Edit2: after a few games found glaze fiend to be too fragile, tombstalker works better. Also, academy ruins added for recursion.
Edit: riddlesmith re-added. Mishra's bauble isn't good enough, since the draw happens later.
Disciple of the vault is for the slow win, grinding my opponent's life total simply as i play the deck. Multiples can cause massive life loss. Tombstalker is a good clock and filling my gy should be easy.
Only 18 land because of the very low curve and all the draw.
Explosives are very efficient here, with chromatic star/sphere, i can get rid of 3cc/4cc permanents.
Artificer's intuition is the engine of the deck. With it, i'll likely find anything i need in the deck. Nihil spellbomb for gy shenanigans, scroll of griselbrand to control my opponent's hand (activating it during my opponent's draw step in topdeck mode seems good), capsule for things i want to get rid of, aether spellbomb for tempo or to stop a creature combo or black creatures. Note that with elixir of immortality/conjurer's bauble i can put my trinkets back into my library and fetch them again with intuition if they're needed more than once, as long as i have an artifact in my hand (which should be always).
4 disciple of the vault
4 etherium sculptor
4 riddlesmith
4 tombstalker
enchantments: 4
4 artificer's intuition
artifacts: 22
4 conjurer's bauble
4 chromatic sphere
4 chromatic star
2 aether spellbomb
2 executioner's capsule
1 expedition map
1 elixir of immortality
1 scroll of griselbrand
1 nihil spellbomb
2 engineered explosives
4 underground river
4 darksteel citadel
4 darkslick shores
2 island
2 swamp
1 buried ruin
1 academy ruins
Edit2: after a few games found glaze fiend to be too fragile, tombstalker works better. Also, academy ruins added for recursion.
Edit: riddlesmith re-added. Mishra's bauble isn't good enough, since the draw happens later.
Disciple of the vault is for the slow win, grinding my opponent's life total simply as i play the deck. Multiples can cause massive life loss. Tombstalker is a good clock and filling my gy should be easy.
Only 18 land because of the very low curve and all the draw.
Explosives are very efficient here, with chromatic star/sphere, i can get rid of 3cc/4cc permanents.
Artificer's intuition is the engine of the deck. With it, i'll likely find anything i need in the deck. Nihil spellbomb for gy shenanigans, scroll of griselbrand to control my opponent's hand (activating it during my opponent's draw step in topdeck mode seems good), capsule for things i want to get rid of, aether spellbomb for tempo or to stop a creature combo or black creatures. Note that with elixir of immortality/conjurer's bauble i can put my trinkets back into my library and fetch them again with intuition if they're needed more than once, as long as i have an artifact in my hand (which should be always).
So, ideas/comments welcome!