I think it definitely has potential, but I'm not sure if it's quite there just yet. At times it can be pretty clunky and if your graveyard gets exiled then you're basically done.
Most of the time, though, it works surprisingly well and is good against a pretty wide range of decks. It's definitely worth putting together considering the only expensive cards are the lands, imo.
Which ones do you think we need to run at 4? I personally think in order of importance, Omen, Titan, Pilgrims, Flicker, Missionary, Hussar.
In saying that, I do want 4 maindeck missionary for burn matchups.
Interesting list! I like how he went heavier on counterspells as I do think the deck needs them to put up solid results. Gifts is really really cute, one of seems solid as a way to fastrack emeria. Lower mounter lineup, but I dont think that Flickerwisp is an essential card
Hey, I've been watching this deck for a while since its been putting up some decent results lately. The list that went top 20 this weekend was pretty interesting. The only problem the deck seems to have is going to time. I saw that he was running a singleton gifts which seems like a natural inclusion with emeria. I would venture to say that going up to two or three gifts ungiven along with a singleton Iona and Elesh and Unburial Rites and cutting down to 2 Titans would give the deck an extra dimension. The deck would look a lot like Solar Flare (which it is similar to already anyways), but Gifts Ungiven might be a good way to accelerate what the deck wants to do and give it a few ways to actually end the game earlier. Unburial Elesh is a good way to kill affinity and slow down zoo. Unburial Iona helps against burn and Gifting for Iona, Sun Titan, Elesh and one other cards seems good when you have Emeria online. It also wouldn't hurt to run a singleton Godless Shrine to help with the fear of Unburial Rites getting stuck in hand.
On the plus side, Iona and Elesh were recently printed and are not hard to acquire.
Also note I don't think this would be necessarily better then what the deck is doing currently, but it might be something to test that could have a big pay off.
Guys, I'm interested in this deck and I was wondering what are the purposes of Mortarpod? I read the primer, but I'm not sure to fully understand the card's potential and its interactions with other cards in the deck (like Wall of Omen).
This deck is a little rough and I just based on Michael Segal's list from this last weekend since it had incorporated gifts already. It could be that some of the noncreature spells needs to be reworked. This deck would probably be good with some number of thirst for knowledge due to being able to recur two drops from the graveyard via Titan and Emeria. Also works well with Mortor Pod and Aether Spellbomb as they are artifacts which can be cycled if you know they won't be good in a match. Iona gives a solid plan against Storm and Grisholbrand if you can get her out before the go off. Elesh makes affinity much better game 1 as the only answer they have is to go all in on ravager and manland to make them big enough to survive or double blast, however that seems really bad for them.
Sideboard will need to be reworked. I'm not sure if its correct to make the two sideboard wraths into Wrath of God and Day of Judgment for gifts piles given how good supreme verdict is right now in a blue dominated field. I think this deck could be quite solid to try out. Numbers might need to be tweaked and something like adding some Talisman of Progress might not hurt or Mindstone which has been used in Emeria titan decks in the past to help turn on turn Three gifts and it works well with Titan.
This deck is hilarious! Most fun I've had playing Magic in over a year.
Court Hussar is MVP of this thing. Don't run less than four! Digging three deep for answers is amazing, as is the fact that he goes right back to the yard. I've had three Emerias out at once, picking three cards each turn out of a nine-deep dig.
I took out all the stack control spells, as well as the cutesy-stuff like Aether Spellbomb and Mortarpod, and upped everything to a 4-of.
What the deck needs is a solid two-drop. Lone Missionary is surprisingly clutch at keeping us alive. We need the game to go long, and 4 life is effectively a counterspell against burn, and quite a lot for aggro to deal with. I'd rather run it than Martyr -- we run 8 copies of non-white spells (Hussar and Pilgrim's), plus we don't use Squadron Hawks as a way to refill our hand. Martyr is therefore a terrible topdeck. Lone Missionary is always 4 life everytime it ETBs.
Auriok Champion does seem intriguing. Relevant protections, lifegain, and one copy on the field stops Deceiver Exarch - Splinter Twin from going off. I'd give it a try and see if it kept me alive better than Missionary. Remember that we eventually have to win by killing our opponent, so Missionary's 2 power vs. Auriok's 1 could be crucial sometimes.
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RBW Mardu Pyro
X Eldrazi
Pauper:
X Affinity
G Stompy
Most of the time, though, it works surprisingly well and is good against a pretty wide range of decks. It's definitely worth putting together considering the only expensive cards are the lands, imo.
RBW Mardu Pyro
X Eldrazi
Pauper:
X Affinity
G Stompy
Has anyone considered a green splash instead of blue for Dromoka's/Primal Command?
What monster ratios are you guys running? Im at:
4 Titan
4 Pilgrims
4 Missionary
4 Omens
2 Hussar
4 Flickerwisp
Which ones do you think we need to run at 4? I personally think in order of importance, Omen, Titan, Pilgrims, Flicker, Missionary, Hussar.
In saying that, I do want 4 maindeck missionary for burn matchups.
Il can be up dated
1 Arid Mesa
4 Celestial Colonnade
4 Ghost Quarter
3 Hallowed Fountain
4 Island
2 Plains
3 Scalding Tarn
4 Seachrome Coast
25 lands
4 Kitchen Finks
2 Phantasmal Image
2 Spellskite
3 Sun Titan
3 Vendilion Clique
2 Wall of Omens
16 creatures
4 Cryptic Command
4 Path to Exile
2 Ratchet Bomb
4 Spell Snare
3 Supreme Verdict
17 other spells
2 Jace Beleren
2 planeswalkers
Sideboard
3 Aven Mindcensor
3 Celestial Purge
2 Glen Elendra Archmage
1 Spellskite
3 Stony Silence
3 Surgical Extraction
15 sideboard cards
RBW Mardu Pyro
X Eldrazi
Pauper:
X Affinity
G Stompy
On the plus side, Iona and Elesh were recently printed and are not hard to acquire.
Also note I don't think this would be necessarily better then what the deck is doing currently, but it might be something to test that could have a big pay off.
RBW Mardu Pyro
X Eldrazi
Pauper:
X Affinity
G Stompy
Cheers!
Aggro: Naya Burn RWG
Combo: Scapeshift RG
Control: Jeskai Control UWR
Legacy
Control: Miracles UW
Aggro: Burn R
RBW Mardu Pyro
X Eldrazi
Pauper:
X Affinity
G Stompy
3 Emeria, the Sky Ruin
4 Flooded Strand
4 Ghost Quarter
3 Hallowed Fountain
1 Godless Shrine
2 Island
7 Plains
Creatures
3 Court Hussar
3 Lone Missionary
2 Pilgrim's Eye
2 Sun Titan
4 Wall of Omens
1 Elesh Norn, Grand Cenobite
1 Iona, Shield of Emeria
2 Aether Spellbomb
2 Detention Sphere
1 Dispel
3 Gifts Ungiven
1 Spell Pierce
1 Unburial Rites
2 Mortarpod
2 Negate
4 Path to Exile
2 Supreme Verdict
This deck is a little rough and I just based on Michael Segal's list from this last weekend since it had incorporated gifts already. It could be that some of the noncreature spells needs to be reworked. This deck would probably be good with some number of thirst for knowledge due to being able to recur two drops from the graveyard via Titan and Emeria. Also works well with Mortor Pod and Aether Spellbomb as they are artifacts which can be cycled if you know they won't be good in a match. Iona gives a solid plan against Storm and Grisholbrand if you can get her out before the go off. Elesh makes affinity much better game 1 as the only answer they have is to go all in on ravager and manland to make them big enough to survive or double blast, however that seems really bad for them.
Sideboard will need to be reworked. I'm not sure if its correct to make the two sideboard wraths into Wrath of God and Day of Judgment for gifts piles given how good supreme verdict is right now in a blue dominated field. I think this deck could be quite solid to try out. Numbers might need to be tweaked and something like adding some Talisman of Progress might not hurt or Mindstone which has been used in Emeria titan decks in the past to help turn on turn Three gifts and it works well with Titan.
Court Hussar is MVP of this thing. Don't run less than four! Digging three deep for answers is amazing, as is the fact that he goes right back to the yard. I've had three Emerias out at once, picking three cards each turn out of a nine-deep dig.
I took out all the stack control spells, as well as the cutesy-stuff like Aether Spellbomb and Mortarpod, and upped everything to a 4-of.
My list:
4 Wall of Omens
4 Pilgrim's Eye
4 Court Hussar
4 Flickerwisp
4 Sun Titan
4 Path to Exile
4 Detention Sphere
4 Supreme Verdict
4 Flooded Strand
2 Windswept Heath
9 Plains
1 Island
4 Hallowed Fountain
4 Emeria, the Sky Ruin
4 Surgical Extraction
4 Ghost Quarter
4 Negate
3 Stony Silence
Martyr Proc Thread
Esper Relicblade Thread
Standard:
Mardu Superfriends
Turbofog
Of those, Kitchen Finks is costed one too high, in my opinion. We're already clogged at the three-drop slot (Court Hussar, Flickerwisp, Pilgrim's Eye), plus some number of Detention Sphere.
What the deck needs is a solid two-drop. Lone Missionary is surprisingly clutch at keeping us alive. We need the game to go long, and 4 life is effectively a counterspell against burn, and quite a lot for aggro to deal with. I'd rather run it than Martyr -- we run 8 copies of non-white spells (Hussar and Pilgrim's), plus we don't use Squadron Hawks as a way to refill our hand. Martyr is therefore a terrible topdeck. Lone Missionary is always 4 life everytime it ETBs.
Auriok Champion does seem intriguing. Relevant protections, lifegain, and one copy on the field stops Deceiver Exarch - Splinter Twin from going off. I'd give it a try and see if it kept me alive better than Missionary. Remember that we eventually have to win by killing our opponent, so Missionary's 2 power vs. Auriok's 1 could be crucial sometimes.