Blue Moon still exists as an archtype though. I think the major part about Twin was the eot exarch thing, which blue moon doesnt really need/have now since its kind of a bad strategy unless you are just going to untap and win the game on the spot
Blue Moon is a heaping pile of trash that wavers between half a dozen different configurations and win cons because ALL of them are wheezingly mediocre.
The reason the deck is bad is nobody fears it, nobody respects it, and it simply does not have the tools to deal with the things other decks are capable of doing in Modern.
What made Twin better is that fear of the combo made people play more cautiously. Because UR has fairly terrible tools for dealing with a LOT of things if people simply vomit their hands and present pressure (kind of like what the vast majority of Modern does), it requires an explosive and/or unfair win condition to make up for its terrible control elements.
There's a reason why UW is doing well and UR hasn't been relevant in 3 years.
Yeah but URW did well. UW hasn't been great until Dominaria
Jeskai did sort of OK (likely the result of THOUSANDS of people jamming various builds looking for something to stick, especially with Jace unbanned). But once Teferi was printed, people realized that Bolts and Helixes aren't worth the red splash when you can just Path/Terminus people and win with PW ultimates. The deck never saw anything other than sporadic "cute" success until Teferi and the full move to UW with 4 Field, 4 Terminus, 4 Opt.
You're talking to someone who has played just about every UR core deck (other than Storm) for the past 3 years with intimate experience and knowledge of many of them. I am very familiar with the strengths (and lack of strengths) of various archetypes and builds.
My post was a response to the statement that "amulet survived a ban but twin didnt." Its because the deck was not built around Summer Bloom. I dont see how UR Breach is much different than a Twin deck besides just being a worse version
SCG is Team Unified, no Modern until Oct 20/27, and we dont get a decent GP until NOVEMBER 2nd. Brutal.
I wish SCG did events on the West Coast and up into Canada. :[
There is an SCG Open in Las Vegas coming up soon. I am so happy since I haven't played any SCG Event in years, after grinding them somewhat for a while many, many years ago. It's nice to see this one coming up.
November 17, 18. (I do realize it's on the West Coast, but not up into Canada. Still, I would implore some to come out; it should be gobs of fun.)
*Here's my small analysis of UR Twin vs. UR Breach. UR Twin is always guaranteed to have 1 piece in their hand, so they are really just searching for the other piece. Also it can happen on turn 4, while Breach can happen the soonest on 5. The pieces in Breach do nothing at all unless they are put together. And also they are not guaranteed to win the game, mostly because some decks can set up to not lose to "sacrifice 6 permanents, take 15 damage." Twin pieces do something on their own, whether it's the creatures combining with Snap Bolt for chip shots or Twin being put on Snapcaster Mage. I think most people can see the big difference, but unless there is a better comparison, then what can we do? That's all I'll say. I want to stay out of this as much as possible.
Legacy - Sneak Show, BR Reanimator, Miracles, UW Stoneblade
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/ Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander - Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build) (dead format for me)
I think most people can see the big difference, but unless there is a better comparison, then what can we do? That's all I'll say. I want to stay out of this as much as possible.
We can simply accept that Twin was obliterated from the Modern landscape, and leave it at that. There is no comparison, so we should not make one.
SCG is Team Unified, no Modern until Oct 20/27, and we dont get a decent GP until NOVEMBER 2nd. Brutal.
I wish SCG did events on the West Coast and up into Canada. :[
There is an SCG Open in Las Vegas coming up soon. I am so happy since I haven't played any SCG Event in years, after grinding them somewhat for a while many, many years ago. It's nice to see this one coming up.
November 17, 18. (I do realize it's on the West Coast, but not up into Canada. Still, I would implore some to come out; it should be gobs of fun.)
*Here's my small analysis of UR Twin vs. UR Breach. UR Twin is always guaranteed to have 1 piece in their hand, so they are really just searching for the other piece. Also it can happen on turn 4, while Breach can happen the soonest on 5. The pieces in Breach do nothing at all unless they are put together. And also they are not guaranteed to win the game, mostly because some decks can set up to not lose to "sacrifice 6 permanents, take 15 damage." Twin pieces do something on their own, whether it's the creatures combining with Snap Bolt for chip shots or Twin being put on Snapcaster Mage. I think most people can see the big difference, but unless there is a better comparison, then what can we do? That's all I'll say. I want to stay out of this as much as possible.
Yes, sometimes they put the twin onto something else. The weirdest thing I saw is a URG tarmo twin variant that puts splinter twin into their thragtusk. Was years ago, so I could be wrong in remembering.. that strategy was used against a Burn deck. The Twin deck won that game.
Yes, sometimes they put the twin onto something else. The weirdest thing I saw is a URG tarmo twin variant that puts splinter twin into their thragtusk. Was years ago, so I could be wrong in remembering.. that strategy was used against a Burn deck. The Twin deck won that game.
Lol, that's pretty sweet.
On another note, it REALLY sucks that SCG is only doing Regional Modern tournaments in the Midwest to the East Coast. I'm sure this has been touched on before, but do they really not make money doing these tournaments out here on the West or California? Seems really odd to me.
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Legacy - Sneak Show, BR Reanimator, Miracles, UW Stoneblade
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/ Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander - Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build) (dead format for me)
I asked on Twitter. Not sure why they dont. Money/Flights cheaper on the East?
Flights are cheaper because the cities are closer together, but because the cities are closer together a lot of the grinders can also make day car trips out of most of the events. Though it baffles me why Texas is still part of the tour.
Yeah, I considered going to one of these and Texas was really the only one on my radar, being a Southern Cali dude (I'm assuming 1,200 mi.)
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Legacy - Sneak Show, BR Reanimator, Miracles, UW Stoneblade
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/ Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander - Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build) (dead format for me)
yeah id assume its just logistics/money. its not like scg is sitting there thinking 'yeah screw all those west coasters!'. i figure they just bit off more than they could chew a few or so years ago because they were expecting more growth. tournaments not necessarily every week, prioritize locations with a historically higher turnout (this is why texas is included), the move to the prize wall structure instead of cash payouts in side events, etc. they gotta keep themselves profitable after all.
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Modern: UWGSnow-Bant Control BURGrixis Death's Shadow GWBCoCo Elves WCDeath and Taxes (sold)
A lot of discussion on reddit. One particular post we see a lot of the time that just doesnt seem right
I'd like to see the same simulation performed for Ponder and Preordain. I still say that if those are too good, then Stirring definitely should be banned, for consistency's sake.
I think the author's conclusion is incredibly misguided. The usual rhetoric of those who've never played Tron or KCI is always, "But muh deck-building restrictions!" Anyone who has played those decks know the restrictions are a laugh. It's like someone arguing a card has deck-building restrictions because it can only find cards made of card-board. What if you aren't playing those, guys??? Then it's a terrible card!!
So yeah, the usual defense of a card that acts as half a demonic tutor for a good portion of Tier 1 decks (as well as historically Tier 1 decks like Lantern). I'd love to see Stirrings go, myself; KCI is a terrible deck, and should never be Tier 1. Tron is not far behind, though they're obviously seeing 20 pieces of hate printed against them right now. Nonetheless, I'd be happy to see Blue Tron be the new Tron deck in Town, so yeah; please ban Stirrings.
A lot of discussion on reddit. One particular post we see a lot of the time that just doesnt seem right
I'd like to see the same simulation performed for Ponder and Preordain. I still say that if those are too good, then Stirring definitely should be banned, for consistency's sake.
The biggest problem with this argument is that it assumes P&P were only banned because they were consistency-enabling tools. This is not true. They were primarily banned because they featured prominently in "a large number of blue-red combination decks" that "kept the field less diverse." Once Wizards identified that UR plurality was itself the primary problem, they banned a number of cards to address it. This included Rite and P&P. Rasmussen also emphasized P&P's role as combo enablers in his 2015 article on the Modern banlist: Rite, Shoal, P&P "all sped up the format considerably."
Just looking at UR Twin and the two UR Storm variants, UR combination decks made up 28% of the Day 2 metagame, 32% of the Day 2 metagame, and then 50% of the T8. If we add Shoal Infect, another blue-based T4 rule violator, we're at 32.6% of Day 1, 36.4% of Day 2, and 62.5% of the T8. Those are ridiculously dominant figures.
For the P&P principle to fully apply to Stirrings, we would need to see the Stirrings decks enjoying similar dominance to the blue-red combination decks that formed the basis of the P&P ban. We don't see that at all. Therefore, the argument does not currently apply. It applied much more earlier this year when the first and second most-played decks at GP T8s were both Stirrings decks, but the numbers are much more favorable now.
I think the author's conclusion is incredibly misguided. The usual rhetoric of those who've never played Tron or KCI is always, "But muh deck-building restrictions!" Anyone who has played those decks know the restrictions are a laugh. It's like someone arguing a card has deck-building restrictions because it can only find cards made of card-board. What if you aren't playing those, guys??? Then it's a terrible card!!
So yeah, the usual defense of a card that acts as half a demonic tutor for a good portion of Tier 1 decks (as well as historically Tier 1 decks like Lantern). I'd love to see Stirrings go, myself; KCI is a terrible deck, and should never be Tier 1. Tron is not far behind, though they're obviously seeing 20 pieces of hate printed against them right now. Nonetheless, I'd be happy to see Blue Tron be the new Tron deck in Town, so yeah; please ban Stirrings.
So I agree with the criticism with the deck building restrictions and that its not rally a viable argument. However, there is a huge difference with Ponder/ Preordain and Stirrings. I do like the last quote though:
I envision that the problem lies with the card it is helping to find and not Ancient Stirrings itself.
What I think you get wrong is that KCI and Gx Tron are not tier 1 right now, and are not anywhere close to the meta share that the UR decks show during the bannings of Ponder and Preordain. Just because a card is powerful, doesnt mean there's good reasons to get banned. If you could clarify why Stirrings should be banned other than "its a terrible deck [to play against?]" and "I want to play Blue Tron," I think we could have a better understanding why people want Stirrings to go
Simply due to a feeling of injustice. I know thats not a ban worthy consideration, but thats honestly it. Stirrings is far and away better than the blue cantrips, and thats not 'fair' so either unban some, or ban it.
Thats really all there is to it.
Its a petty thing, but at this point, the meta has of course adapted. Modern is too resilient at this point not too (Outside of Eldrazi Winter type scenarios) so...theres no real need to ban it now.
I read the article. I don't think it should be banned either. But I still feel that there's room to improve Blue cantrips as well. Opt was a start. Now we need something better. Don't fear the Blue decks, lol.
Agreed with idSurge though - Modern has adapted.
*I'm not sure why no one has addressed this, but Preordain and Ponder were legal when Rite of Flame, Seething Song, Gitaxian Probe, Splinter Twin, and Blazing Shoal were all not banned. They helped find those cards. Each one never got to see play without the other, at least in Modern. Does anyone have a reply to this? Or is it Preordain and Ponder that were broken all along? Maybe those other 5 cards should be unbanned?
Legacy - Sneak Show, BR Reanimator, Miracles, UW Stoneblade
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/ Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander - Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build) (dead format for me)
I read the article. I don't think it should be banned either. But I still feel that there's room to improve Blue cantrips as well. Opt was a start. Now we need something better. Don't fear the Blue decks, lol.
Agreed with idSurge though - Modern has adapted.
I think opt + text would be incredibly potent. Assuming text is sometimes relevant, it's already seeing play and it would just be icing on the cake. I would like stronger CA engines for the mid game personally, and I'd much rather see blue get bumps in this area. search for azcanta is a great card, even if it's hard to interact with, for this reason. It's slow card quality to help you get to a point where it becomes card advantage. karn, scion of urza, etc. are designs that I think are good.
I don't like 1 mana cantrips that pull too much weight because they jack up mulligan decisions. A lot of lack luster hands become playable when you essentially take a turn off to look at the top 10 and choose the best 7...I like what we have right now, and I think stirrings is an eventually but not a right now decision. They need to figure out a way to give blue tempo a cantrip that blue control wouldn't be interested in. chart a course variant of preordain maybe?
I'm surprised Karn wasnt good enough to make waves actually.
Sure was the hot ***** for a while. Peaked at around $60, which is what I "paid" essentially with packs and FNM Opts for. Ended up buying the next one a month later for $25.
I heard talk about Legacy and Vintage play too. Kind of laughed when I heard that one. They said the same about Chandra Torch, which does see play in Legacy Red Prison and Liliana, the Last Hope, which doesn't see any play as far as I know. (I heard some say it's in Grixis Control, but I can't confirm)
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Legacy - Sneak Show, BR Reanimator, Miracles, UW Stoneblade
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/ Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander - Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build) (dead format for me)
Guys please opinions on japanese cards. Lost a 3/3 creature against Japan celestial colonade. This guy played all creatures and spells in english cards, but some cards in his manabase was japanese. I dont registrated this really ( my brain say its all fine and all english to me lets attack his empty board)...and i am sure it is a Kind of legal cheating. It is not ok, but i know legal. I Hate such people. I never forget colonade normally, but with this Tricks it can happen one time in 3 years and such people take advantage of this
If I am a customer spending premium amount of dollars, I expect a premium service. Jund falls into the category of a premium deck costing more dollars than a majority of the rest of the format. I'm not getting the desired performance ratio per dollars spent out of the Jund deck because WOTC decided to make the format more diverse.
Makes sense. I guess Karn, Scion of Urza is all but completely out of Eternal formats and Modern now though.
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Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/ Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander - Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build) (dead format for me)
Makes sense. I guess Karn, Scion of Urza is all but completely out of Eternal formats and Modern now though.
He might see a resurgence if the original affinity makes a come back. As it is he has the same problem as Jace, the Mind Sculptor. Spending turn 4 not impacting the board loses the game and since there are no artifact centric decks that want a value card atm he'll rot.
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Blue Moon is a heaping pile of trash that wavers between half a dozen different configurations and win cons because ALL of them are wheezingly mediocre.
The reason the deck is bad is nobody fears it, nobody respects it, and it simply does not have the tools to deal with the things other decks are capable of doing in Modern.
What made Twin better is that fear of the combo made people play more cautiously. Because UR has fairly terrible tools for dealing with a LOT of things if people simply vomit their hands and present pressure (kind of like what the vast majority of Modern does), it requires an explosive and/or unfair win condition to make up for its terrible control elements.
There's a reason why UW is doing well and UR hasn't been relevant in 3 years.
UR ....... WUBR ........... WB ............. RGW ........ UBR ....... WUB .... BGU
Spells / Blink & Combo / Token Grind / Dino Tribal / Draw Cards / Zombies / Reanimate
UW hasn't been great until Dominaria
URStormRU
GRTitanshift[mana]RG/mana]
Jeskai did sort of OK (likely the result of THOUSANDS of people jamming various builds looking for something to stick, especially with Jace unbanned). But once Teferi was printed, people realized that Bolts and Helixes aren't worth the red splash when you can just Path/Terminus people and win with PW ultimates. The deck never saw anything other than sporadic "cute" success until Teferi and the full move to UW with 4 Field, 4 Terminus, 4 Opt.
You're talking to someone who has played just about every UR core deck (other than Storm) for the past 3 years with intimate experience and knowledge of many of them. I am very familiar with the strengths (and lack of strengths) of various archetypes and builds.
UR ....... WUBR ........... WB ............. RGW ........ UBR ....... WUB .... BGU
Spells / Blink & Combo / Token Grind / Dino Tribal / Draw Cards / Zombies / Reanimate
Then you simply didn't play it.
Spirits
There is an SCG Open in Las Vegas coming up soon. I am so happy since I haven't played any SCG Event in years, after grinding them somewhat for a while many, many years ago. It's nice to see this one coming up.
https://www.starcitygames.com/content/schedule
November 17, 18. (I do realize it's on the West Coast, but not up into Canada. Still, I would implore some to come out; it should be gobs of fun.)
*Here's my small analysis of UR Twin vs. UR Breach. UR Twin is always guaranteed to have 1 piece in their hand, so they are really just searching for the other piece. Also it can happen on turn 4, while Breach can happen the soonest on 5. The pieces in Breach do nothing at all unless they are put together. And also they are not guaranteed to win the game, mostly because some decks can set up to not lose to "sacrifice 6 permanents, take 15 damage." Twin pieces do something on their own, whether it's the creatures combining with Snap Bolt for chip shots or Twin being put on Snapcaster Mage. I think most people can see the big difference, but unless there is a better comparison, then what can we do? That's all I'll say. I want to stay out of this as much as possible.
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/
Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander -
Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build)(dead format for me)We can simply accept that Twin was obliterated from the Modern landscape, and leave it at that. There is no comparison, so we should not make one.
Spirits
Yes, sometimes they put the twin onto something else. The weirdest thing I saw is a URG tarmo twin variant that puts splinter twin into their thragtusk. Was years ago, so I could be wrong in remembering.. that strategy was used against a Burn deck. The Twin deck won that game.
Nexus MTG News // Nexus - Magic Art Gallery // MTG Dual Land Color Ratios Analyzer // MTG Card Drawing Odds Calculator
Want to play a UW control deck in modern, but don't have jace or snaps?
Please come visit us at the Emeria Titan control thread
Lol, that's pretty sweet.
On another note, it REALLY sucks that SCG is only doing Regional Modern tournaments in the Midwest to the East Coast. I'm sure this has been touched on before, but do they really not make money doing these tournaments out here on the West or California? Seems really odd to me.
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/
Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander -
Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build)(dead format for me)Spirits
Standard: lol no
Modern: BG/x, UR/x, Burn, Merfolk, Zoo, Storm
Legacy: Shardless BUG, Delver (BUG, RUG, Grixis), Landstill, Depths Combo, Merfolk
Vintage: Dark Times, BUG Fish, Merfolk
EDH: Teysa, Orzhov Scion / Krenko, Mob Boss / Stonebrow, Krosan Hero
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/
Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander -
Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build)(dead format for me)UWGSnow-Bant Control
BURGrixis Death's Shadow
GWBCoCo Elves
WCDeath and Taxes(sold)A lot of discussion on reddit. One particular post we see a lot of the time that just doesnt seem right
URStormRU
GRTitanshift[mana]RG/mana]
So yeah, the usual defense of a card that acts as half a demonic tutor for a good portion of Tier 1 decks (as well as historically Tier 1 decks like Lantern). I'd love to see Stirrings go, myself; KCI is a terrible deck, and should never be Tier 1. Tron is not far behind, though they're obviously seeing 20 pieces of hate printed against them right now. Nonetheless, I'd be happy to see Blue Tron be the new Tron deck in Town, so yeah; please ban Stirrings.
The biggest problem with this argument is that it assumes P&P were only banned because they were consistency-enabling tools. This is not true. They were primarily banned because they featured prominently in "a large number of blue-red combination decks" that "kept the field less diverse." Once Wizards identified that UR plurality was itself the primary problem, they banned a number of cards to address it. This included Rite and P&P. Rasmussen also emphasized P&P's role as combo enablers in his 2015 article on the Modern banlist: Rite, Shoal, P&P "all sped up the format considerably."
We have some idea of UR's dominance from the published data. We know that UR combination decks made up 50% of the T8. P&P were in a 5th T8 deck, Shoal Infect, as well. We also know the Day 1 and Day 2 metagames: https://magic.wizards.com/en/articles/archive/event-coverage/metagame-breakdown-modern-day-two-2011-09-03
Just looking at UR Twin and the two UR Storm variants, UR combination decks made up 28% of the Day 2 metagame, 32% of the Day 2 metagame, and then 50% of the T8. If we add Shoal Infect, another blue-based T4 rule violator, we're at 32.6% of Day 1, 36.4% of Day 2, and 62.5% of the T8. Those are ridiculously dominant figures.
For the P&P principle to fully apply to Stirrings, we would need to see the Stirrings decks enjoying similar dominance to the blue-red combination decks that formed the basis of the P&P ban. We don't see that at all. Therefore, the argument does not currently apply. It applied much more earlier this year when the first and second most-played decks at GP T8s were both Stirrings decks, but the numbers are much more favorable now.
So I agree with the criticism with the deck building restrictions and that its not rally a viable argument. However, there is a huge difference with Ponder/ Preordain and Stirrings. I do like the last quote though:
What I think you get wrong is that KCI and Gx Tron are not tier 1 right now, and are not anywhere close to the meta share that the UR decks show during the bannings of Ponder and Preordain. Just because a card is powerful, doesnt mean there's good reasons to get banned. If you could clarify why Stirrings should be banned other than "its a terrible deck [to play against?]" and "I want to play Blue Tron," I think we could have a better understanding why people want Stirrings to go
URStormRU
GRTitanshift[mana]RG/mana]
Thats really all there is to it.
Its a petty thing, but at this point, the meta has of course adapted. Modern is too resilient at this point not too (Outside of Eldrazi Winter type scenarios) so...theres no real need to ban it now.
Spirits
Agreed with idSurge though - Modern has adapted.
*I'm not sure why no one has addressed this, but Preordain and Ponder were legal when Rite of Flame, Seething Song, Gitaxian Probe, Splinter Twin, and Blazing Shoal were all not banned. They helped find those cards. Each one never got to see play without the other, at least in Modern. Does anyone have a reply to this? Or is it Preordain and Ponder that were broken all along? Maybe those other 5 cards should be unbanned?
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/
Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander -
Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build)(dead format for me)I think opt + text would be incredibly potent. Assuming text is sometimes relevant, it's already seeing play and it would just be icing on the cake. I would like stronger CA engines for the mid game personally, and I'd much rather see blue get bumps in this area. search for azcanta is a great card, even if it's hard to interact with, for this reason. It's slow card quality to help you get to a point where it becomes card advantage. karn, scion of urza, etc. are designs that I think are good.
I don't like 1 mana cantrips that pull too much weight because they jack up mulligan decisions. A lot of lack luster hands become playable when you essentially take a turn off to look at the top 10 and choose the best 7...I like what we have right now, and I think stirrings is an eventually but not a right now decision. They need to figure out a way to give blue tempo a cantrip that blue control wouldn't be interested in. chart a course variant of preordain maybe?
Spirits
Sure was the hot ***** for a while. Peaked at around $60, which is what I "paid" essentially with packs and FNM Opts for. Ended up buying the next one a month later for $25.
I heard talk about Legacy and Vintage play too. Kind of laughed when I heard that one. They said the same about Chandra Torch, which does see play in Legacy Red Prison and Liliana, the Last Hope, which doesn't see any play as far as I know. (I heard some say it's in Grixis Control, but I can't confirm)
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/
Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander -
Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build)(dead format for me)Spirits
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/
Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander -
Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build)(dead format for me)He might see a resurgence if the original affinity makes a come back. As it is he has the same problem as Jace, the Mind Sculptor. Spending turn 4 not impacting the board loses the game and since there are no artifact centric decks that want a value card atm he'll rot.