Hey, not sure if something like this has been posted yet. If it has, feel free to merge this entry with that one. If not, hooray me!
Anyway, this is the deck I just started testing with, and it's the most fun I've had playing Magic in a long, long time (perhaps this means I am a jerk...).
The strategy is to dismantle the opponent's hand and prevent them from doing stuff while you chip away at them with your army of hate-y no-no bears.
I've done some testing against my Modern gauntlet, and so far the deck has held up okay. Non-pod combo is basically a bye, the Tron MU seems good, it's fantastic against control, and decent against Ux Tempo, UWR Midrange, and Jund.
What I need the most help against is very aggressive decks like Affinity, RDW, and Zoo, and also Pod (since Pod lets them get around Meddling Mage and can't be taken with IoK, and their creatures just straight up outclass ours). Spellskite and Aven Mindcensor help quite a bit, but I'd love to hear other suggestions. Would Leonin Arbiter be okay even though it hates on our own mana base? What about Crime / Punishment?
About the sideboard:
Master Biomancer probably seems really, really weird, but our deck specializes in stripping spot removal from the opponent's hand, and he can't be bolted or helixed or Abrupt Decayed or IoK'd, so he's much more resilient than he otherwise would be, and he lets us stack up better against the midrange decks that would otherwise crush us (and which are conveniently running the very removal spells that he is good against). It's also easier to get to 4 mana if we side in the Creeping Tar Pit alongside him (which is mostly there against sweeper-heavy decks and midrange-y decks with defenses that we otherwise wouldn't be able to penetrate).
Hurkyl's Recall is just silly if you name something on their board with Meddling Mage before you cast it.
Death Denied is in there as a miser card against other discard-heavy decks. I'm not sure how I feel about it yet, but I've liked it in other decks I've tested.
Okay, that's it. Any suggestions? I must admit that I'm less than stellar at mana bases (I do alright making sure that I have access to the colors I need, but I'm poor at making life-total-preserving mana bases), so mana base help would be appreciated.
Anyway, this is the deck I just started testing with, and it's the most fun I've had playing Magic in a long, long time (perhaps this means I am a jerk...).
The strategy is to dismantle the opponent's hand and prevent them from doing stuff while you chip away at them with your army of hate-y no-no bears.
4 Meddling Mage
4 Tidehollow Sculler
2 Phantasmal Image
2 Spellskite
2 Kira, Great Glass-Spinner
4 Aven Mindcensor
4 Gitaxian Probe
3 Thoughtseize
2 Duress
2 Inquisition of Kozilek
3 Path to Exile
2 Dismember
4 Marsh Flats
4 Misty Rainforest
2 Verdant Catacombs
2 Watery Grave
1 Hallowed Fountain
1 Godless Shrine
1 Island
1 Plains
1 Swamp
1 Temple Garden
2 Spellskite
1 Dispel
2 Master Biomancer
2 Vapor Snag
2 Engineered Explosives
4 Hurkyl's Recall
1 Creeping Tar Pit
Normally, Meddling Mage is too fragile to gain you much advantage, but alongside such an aggressive discard package, Tidehollow Sculler, Phantasmal Image, and backup by Kira, Great Glass-Spinner and Spellskite, she gets the job done quite nicely.
I've done some testing against my Modern gauntlet, and so far the deck has held up okay. Non-pod combo is basically a bye, the Tron MU seems good, it's fantastic against control, and decent against Ux Tempo, UWR Midrange, and Jund.
What I need the most help against is very aggressive decks like Affinity, RDW, and Zoo, and also Pod (since Pod lets them get around Meddling Mage and can't be taken with IoK, and their creatures just straight up outclass ours). Spellskite and Aven Mindcensor help quite a bit, but I'd love to hear other suggestions. Would Leonin Arbiter be okay even though it hates on our own mana base? What about Crime / Punishment?
About the sideboard:
Master Biomancer probably seems really, really weird, but our deck specializes in stripping spot removal from the opponent's hand, and he can't be bolted or helixed or Abrupt Decayed or IoK'd, so he's much more resilient than he otherwise would be, and he lets us stack up better against the midrange decks that would otherwise crush us (and which are conveniently running the very removal spells that he is good against). It's also easier to get to 4 mana if we side in the Creeping Tar Pit alongside him (which is mostly there against sweeper-heavy decks and midrange-y decks with defenses that we otherwise wouldn't be able to penetrate).
Hurkyl's Recall is just silly if you name something on their board with Meddling Mage before you cast it.
Death Denied is in there as a miser card against other discard-heavy decks. I'm not sure how I feel about it yet, but I've liked it in other decks I've tested.
Okay, that's it. Any suggestions? I must admit that I'm less than stellar at mana bases (I do alright making sure that I have access to the colors I need, but I'm poor at making life-total-preserving mana bases), so mana base help would be appreciated.