I wouldn't recommend it, since we can't protect it well and we can't cantrip it to obscene amounts of tokens and prowess (unlike Jeskai Thing Ascension, which does run a couple, but is a tier 3 deck at best). I would recommend Goblin Rabblemasters in the side for games against control, combo, rest in peace or fast Blood Moon decks, where a fast growing, must-answer Red threat is useful... and where you probably play off of your topdeck after several turns.
I would shave max 1 copy if you expect leylines or RIPs (except in the mirror/midrange matchups, you never cut reveler in those). Otherwise I would keep all 4.
I just did an fnm and the single mana tithe came up twice. Against Esper control it countered a turn three Geist of Saint Traft and against jund it countered a k-command which led to winning. I think it’s great. It also counters karn
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I went 3-1 twice at Gencon events, only losses were to KCI and Abzan once (beat it the other time) and won the mirror match twice.
Some thoughts:
-I’m 100% sold on the maindeck basic plains. Both mirror matches put me on not having it and kept a blood moon in post-board to lock me out of Kambal, plus it lets me dodge ghost quarter as well.
-EE was only boarded in once, for one mirror game.(got two for 70 each on site) It might just be bad in the local meta though, seems it only is good vs. humans and elves?
-Lily the last hope was 100% busted, very glad I made the switch.
-I know I probably should cut the two fatal pushes in the board for a stony silence and a 3rd molten rain but I feel like push is so good. Thoughts?
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Top 16 - 2012 Indiana State Championships Currently Playing: GBStandard - Golgari Safari MidrangeBG RBWModern - Mardu PyromancerWBR RLegacy - Good Old Fashioned BurnR
Leaving Blood Moon against the mirror (if this was indeed the case) is so off. Why would someone even do that?
I asked them about it, because the board out is pretty clear on my SB guide. Both of them had a similar response: Since we both know the "correct" play is to cut blood moon, we aren't likely to play around blood moon, which means there is value in surprising our opponent with it (and since we cut half our discard suite post-board it's less likely we can scout it out in advance). Leaving a singleton moon post-board is a next-level play that can steal a win if our opponent is napping and I can respect that, but it's a little too cute for my liking.
The maindeck is more or less set, but the board seems like it'll be in a constant flux for the following reasons:
Surgical Extraction <--> Nihil Spellbomb: Some decks have key cards that need to be ripped out of their deck, and some cards just need their yard emptied. I have a 1-2 split in favor of spellbomb right now, and if I had the money the smart play would just be to play 3x Leyline of the Void, but ¯\_(ツ)_/¯
Wear // Tear <--> Stony Silence: There aren't many enchantments we actually want to kill unless we're facing bogles, but having two cards to kill things like a leyline of sanctity or rest in peace means we have a better chance of digging it up when they do hit. Meanwhile stony silence locks up KCI as well as anything trying to play aether vial, and has incremental advantage against affinity (which we should be solid against already, but why pass it up?)
Fatal Push <--> Extra copies of other SB cards: Against jund and abzan and humans, I feel like I need to add more kill spells to be able to keep up. While EE might be good against them in certain situations it's easy to play around, whereas push just picks off dudes. On the other hand, having access to a 4th piece of GY hate, or a 2nd wear//tear PLUS having stony silence, or a 3rd molten rain all seem like useful cards to be packing.
If anyone's got suggestions on that, I'd love to hear them.
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Top 16 - 2012 Indiana State Championships Currently Playing: GBStandard - Golgari Safari MidrangeBG RBWModern - Mardu PyromancerWBR RLegacy - Good Old Fashioned BurnR
Is there any intrest in Leyline of Sanctity in the sideboard for this deck? I kinda wanna run a crazy list featuring both Void and Sancitity in the board. Figure it could be strong right now.
What match ups are you wanting LoS for? I’ve been thinking about testing Shadow of Doubt in the manamorphose spot. Double black hurts but stopping a Gifts Ungiven or Scapeshift would be nice. Or a fetch or expedition map.
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Little angel, go away come again some other day the Devil has my ear today I'll never hear a word you say. He promised I would find a little solace and some peace of mind. Whatever. just as long as I don't feel so desperate and ravenous.
Blood Moon can also keep the burn player off of white mana so it’s still live. Some of the burn players at my LGS play Rest In Peace and Kor Firewalker In the sideboard so I will side in Engineered Explosives. My advice is to try and deal as little damage to yourself as you can and pick apart their hand and pick off the early creatures. Try to get full value out of your brutalities. I know that’s generic advice.
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Little angel, go away come again some other day the Devil has my ear today I'll never hear a word you say. He promised I would find a little solace and some peace of mind. Whatever. just as long as I don't feel so desperate and ravenous.
Yeah, searching up a reveler with Nahiri is pretty sweet. And then you get to return it to your hand and go again. Such a great feeling. I really like Nahiri and I wish I could fit one in my deck.
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Little angel, go away come again some other day the Devil has my ear today I'll never hear a word you say. He promised I would find a little solace and some peace of mind. Whatever. just as long as I don't feel so desperate and ravenous.
I'm a bit torn about EE right now and would love some feedback from the group. We have a pretty broad meta at my LGS, with ~40-60 people per event and a healthy distribution of decks. Some Humans, some UWx Control, multiple Grixis Shadow, some Combo (Scapeshift/KCI mostly) and a smattering of small creature decks (DnT, Goblins, Merfolk, Zoo, etc.). On paper, I figure the small creature decks shouldn't be a problem but in practice it's been quite contrary.
Over the last two months, I've been somewhat underwhelmed by 2x EE and am thinking of swapping it for 2x Anger of the Gods. There have been a few times that EE has been a dud just because my opponent has a strong board state on a curve. I end up dying shortly after setting off EE or before I can even get it off, whereas Anger would deal with the issue in its totality.
The clear downside is that I trade off versatility. Below is my board as it currently stands:
I would play additional creature hate rather than replacing it. You could easily replace Darkblast with an Anger. That way you have 3 strong sweepers against your meta.
So what are our thoughts regarding the Bridgevine deck that came out of the protour? Do we want more surgical extractions to pick off bridge before they can get going? exiling sweepers like Anger of the Gods to deny them the chance to reanimate? More generic removal?
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This completely depends on the matchup, you can't exchange the same cards for rabblemaster in all matchups.
Stony Silence is the best one which is "special" for us.
Some thoughts:
-I’m 100% sold on the maindeck basic plains. Both mirror matches put me on not having it and kept a blood moon in post-board to lock me out of Kambal, plus it lets me dodge ghost quarter as well.
-EE was only boarded in once, for one mirror game.(got two for 70 each on site) It might just be bad in the local meta though, seems it only is good vs. humans and elves?
-Lily the last hope was 100% busted, very glad I made the switch.
-I know I probably should cut the two fatal pushes in the board for a stony silence and a 3rd molten rain but I feel like push is so good. Thoughts?
Currently Playing:
GBStandard - Golgari Safari MidrangeBG
RBWModern - Mardu PyromancerWBR
RLegacy - Good Old Fashioned BurnR
Clan Contest 3 Mafia - Mafia Co-MVP
Thinking about giving it a try, but I'm unsure if she would just be too slow most of the time.
I asked them about it, because the board out is pretty clear on my SB guide. Both of them had a similar response: Since we both know the "correct" play is to cut blood moon, we aren't likely to play around blood moon, which means there is value in surprising our opponent with it (and since we cut half our discard suite post-board it's less likely we can scout it out in advance). Leaving a singleton moon post-board is a next-level play that can steal a win if our opponent is napping and I can respect that, but it's a little too cute for my liking.
In any case, here's what I'm up to now:
4 Blackcleave Cliffs
4 Bloodstained Mire
3 Marsh Flats
1 Arid Mesa
2 Blood Crypt
1 Sacred Foundry
2 Mountain
2 Swamp
1 Plains
Creatures (8)
4 Young Pyromancer
4 Bedlam Reveler
4 Faithless Looting
2 Fatal Push
4 Inquisition of Kozilek
4 Lightning Bolt
3 Thoughtseize
1 Dreadbore
2 Terminate
2 Collective Brutality
2 Blood Moon
1 Liliana, the Last Hope
4 Lingering Souls
3 Kolaghan's Command
2 Molten Rain
2 Engineered Explosives
2 Kambal, Consul of Allocation
2 Nihil Spellbomb
2 Fatal Push
1 Hazoret, the Fervent
1 Surgical Extraction
1 Wear // Tear
1 Stony Silence
1 Collective Brutality
The maindeck is more or less set, but the board seems like it'll be in a constant flux for the following reasons:
Surgical Extraction <--> Nihil Spellbomb: Some decks have key cards that need to be ripped out of their deck, and some cards just need their yard emptied. I have a 1-2 split in favor of spellbomb right now, and if I had the money the smart play would just be to play 3x Leyline of the Void, but ¯\_(ツ)_/¯
Wear // Tear <--> Stony Silence: There aren't many enchantments we actually want to kill unless we're facing bogles, but having two cards to kill things like a leyline of sanctity or rest in peace means we have a better chance of digging it up when they do hit. Meanwhile stony silence locks up KCI as well as anything trying to play aether vial, and has incremental advantage against affinity (which we should be solid against already, but why pass it up?)
Fatal Push <--> Extra copies of other SB cards: Against jund and abzan and humans, I feel like I need to add more kill spells to be able to keep up. While EE might be good against them in certain situations it's easy to play around, whereas push just picks off dudes. On the other hand, having access to a 4th piece of GY hate, or a 2nd wear//tear PLUS having stony silence, or a 3rd molten rain all seem like useful cards to be packing.
If anyone's got suggestions on that, I'd love to hear them.
Currently Playing:
GBStandard - Golgari Safari MidrangeBG
RBWModern - Mardu PyromancerWBR
RLegacy - Good Old Fashioned BurnR
Clan Contest 3 Mafia - Mafia Co-MVP
The greater purpose of Nahiri, besides killing creatures of course, is to search the Reveler (-8)?
Mardu Pyromancer
Grixis Shadow
Traverse Shadow
Jund
Abzan
The Rock
Over the last two months, I've been somewhat underwhelmed by 2x EE and am thinking of swapping it for 2x Anger of the Gods. There have been a few times that EE has been a dud just because my opponent has a strong board state on a curve. I end up dying shortly after setting off EE or before I can even get it off, whereas Anger would deal with the issue in its totality.
The clear downside is that I trade off versatility. Below is my board as it currently stands:
2x Goblin Rabblemaster
1x Blood Moon
2x Molten Rain
2x Wear//Tear
2x Engineered Explosives (Considering shifting to 1 EE, 1 AotG or 2x AoTG)
1x Surgical Extraction
2x Nihil Spellbomb
1x Rakdos Charm
1x Darkblast
1x Collective Brutality
B/G Rock BG | Jund BGR | Mardu Pyromancer BRW | Ponza RG | Burn RW
Currently Playing:
GBStandard - Golgari Safari MidrangeBG
RBWModern - Mardu PyromancerWBR
RLegacy - Good Old Fashioned BurnR
Clan Contest 3 Mafia - Mafia Co-MVP