Had a fun night, going 3-1 beating Grixis Delver, Grixis Control and Bant Eldrazi, lost to RW prison of all things. The loss was a result of some poor land draws. I think 2 ghost quarter maindeck was a little too ambitious - changing landbase bit -1 Ghost Quarter, -1 Forest, +1 Botanical Sanctum, +1 Lumbering Falls.
Deck played great. Very defensive, and Ojutai's command was crazy good with Meddling mage and Tarmgoyf. Even Pridemage is silly with O-command. Meddling mage naming lightning bolt is very hard to play around with Rxx decks. Against other decks with less removal, mage is even better. Going to keep playing around with this - it has potential.
Hey I'm a relatively new Modern deck builder and am trying to crack Tempo in Modern (since Delver apparently isn't good enough); here's my first attempt at a Bant decklist (admittedly looks more like Control). I guess the unique thing about this deck is the T1 Myth Realized stacking counters as the game progresses.
Deck has been testing like a beast online (cockatrice). Taking it out to play in paper tonight. I think the deck couldn't afford to play ghost quarters due to the heavy mana requirements, so they were replaced. The matchups against tron and valakut are a bit tougher, but valakut is still good if they are R/G without any countermagic. Tron is the real test, but there is enough countermagic to keep them off their plan. Summary Dismissal in the board for Ulamog, the Ceaseless Hunger
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Rollback Post to RevisionRollBack
Modern Decks
KnightfallGWUR
Azorius Control UW
Burn RBG
Modern night went ok, I went 3-1 - losing to Abzan, beating abzan, bant eldrazi, and grixis.
I changed up a couple slots after. I felt like I was a bit too slow at times, so I wanted to lower the curve a bit. I took out simic charm for dispel (simic was great, but this makes out defense a bit faster, if more narrow), and 1 Ojutai's Command for Spell snare (faster interaction). This change lowers the curve and gives more options in the early game, which felt a little loose. (also -1 flashfreeze in sb for another summary dismissal)
So I went to sunday modern today with those changes. I beat grixis in a grindy 3 games, then bant eldrazi in a grindy 3. Lost a close match against infect - that matchup was heavily in my favour but a misplay in game 1 put me on the backfoot, and game 3 I kept a loose 7 and got punished. That match was perfectly winnable if I hadn't kept so greedily in game 3, and got punished by missing for a few draw steps. Match 4 against burn was pretty one-sided 2-0. Last round before top8 I was paired with GR tron - a bad matchup. Game 1 was actually really close on the back of negate and path to exile, but eventually he pushed through by ripping a karn off the top in a long game. Game 2 I mulled to 5 after two no-landers, but surprisingly, the game was really close.
I feel like I need to fit a peek or gitaxian probe or two in there to make meddling mage just a bit better.
Overall I'm still impressed with the list. Definitely felt like it was hanging with the field.
re:fragmentize: I think it's a good card to have access to for the affinity matchup. It is just way more mana-efficient to play and snap back than disenchant. I dislike running too many stony silence because one can still lose to signal pest draws through stony silence. Fragmentize is great in exactly that spot.
Hi! I've been brewing one deck to abuse geist of saint traft... and after some testing this is what I ended up with this list. I usually play knightfall and every time that I play geist in there he can't attack, so I added more removal (condemn and blessed alliance for attackers so I can save path for geist blockers and other stuff), eiganjo castle and elspeth to give geist flying. Every one of this cards has been performing great for me except for eiganjo, which can be a bit awkward at times. Elspeth is a powerhouse and condemn is criminally underplayed - in a meta as aggresive as this, it's literally swords to plowshares.
There are lots of things that you can do with this list, I really like it. Worst matchups are big mana (tron/janky ramp) and spell based combo (ad nauseam/scapeshift), that's the explanation of the 4 of negate in the sideboard. Blue based control decks are difficult too, but casting the evolutions carefully and protected by voice is not impossible. I usually board out two evolutions though, to include more threats.
Still plugging away with Bant midrange on cockatrice - match win rate has been so high I'm starting to wonder how this deck isn't a thing. I can't be the only one trying to play bant midrange like this.
A couple adjustments - Natural State is definitely better than Disenchant and Fragmentize in the board. What an upgrade - a great reason to be UGW.
This build of Bant midrange is really good against the current meta. This build boasts great matchups against tron, infect, dredge, affinity, valakut, R(w) prison and fairly even matchups against jund, grixis, abzan, and bant eldrazi. This thing is off the radar because the printings that put it over the top are fairly new, and the archtype has been known to be underpowered historically.
edit: One key difference with this deck as opposed to other midrange decks is that it has a much better tron (ramp) matchup than other midrange strategies. This is due to a natural advantage countermagic has over discard against tron - supplemented now by the new Summary Dismissal which perfectly answers what had been a knockout against midrange decks:Ulamog, the ceaseless hunger.
Goyf is not replaceable in that list. You need the large body that you can get back with ojutai's command and untap with blessed alliance. Cards like voice/qasali/scooze are too slow to be the primary clock that goyf serves as in this deck.
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Rollback Post to RevisionRollBack
Modern Decks
KnightfallGWUR
Azorius Control UW
Burn RBG
On the topic of budget replacements for Goyfs, I'm going to try Sylvan Advocate for a bit until I can afford Goyfs. If Sylvan works out nicely I'll report back. Really liking the deck list tho wpgstevo.
Locking and archiving as a new primer has been done to replace the existing primer.
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Yes, I am a local area mod. WELP. GOOD LIFE CHANGES ALL HAPPEN AT ONCE AND SOME ARE MUTUALLY EXCLUSIVE
Primary Decks:
Modern: Esper Draw-Go
Legacy: RUG Lands
EDH: Sidisi turn-3 storm
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4 Tarmogoyf
3 Meddling Mage
1 Qasali Pridemage
1 Spellskite
4 Snapcaster Mage
2 Spell Queller
4 Path to Exile
4 Serum Visions
1 Traverse the Ulvenwald
2 Blessed Alliance
1 Simic Charm
1 Dromoka's Command
1 Bant Charm
3 Ojutai's Command
2 Cryptic Command
4 Misty Rainforest
1 Temple Garden
1 Breeding Pool
1 Hallowed Fountain
1 Botanical Sanctum
1 Horizon Canopy
1 Forest
1 Plains
2 Island
2 Stirring Wildwood
1 Lumbering Falls
1 Celestial Colonnade
1 Ghost Quarter
2 Vendilion Clique
1 Kataki, War's Wage
1 Kor Firewalker
1 Melira, Sylvok Outcast
2 Celestial Purge
1 Stony silence
1 Hallowed Moonlight
1 Shadow of Doubt
1 Disenchant
1 Negate
1 Fragmentize
1 Surgical Extraction
1 Ghost Quarter
Had a fun night, going 3-1 beating Grixis Delver, Grixis Control and Bant Eldrazi, lost to RW prison of all things. The loss was a result of some poor land draws. I think 2 ghost quarter maindeck was a little too ambitious - changing landbase bit -1 Ghost Quarter, -1 Forest, +1 Botanical Sanctum, +1 Lumbering Falls.
Deck played great. Very defensive, and Ojutai's command was crazy good with Meddling mage and Tarmgoyf. Even Pridemage is silly with O-command. Meddling mage naming lightning bolt is very hard to play around with Rxx decks. Against other decks with less removal, mage is even better. Going to keep playing around with this - it has potential.
KnightfallGWUR
Azorius Control UW
Burn RBG
Blessed Alliance might be better than azorius charm. Did you get the play the deck at all? How was myth?
KnightfallGWUR
Azorius Control UW
Burn RBG
4 Tarmogoyf
3 Meddling Mage
1 Qasali Pridemage
4 Snapcaster Mage
3 Spell Queller
4 Path to Exile
4 Serum Visions
2 Blessed Alliance
2 Negate
1 Simic Charm
1 Dromoka's Command
3 Ojutai's Command
2 Cryptic Command
4 Misty Rainforest
1 Temple Garden
1 Breeding Pool
1 Hallowed Fountain
2 Botanical Sanctum
1 Horizon Canopy
1 Forest
1 Plains
2 Island
2 Stirring Wildwood
1 Lumbering Falls
1 Celestial Colonnade
1 Summary Dismissal
2 Vendilion Clique
1 Stony silence
2 Disenchant
2 Celestial Purge
1 Disdainful Stroke
1 Flashfreeze
1 Hallowed Moonlight
1 Shadow of Doubt
1 Fragmentize
2 Surgical Extraction
Deck has been testing like a beast online (cockatrice). Taking it out to play in paper tonight. I think the deck couldn't afford to play ghost quarters due to the heavy mana requirements, so they were replaced. The matchups against tron and valakut are a bit tougher, but valakut is still good if they are R/G without any countermagic. Tron is the real test, but there is enough countermagic to keep them off their plan. Summary Dismissal in the board for Ulamog, the Ceaseless Hunger
KnightfallGWUR
Azorius Control UW
Burn RBG
I changed up a couple slots after. I felt like I was a bit too slow at times, so I wanted to lower the curve a bit. I took out simic charm for dispel (simic was great, but this makes out defense a bit faster, if more narrow), and 1 Ojutai's Command for Spell snare (faster interaction). This change lowers the curve and gives more options in the early game, which felt a little loose. (also -1 flashfreeze in sb for another summary dismissal)
So I went to sunday modern today with those changes. I beat grixis in a grindy 3 games, then bant eldrazi in a grindy 3. Lost a close match against infect - that matchup was heavily in my favour but a misplay in game 1 put me on the backfoot, and game 3 I kept a loose 7 and got punished. That match was perfectly winnable if I hadn't kept so greedily in game 3, and got punished by missing for a few draw steps. Match 4 against burn was pretty one-sided 2-0. Last round before top8 I was paired with GR tron - a bad matchup. Game 1 was actually really close on the back of negate and path to exile, but eventually he pushed through by ripping a karn off the top in a long game. Game 2 I mulled to 5 after two no-landers, but surprisingly, the game was really close.
I feel like I need to fit a peek or gitaxian probe or two in there to make meddling mage just a bit better.
Overall I'm still impressed with the list. Definitely felt like it was hanging with the field.
re:fragmentize: I think it's a good card to have access to for the affinity matchup. It is just way more mana-efficient to play and snap back than disenchant. I dislike running too many stony silence because one can still lose to signal pest draws through stony silence. Fragmentize is great in exactly that spot.
KnightfallGWUR
Azorius Control UW
Burn RBG
Costs 3 though.
1 Breeding Pool
1 Eiganjo Castle
2 Flooded Strand
3 Forest
1 Ghost Quarter
1 Hallowed Fountain
1 Horizon Canopy
1 Plains
1 Sejiri Steppe
2 Temple Garden
4 Verdant Catacombs
4 Windswept Heath
//Instants
2 Blessed Alliance
2 Condemn
4 Path to Exile
4 Eldritch Evolution
//Planeswalkers
2 Elspeth, Knight-Errant
//Creatures
2 Birds of Paradise
1 Eternal Witness
3 Geist of Saint Traft
1 Kitchen Finks
4 Knight of the Reliquary
4 Noble Hierarch
1 Qasali Pridemage
1 Rhox War Monk
2 Scavenging Ooze
1 Sigarda, Host of Herons
4 Voice of Resurgence
1 Cataclysmic Gearhulk
1 Eidolon of Rhetoric
2 Engineered Explosives
1 Ghost quarter
1 Kataki, War's Wage
1 Linvala, Keeper of Silence
4 Negate
1 Qasali Pridemage
1 Thragtusk
2 Worship
There are lots of things that you can do with this list, I really like it. Worst matchups are big mana (tron/janky ramp) and spell based combo (ad nauseam/scapeshift), that's the explanation of the 4 of negate in the sideboard. Blue based control decks are difficult too, but casting the evolutions carefully and protected by voice is not impossible. I usually board out two evolutions though, to include more threats.
L: Maverick
4 Tarmogoyf
2 Meddling Mage
1 Qasali Pridemage
4 Snapcaster Mage
3 Spell Queller
1 Vendilion Clique
4 Path to Exile
4 Serum Visions
1 Gitaxian probe
1 Spell snare
1 Dispel
2 Blessed Alliance
2 Negate
1 Dromoka's Command
2 Ojutai's Command
2 Cryptic Command
2 Windswept Heath
2 Flooded Strand
1 Temple Garden
1 Breeding Pool
1 Hallowed Fountain
2 Botanical Sanctum
1 Horizon Canopy
1 Forest
1 Plains
2 Island
1 Stirring Wildwood
1 Lumbering Falls
1 Celestial Colonnade
2 Summary Dismissal
1 Rhox War Monk
1 Stony silence
2 Blessed Alliance
2 Celestial Purge
1 Disdainful Stroke
1 Shadow of Doubt
3 Natural State
2 Surgical Extraction
A couple adjustments - Natural State is definitely better than Disenchant and Fragmentize in the board. What an upgrade - a great reason to be UGW.
This build of Bant midrange is really good against the current meta. This build boasts great matchups against tron, infect, dredge, affinity, valakut, R(w) prison and fairly even matchups against jund, grixis, abzan, and bant eldrazi. This thing is off the radar because the printings that put it over the top are fairly new, and the archtype has been known to be underpowered historically.
edit: One key difference with this deck as opposed to other midrange decks is that it has a much better tron (ramp) matchup than other midrange strategies. This is due to a natural advantage countermagic has over discard against tron - supplemented now by the new Summary Dismissal which perfectly answers what had been a knockout against midrange decks:Ulamog, the ceaseless hunger.
KnightfallGWUR
Azorius Control UW
Burn RBG
KnightfallGWUR
Azorius Control UW
Burn RBG
Locking and archiving as a new primer has been done to replace the existing primer.
Yes, I am a local area mod.WELP. GOOD LIFE CHANGES ALL HAPPEN AT ONCE AND SOME ARE MUTUALLY EXCLUSIVEPrimary Decks:
Modern: Esper Draw-Go
Legacy: RUG Lands
EDH: Sidisi turn-3 storm