That looks REALLY solid. Is the one damnation enough? Also it seems that your only active CA is 4x Jace, if your early game is solid enough, I would add in at least 2 Forbidden Alchemy. They have so much synergy with both Snapcaster and the Loam engine. I would definitely capitalize on at least 1 raven's crime as well, with the Jaces and the loam going on. Minimally this is just changing 3 slots. How are your swarmy aggro matchups like affinity going, and how do the one damnation and the jaces fare there?
That looks REALLY solid. Is the one damnation enough? Also it seems that your only active CA is 4x Jace, if your early game is solid enough, I would add in at least 2 Forbidden Alchemy. They have so much synergy with both Snapcaster and the Loam engine. I would definitely capitalize on at least 1 raven's crime as well, with the Jaces and the loam going on. Minimally this is just changing 3 slots. How are your swarmy aggro matchups like affinity going, and how do the one damnation and the jaces fare there?
The deck can do fairly well against affinity. The Night of Souls' Betrayal kills most of their stuff. There's also engineered explosives since a lot of their stuff is 0 or 1 mana cost. Jace is the main CA engine here. Once you stabilize you drop him and draw when you need too. The +1 also works well with the NoSB. The ultimate, unfortunately doesn't have any good targets. I was think of using a singleton Army of the damned or Sorins Vengance that I can occasionally ultimate into. The tarpits are mostly the main win condition here, with Garruk sometimes winning through the tokens. I'll test the one raven's crime and also worm harvest as they both seem like they good work well here.
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Standard
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Modern UBG B/U/G control BBB MBC WUR Control WWW Prison RRR Goblins
Legacy BBB Pox UBG B/U/G Control UWU StoneBlade UW Miracle Control
You'll need some life-gain effects in your 75 somewhere. I'd suggest finks or Obstinate baloth, otherwise you're just going to lose every game to Burn / RDW, and you're going to be a dog to UWR delver, Zoo, and sometimes even Jund.
Outside that, it looks like a pretty solid start. Is there reason Life from the Loam is in here?
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I dont't really like Spell Snare that much. I mean its goo, but it can hit certain bombs, but its too conditional for me. I prefer Spell Pierce. I also think i might need some help on the land base.
I almost cried when i saw this card. This is literally the perfect card for this build. Gets some easy damage through, can trade and kill your opponents fatties, and draws you a card when it enters the battlefield. For 2cmc. Feast your eyes upon the biggest non-legal bomb BUG control can have: Baleful Strix
1 Breeding Pool
3 Creeping Tarpit
1 Forest
4 Island
4 Misty Rainforest
1 Overgrown Tomb
3 Swamp
3 Verdant Catacombs
2 Watery Grave
1 Darkblast
3 Abrupt Decay
2 Go For the Throat
4 Mana Leak
3 Spell Pierce
2 Spell Snare
2 Thoughtseize
1 Life from the Loam
1 Maelstrom Pulse
1 Damnation
3 Engineered Explosives
1 Night of Souls Betrayal
4 Jace, Architect of Thought
3 Liliana of the Veil
1 Garruk Relentless
2 Snapcaster Mage
4 Tarmogoyf
2 Vendilion Clique
1 Spell Snare
3 Surgical Extraction
2 Duress
3 Infest
I think BUG control could be a good control deck in this format.
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Modern
UBG B/U/G control
BBB MBC
WUR Control
WWW Prison
RRR Goblins
Legacy
BBB Pox
UBG B/U/G Control
UWU StoneBlade
UW Miracle Control
Sig by DNC/HotP Studios
The deck can do fairly well against affinity. The Night of Souls' Betrayal kills most of their stuff. There's also engineered explosives since a lot of their stuff is 0 or 1 mana cost. Jace is the main CA engine here. Once you stabilize you drop him and draw when you need too. The +1 also works well with the NoSB. The ultimate, unfortunately doesn't have any good targets. I was think of using a singleton Army of the damned or Sorins Vengance that I can occasionally ultimate into. The tarpits are mostly the main win condition here, with Garruk sometimes winning through the tokens. I'll test the one raven's crime and also worm harvest as they both seem like they good work well here.
none
Modern
UBG B/U/G control
BBB MBC
WUR Control
WWW Prison
RRR Goblins
Legacy
BBB Pox
UBG B/U/G Control
UWU StoneBlade
UW Miracle Control
Outside that, it looks like a pretty solid start. Is there reason Life from the Loam is in here?
2x Snapcaster Mage
3x Skinshifter
3x Eternal Witness
3x Vendilion Clique
Spells (27):
4x AEther Vial
4x Duress
2x Inquisition of Zozilek
2x Serum Visions
4x Path to Exile
3x Spell Pierce
4x Mana Leak
4x Cryptic Command
Lands (22):
1x Breeding Pool
1x Watery Grave
1x Hallowed Fountain
1x Godless Shrine
1x Overgrown Tomb
1x Creeping Tar Pit
1x Treetop Village
2x Darkslick Shores
3x Marsh Flats
4x Misty Rainforest
1x Verdant Catacombs
2x Island
1x Swamp
1x Forest
1x Plains
3x Reciprocate
3x Vapor Snag
3x Abrupt Decay
3x Tel-Jilad Justice
2x Tidehollow Sculler
1x Maelstrom Pulse
I dont't really like Spell Snare that much. I mean its goo, but it can hit certain bombs, but its too conditional for me. I prefer Spell Pierce. I also think i might need some help on the land base.
I almost cried when i saw this card. This is literally the perfect card for this build. Gets some easy damage through, can trade and kill your opponents fatties, and draws you a card when it enters the battlefield. For 2cmc. Feast your eyes upon the biggest non-legal bomb BUG control can have: Baleful Strix
My deviantART; if you're interested in alters, PM me!