It's a fairly low mana curve, but seems to operate OK with Magma Jets in there to help with draws. This is my starting point that I will be working from, possibly adjusting creature counts in favor of more direct damage spells.
I'm not a huge fan of magma jet, not sure what I'd replace it with but maybe searing blaze? as for sb looks good but I'd like to see some number (3-4) of chalice of the void as it's good against the two top combo decks.
What trying to squeeze 1-3 browbeats in here since it was time shifted it is legal (correct?). I have always liked this card but it was not competitive enough in legacy.
Hello gentlemen. I am a long time legacy burn player and am excited to port the deck to modern as we really only lose chain lightning and fireblast and a few other randomness. On to my thoughts.
Keldon mauraders should always be a four of. Period. He deals a minimum two damage if he resolves. He can deal a maximum five if he goes through. At worst he will deal two damage and eat a bolt or a path.
Volcanic fallout is mediocre in Modern as the number one aggro is zoo. Fae lost its most powerful spell so I would say that the sweeper of choice is flamebreak. Hits all of zoo's stuff except goyf and knight and takes out all merfolk. And we don't care about losing most of our creatures. Hellspark is leaving anyway and keldon is on its last attack.
Stigma lasher will be a good card for the sideboard against any lifegain. It comes down fast enough that war monk can't beat it and pulse of the fields does nothing.
Spark elemental is a bad card. He turns on opponents removal and is a bad topdeck when you need to finish someone off.
The punishing grove combo might be worth consideration. It does a decent lavamancer impersonation.
I like to think of burn as a storm combo deck that resolves it's spells over the first four turns. Thus the less creatures we have the more cards a nullified and are sitting dead in my opponents hand. AKA: Nice path to exile, go for the throat, and damnation. Bolt, bolt, flame javelin.
I think Red deck will be well positioned since i believe zoo will be the most played deck by far. zoo has the best threats and nothing got banned to hurt it. the only drawback to playing zoo is that your landbase does 7-10 dmg to you a game.
that is why i think red deck can be tuned to beat zoo and even the combo decks are going to be slow enough to race. side note, you will need 4 searing blaze maindeck to beat zoo. chandra's phoenix seems good even though path hurts we can always burn the phoenix in response.
@bwmasjr7803, magma jet is very good since red has no draw or deck manipulation.
also, i was looking for the page to figure how to add decktags to avoid warnings but it's not in the Forum Rules page so i guess im ok.
THIS 100X!!! If you don't agree with this then there is no amount of logic that will ever convince you that good, non-oppressive, combos should be allowed. If you don't agree with it then just don't play this game, and you certainly shouldn't feel entitled to make any comment on ban lists ever.
I think going that route changes it completely. And its more of a big red deck and you would kind of want koth incase you don't have crusher.
I've been leaning towards more a burn build as of lately. It has been doing very well and only seemed to struggle against U Merfolk and couldn't get passed 5 Glimmerposts (with vesuvas) vs 12Post. But other then that has been rolling through decks. I'll post my list up after I'm off work.
THIS 100X!!! If you don't agree with this then there is no amount of logic that will ever convince you that good, non-oppressive, combos should be allowed. If you don't agree with it then just don't play this game, and you certainly shouldn't feel entitled to make any comment on ban lists ever.
In life all we can do is try to make things better. Sitting lost in old ways and fearing change only makes us outdated and ignorant.
Peace cannot be kept by force. It can only be achieved by understanding.
Albert Einstein
Millions of innocent men, women and children, since the introduction of Christianity, have been burnt, tortured, fined and imprisoned; yet we have not advanced one inch towards uniformity.
THIS 100X!!! If you don't agree with this then there is no amount of logic that will ever convince you that good, non-oppressive, combos should be allowed. If you don't agree with it then just don't play this game, and you certainly shouldn't feel entitled to make any comment on ban lists ever.
In life all we can do is try to make things better. Sitting lost in old ways and fearing change only makes us outdated and ignorant.
Peace cannot be kept by force. It can only be achieved by understanding.
Albert Einstein
Millions of innocent men, women and children, since the introduction of Christianity, have been burnt, tortured, fined and imprisoned; yet we have not advanced one inch towards uniformity.
This is my deck I've been testing. Pretty Aggressive. I will be tesing Hellspark Elemental over Keldon Maruaders soon. I haven't been very satisfied with Keldon as of recently. Also Just added the incinerate's so I will see how I like them over having an extra Blaze and Volley
This is my deck I've been testing. Pretty Aggressive. I will be tesing Hellspark Elemental over Keldon Maruaders soon. I haven't been very satisfied with Keldon as of recently. Also Just added the incinerate's so I will see how I like them over having an extra Blaze and Volley
This deck is pretty good and it can be converted to a legacy deck with the addition of chain lightning and some pyroblasts in the side board. Mark of mutiny is there as a finisher type to smack em with their big fatty Im gonna test this deck out soon. Any thoughts?
I wouldn't call it infinitely worse. I quite like that 2/2 body on it a lot of the time.
i would. the reason for playing a moon effect is to lock out your opponent. playing magus of the moon is pointless since its 2/2 body is a liability when you're trying to lock out your opponent. you shouldn't be playing magus because it's a 2/2. you should be playing it to lock out your opponent.
you can play magus if you want but when your opponent floats mana and kills it then you can think back about this discussion we had.
How does this deck beat 12 post? I played it twice this week and got rolled both times. I sided in Blood/Magus Moon, and that just made the deck too slow
How does this deck beat 12 post? I played it twice this week and got rolled both times. I sided in Blood/Magus Moon, and that just made the deck too slow
It can be a rough match up with the glimmerposts. Using Everlasting is good but I personally use Flames of the Blood Hand and as long as you try and keep 3 mana available for when they land that double post off of Primeval Titan it can be very nice.
honestly 12post shouldn't be too hard. a resolved moon effect puts them in their place for a few turns.
Private Mod Note
():
Rollback Post to RevisionRollBack
In life all we can do is try to make things better. Sitting lost in old ways and fearing change only makes us outdated and ignorant.
Peace cannot be kept by force. It can only be achieved by understanding.
Albert Einstein
Millions of innocent men, women and children, since the introduction of Christianity, have been burnt, tortured, fined and imprisoned; yet we have not advanced one inch towards uniformity.
I'm not a huge fan of magma jet, not sure what I'd replace it with but maybe searing blaze? as for sb looks good but I'd like to see some number (3-4) of chalice of the void as it's good against the two top combo decks.
EDH/Commander
WUBRGScion ur-dragon
WUGphelddagrif
WUBErtai, the Corrupted
WRGHazezon Tamar
WURZedruu the Greathearted
BRGAdun Oakenshield
BUG The Mimeoplasm
WBRKaalia of the vast
URGRiku of the Reflection
WBGghave, guru of spores
WGCaptain Sisay
WIsamaru, the hound of konda
BShirei, Shizo's Caretaker shenanigans
UMemnarch artifacts that is not arcum dagson
RGodo, bandit warlord red equipment lock deck
GAsuza, lost but seeking ramp
4 arid mesa
2 teetering peaks
13 mountain
4 grim lavamancer
4 Keldon marauder
4 hellspark elemental
4 rift bolt
4 Lava spike
4 searing blaze
3 magma jet
2 shard volley
Join our crew on Facebook!
Keldon mauraders should always be a four of. Period. He deals a minimum two damage if he resolves. He can deal a maximum five if he goes through. At worst he will deal two damage and eat a bolt or a path.
Volcanic fallout is mediocre in Modern as the number one aggro is zoo. Fae lost its most powerful spell so I would say that the sweeper of choice is flamebreak. Hits all of zoo's stuff except goyf and knight and takes out all merfolk. And we don't care about losing most of our creatures. Hellspark is leaving anyway and keldon is on its last attack.
Stigma lasher will be a good card for the sideboard against any lifegain. It comes down fast enough that war monk can't beat it and pulse of the fields does nothing.
Shard volley is as good as it looks. I use it in legacy as a fifth and sixth fireblast. We can use it as chain lightning here. This gives us 16 "bolts" incinerate, hellspark, goblin guide, and javelin. I like it.
Spark elemental is a bad card. He turns on opponents removal and is a bad topdeck when you need to finish someone off.
The punishing grove combo might be worth consideration. It does a decent lavamancer impersonation.
I like to think of burn as a storm combo deck that resolves it's spells over the first four turns. Thus the less creatures we have the more cards a nullified and are sitting dead in my opponents hand. AKA: Nice path to exile, go for the throat, and damnation. Bolt, bolt, flame javelin.
that is why i think red deck can be tuned to beat zoo and even the combo decks are going to be slow enough to race. side note, you will need 4 searing blaze maindeck to beat zoo. chandra's phoenix seems good even though path hurts we can always burn the phoenix in response.
@bwmasjr7803, magma jet is very good since red has no draw or deck manipulation.
also, i was looking for the page to figure how to add decktags to avoid warnings but it's not in the Forum Rules page so i guess im ok.
Avatar courtesy of a_passer_bye
Banner courtesy of R&Doom
Ye Olde Sig and Avatar Shoppe
I was thinking of a build with a higher land count alongside Countryside Crusher and Shard Volley. Any ideas about this?
If you are adding more lands, you could maybe curve out a bit higher and squeeze Demigod into your deck as well.
If Crusher stays out, though, you'll never draw those lands needed to cast the higher costed spells.
I've been leaning towards more a burn build as of lately. It has been doing very well and only seemed to struggle against U Merfolk and couldn't get passed 5 Glimmerposts (with vesuvas) vs 12Post. But other then that has been rolling through decks. I'll post my list up after I'm off work.
Join our crew on Facebook!
The list I run locally is
4x Goblin Guide
4x Figure of Destiny
2x Grim Lavamancer
4x Hellspark Elemental
4x Keldon Marauders
4x Hell's Thunder
4x Lightning Bolt
4x Rift Bolt
4x Incinerate
4x Flame Javelin
2x Shard Volley
20x Mountain
4 Goblin Guide
4 Grim Lavamancer
4 Hellspark Elemental
4 Keldon Marauders
4 Plated Geopede
[19 burn spells]
4 Lightning Bolt
4 Magma Jet
4 Rift Bolt
3 Lava Spike
3 Searing Blaze
1 Shard Volley
4 Arid Mesa
4 Scalding Tarn
3 Teetering Peaks
10 Mountain
4 magus of the moon
4 blood moon
1 Searing Blaze
3 Smash to Smithereens
3 Everlasting Torment
Albert Einstein
Thomas Jefferson
yeah, I haven't updated it in a while. i just mised that off of an old post. I forgot that i had made changes to the board lol.
Sorry updated list:
4 Goblin Guide
4 Grim Lavamancer
4 Hellspark Elemental
4 Keldon Marauders
4 Plated Geopede
[19 burn spells]
4 Lightning Bolt
4 Magma Jet
4 Rift Bolt
3 Lava Spike
3 Searing Blaze
1 Shard Volley
4 Arid Mesa
4 Scalding Tarn
3 Teetering Peaks
10 Mountain
4 magus of the moon
4 blood moon
1 Searing Blaze
3 Smash to Smithereens
3 Everlasting Torment
Albert Einstein
Thomas Jefferson
20 mountain
2 Teetering Peak
Creatures:
4 Goblin Guide
4 Figure of Destiny
4 Grim Lavamancer
4 Keldon Maruader
4 Lightning Bolt
4 Rift Bolt
4 Lava Spike
3 Searing Blaze
2 Incinerate
2 Shard Volley
3 Magma Jet
3 Magus of the Moon
3 Ratchet Bomb
3 Volcanic Fallout
3 Flames of the Blood Hand
3 Vexing Shusher
Join our crew on Facebook!
How has this build tested? It seems really really good. Not so sure about those Bombs in the side, though...
Avatar courtesy of a_passer_bye
Banner courtesy of R&Doom
Ye Olde Sig and Avatar Shoppe
4 lightning bolt
4 browbeat
3 figure of destiny
4 goblin guide
4 keldon marauders
4 rift bolt
4 magma jet
4 hellspark elemental
4 hells thunder
4 grim lavamancer
17 mountains
4valakut the molten pinnacle
Sideboard
3 pithing needle
3 blood moon Or magus of the moon
3 pryoclasm
3 mark of mutiny
3 tormods cyrpt
This deck is pretty good and it can be converted to a legacy deck with the addition of chain lightning and some pyroblasts in the side board. Mark of mutiny is there as a finisher type to smack em with their big fatty Im gonna test this deck out soon. Any thoughts?
i would. the reason for playing a moon effect is to lock out your opponent. playing magus of the moon is pointless since its 2/2 body is a liability when you're trying to lock out your opponent. you shouldn't be playing magus because it's a 2/2. you should be playing it to lock out your opponent.
you can play magus if you want but when your opponent floats mana and kills it then you can think back about this discussion we had.
Avatar courtesy of a_passer_bye
Banner courtesy of R&Doom
Ye Olde Sig and Avatar Shoppe
It can be a rough match up with the glimmerposts. Using Everlasting is good but I personally use Flames of the Blood Hand and as long as you try and keep 3 mana available for when they land that double post off of Primeval Titan it can be very nice.
Join our crew on Facebook!
Albert Einstein
Thomas Jefferson
4 Scalding Tarn
8 Snowcovered Mountains
4 Teetering Peaks
4 Grim Lavamancer
4 Figure of Destiny
4 Goblin Guide
4 Rift Bolt
4 Lava Spike
4 Skred
4 Searing Blaze
4 Flame Javelin
4 Shrine of Burning Rage
3 Dismember
4 Giant Solifuge
4 Bloodmoon
4 Volcanic Fallout