It is more resilient because if someone destroys one of your 3 Cloudposts on the field you still have 2 left producing additional mana and drawing any of the 9 remaining is good. With Tron if you lose one of your tron pieces you have two lands that are producing one colorless each and now have to find 1 of the three remaining pieces.
First you need to assemble those 3 cloudposts, which is quite the task even without disruption. You think it is easy to keep reassembling or maintaing cloudposts through disruption?
Imagine that you have 2 cloudposts and 1 glimmerpost, and compare that to having 3 tron lands. In both cases the players have access to 7 mana. You shoot down one tron piece, the tron player goes back to 2 mana, you shoot down one post, the post player goes back to 3. In both cases for the particular decks, 2 and 3 are not that different. Now, if the post players finds another post, he goes back to 5, while the tron player goes back to 7. That is in the scenario where, of course, you manage to have multiple copies of cloudposts, with your opponent only disrupting you after that.
Tron is stronger against disruption, at least in the current configuration vs 12-post primeval titan configuration. It gets even worse when you consider that 12-post had inevitability due to Eye of Ugin fetched with prime-time, but now that card is banned in modern. I'm not sure what 12-post configuration people have in mind that would be as good, strong and resilient as tron, but I would certainly be happy to see it being played.
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It is more resilient because if someone destroys one of your 3 Cloudposts on the field you still have 2 left producing additional mana and drawing any of the 9 remaining is good. With Tron if you lose one of your tron pieces you have two lands that are producing one colorless each and now have to find 1 of the three remaining pieces.
First you need to assemble those 3 cloudposts, which is quite the task even without disruption. You think it is easy to keep reassembling or maintaing cloudposts through disruption?
Imagine that you have 2 cloudposts and 1 glimmerpost, and compare that to having 3 tron lands. In both cases the players have access to 7 mana. You shoot down one tron piece, the tron player goes back to 2 mana, you shoot down one post, the post player goes back to 3. In both cases for the particular decks, 2 and 3 are not that different. Now, if the post players finds another post, he goes back to 5, while the tron player goes back to 7. That is in the scenario where, of course, you manage to have multiple copies of cloudposts, with your opponent only disrupting you after that.
Tron is stronger against disruption, at least in the current configuration vs 12-post primeval titan configuration. It gets even worse when you consider that 12-post had inevitability due to Eye of Ugin fetched with prime-time, but now that card is banned in modern. I'm not sure what 12-post configuration people have in mind that would be as good, strong and resilient as tron, but I would certainly be happy to see it being played.
The difference between that 3 and 2 mana though gives cloudpost the ability to play and pop expedition map to put another cloudpost into play that turn and to play a star, crack it into scrying and play a land that turn. Additionally the odds of having already drawn/top decking another copy of the needed tron land is low you only have 3 copies in let's say 50 cards. With Cloudpost there are 9 copies of a card you want in 50 cards.
[quote from="genini2 »" url="/forums/the-game/modern/791992-the-state-of-modern-thread-b-r-16-04-2018?comment=83"]
Imagine that you have 2 cloudposts and 1 glimmerpost, and compare that to having 3 tron lands. In both cases the players have access to 7 mana. You shoot down one tron piece, the tron player goes back to 2 mana, you shoot down one post, the post player goes back to 3. In both cases for the particular decks, 2 and 3 are not that different. Now, if the post players finds another post, he goes back to 5, while the tron player goes back to 7. That is in the scenario where, of course, you manage to have multiple copies of cloudposts, with your opponent only disrupting you after that.
I'm far from an expert on 12-post, but I can tell you that the math is warped in your example. When a Tron player loses a land, s/he now needs 1/3 lands to recover to 7 mana. The 12-post player only needs 1 of 2 Cloudposts or 3 Glimmerposts or X Vesuva; s/he's somewhere between 2x to 3x more likely to find the needed land off the top.
They'll likely both run some way to find the needed land, but the above would mean that the 12-post player can replace some of their Sylvan Scrying/Expedition Maps/whatever with more interactive cards.
It is more resilient because if someone destroys one of your 3 Cloudposts on the field you still have 2 left producing additional mana and drawing any of the 9 remaining is good. With Tron if you lose one of your tron pieces you have two lands that are producing one colorless each and now have to find 1 of the three remaining pieces.
First you need to assemble those 3 cloudposts, which is quite the task even without disruption. You think it is easy to keep reassembling or maintaing cloudposts through disruption?
Imagine that you have 2 cloudposts and 1 glimmerpost, and compare that to having 3 tron lands. In both cases the players have access to 7 mana. You shoot down one tron piece, the tron player goes back to 2 mana, you shoot down one post, the post player goes back to 3. In both cases for the particular decks, 2 and 3 are not that different. Now, if the post players finds another post, he goes back to 5, while the tron player goes back to 7. That is in the scenario where, of course, you manage to have multiple copies of cloudposts, with your opponent only disrupting you after that.
Or the Tron player might have mine, mine, tower and still only have 3 mana. I'm not a probability guy but it seems more likely post has access to more mana more consistently and if you blow one up they just need another land whereas Tron needs specifically 1 of (now) 3 cards in their deck.
Post just seems better against LD than Iron.
All of those comments above depend exclusively on how the 12-post is built, which nobody provided a list to. Tron plays ancient stirrings, sylvan scrying, expedition map and cycling effects as ways to find redundant tron pieces, not even getting into the merit of having it in hand.
Yes, if you're counting JUST on topdecks, in the situation I described above, 12-post has more shots because vesuvas are live draws (6 lands for 12-post (9 if you wanna consider glimmerposts) vs 3 for tron). That said, did you factor in all the redundancy that tron has access to so they can find the remaining tron piece? Is 12-post going to play the same amount of redundancy? If so, I would circle back to the problem of having lands come into play tapped making cloudpost decks considerably slower overall. The important thing to note is that 12-post usually played a primeval titan package, not stirrings. In which case the scenario of having more cloudposts early is unrealistic, and so is their chances of recovering from LD being greater than tron.
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I wouldn't mind posts. It's most likely worse than Tron in modern because cloudpost etbs tapped and no wasteland. The deck is garbage in legacy because combo. I've played against it a bunch and my buddy was maindecking pithing needles to even stand a chance.
In most scenarios Tron has more Mana by turn four. And the deck is much weaker without eye, which legacy titanpost kinda requires. Titan doesn't work wit sanctum
I'd like to see it play tested and it's really a low quality unban though given big Mana is doing fine.
Why wouldn't you be able to play all of those pieces in a 12-Post deck? Spheres, Stars, Expedition Maps, and the like? That gives even more redundance than what you described. 12-Post is far more resilient because it doesn't need a specific Locus to help recover from land destruction, it just needs a Locus. Post can also get 7 mana by turn three:
T1 Cloudpost
T2 Cloudpost
T3 Glimmerpost
So not only have you now done the exact same thing that you do with Tron, you've also gained 3 life. Furthermore, 12-Post can recover from disruption so much easier than Tron because it doesn't need a specific piece, it just needs a Locus. Even if it plays a Cloudpost, that's still major boost in mana. And again, this doesn't even factor in the ability to play all the same filtering the Tron plays, on top of being able to just play Glimmerpost and gain a bunch of life to buy time. It can feasibly hit 7 mana just as fast and grow at a much faster rate, and is simply better able to play against hate. Tack on that it can out pace aggro decks, and Vesuva is literally the land they want to draw almost every time they get it and it becomes pretty clear that 12-Post is the superior deck.
EDIT: Let's also keep in mind that Tron may play a non-Tron land early for the sake of colors. Saying 12-Post can't take a turn off with a tapland or even play a non-Locus land early doesn't hold water.
Why wouldn't you be able to play all of those pieces in a 12-Post deck? Spheres, Stars, Expedition Maps, and the like? That gives even more redundance than what you described. 12-Post is far more resilient because it doesn't need a specific Locus to help recover from land destruction, it just needs a Locus. Post can also get 7 mana by turn three:
T1 Cloudpost
T2 Cloudpost
T3 Glimmerpost
So not only have you now done the exact same thing that you do with Tron, you've also gained 3 life. Furthermore, 12-Post can recover from disruption so much easier than Tron because it doesn't need a specific piece, it just needs a Locus. Even if it plays a Cloudpost, that's still major boost in mana. And again, this doesn't even factor in the ability to play all the same filtering the Tron plays, on top of being able to just play Glimmerpost and gain a bunch of life to buy time. It can feasibly hit 7 mana just as fast and grow at a much faster rate, and is simply better able to play against hate. Tack on that it can out pace aggro decks, and Vesuva is literally the land they want to draw almost every time they get it and it becomes pretty clear that 12-Post is the superior deck.
EDIT: Let's also keep in mind that Tron may play a non-Tron land early for the sake of colors. Saying 12-Post can't take a turn off with a tapland or even play a non-Locus land early doesn't hold water.
Once again: everyone is ignoring the fact that without a cloudpost t1 the deck is playing from behind. Your scenario for 7 mana depends on having TWO cloudposts early in the game, which is 1 in 4 cards followed by 1 in 7 cards, followed by 1 in 4 cards. Tron, on the other hand, needs 1 in 12 cards, then 1 in 8 cards, then 1 in 4 cards. It is simply more consistent. And you ignore the fact that tron can go turn 1 map, turn 2 crack map... or turn 1 star/sphere, turn 2 stirrings/scrying, while the etb in cloud post puts it behind a turn in all these plays.
People saying that it is just the superior deck have no evidence to back it up, simply put. Not only did Tron gain new tools in Ugin/Ulamog, but cloudpost lost its main inevitability engine in Eye of Ugin. Playtest both decks in legacy as means of comparison and you will see which one fairs better.
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My logic is that if you unban cards, you should look to unban upside down, in such an order. Meaning first unban Stoneforge Mystic, then Preordain, etc.
You should stop talking about tier 1 cards, like Cloudpost or the others imo.
Heh, I like how you created your list based solely on your personal opinion and is treating it as the end-all-be-all. Clearly you have to agree that people would distribute such 'tiers' of unban in very different ways, with some cards remaining in the same spots and others in different spots. For instance, I agree with you that skullclamp should never be unbanned. I heavily disagree with you regarding cloudpost, and spent my last 10 or so posts arguing for my points, and you simply said 'nah bro, it would be worse than tron' without evidence to back it up. Not to stir the post conversation again, but that is just one example that such 'tiers' are very much subjective and the only objective way to quantify a card's impact is with lots and lots of playtestings.
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So cloudpost etb'ing tapped makes the whole "t1 map" or "t1 star" much worse. There's a reason post in legacy used crop rotation and top, etb tapped lands make 1 drop filtering not really work (and cloudpost has 8 etb tapped lands) the way it does in tron.
Again, not really advocating for cloudpost but I've seen some confused information. I honestly think it would be weaker than Tron in modern because of Sanctum of ugin.
I think it's something you probably have to be willing to sack up and test if you want to advocate strongly for though--give me a ring when you play a couple 100 game sets with G tron vs. Jund and Cloudpost vs. Jund, for example It's distantly possible Glimmerpost makes the aggro match good enough. be interested to see that too. Maybe vs. Hollow One.
I said the magic word "imo" in the end of the post. It means my opinion. Also, that particular post did present some serious effort. Don't disregard it as an effortless one, please.
PS: Also, this card is in the tier 1 category but in the lower bracket.
Alright, didn't mean to dismiss your effort there, sorry for that.
It is frustrating though, to spend the last amount of posts making a case for a point for someone in the very next breath to disqualify it by saying that it would just 'be better' without going deeper on why they think that is the case.
I obviously agree with some of your picks and disagree with others. I don't understand how people are so afraid of DRS, but think that DTT is maybe ok. Really puzzling to me. Deathrite is a much more powerful card in legacy than it is in modern, and it is not particularly close - in my opinion. Legacy is a format where mana efficiency is paramount, and deathrite gives such efficiency to grixis colors, which usually had to 2 for one themselves with fow or get a turn behind with daze to achieve it. I don't understand people complaining that Hollow One is offensive and saying that Deathrite shouldn't be unbanned. Deathrite is precisely the type of card that helps keeping such strategies in check. That said, it is a very very fair card, so I don't think it would break anything by coming back.
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Sorry how is DRS hosing Hollow One? Don't Grixis Decks Run Gurmag Anglers with their DRS in Legacy? I guess it would stop them from recurring Flamewake if their opponent has one but I am not seeing how DRS is bad for Hollow One. Seems to be it slots in as a better Grim Lavamancer.
Yes, everyone has their own definition of the tiers of modern banned cards. While I agree with most of the order in which gkourou put the banned cards, here's where I differ. I only put skullclamp, eye of ugin, and mental misstep in tier 1. I believe that those 3 are just unacceptable in modern without having a very focused meta.
It saddens me to see deathrite shaman, birthing pod, summer bloom, and yes, even sensei's divining top in there too. 😢
*I seem to see deathrite shaman as somewhere between those who put it in mental misstep category and those who think it should be unbanned now. I actually hate it when people say it's a 1 mana planeswalker. Yes, it did see play in burn, pod, and the gbx decks that got it banned, but it's certainly not leading to early wins and at least helps a tiny bit to slow down degeneracy, at least theoretically.
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Honestly the main problem is with time issues at the gp level, where modern gps are becoming more and more popular. I think it affects second sunrise too. I never felt that deck was better than at least 4 other decks at the time - pod, affinity, and twin to name a few.
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Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander - Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build) (dead format for me)
do you guys really think that wotc is going to make the effort to test any of this stuff? the jace/bbe unban basically confirmed that they just watch what is going on in tournaments and on mtgo and do zero internal testing of their own.
if you use the jace/bbe unban as a template on how they decide:
-look at underperforming or unpopular decks/archetypes.
-see if anything on the banlist offers additional options to these decks without also adding to the good decks.
-check if it meets their definition of healthy play patterns/diversity/interactivity.
so anything that falls into the category of "yeah the power level seems alright for the format" but doesnt meet the above criteria i just dont see being unbanned.
note: what im getting at is if you want cloudpost unbanned you better hope tron takes a dirt nap due to damping sphere because i dont believe the 'well its probably worse than tron' matters to them.
Ktkenshinx said that the new play test team may actually do some testing or at least have knowledge of the format since they play it.
It is something new however.
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Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander - Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build) (dead format for me)
Testing is probably take JTMS slot it into any existing UW or UWR control deck and see what happens when played against the field. Take BBE build a Jund deck like the good old days test it. Try Ponza as well. Dont know if they tested it in RG Eldrazi which seems to be its best deck but that is how I assume it went.
Seems to be that linear strategies are still doing quite well. No changes seems pretty good and certainly dont see anything that could be banned. As far as unbans go my second choice behind jace was always SFM. I honestly think it will do even less than Jace would. Creature and artifact removal is just really good in this format. D&T or perhaps some tempo deck could make use of it but still think its way to slow.
The other ones would be preordain and DTT. I mostly am just curious about DTT and see what it would do in the format. We all know it died due to Treasure Cruise but its still a really good card regardless. As far as Preordain, it would certainly be played heavily but most decks would replace opts or serum visions and that isnt really that big of a change to the format.
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SonofaBith - Wizards was so excited about making the packaging for Modern Masters 2 recyclable, they decided to make most of the rares and all but 1 of the UC's recycle-bin ready too. Convenient!
So, I've tried many times to have a healthy conversation about why the current use of the terms "interactive" and "linear" are misguided, but I think I came up with an analogy that might help change that (at least for "interactive").
Let's say that we're all at a boxing match. We have Boxer A and Boxer B. The bell rings, Boxer A proceeds to beat the crap out of Boxer B. Boxer B just stands there and takes it, gets KO'd.
I think that analogy needs works. Boxer A could be Bogles in which Case Boxer B cannot stop the Hexproof Spirit Umbral Mantle Boxer A from Bashing their face in even if they wanted to. While Boxer B could easily be Storm in which case as long as their not koed (Zero Life) could care less what Boxer A is doing at all while they combo off for a OHKO. Or Boxer A could be Hollow One in which case they just dropped two Hollow Ones and are launching haymakers in before Boxer B can react at all. Boxer B could be Tron just ticking up Tron Lands until they can Drop Ugin while Boxer A runs out of gas from not doing enough damage fast enough.
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Imagine that you have 2 cloudposts and 1 glimmerpost, and compare that to having 3 tron lands. In both cases the players have access to 7 mana. You shoot down one tron piece, the tron player goes back to 2 mana, you shoot down one post, the post player goes back to 3. In both cases for the particular decks, 2 and 3 are not that different. Now, if the post players finds another post, he goes back to 5, while the tron player goes back to 7. That is in the scenario where, of course, you manage to have multiple copies of cloudposts, with your opponent only disrupting you after that.
Tron is stronger against disruption, at least in the current configuration vs 12-post primeval titan configuration. It gets even worse when you consider that 12-post had inevitability due to Eye of Ugin fetched with prime-time, but now that card is banned in modern. I'm not sure what 12-post configuration people have in mind that would be as good, strong and resilient as tron, but I would certainly be happy to see it being played.
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The difference between that 3 and 2 mana though gives cloudpost the ability to play and pop expedition map to put another cloudpost into play that turn and to play a star, crack it into scrying and play a land that turn. Additionally the odds of having already drawn/top decking another copy of the needed tron land is low you only have 3 copies in let's say 50 cards. With Cloudpost there are 9 copies of a card you want in 50 cards.
I'm far from an expert on 12-post, but I can tell you that the math is warped in your example. When a Tron player loses a land, s/he now needs 1/3 lands to recover to 7 mana. The 12-post player only needs 1 of 2 Cloudposts or 3 Glimmerposts or X Vesuva; s/he's somewhere between 2x to 3x more likely to find the needed land off the top.
They'll likely both run some way to find the needed land, but the above would mean that the 12-post player can replace some of their Sylvan Scrying/Expedition Maps/whatever with more interactive cards.
Or the Tron player might have mine, mine, tower and still only have 3 mana. I'm not a probability guy but it seems more likely post has access to more mana more consistently and if you blow one up they just need another land whereas Tron needs specifically 1 of (now) 3 cards in their deck.
Post just seems better against LD than Iron.
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Yes, if you're counting JUST on topdecks, in the situation I described above, 12-post has more shots because vesuvas are live draws (6 lands for 12-post (9 if you wanna consider glimmerposts) vs 3 for tron). That said, did you factor in all the redundancy that tron has access to so they can find the remaining tron piece? Is 12-post going to play the same amount of redundancy? If so, I would circle back to the problem of having lands come into play tapped making cloudpost decks considerably slower overall. The important thing to note is that 12-post usually played a primeval titan package, not stirrings. In which case the scenario of having more cloudposts early is unrealistic, and so is their chances of recovering from LD being greater than tron.
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In most scenarios Tron has more Mana by turn four. And the deck is much weaker without eye, which legacy titanpost kinda requires. Titan doesn't work wit sanctum
I'd like to see it play tested and it's really a low quality unban though given big Mana is doing fine.
UW Ephara Hatebears [Primer], GB Gitrog Lands, BRU Inalla Combo-Control, URG Maelstrom Wanderer Landfall
T1 Cloudpost
T2 Cloudpost
T3 Glimmerpost
So not only have you now done the exact same thing that you do with Tron, you've also gained 3 life. Furthermore, 12-Post can recover from disruption so much easier than Tron because it doesn't need a specific piece, it just needs a Locus. Even if it plays a Cloudpost, that's still major boost in mana. And again, this doesn't even factor in the ability to play all the same filtering the Tron plays, on top of being able to just play Glimmerpost and gain a bunch of life to buy time. It can feasibly hit 7 mana just as fast and grow at a much faster rate, and is simply better able to play against hate. Tack on that it can out pace aggro decks, and Vesuva is literally the land they want to draw almost every time they get it and it becomes pretty clear that 12-Post is the superior deck.
EDIT: Let's also keep in mind that Tron may play a non-Tron land early for the sake of colors. Saying 12-Post can't take a turn off with a tapland or even play a non-Locus land early doesn't hold water.
People saying that it is just the superior deck have no evidence to back it up, simply put. Not only did Tron gain new tools in Ugin/Ulamog, but cloudpost lost its main inevitability engine in Eye of Ugin. Playtest both decks in legacy as means of comparison and you will see which one fairs better.
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Let's wait a bit and see if Tron's numbers take a dive before deciding to inject another big mana deck into the format.
And of course it should absolutely not be considered before Stoneforge, Green Sun's Zenith, et al are unbanned first.
Putting those two cards in the same category is fairly ridiculous.
UR ....... WUBR ........... WB ............. RGW ........ UBR ....... WUB .... BGU
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Wasn't putting them on the same tier of power...just saying I don't expect either to get off the banlist anytime soon.
I mean sheesh DRS is obviously stronger, its strong enough that Legacy is debating whether it should be the next to get the banhammer.
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Again, not really advocating for cloudpost but I've seen some confused information. I honestly think it would be weaker than Tron in modern because of Sanctum of ugin.
I think it's something you probably have to be willing to sack up and test if you want to advocate strongly for though--give me a ring when you play a couple 100 game sets with G tron vs. Jund and Cloudpost vs. Jund, for example It's distantly possible Glimmerpost makes the aggro match good enough. be interested to see that too. Maybe vs. Hollow One.
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It is frustrating though, to spend the last amount of posts making a case for a point for someone in the very next breath to disqualify it by saying that it would just 'be better' without going deeper on why they think that is the case.
I obviously agree with some of your picks and disagree with others. I don't understand how people are so afraid of DRS, but think that DTT is maybe ok. Really puzzling to me. Deathrite is a much more powerful card in legacy than it is in modern, and it is not particularly close - in my opinion. Legacy is a format where mana efficiency is paramount, and deathrite gives such efficiency to grixis colors, which usually had to 2 for one themselves with fow or get a turn behind with daze to achieve it. I don't understand people complaining that Hollow One is offensive and saying that Deathrite shouldn't be unbanned. Deathrite is precisely the type of card that helps keeping such strategies in check. That said, it is a very very fair card, so I don't think it would break anything by coming back.
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It saddens me to see deathrite shaman, birthing pod, summer bloom, and yes, even sensei's divining top in there too. 😢
*I seem to see deathrite shaman as somewhere between those who put it in mental misstep category and those who think it should be unbanned now. I actually hate it when people say it's a 1 mana planeswalker. Yes, it did see play in burn, pod, and the gbx decks that got it banned, but it's certainly not leading to early wins and at least helps a tiny bit to slow down degeneracy, at least theoretically.
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Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander -
Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build)(dead format for me)Honestly the main problem is with time issues at the gp level, where modern gps are becoming more and more popular. I think it affects second sunrise too. I never felt that deck was better than at least 4 other decks at the time - pod, affinity, and twin to name a few.
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/
Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander -
Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build)(dead format for me)if you use the jace/bbe unban as a template on how they decide:
-look at underperforming or unpopular decks/archetypes.
-see if anything on the banlist offers additional options to these decks without also adding to the good decks.
-check if it meets their definition of healthy play patterns/diversity/interactivity.
so anything that falls into the category of "yeah the power level seems alright for the format" but doesnt meet the above criteria i just dont see being unbanned.
note: what im getting at is if you want cloudpost unbanned you better hope tron takes a dirt nap due to damping sphere because i dont believe the 'well its probably worse than tron' matters to them.
UWGSnow-Bant Control
BURGrixis Death's Shadow
GWBCoCo Elves
WCDeath and Taxes(sold)It is something new however.
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/
Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander -
Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build)(dead format for me)The other ones would be preordain and DTT. I mostly am just curious about DTT and see what it would do in the format. We all know it died due to Treasure Cruise but its still a really good card regardless. As far as Preordain, it would certainly be played heavily but most decks would replace opts or serum visions and that isnt really that big of a change to the format.
GW Rhys the Redeemed EDH
RUGAnimar, Soul of Elements EDH
WBRAlesha, Who Smiles at Death EDH
Let's say that we're all at a boxing match. We have Boxer A and Boxer B. The bell rings, Boxer A proceeds to beat the crap out of Boxer B. Boxer B just stands there and takes it, gets KO'd.
Who was being "uninteractive"?
Lantern Control
(with videos)
Uc Tron
Netdecking explained
Netdecking explained, Part 2
On speculators and counterfeits
On Interaction
Every single competitive deck in existence is designed to limit the opponent's ability to interact in a meaningful way.
Record number of exclamation points on SCG homepage: 71 (6 January, 2018)
"I don't want to believe, I want to know."
-Carl Sagan