You don't seem to understand a) what "proactive interaction" means, b) what spells go in the deck, and c) how the deck is played. I suggest you read the primer again and watch some videos, because this notion you have here is completely and demonstrably wrong.
By proactive interaction I mean being able to interact with what your opponents have proactively. Counterspells are reactive. The only strong removal spell (other than our worse version of Maelstrom Pulse in Detention Sphere) is Path to Exile. Because of this, we don't have proactive removal. Our creatures are also worse than the creatures of other midrange decks. So basically, this is just a worse WUR Midrange, which is worse than BGx.
Again, your reasoning is due to a misunderstanding of how the deck works. It's nothing like Jeskai or GBx decks. It doesn't operate like either. It doesn't trade one-for-ones, it plays value creatures and resilient threats specifically to counter one-for-ones. It's gameplan is a very proactive one. Even if it's not interacting with the opponent's removal it's still deploying threats and applying pressure.
It doesn't need any more "proactive removal" because it's not a "proactive removal" deck. The sooner you figure this out and how the deck actually works the sooner you realize just how poor your understanding of it is.
If you insist on not bothering to learn how this deck works, though, you should post someplace else.
Again, your reasoning is due to a misunderstanding of how the deck works. It's nothing like Jeskai or GBx decks. It doesn't operate like either. It doesn't trade one-for-ones, it plays value creatures and resilient threats specifically to counter one-for-ones. It's gameplan is a very proactive one. Even if it's not interacting with the opponent's removal it's still deploying threats and applying pressure.
It doesn't need any more "proactive removal" because it's not a "proactive removal" deck. The sooner you figure this out and how the deck actually works the sooner you realize just how poor your understanding of it is.
If you insist on not bothering to learn how this deck works, though, you should post someplace else.
It might be a value creature deck, but it has worse creatures than something like green white midrange would. Why would I play this over that?
Hey guys, well after 6 months of piloting this idea, ill share my List here... it has been great since the meta was filled with infect, affinity and burn that it utterly destroyed, it did farely well against bloom titan and abzan decks and against UR Twin it is at least a 50%-50% match, the bad matchups in my opinion are Scapeshift and Tron specially the UTron variant.
// Spells
3 [RTR] Detention Sphere
3 [LRW] Cryptic Command
4 [CMD] Path to Exile
2 [RTR] Supreme Verdict
4 [RAV] Remand
1 [B] Wrath of God
// Sideboard
SB: 3 [NPH] Spellskite
SB: 2 [M12] Celestial Purge
SB: 4 [M11] Leyline of Sanctity
SB: 1 [MI] Mind Bend
SB: 2 [SOK] Kataki, War's Wage
SB: 3 [ISD] Geist of Saint Traft
Everything creates card advantage and it develops pretty solid while maintaining board position, the Sun titan is the big game and most of the time it seals the deal, although it punishes you more than a lot of other decks whenever you make a mistake.
The SB is as i said tuned to the past metagame but it has changed now and this is why i ask you, how to change it now?.. im baffled.
Explaining what i ran well, leylines against burn and discard, skites vs infect, twin and heavy removal, kataki vs Affinity (just to be sure haha) Geist vs Tron and control decks ( although i dont really like it but sometimes we need to put that pressure), Celestial purge vs Liliana, Blood moon, Splinter Twin, Mind bend is just to get rid of Choke in a very cute way, it also helps vs Blood Moon.
Private Mod Note
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Rollback Post to RevisionRollBack
currently playing
Standard RUGRUG Ramp
Modern GRTurbo Moon,RRRSkred Red
Legacy BBBNightmare Effect,GUWEnchantress,UWBCephalid Breakfast
Before anything else, I do realize that this is more Control oriented than most lists here, but I still view it as a Midrange deck. Now for some explanation on my card choices:
Main Deck
I've seen a lot of arguments on running Mana Leak over Condescend, and I'm not happy about either of them, but since I don't see a better turn two counterspell in the format, I'm going with the latter, simply because it counters just the same on turn two and I get the Scry 2, while later on, even if I don't have enough mana to counter, I can still get the Scry to dig for answers. If you prefer the former, it is a perfectly sound choice, as it will be much better from turn three~six, when it becomes pretty much a dead card.
The creature count is somewhat low for a midrange deck, however, since our threats consist mostly of Kitchen Finks, Gideon and manlands it allows the use of some sweepers, which greatly improved bad matchups. I've recently had good results with it (Top 8 in a GPT, Top 8 in a PPTQ, a few 4-0 FNMs), and Supreme Verdict was a major player there.
Shadow of Doubt also proved to be a very valuable asset. It combos nicely with both Ghostly Quarter and Path, and a turn 2 "Gotcha" when they crack a fetch is very hard to come back from. It also plays a major role against Tron and stops Chord of Calling, which would probably earn a stop on the SB, but it's versatility made me place it in the main deck.
Vedalken Shackles has time and time again won games on it's own. I've changed the mana base to include a large number of islands (4 Island, 4 Hallowed Fountain, plus 6 fetches and if need be the 3 Ghostly Quarter), so it's easy to have at least 2~3 islands in play on turn 4. Also, it combos with Restoration Angel, if I blink a creature with the angel, I can untap the Shackles and keep the creature, which is also very hard to come back from.
Sideboard
For the sideboard, Trickbind has gotten a lot of raised eyebrows, but it is very efficient at what it does, and the current meta is just right for it. Before I get started, note that it is not meant to be used in the Twin matchup, it is a lousy card if that's what you want to do with it. However, it interacts with cards that are very hard to interact with, it stops Storm, Grishoalbrand, Hive Mind, Expedition Map, Oblivion Stone and many others. It can also negate the Annihilator trigger from Emrakul, giving us time to use a sweeper or a Detention Sphere to halt it, and, if the match calls for it, stop a fetchland.
Last Breath acts as a 5th Path in the right matchups (read Twin), where the added spot removal is very valuable, and there are not many efficient instant speed removal accessible to UW (I don't think Dismember is even remotely playable, losing 4 life is way too much).
Celetial Flare is, in my opinion, a very underrated removal. It is effective against anything that wants to beat you with a single threat, and that includes Infect, Titan Bloom (though if you allow the opponent to attack with the Titan, removing it won't easily solve your problems), Boggles and Geist (it can be used when the angel trigger is on the stack and the Geist has been declared an attacker). It dodges Infect's best weapons against us (namely Spellskite and Vines of Vastwood. I also bring it against some aggro decks, such as Merfolk, since any removal is welcome when playing against it.
The other sideboard cards are meta calls. Supreme Verdict is useful if you expect creature based decks, Stony Silence stops Affinity and slows down Tron, Spellskite is useful against Twin, Boggles, Infect and Burn (and I also bring it in against Affinity because it blocks the very problematic Etched Champion). Negate is a versatile card agains anything that is not a creature, Relic of Progenitus is the default graveyard hate (though Rest in Piece has increased in value with the rise of Delve), Teferi, Mage of Zhalfir is very good against Twin and makes anything planning to "draw-go" completely useless once resolved and Sower of Temptation is just a good utility card, but I'm curretly thinking about cutting it to add one more Vedalken Shackles in the SB.
For quite a while I've used 3 Geist of Saint Traft in the SB for matchups where I felt I needed to apply a lot of pressure, and if you expect that, be sure to include them. I also switched out Vendilion Clique after losing to the draw of my opponent a few times. I know that statistically it is a very good card and will do what it is supposed to more often than not, but taking out a Splinter Twin to see my opponent reap another one from the top makes me feel miserable, so I've decided to trade some of the power for a little less variance, but I advocate to keep them if you want to have better results on average.
I really like this deck, probably gonna change that second Ojutai to a second sun titan, but I'm liking this deck so far. I'm thinking about swapping those shadow of doubts to aven mindscensors, and maybe adding timely reinforcements to the sideboard. Deprive and Logic Knot have both been awesome so far
I think so. I'd consider replacing one of my three Cryptics with it.
Private Mod Note
():
Rollback Post to RevisionRollBack
“Modern has provided us a non-rotating format that is far more accessible than Legacy or Vintage, but still retains many of the qualities that people enjoy in those formats—such as a more stable metagame, the ability to play and tweak the same deck week after week, and simply a much more powerful card pool than Standard.”
- Sam Stoddard, “Developing Modern” (June 21, 2013) (by means of Sheridan Lardner, "Fixing Modern: Defining Format Mission (March 16, 2016))
My older list was similar, but I still love Geist's super fast clock. This does require paying Elspeth-Knight Errant though, 1-2 SVerdicts only, a couple cryptics and Vapor Snag with Path to keep them down while you beat them down. I'd rather have Blade Splicer over Kitchen Finks in this style because it makes 2 bodies for Elspeth to "jump". List:
Man, this thread is dead. Anyways I'm thinking about this archetype for a post Twin world because Geist seems well positioned and this allows for Ghost Quarters to get played in substantial numbers, unlike a 3 color variant.
is uw midrage dead? no1 post here :/ .... i want to play a uw deck but i dont know if titan/emeria or the midrage list is better. What do u guys thing?
Hey! TThis thread seems dead, but the deck certainly isn't. About your question: I love UW and have both decks, UW Emeria Titan and UW Midrange. The play a different game, but they have similarities, the problem of Emeria is that it is very very slow to close out a game. That said, I prefer UW Midrange, but I incorporated some things from Emeria on my list. My deck right now has a Enter the Battlefield theme, and it plays very well. My list:
By proactive interaction I mean being able to interact with what your opponents have proactively. Counterspells are reactive. The only strong removal spell (other than our worse version of Maelstrom Pulse in Detention Sphere) is Path to Exile. Because of this, we don't have proactive removal. Our creatures are also worse than the creatures of other midrange decks. So basically, this is just a worse WUR Midrange, which is worse than BGx.
Storm Crow is strictly worse than Seacoast Drake.
It doesn't need any more "proactive removal" because it's not a "proactive removal" deck. The sooner you figure this out and how the deck actually works the sooner you realize just how poor your understanding of it is.
If you insist on not bothering to learn how this deck works, though, you should post someplace else.
It might be a value creature deck, but it has worse creatures than something like green white midrange would. Why would I play this over that?
Storm Crow is strictly worse than Seacoast Drake.
// Lands
2 [WWK] Celestial Colonnade
3 [WWK] Tectonic Edge
5 [UNH] Island
4 [UNH] Plains
3 [DIS] Hallowed Fountain
4 [ON] Flooded Strand
3 [M10] Glacial Fortress
1 [AVR] Cavern of Souls
// Creatures
2 [M12] Sun Titan
2 [MOR] Vendilion Clique
3 [SHM] Kitchen Finks
3 [CMD] Wall of Omens
3 [AVR] Restoration Angel
3 [ISD] Snapcaster Mage
2 [M12] Phantasmal Image
// Spells
3 [RTR] Detention Sphere
3 [LRW] Cryptic Command
4 [CMD] Path to Exile
2 [RTR] Supreme Verdict
4 [RAV] Remand
1 [B] Wrath of God
// Sideboard
SB: 3 [NPH] Spellskite
SB: 2 [M12] Celestial Purge
SB: 4 [M11] Leyline of Sanctity
SB: 1 [MI] Mind Bend
SB: 2 [SOK] Kataki, War's Wage
SB: 3 [ISD] Geist of Saint Traft
Everything creates card advantage and it develops pretty solid while maintaining board position, the Sun titan is the big game and most of the time it seals the deal, although it punishes you more than a lot of other decks whenever you make a mistake.
The SB is as i said tuned to the past metagame but it has changed now and this is why i ask you, how to change it now?.. im baffled.
Explaining what i ran well, leylines against burn and discard, skites vs infect, twin and heavy removal, kataki vs Affinity (just to be sure haha) Geist vs Tron and control decks ( although i dont really like it but sometimes we need to put that pressure), Celestial purge vs Liliana, Blood moon, Splinter Twin, Mind bend is just to get rid of Choke in a very cute way, it also helps vs Blood Moon.
currently playing
Standard RUGRUG Ramp
Modern GRTurbo Moon,RRRSkred Red
Legacy BBBNightmare Effect,GUWEnchantress,UWBCephalid Breakfast
4 Flooded Strand
4 Celestial Colonnade
4 Hallowed Fountain
4 Island
3 Ghost Quarter
2 Calciform Pools
2 Polluted Delta
2 Plains
Creatures:
4 Kitchen Finks
3 Restoration Angel
3 Snapcaster Mage
2 Wall of Omens
3 Cryptic Command
3 Condescend
2 Spell Snare
4 Path to Exile
3 Supreme Verdict
2 Detention Sphere
2 Vedalken Shackles
2 Shadow of Doubt
2 Gideon Jura
1 Supreme Verdict
2 Stony Silence
2 Spellskite
2 Celestial Flare
2 Negate
2 Trickbind
1 Teferi, Mage of Zhalfir
1 Relic of Progenitus
1 Sower of Temptation
1 Last Breath
Before anything else, I do realize that this is more Control oriented than most lists here, but I still view it as a Midrange deck. Now for some explanation on my card choices:
Main Deck
I've seen a lot of arguments on running Mana Leak over Condescend, and I'm not happy about either of them, but since I don't see a better turn two counterspell in the format, I'm going with the latter, simply because it counters just the same on turn two and I get the Scry 2, while later on, even if I don't have enough mana to counter, I can still get the Scry to dig for answers. If you prefer the former, it is a perfectly sound choice, as it will be much better from turn three~six, when it becomes pretty much a dead card.
The creature count is somewhat low for a midrange deck, however, since our threats consist mostly of Kitchen Finks, Gideon and manlands it allows the use of some sweepers, which greatly improved bad matchups. I've recently had good results with it (Top 8 in a GPT, Top 8 in a PPTQ, a few 4-0 FNMs), and Supreme Verdict was a major player there.
Shadow of Doubt also proved to be a very valuable asset. It combos nicely with both Ghostly Quarter and Path, and a turn 2 "Gotcha" when they crack a fetch is very hard to come back from. It also plays a major role against Tron and stops Chord of Calling, which would probably earn a stop on the SB, but it's versatility made me place it in the main deck.
Vedalken Shackles has time and time again won games on it's own. I've changed the mana base to include a large number of islands (4 Island, 4 Hallowed Fountain, plus 6 fetches and if need be the 3 Ghostly Quarter), so it's easy to have at least 2~3 islands in play on turn 4. Also, it combos with Restoration Angel, if I blink a creature with the angel, I can untap the Shackles and keep the creature, which is also very hard to come back from.
Sideboard
For the sideboard, Trickbind has gotten a lot of raised eyebrows, but it is very efficient at what it does, and the current meta is just right for it. Before I get started, note that it is not meant to be used in the Twin matchup, it is a lousy card if that's what you want to do with it. However, it interacts with cards that are very hard to interact with, it stops Storm, Grishoalbrand, Hive Mind, Expedition Map, Oblivion Stone and many others. It can also negate the Annihilator trigger from Emrakul, giving us time to use a sweeper or a Detention Sphere to halt it, and, if the match calls for it, stop a fetchland.
Last Breath acts as a 5th Path in the right matchups (read Twin), where the added spot removal is very valuable, and there are not many efficient instant speed removal accessible to UW (I don't think Dismember is even remotely playable, losing 4 life is way too much).
Celetial Flare is, in my opinion, a very underrated removal. It is effective against anything that wants to beat you with a single threat, and that includes Infect, Titan Bloom (though if you allow the opponent to attack with the Titan, removing it won't easily solve your problems), Boggles and Geist (it can be used when the angel trigger is on the stack and the Geist has been declared an attacker). It dodges Infect's best weapons against us (namely Spellskite and Vines of Vastwood. I also bring it against some aggro decks, such as Merfolk, since any removal is welcome when playing against it.
The other sideboard cards are meta calls. Supreme Verdict is useful if you expect creature based decks, Stony Silence stops Affinity and slows down Tron, Spellskite is useful against Twin, Boggles, Infect and Burn (and I also bring it in against Affinity because it blocks the very problematic Etched Champion). Negate is a versatile card agains anything that is not a creature, Relic of Progenitus is the default graveyard hate (though Rest in Piece has increased in value with the rise of Delve), Teferi, Mage of Zhalfir is very good against Twin and makes anything planning to "draw-go" completely useless once resolved and Sower of Temptation is just a good utility card, but I'm curretly thinking about cutting it to add one more Vedalken Shackles in the SB.
For quite a while I've used 3 Geist of Saint Traft in the SB for matchups where I felt I needed to apply a lot of pressure, and if you expect that, be sure to include them. I also switched out Vendilion Clique after losing to the draw of my opponent a few times. I know that statistically it is a very good card and will do what it is supposed to more often than not, but taking out a Splinter Twin to see my opponent reap another one from the top makes me feel miserable, so I've decided to trade some of the power for a little less variance, but I advocate to keep them if you want to have better results on average.
Decks I'm playing in Modern right now:
URB Grixis Reveler (http://www.mtgvault.com/supast4r7/decks/modern-grixis-reveler/)
UB Faeries (http://www.mtgvault.com/supast4r7/decks/ub-fae-2/)
UW Azorious Control (http://www.mtgvault.com/supast4r7/decks/modern-ojutai-control-2/)
3x Kitchen Finks
2x Snapcaster Mage
2x Wall of Omens
1x Sun Titan
2x Dragonlord Ojutai
2x Vendilion Clique
3x Restoration Angel
Spells
2x Shadow of Doubt
2x Detention Sphere
2x Supreme Verdict
2x Cryptic Command
1x Logic Knot
1x Pact of Negation
1x Valorous Stance
1x Deprive
2x Think Twice
4x Path to Exile
3x Mana Leak
1x Tolaria West
1x Glacial Fortress
1x Minamo, School at Water's Edge
4x Flooded Strand
3x Ghost Quarter
2x Island
2x Plains
2x Hallowed Fountain
4x Celestial Colonnade
4x Mystic Gate
2x Stony Silence
2x Kor Firewalker
2x Negate
2x Celestial Purge
1x Elspeth, Sun's Champion
1x Jace, Architect of Thought
1x Spellskite
1x Supreme Verdict
1x Surgical Extraction
1x Azorius Charm
1x Dispel
I really like this deck, probably gonna change that second Ojutai to a second sun titan, but I'm liking this deck so far. I'm thinking about swapping those shadow of doubts to aven mindscensors, and maybe adding timely reinforcements to the sideboard. Deprive and Logic Knot have both been awesome so far
currently playing
Standard RUGRUG Ramp
Modern GRTurbo Moon,RRRSkred Red
Legacy BBBNightmare Effect,GUWEnchantress,UWBCephalid Breakfast
Depending on what you thing UW Midrange is (definition wise), I have 2 decks for you, which went top 8 at the Austrian WMCQ (88 players):
4 Flooded Strand
3 Hallowed Fountain
4 Seachrome Coast
3 Glacial Fortress
2 Mutavault
1 Plains
3 Island
//Creatures
4 Delver of Secrets
4 Snapcaster Mage
4 Geist of Saint Traft
2 Vendilion Clique
2 Elspeth, Knight-Errant
2 Cryptic Command
2 Spell Snare
1 Dismember
4 Path to Exile
4 Serum Visions
4 Gitaxian Probe
3 Vapor Snag
4 Remand
1 Jace, Architect of Thought
2 Sunlance
2 Dispel
2 Negate
2 Stony Silence
2 Engineered Explosives
1 Detention Sphere
1 Spellskite
2 Relic of Progenitus
4 Flooded Strand
3 Hallowed Fountain
4 Seachrome Coast
3 Glacial Fortress
2 Mutavault
1 Plains
3 Island
//Creatures
4 Delver of Secrets
4 Snapcaster Mage
4 Geist of Saint Traft
2 Vendilion Clique
2 Elspeth, Knight-Errant
2 Cryptic Command
2 Spell Snare
1 Dismember
4 Path to Exile
4 Serum Visions
4 Gitaxian Probe
3 Vapor Snag
4 Remand
2 Stony Silence
1 Dismember
2 Negate
1 Engineered Explosives
2 Sunlance
1 Spellskite
2 Relic of Progenitus
2 Dispel
1 Mana Leak
1 Fiendslayer Paladin
Greetings,
Kathal
Modern/Legacy
either funpolice (Delver, Deathcloud, UW Control) or the fun decks (especially those ft. Griselbrand)
4 Snapcaster I don't feel works well in a deck playing 17 creatures. Trimming it to 2 seems more reasonable.
Ojutai's Command I don't like much for modern, probably cut those for Supreme Verdicts or another Cryptic Command.
There's a separate thread for UW Control as well, with some of the builds more creature-heavy such as the one mentioned here.
EDH: Rakdos, Lord of Riots
- Sam Stoddard, “Developing Modern” (June 21, 2013) (by means of Sheridan Lardner, "Fixing Modern: Defining Format Mission (March 16, 2016))
How to Use Spoiler Tags
Starting Over: The Origins of the Mulligan Rule
Practical Approach to Slow Play
THE Guide to Aggro, Part 2: SWARM and TOOLBOX
THE Guide to Aggro, Part 3
THE Guide to Aggro, Part 4
These videos are by MTG Salvation Moderator Lantern!
Introduction to Tempo
Controlling Tempo
Elements of Tempo
Roadblocks to Tempo
How Not To Build A Deck - Tempo
Learn How To Sideboard, Dammit!
Mulligan's Island
The Art of the Mulligan
The Art of the Mulligan: Eight Case Studies
Fundamentals: The Mulligan
Some Mulligan Exercises
A Mulligan Is Worth Three Cards
The Mulligan Debate
Common Sense: The Art of the Mulligan
Who's The Beatdown?
3 Caves of Koilos
3 Eldrazi Temple
2 Fetid Heath
3 Godless Shrine
4 Ghost Quarter
3 Plains
3 Shambling Vent
2 Tectonic Edge
Artifacts (4):
4 Æther Vial
4 Path to Exile
Creatures (29):
3 Aven Mindcensor
3 Eldrazi Displacer
3 Fiend Hunter
4 Flickerwisp
4 Serra Avenger
3 Thalia, Guardian of Thraben
3 Thought-Knot Seer
3 Tidehollow Sculler
3 Wasteland Strangler
3 Chalice of the Void
2 Dismember
2 Oblivion Ring
2 Rest in Peace
3 Stony Silence
3 Surgical Extraction
3 Flooded Strand
6 Island
3 Polluted Delta
3 Steam Vents
3 Sulfur Falls
Creatures (16):
4 Delver of Secrets
4 Monastery Swiftspear
4 Snapcaster Mage
4 Stormchaser Mage
2 Gut Shot
4 Lightning Bolt
3 Mutagenic Growth
3 Spell Pierce
3 Twisted Image
3 Vapor Snag
Sorceries (8):
4 Gitaxian Probe
4 Serum Visions
2 Ancient Grudge
2 Blood Moon
2 Dispel
1 Forked Bolt
1 Hurkyl's Recall
1 Repeal
2 Roast
1 Spell Snare
2 Spellskite
1 Vapor Snag
4 Bloodstained Mire
1 Clifftop Retreat
1 Copperline Gorge
5 Mountain
3 Sacred Foundry
2 Stomping Ground
4 Wooded Foothills
Creatures (14):
4 Eidolon of the Great Revel
4 Goblin Guide
2 Grim Lavamancer
4 Monastery Swiftspear
4 Atarka's Command
4 Boros Charm
4 Lightning Bolt
3 Lightning Helix
3 Searing Blaze
Sorceries (8):
4 Lava Spike
4 Rift Bolt
2 Deflecting Palm
4 Destructive Revelry
2 Kor Firewalker
2 Path to Exile
2 Rending Volley
3 Skullcrack
19 Forest
3 Treetop Village
Creatures (24):
4 Avatar of the Resolute
4 Dryad Militant
2 Dungrove Elder
4 Experiment One
4 Leatherback Baloth
2 Scavenging Ooze
4 Strangleroot Geist
4 Rancor
Instants (10):
3 Aspect of Hydra
4 Vines of Vastwood
3 Dismember
2 Choke
2 Gut Shot
2 Deglamer
2 Feed the Clan
2 Oxidize
2 Relic of Progenitus
2 Skylasher
1 Unravel the Æther
4 wall of omens
4 Geist of Saint Traft
4 Blade Splicer
4 Restoration Angel
3 Snapcaster Mage
2 Elspeth-Knight Errant
1 Gideon Jura
4 Path to Exile
2 Vapor Snag
2 Supreme Verdict
2 Cryptic Command
2 Mana Leak
1 Dispel
4 Celestial Colonnade
4 Hallowed Fountain
4 Flooded Strand
1 Prairie Stream
4 Ghost Quarter
1 Moorland Haunt
4 Plains
3 Islands
Sideboard:
2 Celestial Purge
2 Stony Silence
2 Fiendslayer Paladin
2 Negate
1 Dispel
1 Supreme Verdict
1 Baneslayer Angel
2 Rest in Peace
2 Vendilion Clique
4 Celestial Colonnade
4 Flooded Strand
1 Scalding Tarn
1 Arid Mesa
4 Hallowed Fountain
2 Mystic Gate
4 Ghost Quarter
3 Island
2 Plains
4 Snapcaster Mage
2 Vendilion Clique
1 Aven Mindcensor
4 Geist of Saint Traft
3 Restoration Angel
Planeswalker 1
1 Venser, the Sojourner
Spells 20
4 Path to Exile
2 Condemn
3 Celestial Flare
3 Dispel
2 Spell Pierce
3 Mana Leak
3 Remand
No sideboard yet, want a good MB first, plus with the meta in flux any cards would be extremely general.
UR ....... WUBR ........... WB ............. RGW ........ UBR ....... WUB .... BGU
Spells / Blink & Combo / Token Grind / Dino Tribal / Draw Cards / Zombies / Reanimate
I have 99 percent of this list and I'll post a report after this wednesday since I'm going to my local. Here is my list: http://www.mtgvault.com/supast4r7/decks/modern-uw-midrange/
Decks I'm playing in Modern right now:
URB Grixis Reveler (http://www.mtgvault.com/supast4r7/decks/modern-grixis-reveler/)
UB Faeries (http://www.mtgvault.com/supast4r7/decks/ub-fae-2/)
UW Azorious Control (http://www.mtgvault.com/supast4r7/decks/modern-ojutai-control-2/)
4x Glacial Fortress
4x Hallowed Fountain
2x Prairie Stream
4x Plains
2x Island
1x Emeria, the Sky Ruin
3x Tectonic Edge
4x Wall of Omens
4x Blade Splicer
2x Kitchen Finks
4x Restoration Angel
1x Sun Titan
1x Gideon Jura
1x Venser, the Sojourner
4x Path to Exile
1x Celestial Flare
3x Mana Leak
2x Deprive
2x Negate
1x Remand
1x Spell Snare
1x Cryptic Command
2x Detention Sphere
2x Supreme Verdict
1x Supreme Verdict
1x Celestial Flare
1x Celestial Purge
1x Timely Reinforcements
1x Dispel
1x Nevermore
1x Pithing Needle
2x Rest in Peace
2x Spreading Seas
3x Sundering Growth
UW Midrange Control Primer
https://docs.google.com/document/d/1ozsKsd-HjV1SRjzFUpY-6mpHHwA2dy1tY3yNlVUtM_Q
MTG Modern - Competitive: UWx Midrange/Control
Facebook.com/ModernUWxControl
MTG Modern - Competitive: UWx Midrange/Control Community
Facebook.com/Groups/MTGModernUWx
I'm also an Admin for one of the premier Modern communities on Facebook:
Magic the Gathering: Modern Meta Masters
https://www.facebook.com/groups/ModernMetaMasters/