The idea of this deck was to ramp on 3 to 5 mana, cast a plow, t4 witness it back, t5 rinse repeat. With the speed of the current format it's not possible to really equate this strategy as I soon found out.
In testing various other old standard decks (5c Lark) a light hit my head. Melira combo is completely tutorable, fast, and fits into a mono green shell. This is what I ended up comming up with.
The scryb ranger is a flex slot that I havent figured out yet. I like the idea that you can block any size threat without protection or trample, bounce your dryad back to your hand, and go. The board it pretty solid as well. The real untested slot is great sable stag. I'm not sure if its worth playing or not. Maybe oversoul is the better option?
Anyways let me know what your thoughts are. this deck is a blast to play.
For records, here is a league trial I played in. didn't get to play in the finals, but judging I'm not sure I would have done well without the current board in place.
I dont see the reason for Dryad Arbor, As it's worse than anything else you could replace it with, another basic forest would be better. However, i suggest taking it out for another Temple or Grounds.
I would also go for the extra damage route and keep tradition with Juniper Order Ranger (or now, Sigil Capitan) And since you're already running red for the gargadon, why the hell not throw in murderous redcap?
I see the reason for the refuge, but with the combo that is finks why not take it out, you have birds to produce the blue for mistep. You can even turn this slot into another temple/grounds.
Ravarshi Kashaku, Ancient Dragon of the Darkened Realms;
The Merciless Lord of Torture, Permanently Bound To: ">[THE PACK] 11/5/63 - 11/25/09 Goodbye mom, i'll always love you...
Dryad arbor smooths out spell heavy draws. It's a necessary component for this deck. Sometimes it's not as good, but more often then not you'd rather have access to it, then not have it at all.
As for adding additional shocks, it really isn't necessary. The mana is fine. 2 temples is more then enough on 8 fetches 4 birds, 4 cobra. you only ever need 1 white source for a turn usually, so it could probobly go down, but 4 shocks isnt greedy.
The other cards your refering to are slow and clunky. Part of the reason this deck is so unique is that it can compete with other combo decks in speed, while also being fast enough to break aggro decks like domain zoo etc.
Im thoroughly confused at what your last statement is saying. Mind clarifying? If your talking about seijirri its primarily there to sneak in damage or protect your melira while your comboing off.
Also note that Arbor is good for t1 GSZ for 0, for ramp purposes.
I'm so tempted to throw Birthing Pod in just about any deck these days, but I suppose it's not a great fit here - not a whole lot of stuff you really want to ramp into, plus you already have GSZ. Oh well
I really think you should run some sort of infinite sac outlet. An opponent can recover from you at 50 life; they can't recover from you at 50,000,000,000 life. Jinxed Idol, Thermopod (also mana!), or a bunch of options in black - your choice. Idol is probably best as it's on-color and cheap. derp, perhaps I should RTFCs
Otherwise, I really like the deck. Stag is an excellent card, I might run more than one in case you don't hit a GSZ, as they can just wreck some decks.
(Keep in mind that this is from a guy who knows next to nothing about modern. I just like cool decks :D)
With greater gargadon suspended and a melira in play you cast or zenith a kitchen finks into play. Sacrifice the finks to (GG) puting the time counter that removes on the stack with persist ahead, resolve persist, gain 2, repreat process any number of times. Once you resolve the stack greater gargadon will unsuspend and cast, giving you a 9/7 hasty gargadon of doom. If your having trouble killing your opponent for whatever reasons theres 2 long term game plans.
1. Grove punishing fire them out.
2. Make them draw their deck. Primal command allows you to continually shuffle, and coincidentally it also bounces ruins if they are on that plan as well.
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for reference
The idea of this deck was to ramp on 3 to 5 mana, cast a plow, t4 witness it back, t5 rinse repeat. With the speed of the current format it's not possible to really equate this strategy as I soon found out.
In testing various other old standard decks (5c Lark) a light hit my head. Melira combo is completely tutorable, fast, and fits into a mono green shell. This is what I ended up comming up with.
4 [ZEN] Verdant Catacombs
4 [ZEN] Misty Rainforest
4 [FUT] Grove of the Burnwillows
2 [GP] Stomping Ground
2 [RAV] Temple Garden
1 [WWK] Sejiri Steppe
1 [FUT] Horizon Canopy
1 [FUT] Dryad Arbor
5 [CS] Snow-Covered Forest
// Creatures
3 [NPH] Melira, Sylvok Outcast
4 [B] Birds of Paradise
4 [ZEN] Lotus Cobra
4 [CFX] Knight of the Reliquary
3 [SHM] Kitchen Finks
4 [TSP] Greater Gargadon
1 [TSP] Scryb Ranger
4 [MBS] Green Sun's Zenith
3 [LRW] Primal Command
3 [ZEN] Punishing Fire
3 [NPH] Mental Misstep
The scryb ranger is a flex slot that I havent figured out yet. I like the idea that you can block any size threat without protection or trample, bounce your dryad back to your hand, and go. The board it pretty solid as well. The real untested slot is great sable stag. I'm not sure if its worth playing or not. Maybe oversoul is the better option?
Anyways let me know what your thoughts are. this deck is a blast to play.
Pullus per Mucro
Pullus per Mucro
5 Snow-Covered Forest
4 Verdant Catacombs
4 Misty Rainforest
4 Grove of the Burnwillows
2 Stomping Ground
2 Temple Garden
1 Sejiri Steppe
1 Horizon Canopy
1 Dryad Arbor
Creatures:
4 Birds of Paradise
4 Lotus Cobra
4 Greater Gargadon
4 Knight of the Reliquary
3 Melira, Sylvok Outcast
3 Kitchen Finks
1 Scryb Ranger
4 Green Sun's Zenith
3 Primal Command
3 Punishing Fire
3 Mental Misstep
4 Ethersworn Canonist
3 Path to Exile
2 Plow Under
1 Punishing Fire
1 Eternal Witness
1 Acidic Slime
1 Qasali Pridemage
1 Scattershot Archer
1 Great Sable Stag
I dont see the reason for Dryad Arbor, As it's worse than anything else you could replace it with, another basic forest would be better. However, i suggest taking it out for another Temple or Grounds.
I would also go for the extra damage route and keep tradition with Juniper Order Ranger (or now, Sigil Capitan) And since you're already running red for the gargadon, why the hell not throw in murderous redcap?
I see the reason for the refuge, but with the combo that is finks why not take it out, you have birds to produce the blue for mistep. You can even turn this slot into another temple/grounds.
The Merciless Lord of Torture, Permanently Bound To: ">[THE PACK] 11/5/63 - 11/25/09 Goodbye mom, i'll always love you...
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As for adding additional shocks, it really isn't necessary. The mana is fine. 2 temples is more then enough on 8 fetches 4 birds, 4 cobra. you only ever need 1 white source for a turn usually, so it could probobly go down, but 4 shocks isnt greedy.
The other cards your refering to are slow and clunky. Part of the reason this deck is so unique is that it can compete with other combo decks in speed, while also being fast enough to break aggro decks like domain zoo etc.
Im thoroughly confused at what your last statement is saying. Mind clarifying? If your talking about seijirri its primarily there to sneak in damage or protect your melira while your comboing off.
Pullus per Mucro
I'm so tempted to throw Birthing Pod in just about any deck these days, but I suppose it's not a great fit here - not a whole lot of stuff you really want to ramp into, plus you already have GSZ. Oh well
I really think you should run some sort of infinite sac outlet. An opponent can recover from you at 50 life; they can't recover from you at 50,000,000,000 life. Jinxed Idol, Thermopod (also mana!), or a bunch of options in black - your choice. Idol is probably best as it's on-color and cheap.derp, perhaps I should RTFCsOtherwise, I really like the deck. Stag is an excellent card, I might run more than one in case you don't hit a GSZ, as they can just wreck some decks.
(Keep in mind that this is from a guy who knows next to nothing about modern. I just like cool decks :D)
The combo works like this.
With greater gargadon suspended and a melira in play you cast or zenith a kitchen finks into play. Sacrifice the finks to (GG) puting the time counter that removes on the stack with persist ahead, resolve persist, gain 2, repreat process any number of times. Once you resolve the stack greater gargadon will unsuspend and cast, giving you a 9/7 hasty gargadon of doom. If your having trouble killing your opponent for whatever reasons theres 2 long term game plans.
1. Grove punishing fire them out.
2. Make them draw their deck. Primal command allows you to continually shuffle, and coincidentally it also bounces ruins if they are on that plan as well.
Pullus per Mucro