This is something I came up with and I would love some tips as to how to improve it. It takes a basic land-fall shell and uses the loam-crucible engine to keep up steam after using garga and boom//bust.
The idea is to get some combo-y explosive damage in using geopede and lynx while transitioning into midgame on goyfs. The gargadon gives you an outlet to use crucible and give steam to whatever lynxs and geopedes you might draw in the future (which tend to be really lack luster). It also lets you get value out of creatures that just have to be killed like goyf. It then comes down as a massive beat stick that has to be answered.
I haven't had time to play test this thing yet so if anyone wants to try it out please do.
4 plated geopede
4 steppe lynx
4 tarmogoyf
2 greater gargadon
Artifacts
4 crucible of worlds
Enchantments
2 soul stair expedition
Sorceries/Instants
3 life from the loam
4 lightning helix
4 path to exile
4 lightning bolt
4 boom/bust
4 arid mesa
4 marsh flats
3 verdant catacombs
1 temple garden
2 sacred foundry
1 overgrown tomb
1 godless shrine
2 stomping grounds
2 mountain
1 plains
This is something I came up with and I would love some tips as to how to improve it. It takes a basic land-fall shell and uses the loam-crucible engine to keep up steam after using garga and boom//bust.
The idea is to get some combo-y explosive damage in using geopede and lynx while transitioning into midgame on goyfs. The gargadon gives you an outlet to use crucible and give steam to whatever lynxs and geopedes you might draw in the future (which tend to be really lack luster). It also lets you get value out of creatures that just have to be killed like goyf. It then comes down as a massive beat stick that has to be answered.
I haven't had time to play test this thing yet so if anyone wants to try it out please do.
Currently playing:
GCasual 8-post
R Casual Land Destruction
UBRWG Legacy Dredge
WGB Modern Melira Pod
RUG EDH