This thread is for discussing the UW Control archetype. Technically, this deck has been "Established" since 4/28, but there wasn't a thread for its discussion. There were some threads in Deck Creation about the build, but there was also some controversy about which thread should be used. So this is going to be UW Control central for the time being.
It existed before, just not enough people who post on here consistently play the deck.
Anyway here is a list and a tournament report from the Czech Republic. UW control won. Deck list looks fine and it's probably where I see the UW control lists coming in the future: http://www.blackborder.com/q/node/18295
Sun titan is probably the best finisher for this deck if you want to use creatures as a win condition. Otherwise it's probably better to go with Planeswalkers as Soorani did.
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Currently Playing:
Modern: UWUW TronUW
Legacy: WDeath N TaxesW CEldrazi C
If you couldn't tell I hate greedy blue decks.
It existed before, just not enough people who post on here consistently play the deck.
Anyway here is a list and a tournament report from the Czech Republic. UW control won. Deck list looks fine and it's probably where I see the UW control lists coming in the future: http://www.blackborder.com/q/node/18295
Sun titan is probably the best finisher for this deck if you want to use creatures as a win condition. Otherwise it's probably better to go with Planeswalkers as Soorani did.
The thread didn't really exist before. Why would you say that Sun Titan is the best creature finisher? I'd say that Baneslayer Angel is better.
It existed before, just not enough people who post on here consistently play the deck.
Anyway here is a list and a tournament report from the Czech Republic. UW control won. Deck list looks fine and it's probably where I see the UW control lists coming in the future: http://www.blackborder.com/q/node/18295
Sun titan is probably the best finisher for this deck if you want to use creatures as a win condition. Otherwise it's probably better to go with Planeswalkers as Soorani did.
The thread didn't really exist before. Why would you say that Sun Titan is the best creature finisher? I'd say that Baneslayer Angel is better.
There's been multiple attempts at making just a UW control thread, you yourself have participated in discussion on them in this very forum.
Anyway its somewhat silly, there isn't a lot of support on the mtgsalvation community for this archetype. While it does fairly well when people decide to play it, there aren't many people here active enough to have lots of productive discussion here. UW isn't exactly a cheap (or easy) deck to play and most people who can play it prefer to go UWR. I don't really blame them, but I've personally never liked UWR because it feels like a watered down burn deck.
Sun Titan is arguably better than Baneslayer for 2 reasons. 1) He's harder to kill because he dodges Dismember and 2) he generates CA both right away and over the long term. Otherwise theyre both fairly similar, both play offense and defense well, both put the game at a quick clock, and both are basically impossible to deal with for a large majority of decks.
You can argue back and forth forever on this. There has been results to argue on both sides. Part of UW controls problem is that there arent many satisfying ways to quickly end the game. The best ones are Elspeth Knight Errant, Gideon Jura, Sun Titan, and Baneslayer angel. I'm not going to count Sphinx's Revelation because it doesn't close out games.
I'm particularly interested in this deck because Bogles and Hate Bears are consistent challenges in my meta. Having access to counter spells for all the usual combo players and Supreme Verdict for creatures seems like a decent position to be in, especially when a Wurmcoil or similar threat is just around the corner.
I'm curious if there isn't something stronger than Wall of Omens in the two drop creature spot? The draw is important, but against a number of decks in game one, it'll be a dead draw, especially in combo-heavy meta.
It existed before, just not enough people who post on here consistently play the deck.
Anyway here is a list and a tournament report from the Czech Republic. UW control won. Deck list looks fine and it's probably where I see the UW control lists coming in the future: http://www.blackborder.com/q/node/18295
Sun titan is probably the best finisher for this deck if you want to use creatures as a win condition. Otherwise it's probably better to go with Planeswalkers as Soorani did.
The thread didn't really exist before. Why would you say that Sun Titan is the best creature finisher? I'd say that Baneslayer Angel is better.
There's been multiple attempts at making just a UW control thread, you yourself have participated in discussion on them in this very forum.
While this is true, that thread was weird. It was running Dissolve, Delver of Secrets, and Geist of Saint Traft. That is not a normal control deck.
Anyway its somewhat silly, there isn't a lot of support on the mtgsalvation community for this archetype. While it does fairly well when people decide to play it, there aren't many people here active enough to have lots of productive discussion here. UW isn't exactly a cheap (or easy) deck to play and most people who can play it prefer to go UWR. I don't really blame them, but I've personally never liked UWR because it feels like a watered down burn deck.
That's true, especially since the entry level deck with the most cards that can be used in Control would be UR Delver, which progresses to Blue Moon, not Azorius Control.
Sun Titan is arguably better than Baneslayer for 2 reasons. 1) He's harder to kill because he dodges Dismember and 2) he generates CA both right away and over the long term. Otherwise theyre both fairly similar, both play offense and defense well, both put the game at a quick clock, and both are basically impossible to deal with for a large majority of decks.
You can argue back and forth forever on this. There has been results to argue on both sides. Part of UW controls problem is that there arent many satisfying ways to quickly end the game. The best ones are Elspeth Knight Errant, Gideon Jura, Sun Titan, and Baneslayer angel. I'm not going to count Sphinx's Revelation because it doesn't close out games.
While SuN Titan generates card advantage, there are not a huge amount of permanents that you want to recur with it when it enters the battlefield. I'd also say that costing 5 mana is better than having 1 more point of power/toughness.
To be fair, Dissolve was actually a lot better in testing than I originally expected. It's mostly because very few people are expecting a hard counter in the format that isn't Cryptic Command.
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Modern: UWUW TronUW
Legacy: WDeath N TaxesW CEldrazi C
If you couldn't tell I hate greedy blue decks.
I have not much experience with Control in Modern, but every time I see a straight UW Control thread every time the same discussion over the best finisher erupts. I only want to give you some input for possible creature based finisher:
Consecrated Sphinx: Incredible amount of CA, has Toughness 6 (important against Dismember, sadly it has to survive at least 1 Turn to generate CA and costs 6 mana. Sphinx of Jwar Isle: Rather odd choice to mention, but it provides a important information about the top deck. Furthermore, it has Shroud and a reasonable body for 6 mana. Prognostic Sphinx: If you play Standard you will know the card. It provides CQ with each attack and can give itself hexproof. Sadly only a 3/5 body and gets hit by Dismember. Baneslayer Angel: An allstar amongst the finisher. Nothing to explain I think. Sun Titan: Good old Titan, sadly it isn't great in this type of deck. If the deck would play Jace Beleren than it would be great (recurring CA is great) Frost Titan: Seems a little bit odd, but when I played UW "Control" in Modern (the deck was rather Midrange than Control) I liked him pretty much. I wanted to mention him, because he is in my opinion pretty underrated.
I hope, I could help you.
Greetings,
Kathal
PS: Dissolve is not a bad card. You can't run the 2 mana counterspells from modern (Familiar's Ruse/Deprive) and if you want to run a hard counter which is not Cryptic, you have to pick a 3 Mana counterspell with the biggest upside. I think, that Dissolve has the biggest upside amongst these Counterspells.
To be fair, Dissolve was actually a lot better in testing than I originally expected. It's mostly because very few people are expecting a hard counter in the format that isn't Cryptic Command.
It was better for me too. However, in the end I decided on Render Silent instead. Killing Storm seemed more important to me than Scry 1.
UW needs finishers that aren't sorcery speed spells with 6cmc
Best finishers are colonades, v. clique and snapcaster. Resto angel is good too, if you're going that route. Instant speed is the number one requirement for your threats. Shout out to Teferi for that reason.
Wurmcoil engine gets a pass because it almost always 2 for 1s. Batterskull is a good option vs aggro, but it's more of a sideboard card imo (until they unban stoneforge mystic, of course!)
Sun Titan isn't bad. Always getting CA when it resolves is a plus in his favor. In the Czech list posted he makes sense from the sheer number of 3 CMC permanents. Most people aren't running Kitchen Fink, Wall of Omens, Spreading Seas, and V-Cliques plus more though.
For me I want my finishers to be either incidental (Snapcaster Mage/Restoration Angel/Celestial Colonnade) or immune to most removal (Gideon/Elspeth/Aetherling). In a vacuum I'd probably pick Gideon, but if I was in a specific meta I could see running a different finisher in his spot. I'm just not a huge fan of Baneslayer Angel since it tends to just die.
If you're playing Wraths, you probably don't want a wincon that dies to it. Hence PWs are a good choice, as is Colonnade.
Wurmcoil and Batterskull sort of count, because although they die to your Wraths, Batterskull can be re-casted and Wurmcoil leaves behind two bodies. I prefer Batterskull in the SB though; you usually bring it in against fair decks where the game is more or less decided by whoever has the biggest creature.
UW needs finishers that aren't sorcery speed spells with 6cmc
Best finishers are colonades, v. clique and snapcaster. Resto angel is good too, if you're going that route. Instant speed is the number one requirement for your threats. Shout out to Teferi for that reason.
Wurmcoil engine gets a pass because it almost always 2 for 1s. Batterskull is a good option vs aggro, but it's more of a sideboard card imo (until they unban stoneforge mystic, of course!)
I would argue that you are trying to play a different type of deck. In my opinion and experience UW is a very poor draw go deck in modern, however it is an excellent tap out control deck. If you just wanted to draw go then there is literally almost no reason to not play UWR as it plays that game plan so much better.
In a tap out control list, sun titan, Baneslayer, and the planeswalkers are fantastic.
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Currently Playing:
Modern: UWUW TronUW
Legacy: WDeath N TaxesW CEldrazi C
If you couldn't tell I hate greedy blue decks.
Because tapout sucks? WHo can play tapout in Modern when their is Storm/Twin/Scapeshift/POD? You need counterpells, and a good dose of them. 4 snare/4 leaks/2 remand/2 cryptic is perfectly fine. Add think twices and sphinx rev, path, snap, clique and the deck is more than capable of playing draw go. Sorry, saying UW cant play draw go is pure malarky.
Because tapout sucks? WHo can play tapout in Modern when their is Storm/Twin/Scapeshift/POD? You need counterpells, and a good dose of them. 4 snare/4 leaks/2 remand/2 cryptic is perfectly fine. Add think twices and sphinx rev, path, snap, clique and the deck is more than capable of playing draw go. Sorry, saying UW cant play draw go is pure malarky.
Soorani, nassif's, and the Czech list are tap out control decks, please show a successful draw go uw list if you're going to not backup your claims.
Edit: actually nassif's might not be, but it looks and was remarked as being awkward forcing itself to race when it wasn't suited to it.
The Soorani deck as well as Nassif's rock 12 counterspells and instant speed draw spells like Think Twice as well as flash creatures like vendilion clique, snapcaster mage, plus path. I'd say thats alot of permission and instant speed castings. That's quite a bit of permission, more than any deck we have seen for years. Is it MUC Control yrs ago or BBS? No. But I would say the abundant amout of countermagic, instant speed draw and removal plus instant speed draw make it pretty close.
Aside from the fact that tapout control (eschewing permission) is just bad because combo decks demand respect. I wouldn't recommend tapout control to anyone who wants to play at a compettitve level.
I think the issue is you don't actually know what Tap out control means and jumped on me because I used that terminology. Shaheen Soorani's deck is the most stereotypical tap out control deck I've ever seen. That doesn't mean you don't run counterspells, it just means you have a progressive control strategy compared to a reactive one. I didn't coin the lingo.
Nassif's deck is not good, and none of the UW control decks I've seen do well aside from it play the same strategy that it does. It's an awkward deck that puts itself in strange situations because you are forced to race and you don't have the tools to race. Watch the games he played from PT Valencia.
Also Think Twice is not good. It works in UWR because its a fundamentally different card, but just cycling and only being CA later stinks.
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Modern: UWUW TronUW
Legacy: WDeath N TaxesW CEldrazi C
If you couldn't tell I hate greedy blue decks.
i think kitchen finks is awful outside of pod, but i like wall of omens, just so your angels have more value. I don't really like Glenn's deck since i'm more into the controlling style of deck. I'd think i'd start with koska's list with blade splicer over kitchen stinks.
I like Glenn's version more in general, because it has the amazing flash creatures, special shout out to Restoration Angel and Blade Splicer. It has a good mix of countermagic and removal. I do kinda think the Glenn's version might want Elspeth because eot Resto, mainphase Elspeth hold path/snare/swan song (sideboard game) is sweet sequencing. I dont like wall of omens either, same reason, turn 1=4 you want removal/counterspells and there is no real window to cast it without tapping out. Turn 4 you can play blade splicer with one mana up for path/snare or wait and eot Resto angel. Plus, Glenns deck has a more aggressive ending with Resto/Colonnade beats. Resto having not only flash, but flying and bolt proof is sick good. I also love Repeal, its super versatile and th2 cantrip is just silly good. I think Glenn is on a good path, mixing an aggressive potential with cheap removal/counters and mostly flash threats with high end game in colonnade beats.
i think kitchen finks is awful outside of pod, but i like wall of omens, just so your angels have more value. I don't really like Glenn's deck since i'm more into the controlling style of deck. I'd think i'd start with koska's list with blade splicer over kitchen stinks.
It certainly takes a special type of person to not skim through a page's worth of discussion to see if things were posted already.
Glenn Jones' deck is literally a UW midrange deck. It looks and I assume plays exactly like the midrange decks that have been discussed in the other thread. I don't know if the mods want to keep those seperate, but its certainly radically different from the other more controlling lists, that have been discussed.
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Currently Playing:
Modern: UWUW TronUW
Legacy: WDeath N TaxesW CEldrazi C
If you couldn't tell I hate greedy blue decks.
Ok, well I built the Jones version, with one change, only 3 blade splicers. I didn't want to be drawing them past turn 5-6 really, but turns 3-4 is perfect. Restoration Angel+blade splicer creates absurd value and bodies, plus the 3/3 first strike golem can block Etched Champion for what its worth. I do think the deck may want one copy of Elspeth but the problem is at no point do I want to be tapping out for her, and by the time I have spare mana to cast her and leave up counter/removal mana, I might as well be activating Colonnade and attacking. I didn't like dismember, even though I know the additional point kill spell is needed, I chose Azorius Charm, since the life loss from dismember was relevant. Repeal was rather amazing, the catchall aspect plus cantrip was efficient. I do think at this point, even if you don't play blade splicer, the package of SCMage/VClique/RAngel is very potent, and it does nothing but add value and some power to the deck overall. I know perhaps the Soorani version (Planeswalkers+Wrath) with late game Revelation may be what UW Control is known for but I don't think that approach is as powerful as having the flash creature element, which brings so much more to the table as far as advantage.
Personally, I don't like creatures. not very much at least. I've been working on a list using a VERY heavy permission package (4 cryptic, 4 leak, 2 remand, 4 snare, 2 spell burst) along with a playset of path to exile, 2 last breath, and a celestial flare. I'm running storage lands and an 2 sphinx's revs, but instead of cliques and resto angels I've opted for a couple of thirst for knowledge backed up by a one-of academy ruins and a mindslaver, 2 engineered explosives, and a pair of darksteel citadels, with sideboarded batterskulls and some other cute stuff (torpor orb, crucible, pithing needles). So far, it's done pretty well for me locally, with mindslaver locks being not too difficult to set up in the fair matchups. Anything with aether vial is miserable unless you draw EE early in the first game, and disenchant/pithing needle g2/g3. I recommend people think about the option of dropping the creature based wincons, as I've had many surprised pod opponents gain infinite life off spike feeder or the regular melira combo and expect me to concede, and been unable to deal with the actual win con.
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Yes, I am a local area mod. WELP. GOOD LIFE CHANGES ALL HAPPEN AT ONCE AND SOME ARE MUTUALLY EXCLUSIVE
Primary Decks:
Modern: Esper Draw-Go
Legacy: RUG Lands
EDH: Sidisi turn-3 storm
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This thread is for discussing the UW Control archetype. Technically, this deck has been "Established" since 4/28, but there wasn't a thread for its discussion. There were some threads in Deck Creation about the build, but there was also some controversy about which thread should be used. So this is going to be UW Control central for the time being.
Here is an article by Shaheen Soorani about the deck:
http://www.starcitygames.com/article/27932_UW-Control-In-Modern.html
And here is a list by Gabe Nassif that performed well at PT Valencia:
1 Arid Mesa
2 Calciform Pools
4 Celestial Colonnade
4 Ghost Quarter
1 Glacial Fortress
2 Hallowed Fountain
4 Island
1 Misty Rainforest
1 Mystic Gate
2 Plains
2 Scalding Tarn
2 Seachrome Coast
2 Snapcaster Mage
3 Vendilion Clique
3 Wall of Omens
2 Wurmcoil Engine
Other Spells: 24
2 Cryptic Command
2 Gideon Jura
4 Mana Leak
4 Path to Exile
2 Remand
4 Spell Snare
1 Sphinx's Revelation
3 Supreme Verdict
2 Think Twice
1 Celestial Purge
2 Condemn
1 Dispel
1 Grafdigger's Cage
1 Hallowed Burial
3 Negate
1 Rest in Peace
1 Rule of Law
2 Stony Silence
1 Supreme Verdict
1 Think Twice
Freel free to discuss the deck and its versions here!
Storm Crow is strictly worse than Seacoast Drake.
Anyway here is a list and a tournament report from the Czech Republic. UW control won. Deck list looks fine and it's probably where I see the UW control lists coming in the future: http://www.blackborder.com/q/node/18295
Sun titan is probably the best finisher for this deck if you want to use creatures as a win condition. Otherwise it's probably better to go with Planeswalkers as Soorani did.
Modern:
UWUW TronUW
Legacy:
WDeath N TaxesW
CEldrazi C
If you couldn't tell I hate greedy blue decks.
Vintage
WWhite Trash
The thread didn't really exist before. Why would you say that Sun Titan is the best creature finisher? I'd say that Baneslayer Angel is better.
Storm Crow is strictly worse than Seacoast Drake.
There's been multiple attempts at making just a UW control thread, you yourself have participated in discussion on them in this very forum.
Anyway its somewhat silly, there isn't a lot of support on the mtgsalvation community for this archetype. While it does fairly well when people decide to play it, there aren't many people here active enough to have lots of productive discussion here. UW isn't exactly a cheap (or easy) deck to play and most people who can play it prefer to go UWR. I don't really blame them, but I've personally never liked UWR because it feels like a watered down burn deck.
Sun Titan is arguably better than Baneslayer for 2 reasons. 1) He's harder to kill because he dodges Dismember and 2) he generates CA both right away and over the long term. Otherwise theyre both fairly similar, both play offense and defense well, both put the game at a quick clock, and both are basically impossible to deal with for a large majority of decks.
You can argue back and forth forever on this. There has been results to argue on both sides. Part of UW controls problem is that there arent many satisfying ways to quickly end the game. The best ones are Elspeth Knight Errant, Gideon Jura, Sun Titan, and Baneslayer angel. I'm not going to count Sphinx's Revelation because it doesn't close out games.
Modern:
UWUW TronUW
Legacy:
WDeath N TaxesW
CEldrazi C
If you couldn't tell I hate greedy blue decks.
Vintage
WWhite Trash
I'm curious if there isn't something stronger than Wall of Omens in the two drop creature spot? The draw is important, but against a number of decks in game one, it'll be a dead draw, especially in combo-heavy meta.
While this is true, that thread was weird. It was running Dissolve, Delver of Secrets, and Geist of Saint Traft. That is not a normal control deck.
That's true, especially since the entry level deck with the most cards that can be used in Control would be UR Delver, which progresses to Blue Moon, not Azorius Control.
While SuN Titan generates card advantage, there are not a huge amount of permanents that you want to recur with it when it enters the battlefield. I'd also say that costing 5 mana is better than having 1 more point of power/toughness.
Storm Crow is strictly worse than Seacoast Drake.
Modern:
UWUW TronUW
Legacy:
WDeath N TaxesW
CEldrazi C
If you couldn't tell I hate greedy blue decks.
Vintage
WWhite Trash
Consecrated Sphinx: Incredible amount of CA, has Toughness 6 (important against Dismember, sadly it has to survive at least 1 Turn to generate CA and costs 6 mana.
Sphinx of Jwar Isle: Rather odd choice to mention, but it provides a important information about the top deck. Furthermore, it has Shroud and a reasonable body for 6 mana.
Prognostic Sphinx: If you play Standard you will know the card. It provides CQ with each attack and can give itself hexproof. Sadly only a 3/5 body and gets hit by Dismember.
Baneslayer Angel: An allstar amongst the finisher. Nothing to explain I think.
Sun Titan: Good old Titan, sadly it isn't great in this type of deck. If the deck would play Jace Beleren than it would be great (recurring CA is great)
Frost Titan: Seems a little bit odd, but when I played UW "Control" in Modern (the deck was rather Midrange than Control) I liked him pretty much. I wanted to mention him, because he is in my opinion pretty underrated.
I hope, I could help you.
Greetings,
Kathal
PS: Dissolve is not a bad card. You can't run the 2 mana counterspells from modern (Familiar's Ruse/Deprive) and if you want to run a hard counter which is not Cryptic, you have to pick a 3 Mana counterspell with the biggest upside. I think, that Dissolve has the biggest upside amongst these Counterspells.
Modern/Legacy
either funpolice (Delver, Deathcloud, UW Control) or the fun decks (especially those ft. Griselbrand)
It was better for me too. However, in the end I decided on Render Silent instead. Killing Storm seemed more important to me than Scry 1.
Storm Crow is strictly worse than Seacoast Drake.
Best finishers are colonades, v. clique and snapcaster. Resto angel is good too, if you're going that route. Instant speed is the number one requirement for your threats. Shout out to Teferi for that reason.
Wurmcoil engine gets a pass because it almost always 2 for 1s. Batterskull is a good option vs aggro, but it's more of a sideboard card imo (until they unban stoneforge mystic, of course!)
For me I want my finishers to be either incidental (Snapcaster Mage/Restoration Angel/Celestial Colonnade) or immune to most removal (Gideon/Elspeth/Aetherling). In a vacuum I'd probably pick Gideon, but if I was in a specific meta I could see running a different finisher in his spot. I'm just not a huge fan of Baneslayer Angel since it tends to just die.
Wurmcoil and Batterskull sort of count, because although they die to your Wraths, Batterskull can be re-casted and Wurmcoil leaves behind two bodies. I prefer Batterskull in the SB though; you usually bring it in against fair decks where the game is more or less decided by whoever has the biggest creature.
| Ad Nauseam
| Infect
Big Johnny.
I would argue that you are trying to play a different type of deck. In my opinion and experience UW is a very poor draw go deck in modern, however it is an excellent tap out control deck. If you just wanted to draw go then there is literally almost no reason to not play UWR as it plays that game plan so much better.
In a tap out control list, sun titan, Baneslayer, and the planeswalkers are fantastic.
Modern:
UWUW TronUW
Legacy:
WDeath N TaxesW
CEldrazi C
If you couldn't tell I hate greedy blue decks.
Vintage
WWhite Trash
Soorani, nassif's, and the Czech list are tap out control decks, please show a successful draw go uw list if you're going to not backup your claims.
Edit: actually nassif's might not be, but it looks and was remarked as being awkward forcing itself to race when it wasn't suited to it.
Modern:
UWUW TronUW
Legacy:
WDeath N TaxesW
CEldrazi C
If you couldn't tell I hate greedy blue decks.
Vintage
WWhite Trash
Aside from the fact that tapout control (eschewing permission) is just bad because combo decks demand respect. I wouldn't recommend tapout control to anyone who wants to play at a compettitve level.
Nassif's deck is not good, and none of the UW control decks I've seen do well aside from it play the same strategy that it does. It's an awkward deck that puts itself in strange situations because you are forced to race and you don't have the tools to race. Watch the games he played from PT Valencia.
Also Think Twice is not good. It works in UWR because its a fundamentally different card, but just cycling and only being CA later stinks.
Modern:
UWUW TronUW
Legacy:
WDeath N TaxesW
CEldrazi C
If you couldn't tell I hate greedy blue decks.
Vintage
WWhite Trash
One won a ptq, the other is a bunch of mtgo theory crafting
http://www.starcitygames.com/article/28720_Updating-UW-Control.html
http://www.blackborder.com/q/node/18295
i think kitchen finks is awful outside of pod, but i like wall of omens, just so your angels have more value. I don't really like Glenn's deck since i'm more into the controlling style of deck. I'd think i'd start with koska's list with blade splicer over kitchen stinks.
It certainly takes a special type of person to not skim through a page's worth of discussion to see if things were posted already.
Glenn Jones' deck is literally a UW midrange deck. It looks and I assume plays exactly like the midrange decks that have been discussed in the other thread. I don't know if the mods want to keep those seperate, but its certainly radically different from the other more controlling lists, that have been discussed.
Modern:
UWUW TronUW
Legacy:
WDeath N TaxesW
CEldrazi C
If you couldn't tell I hate greedy blue decks.
Vintage
WWhite Trash
I have people blocked, so i can't read their posts.
Yes, I am a local area mod.WELP. GOOD LIFE CHANGES ALL HAPPEN AT ONCE AND SOME ARE MUTUALLY EXCLUSIVEPrimary Decks:
Modern: Esper Draw-Go
Legacy: RUG Lands
EDH: Sidisi turn-3 storm