IS ensnaring bridge actually good? Most things have 2-3 power, and its not like you have a low curve or they do anything in multiples. I definitely like some elements of this deck, but that card seems to narrow to lean on so hard. Mostly asking because I dont have any experience play it.
Dude, i dont know if the deck really wiil work in competitive tourneys but its just the type of deck that i wanted play this season. Im going to give it a try this week in MODO and give some opinions. By other users, ill try 1 copy of Trading Post (4 lifes by lands in hand and return broken Bridges o Mind Stone) and Luminarch Ascension. Maybe its strange cause with Bridge the angels cant attack, but just put 5 Angels, and sacrifice Bridge with the Trading Post....
Elegant deck, to win like Mad Men. Congrats
Thanks for the nice comment but I highly recommend not using Luminarch. Your angels wont be able to attack. You will ahve to sacrifice ALL of your bridges with Trading post (another card which I dont think fits). If you cant afford the planeswalkers in the ratios I have described you could consider Sacred Mesa as your win condition. Sub-optimal but dirt cheap.
IS ensnaring bridge actually good? Most things have 2-3 power, and its not like you have a low curve or they do anything in multiples. I definitely like some elements of this deck, but that card seems to narrow to lean on so hard. Mostly asking because I dont have any experience play it.
Yes bridge is needed, it is half of your hard lock. It gives YOU complete board control.
Bridge is nice. The deck tries to play all in 4-5 turns, so they have that lapse of time to get u. In the intervail, Ghost Prison and Helix do the nasty job.
By example, we play first.
1st turn, land, Leyline.
2nd turn, land, Mind Stone or Helix or Boros Signet.
3rd turn, land, Bridge, Prison, Chalice or planeswalker.
4th turn, land, planeswalker.
At 4th turn of opponent, we have 1 card. 90 % of hands are going to something similar. Also i think this deck thanks aggresive mull. Get 2 planeswalker, Bridge and lands is automull in my opinion.
This guy has got the feel of the deck down. You're absolutely right that aggressive mulliganing is rewarded here; we are trying to empty our hands.
This is the only control deck you will ever play that has no need for card advantage. This deck is works like a well oiled machine when you get to Top Deck Mode.
I just think a lill blue could add so much even just thirst for knowledge. Card avantage and draw smoothing would fix a ton of problems. Leyline is realy sweet md but you want to easily chuk extras same for bridge. I dont think trisphere or prison do enough. I have been testing porphyry nodes and its growing on me. Running a full set of relic of progenitus could be a good idea. Also a great card that should see more play is runed halo.
I just think a lill blue could add so much even just thirst for knowledge. Card avantage and draw smoothing would fix a ton of problems. Leyline is realy sweet md but you want to easily chuk extras same for bridge. I dont think trisphere or prison do enough. I have been testing porphyry nodes and its growing on me. Running a full set of relic of progenitus could be a good idea. Also a great card that should see more play is runed halo.
Thanks for the comment, but I must respectfully disagree. The last thing this deck needs is card draw; you are trying to empty your hand. Extra copies of Leyline and Bridge are extra layers of defense that your opponent must remove before he can continue. While I agree it may not be the most fun thing to play multiple copies of your lock, it just cements your board position. Unless your trying to play around cards like Maesltrom Pulse or Echoing Truth, there is no downside to having extra defensive shields in place. Your lock is your everything.
Lol so a single decks md card and one sideboard card are reasons to not have draw smoothing? Give me a break! Looking for win cons that don't involve attacking: form of the dragon seems perfect with the game plan. Heretic's punishment or Knollspine Invocation? Obelisk of alara could also do some work. Koths ultimate is also insane but he has little utility otherwise. Perhaps good ol Charndra 1. Most of these are janky i knowbut winnning with elspeth tokens just seems so bad with bridge.
Lol so a single decks md card and one sideboard card are reasons to not have draw smoothing? Give me a break! Looking for win cons that don't involve attacking: form of the dragon seems perfect with the game plan. Heretic's punishment or Knollspine Invocation? Obelisk of alara could also do some work. Koths ultimate is also insane but he has little utility otherwise. Perhaps good ol Charndra 1. Most of these are janky i knowbut winnning with elspeth tokens just seems so bad with bridge.
So you want to fill your deck with dead cards to avoid playing a potential dead card? Also extra copies of Leyline on the board protects you from more than Maestron Pulse, it protects you from Cryptic Command / Qasali Pridemage / Disenchant at the end of your turn. Multiple layers of defense aren't super fun to play, but they create an unbreakable board. It never hurts to duplicate your lock, next turn will be your win card or sweeper. Think about it, if your lock in place you will always have a next turn.
Recently i've been playing elves so i haven't had much time to think back on this deck, so i started to think again and i realised a couple of things. I found that Ghostly Prison was great, but i always wanted it to be a sb card. I like Oblivion Ring a lot more than Ghostly in this deck. I was also thinking about Boom // Bust, you can run this with Flagstones of Trokair and i feel its just what the deck needs for lockdown. I think resolving a boom with a flagstones in play is murder on most decks. I also feel that ajani was awesome, but, i always found elspeth much better, i'm gonna use your guys deck lists for inspiration to respawn my R/W Lockdown and i'll post the list later tonight
Private Mod Note
():
Rollback Post to RevisionRollBack
Modern: B 8Rack RX Goblins BG Elves (Attempting) UBW Mill G Stompy UB Tezzerator
Legacy: W Stax
Recently i've been playing elves so i haven't had much time to think back on this deck, so i started to think again and i realised a couple of things. I found that Ghostly Prison was great, but i always wanted it to be a sb card. I like Oblivion Ring a lot more than Ghostly in this deck. I was also thinking about Boom // Bust, you can run this with Flagstones of Trokair and i feel its just what the deck needs for lockdown. I think resolving a boom with a flagstones in play is murder on most decks. I also feel that ajani was awesome, but, i always found elspeth much better, i'm gonna use your guys deck lists for inspiration to respawn my R/W Lockdown and i'll post the list later tonight
So after some 5 games testing, infect owned me in the face, some rogue beat me, and the other 3 storm decks faced me and scooped when i mulled to leyline, rage quit saying "play a real deck, ***" Hilarious.
Boom//Bust was amazing with flagstones, just a house against inkmoth, and trading post when online with elspeth was just outrageous. When i went bust, and got back a land with flagstones, than played a flagstones, the other guy was in shock.
On another note, Ghostly prison, is a must in this deck mb, i was sorely mistaken on several occasions when it came down to me just not winning or locking the opponent down with ensnaring bridge fast enough.
I'll do more testing tonight, post my list, and than move from there
Private Mod Note
():
Rollback Post to RevisionRollBack
Modern: B 8Rack RX Goblins BG Elves (Attempting) UBW Mill G Stompy UB Tezzerator
Legacy: W Stax
Match 1 Red Burn: 2-0, easy as expected
Match 2 Bant: 2-1, Nevermore naming Cryptic Command, Trading posts are MVP
Match 3 Jund: 2-0 Game 1 was close, game 2 Nevermore names abrupt decay GG
Match 4: Jund 2-0, First game easy, 2nd game I am trying to top deck a wrath or a bridge for AGES but Trading posts keeps me in the game. Trading posts lets me stall long enough for long enough for him to die to his own Bob! Never did get the wrath or bridge.
Initial Findings: Trading posts could have a permanent place in this type of deck. So far I havent gotten too much use out of the Boom Busts, may require more data though. Overall a very solid iteration of this style of deck. Well done sir.
I'm glad you enjoyed it, i am as well. Put it in the primer if you don't of course
I tweaked it just a tiny bit by dropping the boom busts and shoring up the Obliv Ring to 4. I also added a 3rd trading post, since its nice in multiples.
With the coming of RTR, has this deck gotten worse or better?
[CARD]
Abrupt decay[/CARD] seems like a easy way for jund to get out of the lock.
Also, any reason why arid mesa isn't played in your list Franx? It makes the Boom part of Boom/Bust better.
Actually the shift from Maelstrom Pulse to Abrupt Decay is a buff for this deck. Maestrom Pulse is Junds only real weapon against the lock, Abrupt Decay can only target Ensaring Bridge, and only removes 1 copy at a time.
Trading Posts can get Bridges and other artifacts back from the graveyard in a turn or so. You can also set up a neat little draw engine this way if you have mana. Also another bonus to Trading post, if you are facing Maelstrom Pulse (or echoing truth) targeting your ensnaring bridge or other artifact > Sac it with trading posts and save your other copies in play.
I normally play MWC and I'm looking to build this deck because I'm sick of losing to Tron. What T1 decks is this deck not able to beat?
And someone should sticky this!
Private Mod Note
():
Rollback Post to RevisionRollBack
Things WotC cares about:
-making certain Standard cards can be played in Modern, therefore increasing their value and increasing WotC's profit margin
Things WotC does not care about:
-keeping the ban list as short as possible
-taking chances with an entire format for the benefit of a single card
-catering to play styles that newer players generally don't like and will lose them more players than it will gain
-keeping the meta balanced between archetypes/colors/whatever
-keeping cards on the secondary market cheap (available yes, but not cheap)
-keeping the meta diverse (as long as a single deck doesn't threaten the popularity of the format)
I've became re-interested in this deck the past couple days and I have been playing with Franx's deck and with (very little) tweaking I have came to like this version.
Just listing my changes: Chalice of the Void might go back to the mainboard. It never felt great to me in game 1 but it is killer in some matchups. Currently in its place Curse of the Pierced Heart gives me a faster clock so they have to fight to find a way to break the lock quicker.
Faithless Looting: As a control deck, having a little more card selection is nice. The fact that it creates card disadvantage would be bad, were it not for us running Ensnaring Bridge. Also allows us to discard planeswalkers gumming up our hand, without having to kill our own. So far so good.
Boom // Bust: I liked this card, but I never felt like it did enough. Might find a way back, but I often would have rather drawn something else.
Kher Keep: I am of the opinion that any controlling red-deck that can afford a colorless-producing land should run Kher Keep. The tokens come in handy for extra insurance chump blocking and turn Trading Post into an instant speed draw-engine (combined with an artifact like Darksteel Citadel or Mind Stone)
Darksteel Citadel: I only have one so this doesn't come up often, but when the game goes as long as we want it to and our cards top out at 4 mana, having something that can draw a card off of Trading Post is nice. Originally, this was put in to be targeted with Boom // Bust.
I've became re-interested in this deck the past couple days and I have been playing with Franx's deck and with (very little) tweaking I have came to like this version.
Just listing my changes: Chalice of the Void might go back to the mainboard. It never felt great to me in game 1 but it is killer in some matchups. Currently in its place Curse of the Pierced Heart gives me a faster clock so they have to fight to find a way to break the lock quicker.
Faithless Looting: As a control deck, having a little more card selection is nice. The fact that it creates card disadvantage would be bad, were it not for us running Ensnaring Bridge. Also allows us to discard planeswalkers gumming up our hand, without having to kill our own. So far so good.
Boom // Bust: I liked this card, but I never felt like it did enough. Might find a way back, but I often would have rather drawn something else.
Kher Keep: I am of the opinion that any controlling red-deck that can afford a colorless-producing land should run Kher Keep. The tokens come in handy for extra insurance chump blocking and turn Trading Post into an instant speed draw-engine (combined with an artifact like Darksteel Citadel or Mind Stone)
Darksteel Citadel: I only have one so this doesn't come up often, but when the game goes as long as we want it to and our cards top out at 4 mana, having something that can draw a card off of Trading Post is nice. Originally, this was put in to be targeted with Boom // Bust.
Any thoughts?
Just a question about the lack of Tectonic Edge or Ghost Quarter, especially since you drop Boom // Bust. Has this been an issue? Or does the rest of the lockdown generally just stop that from being an issue?
"He plays in a walk in humidor so keep his foils from bending. He once kept an all land hand just to know what it felt like to be mana flooded. He uses power nine for ante. He is the most interesting magic playing in the world." Old man, "I don't always tap basic lands for mana, but when i do, I tap Gurus."
Just a question about the lack of Tectonic Edge or Ghost Quarter, especially since you drop Boom // Bust. Has this been an issue? Or does the rest of the lockdown generally just stop that from being an issue?
I haven't faced Tron or anything else as easily crippled mana-wise yet, so no it hasn't been an issue. That isn't to say that it wouldn't be an issue, just that the lock has been sufficient against what I have played thus far.
Just listing my changes: Chalice of the Void might go back to the mainboard. It never felt great to me in game 1 but it is killer in some matchups. Currently in its place Curse of the Pierced Heart gives me a faster clock so they have to fight to find a way to break the lock quicker.
The decision to include Chalice main deck is a meta call. Chalice hurts Delver, Elves, Storm and red burn when set at 1. Set at 2 it blocks nearly all of the enchantment and artifact removal spells in the format, with the notable exception of Abrupt Decay. If you expect to face a lot of the decks I mentioned, Chalice can easily find a home main board.
Faithless Looting: As a control deck, having a little more card selection is nice. The fact that it creates card disadvantage would be bad, were it not for us running Ensnaring Bridge. Also allows us to discard planeswalkers gumming up our hand, without having to kill our own. So far so good.
I've thought about using it, but my list is very tight at the moment and I cant spare any room for it
Boom // Bust: I liked this card, but I never felt like it did enough. Might find a way back, but I often would have rather drawn something else. I can't seem to get much use out of the Boom Bust game plan. I think its better to explore different avenues of land denial. Crucible of Worlds and Tectonic edge are on my mind heavily.
Kher Keep: I am of the opinion that any controlling red-deck that can afford a colorless-producing land should run Kher Keep. The tokens come in handy for extra insurance chump blocking and turn Trading Post into an instant speed draw-engine (combined with an artifact like Darksteel Citadel or Mind Stone) I think you are right about this. As a one of, why not?
Darksteel Citadel: I only have one so this doesn't come up often, but when the game goes as long as we want it to and our cards top out at 4 mana, having something that can draw a card off of Trading Post is nice. Originally, this was put in to be targeted with Boom // Bust. I use Darksteel in my U/W Tezz version of the deck. If you were focusing on Boom Bust then perhaps Darksteel would have a place, but I dont recommend doing that.
I used to play a RW control deck in old standard which I loved. A few possible card suggestions to test:
Chandra Nalaar: A win con in red to go with your ajani vengeant. More powerful than people give her credit for. Banefire: The game always goes long, so why not 1x banefire? Obelisk of alara: Trading post may be a replacement, but the gaining life or dealing 3 damage was always very relevant. Again, the game goes long, so you will see it. Goblin Assault: Gets past your bridge and puts some serious pressure.
Anyway, I am going to brew a bit and see what I can come up with.
Private Mod Note
():
Rollback Post to RevisionRollBack
Current favorite decks:
Standard
Blows
Modern BWUTeachingsBWU GUGU TempoGU WLifeW RWValakut ControlRW UBModern MillUB
Legacy UMUCU BPoxB BWRTokensBWR
Pauper UBGRW Domain UBGRW
Vintage RVise-Burn!R
"Out of the crooked timber of humanity, nothing straight was ever made" - Immanuel Kant
I used to play a RW control deck in old standard which I loved. A few possible card suggestions to test:
Chandra Nalaar: A win con in red to go with your ajani vengeant. More powerful than people give her credit for. I've looked at her before, never actually tested. I will possibly replace Gideon for her and see if that nets me some advantage. Banefire: The game always goes long, so why not 1x banefire? True the game goes long, but my land count is usually pretty low after I get done with Tec Edges. Obelisk of alara: Trading post may be a replacement, but the gaining life or dealing 3 damage was always very relevant. Again, the game goes long, so you will see it. Maybe, but 6cc is pretty high though. My curve caps at 4cc currently. I might consider this card for my Tezzeret version however. Goblin Assault: Gets past your bridge and puts some serious pressure. Now THIS card really caught my attention. Its a turn 3 threat with no upkeep. I can cast it and forget it. Can't wait to test this out thanks for the tip.
Anyway, I am going to brew a bit and see what I can come up with.
This is an example of how you can get creative with the Leyline + Bridge package. Stall the game as normal, but now you have Tezz coming into play on turn 4 or 5 with his toolbox of answers. The toolbox I am currently running is changing still; I haven't completely locked in on a set package yet. The crucible + tec edge lock is in there for the Tron match. Finish the game with an army of 5/5 flying thopters. When you want to attack sac the Ensnaring Bridge at the end of opponents turn. After you swing, recycle the bridge with Trading Posts. Tezz can also untap the posts while you are trying to build up your army. Elspeth is Elspeth, but I want to maybe try Jace 3.0 in her slot. Not sure yet there are many possibilities here.
Thanks for the nice comment but I highly recommend not using Luminarch. Your angels wont be able to attack. You will ahve to sacrifice ALL of your bridges with Trading post (another card which I dont think fits). If you cant afford the planeswalkers in the ratios I have described you could consider Sacred Mesa as your win condition. Sub-optimal but dirt cheap.
Yes bridge is needed, it is half of your hard lock. It gives YOU complete board control.
This guy has got the feel of the deck down. You're absolutely right that aggressive mulliganing is rewarded here; we are trying to empty our hands.
This is the only control deck you will ever play that has no need for card advantage. This deck is works like a well oiled machine when you get to Top Deck Mode.
Thanks for the comment, but I must respectfully disagree. The last thing this deck needs is card draw; you are trying to empty your hand. Extra copies of Leyline and Bridge are extra layers of defense that your opponent must remove before he can continue. While I agree it may not be the most fun thing to play multiple copies of your lock, it just cements your board position. Unless your trying to play around cards like Maesltrom Pulse or Echoing Truth, there is no downside to having extra defensive shields in place. Your lock is your everything.
maelstrom pulse, echoing truth
So you want to fill your deck with dead cards to avoid playing a potential dead card? Also extra copies of Leyline on the board protects you from more than Maestron Pulse, it protects you from Cryptic Command / Qasali Pridemage / Disenchant at the end of your turn. Multiple layers of defense aren't super fun to play, but they create an unbreakable board. It never hurts to duplicate your lock, next turn will be your win card or sweeper. Think about it, if your lock in place you will always have a next turn.
Modern:
B 8Rack
RX Goblins
BG Elves (Attempting)
UBW Mill
G Stompy
UB Tezzerator
Legacy:
W Stax
INteresting suggestions. I will try them.
Boom//Bust was amazing with flagstones, just a house against inkmoth, and trading post when online with elspeth was just outrageous. When i went bust, and got back a land with flagstones, than played a flagstones, the other guy was in shock.
On another note, Ghostly prison, is a must in this deck mb, i was sorely mistaken on several occasions when it came down to me just not winning or locking the opponent down with ensnaring bridge fast enough.
I'll do more testing tonight, post my list, and than move from there
Modern:
B 8Rack
RX Goblins
BG Elves (Attempting)
UBW Mill
G Stompy
UB Tezzerator
Legacy:
W Stax
3x Chalice of the Void
4x Ensnaring Bridge
4x Mind Stone
2x Trading Post
3x Ghostly Prison
4x Leyline of Sanctity
3x Oblivion Ring
3x Ajani Vengeant
3x Elspeth, Knight-Errant
3x Wrath of God
2x Boom // Bust
3x Flagstones of Trokair
1x Mountain
8x Plains
2x Rugged Prairie
4x Sacred Foundry
4x Tectonic Edge
There you go, tell me what you think
Modern:
B 8Rack
RX Goblins
BG Elves (Attempting)
UBW Mill
G Stompy
UB Tezzerator
Legacy:
W Stax
So I tried this list verbatim 4 games.
Results:
Match 1 Red Burn: 2-0, easy as expected
Match 2 Bant: 2-1, Nevermore naming Cryptic Command, Trading posts are MVP
Match 3 Jund: 2-0 Game 1 was close, game 2 Nevermore names abrupt decay GG
Match 4: Jund 2-0, First game easy, 2nd game I am trying to top deck a wrath or a bridge for AGES but Trading posts keeps me in the game. Trading posts lets me stall long enough for long enough for him to die to his own Bob! Never did get the wrath or bridge.
Initial Findings: Trading posts could have a permanent place in this type of deck. So far I havent gotten too much use out of the Boom Busts, may require more data though. Overall a very solid iteration of this style of deck. Well done sir.
Modern:
B 8Rack
RX Goblins
BG Elves (Attempting)
UBW Mill
G Stompy
UB Tezzerator
Legacy:
W Stax
I tweaked it just a tiny bit by dropping the boom busts and shoring up the Obliv Ring to 4. I also added a 3rd trading post, since its nice in multiples.
[CARD]
Abrupt decay[/CARD] seems like a easy way for jund to get out of the lock.
Also, any reason why arid mesa isn't played in your list Franx? It makes the Boom part of Boom/Bust better.
Actually the shift from Maelstrom Pulse to Abrupt Decay is a buff for this deck. Maestrom Pulse is Junds only real weapon against the lock, Abrupt Decay can only target Ensaring Bridge, and only removes 1 copy at a time.
Trading Posts can get Bridges and other artifacts back from the graveyard in a turn or so. You can also set up a neat little draw engine this way if you have mana. Also another bonus to Trading post, if you are facing Maelstrom Pulse (or echoing truth) targeting your ensnaring bridge or other artifact > Sac it with trading posts and save your other copies in play.
I normally play MWC and I'm looking to build this deck because I'm sick of losing to Tron. What T1 decks is this deck not able to beat?
And someone should sticky this!
-making certain Standard cards can be played in Modern, therefore increasing their value and increasing WotC's profit margin
Things WotC does not care about:
-keeping the ban list as short as possible
-taking chances with an entire format for the benefit of a single card
-catering to play styles that newer players generally don't like and will lose them more players than it will gain
-keeping the meta balanced between archetypes/colors/whatever
-keeping cards on the secondary market cheap (available yes, but not cheap)
-keeping the meta diverse (as long as a single deck doesn't threaten the popularity of the format)
4 Ensnaring Bridge
4 Mind Stone
2 Trading Post
Enchantments: 12
4 Leyline of Sanctity
3 Ghostly Prison
3 Oblivion Ring
2 Curse of the Pierced Heart
Planeswalkers: 6
3 Ajani Vengeant
3 Elspeth, Knight-Errant
4 Lightning Helix
3 Wrath of God
3 Faithless Looting
Lands: 22
4 Arid Mesa
4 Sacred Foundry
3 Flagstones of Trokair
1 Darksteel Citadel
1 Kher Keep
7 Plains
2 Mountain
Just listing my changes:
Chalice of the Void might go back to the mainboard. It never felt great to me in game 1 but it is killer in some matchups. Currently in its place Curse of the Pierced Heart gives me a faster clock so they have to fight to find a way to break the lock quicker.
Faithless Looting: As a control deck, having a little more card selection is nice. The fact that it creates card disadvantage would be bad, were it not for us running Ensnaring Bridge. Also allows us to discard planeswalkers gumming up our hand, without having to kill our own. So far so good.
Boom // Bust: I liked this card, but I never felt like it did enough. Might find a way back, but I often would have rather drawn something else.
Kher Keep: I am of the opinion that any controlling red-deck that can afford a colorless-producing land should run Kher Keep. The tokens come in handy for extra insurance chump blocking and turn Trading Post into an instant speed draw-engine (combined with an artifact like Darksteel Citadel or Mind Stone)
Darksteel Citadel: I only have one so this doesn't come up often, but when the game goes as long as we want it to and our cards top out at 4 mana, having something that can draw a card off of Trading Post is nice. Originally, this was put in to be targeted with Boom // Bust.
Any thoughts?
Just a question about the lack of Tectonic Edge or Ghost Quarter, especially since you drop Boom // Bust. Has this been an issue? Or does the rest of the lockdown generally just stop that from being an issue?
I haven't faced Tron or anything else as easily crippled mana-wise yet, so no it hasn't been an issue. That isn't to say that it wouldn't be an issue, just that the lock has been sufficient against what I have played thus far.
My responses in purple.
I used to play a RW control deck in old standard which I loved. A few possible card suggestions to test:
Chandra Nalaar: A win con in red to go with your ajani vengeant. More powerful than people give her credit for.
Banefire: The game always goes long, so why not 1x banefire?
Obelisk of alara: Trading post may be a replacement, but the gaining life or dealing 3 damage was always very relevant. Again, the game goes long, so you will see it.
Goblin Assault: Gets past your bridge and puts some serious pressure.
Anyway, I am going to brew a bit and see what I can come up with.
Standard
Blows
Modern
BWUTeachingsBWU
GUGU TempoGU
WLifeW
RWValakut ControlRW
UBModern MillUB
Legacy
UMUCU
BPoxB
BWRTokensBWR
Pauper
UBGRW Domain UBGRW
Vintage
RVise-Burn!R
"Out of the crooked timber of humanity, nothing straight was ever made" - Immanuel Kant
Purple is mine.
Behold, Terreret Lockdown!
1 Thopter Foundry
4 Ghostly Prison
1 Elixir of Immortality
3 Wrath of God
1 Mox Opal
1 Tolaria West
3 Talisman of Progress
1 Academy Ruins
1 Trading Post
1 Plains
3 Mystic Gate
1 Island
3 Tectonic Edge
1 Relic of Progenitus
1 Crucible of Worlds
4 Tezzeret the Seeker
3 Celestial Colonnade
3 Adarkar Wastes
3 Ensnaring Bridge
1 Ratchet Bomb
4 Azorius Signet
4 Darksteel Citadel
1 Day of Judgment
1 Pithing Needle
3 Elspeth, Knight-Errant
3 Hallowed Fountain
2 Tormod's Crypt
3 Pithing Needle
4 Rule of Law
2 Relic of Progenitus
4 Nevermore
This is an example of how you can get creative with the Leyline + Bridge package. Stall the game as normal, but now you have Tezz coming into play on turn 4 or 5 with his toolbox of answers. The toolbox I am currently running is changing still; I haven't completely locked in on a set package yet. The crucible + tec edge lock is in there for the Tron match. Finish the game with an army of 5/5 flying thopters. When you want to attack sac the Ensnaring Bridge at the end of opponents turn. After you swing, recycle the bridge with Trading Posts. Tezz can also untap the posts while you are trying to build up your army. Elspeth is Elspeth, but I want to maybe try Jace 3.0 in her slot. Not sure yet there are many possibilities here.