PtE your Swans-->Response, Skred. I'll draw 7 cards.
Seems like a value train. In certain situations, you can even have a fairly hefty wall against aggro beaters.
Really, Swans just seem broken here IF you can take advantage of the massive draw power, since getting +6-8 all at once doesn't help as much if you can't play them all at once.
That doesn't sound terrible. Want to propose a shell? What else would you want from the blue/white splash? Do you lose Tarmogoyf?
the card itself really isn't worth the card board its printed on...does it serve a purpose? Sure its a blue 1 drop that might not be a 1/1. I would not put it in a list and expect to win a PTQ or GP though.
Koth > Chandra there since you already have your advantage.
One of the bigger problems with Koth is that he sucks if your opponent has a creature and you don't.
Swan is a blocker forever, and the advantage it provides to the opponent will be meaningless once Koth ults.
I'd be tempted to drop the Magma Jets for more field wipes since you're faster just drawing cards. Slagstorms or Firesprouts, maybe some Anger of the Gods.
Thundermaws > Stormbreath since what Paths they have will likely be used on Swan (or at least that is the premise, I believe?)
I'm working on a version of this that is hybrid Devotion to Red because Boros Reckoner is such a strong devotion enabler. It's so much damn fun.
I'll have a list soon. I still have some kinks to work out (Chandra, Pyromaster unfortunately isn't very good in my version). In the meantime, try out some copies of Bonfire of the Damned. The ability to ramp with Coldsteel Heart (with the addition of Nykthos, Shrine to Nyx in my case) makes missing miracle triggers not that bad. It's not hard at all to get to five mana to Bonfire for two, which is a relevant amount a lot of the time.
Koth > Chandra there since you already have your advantage.
One of the bigger problems with Koth is that he sucks if your opponent has a creature and you don't.
Swan is a blocker forever, and the advantage it provides to the opponent will be meaningless once Koth ults.
I'd be tempted to drop the Magma Jets for more field wipes since you're faster just drawing cards. Slagstorms or Firesprouts, maybe some Anger of the Gods.
Thundermaws > Stormbreath since what Paths they have will likely be used on Swan (or at least that is the premise, I believe?)
These all sound reasonable. Koth+Swans is absolutely nuts.
Would 2 BlasActs be too heavy? I'm thinking a 2/1 split between Slagstorm and BlasAct and I'm not sure which way it should go. Slagtorm killing Walkers seems pro.
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Slowly breaking.
Any more of this, and Team Troll will be more than just a name.
why run pyroclasm with reckoner on board? I'm testing a version running earthquake instead, as it basically reads "deals X times two damage to opponent."
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Be a lemming hunter. Don't be a lemming. Really, all you had to do was explain to him the popularity metric, not give him the lemming hunter manifesto...
Hey guys!
I was a fan of this deck once it was Standard-legal. When GP Prague (I'm Czech) was announced, I started to look for a relative cheap deck to pick up.
Points why this deck is solid in my eyes:
Blood Moon is the best hate card in Modern and can beat so many decks on the spot, so I decided to make the best Blood Moon deck possible.
No fetch lands mean no Deathrite Shaman feed. This IS relevant.
No fetch lands and no shock lands mean no self-damage. This IS relevant - not just against aggro, but against combos like Scapeshift or Storm, too. Few more life can mean turn or two in this matchups.
For what I read here:
1) I don't like the snow engine. Since I run playset of Boros Reckoners and I want to use Koth for the maximum value, I don't like to run any non-mountain lands.
I don't have money to splash any other color, but I don't dispatch the idea in general.
2) I like the ramp-style of this deck. T2 mana acceleration is the ideal opening, you want it every game, so I run Mind Stone (can cycle if needed) and Everflowing Chalice (can produce a lot of mana). Both come into play untapped, which is relevant.
3) Stormbreath Dragon is superior to Thundermaw or Demigod just because of Path. My ramp version can easily reach the Monstrosity, too.
4) If you opt for the non-Skred build, there is almost no reason to play Lightning Bolt over Burst Lightning. Without Wild Nacatl around, Burst can kill any small creature Bolt does and reachs the Celestial Colonnade / Loxodon Smiter / Hero of Bladehold / Restoration Angel / Deciever Exarch etc. as well. What relevant creature in Modern has 3 toughness?
I prefer one mana burn than Magma Jet, because you want to kill T1 Deathrite Shaman or other creature on the spot. Your mana curve is tight in rounds 2-4 and you don't have much time to cast 2cmc burn spell if you wanna keep up the tempo.
5) In non-Skred decks, Boros Reckoner is one of the few red cards capable to take down Tarmogoyf, so call it bad in current meta is not correct IMO.
6) Pyroclasms and other 2-3 damage sweepers are just bad maindeck calls in my opinion. If you want to blow stuff, run Earthquake. Do you know how it works with Boros Reckoner? 10 - 12 damage to the head all the time! Earthquake is versatile, it's a kill condition, sweeper, answers planeswalkers, great topdeck and never a dead card because it kills people. You can draw games with it if things looks bad for you, too. Koth and Everflowing Chalice support big Earthquakes.
7) Wurmcoil Engine is quite necessary IMO. It's just too good against any aggro and Jund, and we need to improve these matchups. Batterskull is good too. I'm not sure about Godo, if you have Batterskull in play or hand, its dreadful..
8) I don't like Chandra very much. The turn you play her she just pings your opponent, she can be ignored for several turns and her ultimate isn't spectacular, either. She is too slow for my taste. I would rather play Solem Simulacrum or Crystal Ball.
One Crystal Ball is a free slot, I can't decide what to play there. It can be it, 3rd Earthquake, Bolt of some kind, 3rd Dragon, 2nd Metamorph, Lightning Greaves or something else (Oblivion Stone?)
I like Solemn very much. It's a versatile card, it's actually pretty good against Jund (Liliana, Tarmogoyf) and it can block Etched Champion with ease.
Phyrexian Metamorph is the best option for 3cmc creature beside Reckoner. It can be mana stone if you need it, Tarmogoyf, Dragon, Wurmcoil Engine, Eldrazi, Titan, Oblivion Stone, it can double on your one-of sideboard options...
Torpor Orb: Twin, Pod, Living End (Ingot Chewer, Avalanche Riders), Primeval Titan decks. Don't forget to take out Solemn and Inferno Titan! (He is fine still, but I don't like nonbos) Chalice of the Void: Living End (combine with Torpor Orb), Burn, Boggles, Storm, random deck that rely on specific 1/0 cmc cards. Chalice on 0 shut down your Everflofing Chalice! Shattering Spree: Affinity, AEther Vial decks Volcanic Fallout: Soul Sisters, Merfloks, Faeries, NinjaBear, Pod, Boggles, random aggro Pithing Needle: Tron, Pod, AEther Vial decks, Jund / Junk, UWR sometimes (Colonnade, Ajani), random targets Fortune Thief: Boggles, Affinity, Merfolks, Faeries, NinjaBear, random aggro... Very good card! One of the best cards against GW Auras. If you play Lightning Greaves, he is even better. Witchbane Orb: Burn, UWR (shut down all burn and Ajanis ultimate), Jund (discard, Liliana), Scapeshift, Grapeshot decks Uba Mask: Very good card against combo and control! Shuts down all countermagic, draw spells, combo can't sculpt a perfect hand... I like Mask very much. Give it a try!
Defense Grid: I don't have Grids and they are somewhat suboptimal IMO anyways. If you land them on T2, the can shine, but later in the game they are bad topdecks and if game goes long (and against control it sometimes does), one can be ignored. Uba Mask cost more, but it is more efficient. Vandalblast: Affinity is one of the most difficult matchups, so I want to load up on it. It is a metagame call, this slot can be anything else - probably one piece of graveyard hate (Grafdigger's Cage / Relic of Progenitus / Tormod's Crypt) or Sowing Salt.
I like my configuration very much. If anyone has any idea what to board agains Jund, please tell me!
The deck is not a tier one, but can beat really anything. Rogue factor is in your favor as well, people will not know how to play against you and will not expect cards you play. I believe that in the field of Jund, Junk (that one is better for us), Tron, Pod, Scapeshift and some aggro decks it can succeed.
I'm a little baffled by your lack of snow-covered mountains and Skred. You say that you are having trouble with Jund, and one of the best ways to fix that is to have a burn spell that can hit their Tarmogoyfs. No one says you need to run any Scrying Sheets if you are that concerned about casting Boros Reckoner on time, but there is literally ZERO cost to running a snow manabase in a monocolored deck, especially when it gives you access to Skred.
I have never had trouble with the Jund matchup. The easiest way to beat them is to have enough removal to always keep their Dark Confidants off the table, have a way to actually deal with Tarmogoyf and their manlands, and have some way to generate card advantage that they can't interact with well (Like Wumcoil Engine or Scrying Sheets). Hasty ways to answer a Liliana are also good. We have all of these.
How has Koth been for you? The only things you can play that affect the board before he comes down are 4x Boros Reckoner and your 4x Burst Lightning, and he is not particularly good at protecting himself. Playing him when you have an empty board and your opponent has even one creature is often pretty terrible. He becomes much better when you have more burn to back him up.
What is your plan for the merfolk matchup? You don't run a lot of removal, you rely on Boros Reckoners for early defense (which often just get Vapor Snaged or islandwalked over), and your best outs to a Master of Waves are a 2 of Earthquake. I think this matchup is getting much more important as the deck has been picking up steam recently.
All that being said, I do really like the Earthquakes as a maindeck sweeper option, and will be trying them out. They are much less dead in matchups that don't require sweepers, and can kill planeswalkers as well. However, you won't find me without some number of Pyroclasm and/or Anger of the Gods in my 75.
202.3b When calculating the converted mana cost of an object with an {X} in its mana cost, X is treated as 0 while the object is not on the stack, and X is treated as the number chosen for it while the object is on the stack.
Chalice@0 stops Everflowing Chalice. Everflowing Chalice does not cost X, it costs 0 with a kicker, and kicker costs do not count towards cmc.
Derp. I should read cards before posting about rules.
Anyway, have been playing the deck with 3x Earthquakes main all day, and it's very awesome. It's a sweeper you can run maindeck that is never dead in any matchup, and gives us a lot more reach. The only real issue I've run into with it is it doesn't hit Kira, Great Glass-Spinner, which can be a real problem in the merfolk matchup.
The only situation where you can't deal with a DRS while running skred requires:
1) Your opponent went first
2) They had T1 DRS (generally means they -3 life for fetch and shock)
3) You not to have any other removal (we run bolts, too)
The above situation is actually really rare, so I don't bother worrying about it.
I feel that the Jund matchup should be a joke most times.
I find them to be by far the easiest matchup out of the common decks I face.
Koth is awesome. But I almost never use the -2 unless my opponent bolted it to prevent an ult and I have another in hand. You really shouldn't be playing it unless the board is clear or you have reckoner defending it.
The thing I like the most about your list is probably that side-decked Fortune Thief. That will be fun to try out. Definitely helps the Bogle matchup.
Pretty happy with the maindeck. With Twin on the rise, I'm convinced even more about Burst Lightning. Killing Spellskite or Deciever Exarch is a big deal.
Changes in the sb. Combust is better in dealing with Twins than Orb, because they are going low on combo and act like aggro-control deck postboard more often than they were before. Fortunately, this deck is better against TempoTwin than All-In Twin, and I think Tempo is more popular right now. Combust is great against Merfolks (and other blue aggro, like Ninja Delver), too.
Damping Matrix is quite versatile. It shuts down few of our minor things (Batterskull is the worst, Mind Stone draw, first strike Reckoner, Monstrosity Dragon, firebreathing Titan), but it's a good card across the field - Affinity, Tron, all the Pods, Twin (Spellskite, Lavamancer, combo).
Here is my overall sb guide with comments:
Jund, BG Rock:
[I]No sb.
Weird, but the deck is like pre-boarded for Jund already. I hope that Reckoners, Wurmcoils and Metamorph will be enough to hold Tarmogoyf at bay. I may have miss card advantage of Scrying Sheets, but my plan is to land Blood Moon anyways, so...:) Only possible card to bring in is Volcanic Fallout for Bobs and Deathrites. Good matchup.[/I]
[I]Because of Lingering Souls, Fallout is needed more than against Jund. I don't know what to take out, so Chalice get the x. Even better matchup than Jund because of Stormbreath Dragon.[/I]
[I]Twin isn't the greatest matchup, at least game 1. Tempo Twin is easier to beat because of all the burn we have. They should board out Electrolyze and some Bolts, so Fortune Thief should not die on spot and buy us some time. Solemn is slow and Earthquake doesn't hit their fliers. One is still fine though. Uba Mask is also a giant beating, one of the best cards to cast after the first (hopefully unsuccessful) attempt for combo./I]
[I]Matrix shuts down Steel Overseer, Cranial Plating and Arcbound Ravager, so all important cards. Volcanic Fallout hits fliers and manlands, so its much more better than Earthquake. Reckoner blocks almost nothing and Titan is rather slow. I like 3 Blood Moons for Nexus and Metamorph to copy Etched Champion for blocking. Champ is the worst card for us by a mile. Thief can shut them very effectively, just watch out for poison. Champ + Plating / Ravager is almost game over G1, but we can easily beat Overseer or Nexus plan. Postboard it's much better.[/I]
MeliraPod, KikiPod
+2 Torpor Orb, +1 Damping Matrix, +1 Volcanic Fallout
-2 Solemn Simulacrum, -1 Inferno Titan, -1 Mind Stone
[I]Probably the best matchup. We can kill everything on sight and make combo hard to assemble, Blood Moon is just great here, and we have trumph creatures like Dragons, Wurms and Titan. They can't attack very well pass Reckoner, too. Postboard I don't want to overboard on stuff like artifact destruction just for Pod, I don't think it's necessary as they can ply very well around sorcery speed removal. Thief could be good, but doesn't deal with infinite life combo and Murderous Recap (unless combined with Orb), so I left him on bench. I don't know what to cut, Solems are not necessary as games should go long enough. Titan is very good, but no as much with Torpor Orb and Matrix...maybe is better than one Koth? I can see Batterskull (Matrix nonbo) out, too. I cut Mind Stone over Chalice because of Matrix.[/I]
GR Tron, MU Tron
+3 Chalice of the Void, +2 Shattering Spree, +1 Damping Matrix, +1 Vandalblast
-4 Lightning Burst, -2 Solemn Simulacrum, -1 Lightning Bolt
[I]Pre board it does not get much better than playset of Moons for anyone. Karn T3 is beating, but we can manage - if they -3 it right away for our mana source, we can Bolt it, if they tick it up, we can Koth it, forcing them to exile him next turn, and finish Karn with burn or another haste creature. I like to keep Earthquakes just as Lava Axes. Post board Chalice on 1 is the best thing we can do - not even that it shuts down their Maps, Chromatic Stars and Spheres, but also Nature's Claim from sb. Matrix is in mostly for Oblivion Stone, but shuts Maps, too. IDK about all the artifact destruction - Chalice for 1 is a nonbo with it (BUT REPLICATED COPIES WILL PASS THROUGH THE CHALICE!), but it seems important to hit an early Map or even mana egg if they are short of colored mana for Sylvan Scrying or Nature's Claim.[/I]
[I]G1 Moon hits Mutavault, but that's not enough to keep it postboard. Thief forces them to answer it with Snag or Command, and that's better than nothing. I don't know about bringing in artifact hate just because of AEther Vial...maybe one is fine and Solem could be cut. Uba Mask is just great here - AEther Vial bye bye, all countermagic, Silvergill Adept, Cryptic Command, forced Snags...[/I]
4C-Burn
+3 Chalice of the Void, +1 Witchbane Orb, +1 Shattering Spree
-3 Earthquake, -1 Phyrexian Metamorph, -1 Inferno Titan
[I]Chalice could be better to aim for 2 here - Rakdos Charm, Smash to Smithereens and 2cmc burn, and also not hitting our own burn spells. Spree comes in because of Ensnaring Bridge, common sb card for Burn. I like Blood Moon in this MU because it shuts a decent part of their deck as they are 4 colors and usually have only basic Mountains.[/I]
[I]Bursts hitting Restoration Angel and Celestial Collonade is great. Not much to say here. Geist is not that big of a deal G1 (Earthquakes, Reckoner), Resolved Moon is gg. Solemn and Titan feels slow and can be double bolted. Witchbane Orb could be a consideration if we are worried about burn plan. For Control matchup, if they don't bring in Geist, keep in Titan and doesn't side in Fallout. Uba Mask is just incredible here.[/I]
Living End
+3 Chalice of the Void, +2 Torpor Orb
-2 Burst Lightning, -1 Lightning Bolt, -1 Earthquake, -1 Everflowing Chalice
[I]The plan is to stick a Chalice for 0 and protect it with Torpor Orb (Ingot Chewer). Orb is good against Shriekmaw and Avalanche Riders, too. Early burn is not necessary, we are trying to attack their manabase, hold the ground and kill them with Dragon / Koth.[/I]
Boggles (GW Auras)
+3 Chalice of the Void, +1 Fortune Thief, +1 Volcanic Fallout
-4 Burst Lightning, -1 Lightning Bolt
[I]Chalice on 1 or Thief is a gg most of the time. Combined = gg all the time (Path to Exile is their only answer to Thief). Mulligan to this stuff. Earthquake is good, but could be slow.[/I]
[I]I like keeping in Bursts because they handle Obstinate Baloth, which could come in. Thief forces them to kill / bounce him or wait one more turn (Valakut trigger) for combo. They will not expect it most of the time, so suddenly unmorphed should shut the combo for the first time and give us one or two turns.[/I]
[I]Solemn is slow, Engine could not handle double-striking Primeval Titan anyways and Inferno kills quicker. Is crucial to hit that Amulet. This MU is a race with the + side that we can shut them with Blood Moon / Orb for some time. They don't play that many creature removal, so if we survive long enought to cast Thief, it could be good (Wolf Run + Inkmoth Nexus gets it though).[/I]
Wish me luck guys! Will be back with report!
Good luck, and may the odds be ever in your favor. Also, this may be a little late, but why are you running Earthquake instead of Bonfire of the Damned?
It passed the competitive test in flying colors. I ran it against Pod, UWR Control, and Affinity, and mono-red did a lot of winning. I didn't play enough games to know matchup percentages or anything, but I got a good feel for how the deck plays, and I liked it a lot.
It passed the competitive test in flying colors. I ran it against Pod, UWR Control, and Affinity, and mono-red did a lot of winning. I didn't play enough games to know matchup percentages or anything, but I got a good feel for how the deck plays, and I liked it a lot.
IMAGE#1 IMAGE#2 IMAGE#3
Deck 21 Snow-Covered Mountain
2 Scrying Sheets
4 Blood Moon
4 Boros Reckoner
4 Lightning Bolt
4 Skred
3 Pyroclasm
2 Volcanic Fallout
3 Stormbreath Dragon
3 Magus of the Moon
4 Relic of Progenitus
4 Koth of the Hammer
2 Mind Stone
Sideboard
3 Anger of the Gods
2 Molten Rain
1 Volcanic Fallout
4 Combust
2 Blasphemous Act
1 Stormbreath Dragon
2 Thundermaw Hellkite
Any more thoughts on this deck from any skred players?
I like the look of it and might want to play something like this.
It seems very meta centered.
I LOVE Blood Moon, and even I only run 4 in the main deck.
Most people don't even side the other 4, and the Relics go without saying.
It actually seems very similar to the list I'm running, minus the side deck and relics.
It will obviously have an edge on graveyard based decks, but I don't feel like my deck would do any worse otherwise.
1. round
Very friendly local fellow with 5C homebrew. Easy games.
2:0, 1-0
2. round
German player with BW aggro. I'm on the draw. Mull to 6. He goes Soul Waredn into Pridemate into another Warden + Confidant. I 3 for 1 him with Earthquake and trade Reckoner for 7/7 Pridemate. He has no board and hand, but rips Lingering Souls into Honor of the Pure...
G2 I mulled to 6, got super flooded. I had 13 lands to his 6, but manage to trade swings with Batterskull on Boros Reckoner. I need to draw anything, but failed, he drew into Confidant - L-Souls - Sword of War and Peace + 2x Honor of the Pure (and has Vault of the Archangel).
I feel that this has to be quite easy matchup tho. Just got bit unlucky here.
0:2, 1-1
3. round
Hungarian player with Affinity. I'm on the draw. G1 he drew few more lands, I ramp into T4 Batterskull (Blood Moon T3), T5 Titan, T6 equip, attack, gain like 17 life - gg. G2 I Bursted T1 Signal Pest, T2 let live Arcbound Ravager, because I had Shattering Spree and wanted value - T3 I killed Ravager, another Pest and Cranial Plating with it. When I played Blood Moon and Wurmcoil, he extended the hand.
2:0, 2-1
4. round
German player. He seemed very depressed. Then his friend came and make jokes of him. He told me he is "wasted" - probably drunk or something. Anyway, he was playing RG Tron. I'm on the draw. G1 he made T3 Tron, but I had Blood Moon. I race him with Koth, he manage to put down Stone, activate it in my EOT, then played Karn + Wurmcoil. I had kicked Burst Lightning to the face + Dragon for the exacts. G2 he made Tron T4. I had 2 Blood Moons, he was able to kill both of them with two Nature's Claims. Then he played Karn at that was it. G3 another T3 Tron. I had Chalice on 1, which was good, but he topdecked 3 Wurmcoils in a row...
1:2, 2-2
This was quite depressing, because my opponent was really in a bad shape. Those things does not belong to GP ground IMO. But he was ripping like a god, so...
5. round
Czech player with affinity. Once again, on the draw. G1 was quick. I saw more Memnites, so I boarded in one Chalice on the play in additin to my usual sb. G2 I killed some early guys, land Blood Moon, and start racing with Dragon, defending with Reckoner. Because of Reckoner holding the ground, he moved all-in with Ravager on Vault Skirge (6/6). I played second Dragon and hold back with boths. He attacked, I double-blocked. After combat he finished second Dragon with ripped Galvanic Blast - Blood Moon shutting down his triple Nexus for Metalcraft was super relevant once again. Then he drew some small creatures and I had Koth - gg. G3 I mulled slow hand, kept reasonable one. Then drew 5 Mountains in a row - gg and good bye day two
1:2, 2-3
6. round
Polish player with Jund. I do not remeber much, I lost first game in quick fashion, but games two and three was quite easy. Blood Moon is great. I sided in Volcanic Fallout and G2 on the play also one Chalice - if I can play it early on for 2, it should shut down good part of his deck.
2:0, 3-3
7. round
Another polish player, Splinter Twin. Bad keep on my part G1 (one lander with multiple burn and mana stones), he tempo me out. G2 I ramp into T3 Koth and some Dragons, had Combust for combo. G3 I had just usual burn spells for combo, and he had Dispel - gg.
1:2, 3-4
8. round
German player with Jund. Quite easy games as I remember. Koth just destroyed him. Again, Fallout went in.
2:0, 4-4
9. round
Italian player with Jund. G1 Blood Moon and burn for Bobs. Fallout in. G2 he killed me with T3 5/6 Goyf, T4 5/6 Goyf. Last game of the match, again Chalice in. I got a little unlucky with draws again. Blood Moon got his mana and I killed Bob, but he drew basic Swamp, casted Olivia and Terminate my Germ Token, while I drew nothing relevant. He was a little disrespectfull, as was all Jund players I met. Strange...they probably don't like to be smashed by cheaper unusual decks.
1:2, 4-5
My overall thoughts:
I never missed Skred. I was always happy to have an option to aim burn to the face or Walkers and it won me one or two games. Against Jund, if he leads with sorcery discrad, he usually tooks artifact, enchantment or walker from our hand, and that + fetch land + creature + instant (Burn on shaman or Bob) makes Goyfs so big so earely, that Skred has no chance to get them.
I was happy with Bursts over Bolts. Kicker was relevant two times in the tournament and no time I missed 3 damage for 1 mana.
Reckoner is good against big portion of the field. I was sad that I never manage to combo him with Earthquake
Koth is insane, Dragon is very very good, Titan performed very well.
Deck lacks card draw / library manipulation. If I'm gonna play it again, I will find room for Chandra (probably instead of Metamorph). Scrying Sheets could be an option I guess, tho I still don't like it. Having T1 burn wasn't THAT necessary (against Jund, I save my burn for Bob anyways unless I have multiple), so I will consider Magma Jet. Earthquake wasn't that spectacular and I can see going down to 2.
8 mana accelerators is really what this deck needs to do IMO. Every game I lead with mana stone T2, it feels that I'm doing something right. I would never cut any.
I will remake my side a little. The deck see so little cards, that playing 1-ofs for fringe matchups maybe isn't the way to go. I think it may be better to focus on some matchups and overload there. For example, I'm sure I want 4 Combusts. It could come in for Twins, Merfloks, UWR, Soul Sisters / BW aggro, or even Melira Pod. I want 3 Shattering Spree + 1 Vandalblast. Btw. don't go less than 3 Blood Moons after side against Affinity! Moon is really one of the key cards to beat it!
I would probably cut Witchbane Orb, Uba Mask and one Torpor Orb or Fortune Thief (but I still like idea of him, it's such a blowout )
In the end, deck is fine. If it draws well, it can beat anybody (maybe Twin or another combo is hard g1). It is not tier deck, and probably not what you wanna be doing if you really wanna beat big tournament like PTQ or GP.
So what do you think of replacing Earthquake with Bonfire of the Damned? It doesn't hit you or Koth (or Chandra when you start trying her), though it is often more expensive.
Depending on what kind of mana fixing is open to you...fetches, shocks, filters etc...there's Underworld Connections as well. We don't need Flame-Wreathed Phoenix, do we?
the thundermaws are better than stormbreaths i've found...the shatterstorms are for affinity because you land that and boom win. I've added a few non red ways to deal with things in the format like master and stuff. Also i've pretty much cut ways to beat tron as we can't beat them anyways so why bother.
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That doesn't sound terrible. Want to propose a shell? What else would you want from the blue/white splash? Do you lose Tarmogoyf?
Counter-Cat
Colorless Eldrazi Stompy
4 Boros Reckoner
4 Swans of Bryn Argoll
1 Stormbreath Dragon
2 Chandra, Pyromaster
4 Skred
2 Magma Jet
1 Flame Slash
4 Pyroclasm
1 Blasphemous Act
4 Arid Mesa
3 Snow-Covered Plains
3 Scrying Sheets
1 Mouth of Ronom
13 Snow-Covered Mountain
And, you can bring in more Blas Acts against hyperaggro decks. It's silly, but I like silly over-the-top stuff.
Any more of this, and Team Troll will be more than just a name.
I know where you post.
One of the bigger problems with Koth is that he sucks if your opponent has a creature and you don't.
Swan is a blocker forever, and the advantage it provides to the opponent will be meaningless once Koth ults.
I'd be tempted to drop the Magma Jets for more field wipes since you're faster just drawing cards. Slagstorms or Firesprouts, maybe some Anger of the Gods.
Thundermaws > Stormbreath since what Paths they have will likely be used on Swan (or at least that is the premise, I believe?)
Basic 82: Hayate the Combat Butler Mafia
Town Doctor, NK N1
Mini: Drury Lane Mafia
Replaced out D1
Mafia "Stuffer"
Basic 80: Sesame Street Mafia
Town Mason, NK N1
Scum Victory
Basic 68: Mr. Potato Head Mafia
Replacing Marblez D2
Town Vanilla, Lynched Last Day (D6)
Scum Victory
Mini: Eeveelution Mafia
Town Umbreon, Modkilled D1
Scum Victory
Mini: Deitriptychos Mafia
Town Necromancer, NK N1
Town Victory
I'm working on a version of this that is hybrid Devotion to Red because Boros Reckoner is such a strong devotion enabler. It's so much damn fun.
I'll have a list soon. I still have some kinks to work out (Chandra, Pyromaster unfortunately isn't very good in my version). In the meantime, try out some copies of Bonfire of the Damned. The ability to ramp with Coldsteel Heart (with the addition of Nykthos, Shrine to Nyx in my case) makes missing miracle triggers not that bad. It's not hard at all to get to five mana to Bonfire for two, which is a relevant amount a lot of the time.
These all sound reasonable. Koth+Swans is absolutely nuts.
Would 2 BlasActs be too heavy? I'm thinking a 2/1 split between Slagstorm and BlasAct and I'm not sure which way it should go. Slagtorm killing Walkers seems pro.
Any more of this, and Team Troll will be more than just a name.
I know where you post.
Be a lemming hunter. Don't be a lemming.
Really, all you had to do was explain to him the popularity metric, not give him the lemming hunter manifesto...
Originally posted by MemoryLapse and DotMatrix
I'm a little baffled by your lack of snow-covered mountains and Skred. You say that you are having trouble with Jund, and one of the best ways to fix that is to have a burn spell that can hit their Tarmogoyfs. No one says you need to run any Scrying Sheets if you are that concerned about casting Boros Reckoner on time, but there is literally ZERO cost to running a snow manabase in a monocolored deck, especially when it gives you access to Skred.
I have never had trouble with the Jund matchup. The easiest way to beat them is to have enough removal to always keep their Dark Confidants off the table, have a way to actually deal with Tarmogoyf and their manlands, and have some way to generate card advantage that they can't interact with well (Like Wumcoil Engine or Scrying Sheets). Hasty ways to answer a Liliana are also good. We have all of these.
As for things Lightning Bolt hits that Burst Lightning does not, some of the most important are Treetop Village and Raging Ravine (other notables include Flinthoof Boar, Kird Ape, any merfolk with two lords, the occasional Ajani's Pridemate, and planeswalkers). Being able to actually kill Jund's manlands is a pretty big deal.
How has Koth been for you? The only things you can play that affect the board before he comes down are 4x Boros Reckoner and your 4x Burst Lightning, and he is not particularly good at protecting himself. Playing him when you have an empty board and your opponent has even one creature is often pretty terrible. He becomes much better when you have more burn to back him up.
What is your plan for the merfolk matchup? You don't run a lot of removal, you rely on Boros Reckoners for early defense (which often just get Vapor Snaged or islandwalked over), and your best outs to a Master of Waves are a 2 of Earthquake. I think this matchup is getting much more important as the deck has been picking up steam recently.
All that being said, I do really like the Earthquakes as a maindeck sweeper option, and will be trying them out. They are much less dead in matchups that don't require sweepers, and can kill planeswalkers as well. However, you won't find me without some number of Pyroclasm and/or Anger of the Gods in my 75.
P.S. Chalice of the Void on 0 does not block Everflowing Chalice unless you are playing the Everflowing Chalice for 0 (which I imagine doesn't come up much):
202.3b When calculating the converted mana cost of an object with an {X} in its mana cost, X is treated as 0 while the object is not on the stack, and X is treated as the number chosen for it while the object is on the stack.
Any more of this, and Team Troll will be more than just a name.
I know where you post.
Derp. I should read cards before posting about rules.
Anyway, have been playing the deck with 3x Earthquakes main all day, and it's very awesome. It's a sweeper you can run maindeck that is never dead in any matchup, and gives us a lot more reach. The only real issue I've run into with it is it doesn't hit Kira, Great Glass-Spinner, which can be a real problem in the merfolk matchup.
1) Your opponent went first
2) They had T1 DRS (generally means they -3 life for fetch and shock)
3) You not to have any other removal (we run bolts, too)
The above situation is actually really rare, so I don't bother worrying about it.
I feel that the Jund matchup should be a joke most times.
I find them to be by far the easiest matchup out of the common decks I face.
Koth is awesome. But I almost never use the -2 unless my opponent bolted it to prevent an ult and I have another in hand. You really shouldn't be playing it unless the board is clear or you have reckoner defending it.
The thing I like the most about your list is probably that side-decked Fortune Thief. That will be fun to try out. Definitely helps the Bogle matchup.
Basic 82: Hayate the Combat Butler Mafia
Town Doctor, NK N1
Mini: Drury Lane Mafia
Replaced out D1
Mafia "Stuffer"
Basic 80: Sesame Street Mafia
Town Mason, NK N1
Scum Victory
Basic 68: Mr. Potato Head Mafia
Replacing Marblez D2
Town Vanilla, Lynched Last Day (D6)
Scum Victory
Mini: Eeveelution Mafia
Town Umbreon, Modkilled D1
Scum Victory
Mini: Deitriptychos Mafia
Town Necromancer, NK N1
Town Victory
Anywho, good luck!
Basic 82: Hayate the Combat Butler Mafia
Town Doctor, NK N1
Mini: Drury Lane Mafia
Replaced out D1
Mafia "Stuffer"
Basic 80: Sesame Street Mafia
Town Mason, NK N1
Scum Victory
Basic 68: Mr. Potato Head Mafia
Replacing Marblez D2
Town Vanilla, Lynched Last Day (D6)
Scum Victory
Mini: Eeveelution Mafia
Town Umbreon, Modkilled D1
Scum Victory
Mini: Deitriptychos Mafia
Town Necromancer, NK N1
Town Victory
Good luck, and may the odds be ever in your favor. Also, this may be a little late, but why are you running Earthquake instead of Bonfire of the Damned?
Storm Crow is strictly worse than Seacoast Drake.
http://www.channelfireball.com/articles/legacy-weapon-modern-brew-contest/
2 Scrying Sheets
4 Blood Moon
4 Boros Reckoner
4 Lightning Bolt
4 Skred
3 Pyroclasm
2 Volcanic Fallout
3 Stormbreath Dragon
3 Magus of the Moon
4 Relic of Progenitus
4 Koth of the Hammer
2 Mind Stone
2 Molten Rain
1 Volcanic Fallout
4 Combust
2 Blasphemous Act
1 Stormbreath Dragon
2 Thundermaw Hellkite
Any more thoughts on this deck from any skred players?
I like the look of it and might want to play something like this.
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I LOVE Blood Moon, and even I only run 4 in the main deck.
Most people don't even side the other 4, and the Relics go without saying.
It actually seems very similar to the list I'm running, minus the side deck and relics.
It will obviously have an edge on graveyard based decks, but I don't feel like my deck would do any worse otherwise.
Basic 82: Hayate the Combat Butler Mafia
Town Doctor, NK N1
Mini: Drury Lane Mafia
Replaced out D1
Mafia "Stuffer"
Basic 80: Sesame Street Mafia
Town Mason, NK N1
Scum Victory
Basic 68: Mr. Potato Head Mafia
Replacing Marblez D2
Town Vanilla, Lynched Last Day (D6)
Scum Victory
Mini: Eeveelution Mafia
Town Umbreon, Modkilled D1
Scum Victory
Mini: Deitriptychos Mafia
Town Necromancer, NK N1
Town Victory
So what do you think of replacing Earthquake with Bonfire of the Damned? It doesn't hit you or Koth (or Chandra when you start trying her), though it is often more expensive.
Storm Crow is strictly worse than Seacoast Drake.
Thoughts on Mogis + Demigod?
Basic 82: Hayate the Combat Butler Mafia
Town Doctor, NK N1
Mini: Drury Lane Mafia
Replaced out D1
Mafia "Stuffer"
Basic 80: Sesame Street Mafia
Town Mason, NK N1
Scum Victory
Basic 68: Mr. Potato Head Mafia
Replacing Marblez D2
Town Vanilla, Lynched Last Day (D6)
Scum Victory
Mini: Eeveelution Mafia
Town Umbreon, Modkilled D1
Scum Victory
Mini: Deitriptychos Mafia
Town Necromancer, NK N1
Town Victory
Something on the level of the green splash the others were trying, I think.
Basic 82: Hayate the Combat Butler Mafia
Town Doctor, NK N1
Mini: Drury Lane Mafia
Replaced out D1
Mafia "Stuffer"
Basic 80: Sesame Street Mafia
Town Mason, NK N1
Scum Victory
Basic 68: Mr. Potato Head Mafia
Replacing Marblez D2
Town Vanilla, Lynched Last Day (D6)
Scum Victory
Mini: Eeveelution Mafia
Town Umbreon, Modkilled D1
Scum Victory
Mini: Deitriptychos Mafia
Town Necromancer, NK N1
Town Victory
2 Scrying Sheets
1 Pyrite Spellbomb
3 Pyroclasm
2 Mind Stone
4 Skred
2 Dismember
4 Blood Moon
4 Lightning Bolt
4 Koth of the Hammer
4 Boros Reckoner
3 Magus of the Moon
3 Thundermaw Hellkite
4 Combust
4 Shatterstorm
4 Relic of Progenitus
3 Anger of the Gods
the thundermaws are better than stormbreaths i've found...the shatterstorms are for affinity because you land that and boom win. I've added a few non red ways to deal with things in the format like master and stuff. Also i've pretty much cut ways to beat tron as we can't beat them anyways so why bother.