp, but I decided to cut Lili altogether, and Inow have no BB spell in my 75.
It's definitely a budget consideration ($50 vs $3.50, and so is Extirpate in the sideboard over Surgical Extraction), but it seems to have worked for him. In what is basically a 2 color deck, Dragonskull Summit should come untapped any turn past the first: every other mana-producing land in the deck fills its "Swamp or Mountain" obligation.
It will lead to more mulligans however (a hand with 1-2 Blackcleave Cliffs and a Faithless Looting is an easy keep, a land with 2 Dragonskull Summit is not), since you want to play something on turn 1 most of the time.
If you don't have the Cliffs, you can run Summits, but Cliffs is better. And don't try to replace the fetch or shocks with Summits: Blackcleave Cliffs and Dragonskull Summit don't play well with each other.
I play 3 Summits and they are totally fine. Never had to mulligan a hand because of them... I also often face the situation where I really like that they comee untapped even as 4th land where cliffs fail. Mostly this happens in turns when I cast Revelers.
Vs. Jeskai, I've found the matchup to be very favored preboard and closer to 50/50 after SB.
Vs. Humans, I've found it to be nearly 50/50, but less than it in my short term experience. After SB, I've found it around the same, but probably a tad bit worse.
What do you think of these analyses? I realize that I haven't played the deck itself much and the matchups much. I'd estimate 20 games preboard and 20 after board for each matchup.
Legacy - Sneak Show, BR Reanimator, Miracles, UW Stoneblade
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/ Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander - Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build) (dead format for me)
What do you mean by 20/20 preboard and after board? Wins and losses?
Jeskai is indeed quite okay of an matchup, especially due to Blood Moon. Often you can get them to have no white, which really hurts them. However, this knowledge should be known from a good Jeskai pilot, for which reason this matchup can be drastically changed through player skills.
Humans feels slightly favourable for me overall, but not by much. Humans is a deck that can always just win, either through explosives starts or a couple of potent Mantis Rider topdecks.
In my mind the list of Marshall could be better sideboardwise, I really think 3 Stony is way to much. KCI is not everywhere, I think Stony is similar to BM against Tron, where it doesn't get its full potential due to our missing clock and Affinity is a bye for us anyway. I would play max 1 Silence if you expect some KCI. Otherwise I would play the second Wear // Tear and some extra help for grindy/creature based matchups in the form of Liliana, the Last Hope. By doing this, you improve both your Jeskai and Humans matchups a little bit.
What do you mean by 20/20 preboard and after board? Wins and losses?
Jeskai is indeed quite okay of an matchup, especially due to Blood Moon. Often you can get them to have no white, which really hurts them. However, this knowledge should be known from a good Jeskai pilot, for which reason this matchup can be drastically changed through player skills.
Humans feels slightly favourable for me overall, but not by much. Humans is a deck that can always just win, either through explosives starts or a couple of potent Mantis Rider topdecks.
In my mind the list of Marshall could be better sideboardwise, I really think 3 Stony is way to much. KCI is not everywhere, I think Stony is similar to BM against Tron, where it doesn't get its full potential due to our missing clock and Affinity is a bye for us anyway. I would play max 1 Silence if you expect some KCI. Otherwise I would play the second Wear // Tear and some extra help for grindy/creature based matchups in the form of Liliana, the Last Hope. By doing this, you improve both your Jeskai and Humans matchups a little bit.
Edited. I meant I've done around 20 games preboard and 20 games sideboarded.
I have found it really tough to fetch the correct lands for Jeskai on that side of it. You can prepare for a Blood Moon that never comes and your mana is more awkward. With the discard and Collective Brutality, it seems inevitable for the Reveler to get ***** done.
Private Mod Note
():
Rollback Post to RevisionRollBack
Legacy - Sneak Show, BR Reanimator, Miracles, UW Stoneblade
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/ Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander - Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build) (dead format for me)
Hi all, i'm very new to the deck but i'm starting enjoying it. How is our MU against the new Bant Spirits? Yesterday i lost to them but i think it was caused by mulligan on 5 cards in G3. How is the mulligan in the deck? Yesterday i took several mulligans like 2-3 in the 3 Games for round. I opened some hands like no lands or 6 lands and 1 spell. The list is pretty stock with 2 blood moon, 2 liliana of the veil, 1 dreadbore and no manamorphose for MB.
i don't run ensnaring bridge, goblin rabblemaster, stony silence. i won against 2 affinity and 1 amulet titan. I felt pretty comfortable with the sideboard. Have i found favorable match ups so the test isn't so correct? What are your suggestions? Thanks a lot
I think the matchup is about playing efficiently and racing the opponent. We can't grind that much since our YP don't serve as chump blocker procuders. We have to efficiently deal with their threats while not being tempoed out. I think its overall fine, since IOK and Bolts are great against them.
What did the one lander hand look like? Mulliganing with this deck is not very self explanatory at times, especially when it comes down to the involvement of Looting.
What do you mean by 20/20 preboard and after board? Wins and losses?
Jeskai is indeed quite okay of an matchup, especially due to Blood Moon. Often you can get them to have no white, which really hurts them. However, this knowledge should be known from a good Jeskai pilot, for which reason this matchup can be drastically changed through player skills.
Humans feels slightly favourable for me overall, but not by much. Humans is a deck that can always just win, either through explosives starts or a couple of potent Mantis Rider topdecks.
In my mind the list of Marshall could be better sideboardwise, I really think 3 Stony is way to much. KCI is not everywhere, I think Stony is similar to BM against Tron, where it doesn't get its full potential due to our missing clock and Affinity is a bye for us anyway. I would play max 1 Silence if you expect some KCI. Otherwise I would play the second Wear // Tear and some extra help for grindy/creature based matchups in the form of Liliana, the Last Hope. By doing this, you improve both your Jeskai and Humans matchups a little bit.
Edited. I meant I've done around 20 games preboard and 20 games sideboarded.
I have found it really tough to fetch the correct lands for Jeskai on that side of it. You can prepare for a Blood Moon that never comes and your mana is more awkward. With the discard and Collective Brutality, it seems inevitable for the Reveler to get ***** done.
Alright, gotcha. Yeah it is indeed tough, but thats the reason the matchup feels favoured. The sheer possibility of BM can cause some weird play patterns that might not be necessary when a BM is not involved. But you never know, and thats why you try to play around it.
Thanks for helping. Maybe i wrote badly. I'm telling that very often i opened hands like no lands or 6 lands and 1 spell, so i took a mulligan. But sometimes at 6 or 5 five cards i had to keep like 4 lands and a 1-2 spells like lightning bolt or inquisition of kozilek and i lost to spirits without fighting. It was my first impression with this deck that it's hard to have a great 7-cards hand.
Oh I misread that, thats on me. Of course, makes sense!
In general I have to say, I often like hands with fewer lands but with Looting more compared to hands with more lands and no looting. For example a one lander with a Looting can be a great hand. But it depends on the matchup.
After trying a few more interesting style decks at my FNM these past weeks and striking out pretty bad (my FNM is frequented by serious players, almost no homebrews or non-tournament level jank) I decided to get serious and boot up my pyromancer deck. I'm running a pretty staple build, nothing fancy, with a preference for Leylines of the Void and Ensnaring Bridge.
Overall 3 - 1
Kiki Chord 2 - 0
Game 1: Having never played this guy and not seeing any obvious cards in hand it took me a long time to work out what exactly I was playing against. Hit him with multiple discard to prevent him casting early spells, bolted birds to prevent ramp, locked him out of mana with blood moon. No contest.
Game 2: Didn't really know how to sideboard here, OUT -> Liliana, dreadbore / terminate IN -> LoV, Hazoret. Games played similar to the first, kept constant pressure with discard and picking off ramp so he couldn't establish any kind of board presence, didn't actually know his wincon till after the game.
Thopter Sword 2 - 0
Never played this guy or this deck before either.
Game 1: Drew plenty of discard, kept him from playing anything early on. Later on he didn't seem to draw any kind of gas. Saw his hand lacked any control, so went with pyromanancer value beat-down.
Game 2: OUT -> Fatal Push, Terminate / Dreadbore, Collective Brutality. In -> Leyline of the Void, Kambal. Drew Leyline with opening hand. He plays Damnation later on but without any kind of follow up leaving me to swing with souls for the win.
Jund 0 - 2
Game 1: We both empty our hand flinging discard and kill spells at each other. I keep his goyf's in check but he recurs them with Kolaghan's Command. Eventually his man-lands provide a superior force and force his way through.
Game 2: So I've heard we are favored in this match-up but havn't really played it too much before. OUT -> Inquisition / Thoughtseize, Collective Brutality. IN -> Ensnaring Bridge, Hazoret, Engineered Explosives, LoV. I fluff my opening move by not playing Reckless looting on my first turn, instead leaving the mana open for some reason. He thoughtseizes and surgically extracts it.
Was a tense match, we both chip each other to half health. We have full graveyards but empty hands, playing a top-deck war. He has goyf and man-lands. I have Hazoret on the field, Souls in the graveyard and Reveler + bolt in Hand. He swings with goyf and raging ravine, I choose not block goyf which takes me to 5 and instead block ravine with my last elemental token and follow up with bolt. On my turn I can cast reveler but don't wan't to risk being unable to use Hazoret from the draw, so I cast souls from the GY instead. Feeling safe with my tokens I swing with Hazoret taking him to 4. He top-decks Maelstrom pulse. My face when
Storm 2 - 0
Played this guy lastr week with Ponza and got trashed, he's pretty cocky so I'm excited to show him up.
Game 1: Good opening hand, hit him with a LOT of discard as the match goes on, pick out all his goblins / Barals and bolt the ones that land. He is unable to combo off.
Game 2: OUT -> Fatal Push, Dreadbore / Terminate, Liliana, Souls, Blood Moon. IN -> Leyline, Engineered Explosives, Kambal. No leyline or discard in opening hand = mulligan. Second hand has no leyline but has discard and Kambal so keep. Was a fun game, he sided out all his Goblins and Barals to make room for bolts and counterspell. I play Kambal, he gets killed. Kolaghan him back to my hand, play him again. Gets killed again. Draw another Kolaghans and follow up with another Kambal, use Inquisition to play around remand and land Kambal. He uses grapeshot to get rid of Kambal but by now he has sapped his health so low I can just finish him off with a bolt.
So, overall I'm pretty happy with how things went. Made some misplays in the Jund match-up but otherwise was on top of things. Gotta love how this deck plays, with a heavy focus on red and black it lets my feel like i'm in control of the whole game choosing what my opponent gets to play, knowing that the cards I don't take can be removed with Bolt or Kolaghans etc. This is in contrast to a deck like Ponza, in which I feel like I'm playing catch-up the whole time and just trying to avoid being overrun.
I'm definitely a fan of Ensnaring bridge when it gets played, using it to lock out the opponents creatures whilst we slowly fill the board with 1/1's, might try bringing in Rabbelmaster. I didn't bring any molten rain's because previous I havn't seen anyone playing Tron, however today the first thing I notice is a guy and his Tron deck. Luckily for me I skipped that match-up altogether.
Private Mod Note
():
Rollback Post to RevisionRollBack
Decks - Modern Currently active
- Humans
- Evolve Zoo
I wouldn't recommend it, since we can't protect it well and we can't cantrip it to obscene amounts of tokens and prowess (unlike Jeskai Thing Ascension, which does run a couple, but is a tier 3 deck at best). I would recommend Goblin Rabblemasters in the side for games against control, combo, rest in peace or fast Blood Moon decks, where a fast growing, must-answer Red threat is useful... and where you probably play off of your topdeck after several turns.
There's a lot of pros that play it as a 1-of because it enables some really neat tech, namely being able to cast white spells under blood moon without a basic plains, but also being able to cast both push and terminate with only 1 swamp. It's a free token for pyromancer, and it replaces itself. It's really solid.
That said, I don't play it in my list, I personally think (at least in my meta) I need the extra removal in a 2nd copy of terminate. If I cut Lily I could try it as a 1-of, but honestly having access to a 5th hard removal spell has made me feel safer about using one on a must-kill threat early on.
Currently Playing:
GBStandard - Golgari Safari MidrangeBG
RBWModern - Mardu PyromancerWBR
RLegacy - Good Old Fashioned BurnR
Clan Contest 3 Mafia - Mafia Co-MVP
WBC Eldrazi & Taxes CBW
UR Keep on Cantripin' (UR Phoenix) RU
WU Surprise! It's not UW Control! (UW Midrange) UW
BG The Rock, Straight BG
U Mono-Blue Fish U
RBW Mardu Pyromancer BWR
RG Rabble! Rabble! (GR Blood Moon Aggro) GR
Legacy
W Death & Taxes W
Link is in my signature. I run 2 Blood Moon, 0 Manamorphose. Here is my current list. I wish I had 2x Engineered Explosives, but I don't and I'm waiting for a reprint.
4x Blackcleave Cliffs
2x Blood Crypt
4x Bloodstained Mire
4x Marsh Flats
2x Mountain
1x Plains
1x Sacred Foundry
2x Swamp
Creature (9)
4x Bedlam Reveler
1x Hazoret the Fervent
4x Young Pyromancer
2x Collective Brutality
1x Dreadbore
4x Faithless Looting
4x Inquisition of Kozilek
4x Lingering Souls
3x Thoughtseize
Instant (10)
2x Fatal Push
3x Kolaghan's Command
4x Lightning Bolt
1x Terminate
Planeswalker (1)
1x Liliana, the Last Hope
2x Blood Moon
1x Collective Brutality
1x Engineered Explosives
2x Fulminator Mage
2x Goblin Rabblemaster
2x Kambal, Consul of Allocation
2x Molten Rain
1x Nihil Spellbomb
2x Surgical Extraction
2x Wear
WBC Eldrazi & Taxes CBW
UR Keep on Cantripin' (UR Phoenix) RU
WU Surprise! It's not UW Control! (UW Midrange) UW
BG The Rock, Straight BG
U Mono-Blue Fish U
RBW Mardu Pyromancer BWR
RG Rabble! Rabble! (GR Blood Moon Aggro) GR
Legacy
W Death & Taxes W
Mardu Pyromancer
Grixis Shadow
Traverse Shadow
Jund
Abzan
The Rock
With the amount of Blood Moon decks and WU decks with 4x Field of Ruins and 4x Path to Exile in my local meta (which tends to favor heavily control/combo/prison decks), I prefer running a 5x Basic land in place of the second Sacred Foundry. It could be a 3x Swamp, but I decided to cut Lili altogether, and Inow have no BB spell in my 75.
WBC Eldrazi & Taxes CBW
UR Keep on Cantripin' (UR Phoenix) RU
WU Surprise! It's not UW Control! (UW Midrange) UW
BG The Rock, Straight BG
U Mono-Blue Fish U
RBW Mardu Pyromancer BWR
RG Rabble! Rabble! (GR Blood Moon Aggro) GR
Legacy
W Death & Taxes W
Runs 0 blackcleave clifs 4 dragon skulls
Also the monastary mentor in the sb is pretty interesting.
https://www.mtggoldfish.com/archetype/modern-mardu-pyromancer-46451#paper
Won 1st place recently so im guessing running dragonskulls is probably not all that bad.
RUAffinityUR
GMono Green StompyG
CEldrazi TronC
URWJeskai GeistWRU
WRBoros BurnRW
BRWMardu PyromancerWRB
It will lead to more mulligans however (a hand with 1-2 Blackcleave Cliffs and a Faithless Looting is an easy keep, a land with 2 Dragonskull Summit is not), since you want to play something on turn 1 most of the time.
If you don't have the Cliffs, you can run Summits, but Cliffs is better. And don't try to replace the fetch or shocks with Summits: Blackcleave Cliffs and Dragonskull Summit don't play well with each other.
WBC Eldrazi & Taxes CBW
UR Keep on Cantripin' (UR Phoenix) RU
WU Surprise! It's not UW Control! (UW Midrange) UW
BG The Rock, Straight BG
U Mono-Blue Fish U
RBW Mardu Pyromancer BWR
RG Rabble! Rabble! (GR Blood Moon Aggro) GR
Legacy
W Death & Taxes W
https://www.mtggoldfish.com/deck/1242746#paper
Vs. Jeskai, I've found the matchup to be very favored preboard and closer to 50/50 after SB.
Vs. Humans, I've found it to be nearly 50/50, but less than it in my short term experience. After SB, I've found it around the same, but probably a tad bit worse.
What do you think of these analyses? I realize that I haven't played the deck itself much and the matchups much. I'd estimate 20 games preboard and 20 after board for each matchup.
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/
Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander -
Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build)(dead format for me)Jeskai is indeed quite okay of an matchup, especially due to Blood Moon. Often you can get them to have no white, which really hurts them. However, this knowledge should be known from a good Jeskai pilot, for which reason this matchup can be drastically changed through player skills.
Humans feels slightly favourable for me overall, but not by much. Humans is a deck that can always just win, either through explosives starts or a couple of potent Mantis Rider topdecks.
In my mind the list of Marshall could be better sideboardwise, I really think 3 Stony is way to much. KCI is not everywhere, I think Stony is similar to BM against Tron, where it doesn't get its full potential due to our missing clock and Affinity is a bye for us anyway. I would play max 1 Silence if you expect some KCI. Otherwise I would play the second Wear // Tear and some extra help for grindy/creature based matchups in the form of Liliana, the Last Hope. By doing this, you improve both your Jeskai and Humans matchups a little bit.
Edited. I meant I've done around 20 games preboard and 20 games sideboarded.
I have found it really tough to fetch the correct lands for Jeskai on that side of it. You can prepare for a Blood Moon that never comes and your mana is more awkward. With the discard and Collective Brutality, it seems inevitable for the Reveler to get ***** done.
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/
Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander -
Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build)(dead format for me)I think the matchup is about playing efficiently and racing the opponent. We can't grind that much since our YP don't serve as chump blocker procuders. We have to efficiently deal with their threats while not being tempoed out. I think its overall fine, since IOK and Bolts are great against them.
What did the one lander hand look like? Mulliganing with this deck is not very self explanatory at times, especially when it comes down to the involvement of Looting.
Alright, gotcha. Yeah it is indeed tough, but thats the reason the matchup feels favoured. The sheer possibility of BM can cause some weird play patterns that might not be necessary when a BM is not involved. But you never know, and thats why you try to play around it.
Oh I misread that, thats on me. Of course, makes sense!
In general I have to say, I often like hands with fewer lands but with Looting more compared to hands with more lands and no looting. For example a one lander with a Looting can be a great hand. But it depends on the matchup.
4 Blackcleave Ciffs
2 Blood Crypt
4 Bloodstained Mire
4 Marsh Flats
2 Mountain
2 Sacred Foundry
2 Swamp
Creatures (8)
4 Bedlam Reveler
4 Young Pyromancer
Planeswalkers (1)
1 Liliana, The Last Hope
Enchantments (2)
2 Blood Moon
2 Fatal Push
3 Kolaghan's Command
4 Lightning Bolt
1 Manamorphose
1 Terminate
Sorcery (18)
2 Collective Brutality
1 Dreadbore
4 Faithless Looting
4 Inquisition of Kozilek
4 Lingering Souls
3 Thoughtseize
1 Hazoret the Fervent
2 Kambal, Consul of Allocation
1 Liliana of the Veil
4 Leyline of the Void
2 Engineered Explosives
3 Ensnaring Bridge
2 Wear
FNM Report
After trying a few more interesting style decks at my FNM these past weeks and striking out pretty bad (my FNM is frequented by serious players, almost no homebrews or non-tournament level jank) I decided to get serious and boot up my pyromancer deck. I'm running a pretty staple build, nothing fancy, with a preference for Leylines of the Void and Ensnaring Bridge.
Overall 3 - 1
Kiki Chord 2 - 0
Game 1: Having never played this guy and not seeing any obvious cards in hand it took me a long time to work out what exactly I was playing against. Hit him with multiple discard to prevent him casting early spells, bolted birds to prevent ramp, locked him out of mana with blood moon. No contest.
Game 2: Didn't really know how to sideboard here, OUT -> Liliana, dreadbore / terminate IN -> LoV, Hazoret. Games played similar to the first, kept constant pressure with discard and picking off ramp so he couldn't establish any kind of board presence, didn't actually know his wincon till after the game.
Thopter Sword 2 - 0
Never played this guy or this deck before either.
Game 1: Drew plenty of discard, kept him from playing anything early on. Later on he didn't seem to draw any kind of gas. Saw his hand lacked any control, so went with pyromanancer value beat-down.
Game 2: OUT -> Fatal Push, Terminate / Dreadbore, Collective Brutality. In -> Leyline of the Void, Kambal. Drew Leyline with opening hand. He plays Damnation later on but without any kind of follow up leaving me to swing with souls for the win.
Jund 0 - 2
Game 1: We both empty our hand flinging discard and kill spells at each other. I keep his goyf's in check but he recurs them with Kolaghan's Command. Eventually his man-lands provide a superior force and force his way through.
Game 2: So I've heard we are favored in this match-up but havn't really played it too much before. OUT -> Inquisition / Thoughtseize, Collective Brutality. IN -> Ensnaring Bridge, Hazoret, Engineered Explosives, LoV. I fluff my opening move by not playing Reckless looting on my first turn, instead leaving the mana open for some reason. He thoughtseizes and surgically extracts it.
Was a tense match, we both chip each other to half health. We have full graveyards but empty hands, playing a top-deck war. He has goyf and man-lands. I have Hazoret on the field, Souls in the graveyard and Reveler + bolt in Hand. He swings with goyf and raging ravine, I choose not block goyf which takes me to 5 and instead block ravine with my last elemental token and follow up with bolt. On my turn I can cast reveler but don't wan't to risk being unable to use Hazoret from the draw, so I cast souls from the GY instead. Feeling safe with my tokens I swing with Hazoret taking him to 4. He top-decks Maelstrom pulse. My face when
Storm 2 - 0
Played this guy lastr week with Ponza and got trashed, he's pretty cocky so I'm excited to show him up.
Game 1: Good opening hand, hit him with a LOT of discard as the match goes on, pick out all his goblins / Barals and bolt the ones that land. He is unable to combo off.
Game 2: OUT -> Fatal Push, Dreadbore / Terminate, Liliana, Souls, Blood Moon. IN -> Leyline, Engineered Explosives, Kambal. No leyline or discard in opening hand = mulligan. Second hand has no leyline but has discard and Kambal so keep. Was a fun game, he sided out all his Goblins and Barals to make room for bolts and counterspell. I play Kambal, he gets killed. Kolaghan him back to my hand, play him again. Gets killed again. Draw another Kolaghans and follow up with another Kambal, use Inquisition to play around remand and land Kambal. He uses grapeshot to get rid of Kambal but by now he has sapped his health so low I can just finish him off with a bolt.
So, overall I'm pretty happy with how things went. Made some misplays in the Jund match-up but otherwise was on top of things. Gotta love how this deck plays, with a heavy focus on red and black it lets my feel like i'm in control of the whole game choosing what my opponent gets to play, knowing that the cards I don't take can be removed with Bolt or Kolaghans etc. This is in contrast to a deck like Ponza, in which I feel like I'm playing catch-up the whole time and just trying to avoid being overrun.
I'm definitely a fan of Ensnaring bridge when it gets played, using it to lock out the opponents creatures whilst we slowly fill the board with 1/1's, might try bringing in Rabbelmaster. I didn't bring any molten rain's because previous I havn't seen anyone playing Tron, however today the first thing I notice is a guy and his Tron deck. Luckily for me I skipped that match-up altogether.
Currently active
- Humans
- Evolve Zoo
I wouldn't recommend it, since we can't protect it well and we can't cantrip it to obscene amounts of tokens and prowess (unlike Jeskai Thing Ascension, which does run a couple, but is a tier 3 deck at best). I would recommend Goblin Rabblemasters in the side for games against control, combo, rest in peace or fast Blood Moon decks, where a fast growing, must-answer Red threat is useful... and where you probably play off of your topdeck after several turns.
WBC Eldrazi & Taxes CBW
UR Keep on Cantripin' (UR Phoenix) RU
WU Surprise! It's not UW Control! (UW Midrange) UW
BG The Rock, Straight BG
U Mono-Blue Fish U
RBW Mardu Pyromancer BWR
RG Rabble! Rabble! (GR Blood Moon Aggro) GR
Legacy
W Death & Taxes W