Been playing a modern u/b processor deck for some time and would suggest a few cards that overperform in my deck. Batterskull is almost always a kick in my opponent's backside and has turned many a game around. Surgical Extraction and Extirpate have gone where no Relic has gone before...gutting my opponents deck of vital linchpins.
Have you considered Detention Sphere? I have several in my deck and love to draw them sometimes to take out multiple copies of a single annoying card or even a slew of tokens. Loading thing up for a turn 4 processing nullifier is gravy.
Hey everyone! I want to first thank you all for the insightful posts. I have been following them for a few weeks now to help guide a UB Eldrazi deck design. This is my first time posting and wanted to share my experiences thus far with certain cards/matchups/etc.
Below is the deck that I took to FNM this past weekend with a 1-2 finish (have been doing a lot of playtesting on cockatrice with it as well). I won't include the SB for now. I will explain the card/s selection and how the FNM matchups panned out.
Match 1: Scapeshift (won: 2-1)
This matchup was VERY grindy. Early hand disruption, through IoK, Thoughtseize, and Thought-knot Seer, were very pivotal in keeping him off the combo. Lost game 1 but rebounded game 2 with a Void Winnower (SB card), which led to a concession. It was obvious my opponent didn't know what I was on and was respecting counterspells. Ulamog's Nullifier came out of left field and shut down his Scapeshift game 3. I proceeded to just grind him out after that. Throughout all games, Ashiok and Oblivion Sower performed well.
Match 2: U/B Infect (lost: 1-2)
I won the first game, but the dude just straight ran me over the last two. Nothing else really to say here.
Match 3: G/R Tron (lost: 1-2)
I won game 1 and essentially had the match in the bag game 2 until he ripped 3 consecutive Karns off the top. Game 3 he had the nut.
With the deck AS IS during that FNM tournament, gitaxian probe was essentially a dead 4 cards in my deck. I did not feel like I was gaining anything (expect a card) outside of what I obtained from IoK and thoughtseize. Moreover, I feel like you have to prioritize your life total more now that the meta is evolving into a more aggressive scene. Scrabbling claws was redundant. Relic does exactly what we want to do. I see the comments have shifted to a dislike in Thought-knot seer, however, for THIS deck it is exactly what I want. Talisman of Dominance is clutch. If you are playing the U/B/C Eldrazi deck, you should seriously consider jamming a couple of these in your list. Talisman in conjunction with underground river help fix the mana needed to cast the U/B spells on curve. I felt like I did not have enough creatures in the list. There were instances where I was hoping to pull something; not a good feeling.
With all the aforementioned concerns, this is what I am playtesting now.
The changes are rather small. I moved the ghost quarters and bojuka bog to the SB because I felt like every time I drew it I wanted/needed another land. This may not be correct, though. Corrupted crossroards helps fix our mana for Thought-knot seer and World Breaker. With Talisman of Dominance, there were instances where I ramped out 3-4 cards early on in a single turn and had no hand. Thus, I feel like the inclusion of Sea Gate Wreckage helps us with the late game when we want to do something with our mana (assuming there isn't an eye of ugin out) AND it helps fix for thought-knot seer. Sire of stagnation is just a pain in the butt to deal with, but may essentially just be a large body late game when lands drops become not needed. The corrupted crossroads MAY be able to fix for world breaker, not sure yet. I think 2 may be too many, but I feel like 1 should be OK. Titan's presence may not be the correct call. Possibly just 3 doom blades is better. BUT, titan's presence helps fuel our processing for Ulamog's Nullifier.
I look forward to your comments/suggestions, thanks!
The changes are rather small. I moved the ghost quarters and bojuka bog to the SB because I felt like every time I drew it I wanted/needed another land. This may not be correct, though. Corrupted crossroards helps fix our mana for Thought-knot seer and World Breaker. With Talisman of Dominance, there were instances where I ramped out 3-4 cards early on in a single turn and had no hand. Thus, I feel like the inclusion of Sea Gate Wreckage helps us with the late game when we want to do something with our mana (assuming there isn't an eye of ugin out) AND it helps fix for thought-knot seer. Sire of stagnation is just a pain in the butt to deal with, but may essentially just be a large body late game when lands drops become not needed. The corrupted crossroads MAY be able to fix for world breaker, not sure yet. I think 2 may be too many, but I feel like 1 should be OK. Titan's presence may not be the correct call. Possibly just 3 doom blades is better. BUT, titan's presence helps fuel our processing for Ulamog's Nullifier.
I look forward to your comments/suggestions, thanks!
You should replace a watery grave with an overgrown tomb or breeding pool. This will allow you to get green with your fetches if you need it for world breaker. Also, titans presence really isnt that great. its a horrible top deck if you dont have any creatures in your hand.
Yup, the Tomb or Pool are great suggestions. A no creature hand with Titan's presence is a bad hand, thanks. With infect, affinity, and devler lists putting up results, I just wonder if 4 doom blades is the correct call? The only downside is it's a dead card to tron and essentially abzan.
Nice vids, streetmage. I personally do not care for the wasteland strangler/delay package. I felt like my ability to actually USE delay hinged on being able to process and resulted in too many awkward situations. Surgical extraction is something that I keep going back and forth on in my mind. Sure, in some situations it's a huge gut shot to our opponent, but our life total is already being punished by aggro decks.
Yup, the Tomb or Pool are great suggestions. A no creature hand with Titan's presence is a bad hand, thanks. With infect, affinity, and devler lists putting up results, I just wonder if 4 doom blades is the correct call? The only downside is it's a dead card to tron and essentially abzan..
Also, -3 Titan's Presence and +2 Disfigure, +1 Dismember. The meta as I've seen it is very aggro heavy and Disfigure hits most relevant creatures.
Nice vids, streetmage. I personally do not care for the wasteland strangler/delay package. I felt like my ability to actually USE delay hinged on being able to process and resulted in too many awkward situations. Surgical extraction is something that I keep going back and forth on in my mind. Sure, in some situations it's a huge gut shot to our opponent, but our life total is already being punished by aggro decks.
Honestly, I just don't see the blue splash being worth it without Delay and Dimensional Infiltrator. Sire of Stagnation looks incredibly slow and by the time hes out, your opponent has already played a good amount of lands, he has no evasion or impact on cast/ETB. Also, if I'm playing World Breaker, then I'm playing 4x Ancient Stirrings. World Breaker gives you the option to deal with other permanents, but in playing blue you have chosen the reactive/tempo route, so trying to make up for it with the green splash will only weaken the deck imo. Blue deals with things by countering/bouncing them.
Ultimately, the way I see it is if I'm not slashing blue, then next greatest thing I could be doing in Eldrazi is 4x Reality Smasher and 4x Thought-Knot Seer. Which is a totally different deck. They are just a strain on the manabase; it may seem trival, but that C makes your deck with the green splash 4-colors! I literally had to remove the 2x Ghost Quarter for U/B sources.
Surgical Extraction has been pivotal in my deck since I run alot of processors.
Just some opinions, but if you do prefer to go bigger and still want blue options, Drowner of Hope is probably better than Sire...
I took everyone's considerations and playtested my previously posted list (modified per suggestions) with good results (currently 7-2, lost to g/r tron and affinity). World breaker was a little greedy, but I only found myself stuck with it in hand a couple of games. I am going to give the wasteland strangler/delay package another try. As mentioned by others, delay is very conditional and requires the ability to process. I like your strategy, herenorthere, of a 3/2 or 2/3 split between delay and ulamog's nullifier. I stand by my guns on thought-knot seer. Provides a body with hand disruption and has performed well thus far.
This is my UB eldrazi, pretty standard, im gonna test Reality Smasher instead Drowner of Hope, i really love the idea that my oponent discard a card to make it a target from a spell and after this counter that spell .
My major flaw in the deck would be the Cryptic Command, alredy had 2 and are great but is not easy get 1BBB in this deck, maybe exchange them for 2x Serum Vision or 2x Anticipate.
My major flaw in the deck would be the Cryptic Command, alredy had 2 and are great but is not easy get 1BBB in this deck, maybe exchange them for 2x Serum Vision or 2x Anticipate.
Would definately replace Cyptic with Serum or Anticipate.
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Do you think it's possible to play Bearer of Silence, Thought-Knot Seer, Drowner of Hope, and World Breaker in the same deck? Been trying to run through three builds of eldrazi on Magic Deckbuilder and so far I got a Tron list, a BW list, and a UBG list, and I like the crazy stuff a potential UB control with a small splash of green could do.
Private Mod Note
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Rollback Post to RevisionRollBack
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
@colt47, its possible, especially if you keep the "colored" spells Eldrazi and run 4x Cavern of Souls, 4x Corrupted Crossroads. That way you will seldom get color screwed and can still have C mana.
Corrupted Crossroads can also be used for the B in spells like Flaying Tendrils.
@colt47, its possible, especially if you keep the "colored" spells Eldrazi and run 4x Cavern of Souls, 4x Corrupted Crossroads. That way you will seldom get color screwed and can still have C mana.
Corrupted Crossroads can also be used for the B in spells like Flaying Tendrils.
Bah, I forgot that Cavern of Souls can act as a color source as well. Right, so I need 4x cavern of souls (or at least 3x) to get the deck running, then. This will be interesting.
Private Mod Note
():
Rollback Post to RevisionRollBack
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
So right now, I'm looking at a start of a deck that has a skeleton of the following...
Looks solid, guessing you are trying to build "post an Eye of Ugin ban". I've been thinking if the deck can survive with just Eldrazi Temple and it seems possible. You might want Oblivion Sower for ramp.
Also, why not go heavier on green and run 4x Ancient Stirrings. I'd run them over Bearer of Silence...helps you dig for Temples/Vesuva, beaters, etc. You are playing the long game, so its all about land drops, countermagic/discard, and dropping bombs for the win.
If we are lucky enough to atleast keep Temple, I may follow a similar path.
So right now, I'm looking at a start of a deck that has a skeleton of the following...
Looks solid, guessing you are trying to build "post an Eye of Ugin ban". I've been thinking if the deck can survive with just Eldrazi Temple and it seems possible. You might want Oblivion Sower for ramp.
Also, why not go heavier on green and run 4x Ancient Stirrings. I'd run them over Bearer of Silence...helps you dig for Temples/Vesuva, beaters, etc. You are playing the long game, so its all about land drops, countermagic/discard, and dropping bombs for the win.
If we are lucky enough to atleast keep Temple, I may follow a similar path.
Yeah my original deck listing had them, I just forgot to put them up there. As for the mana base, I've actually found it works fairly well to use Glimmerpost and Eldrazi Temple with Vesuva and we could easily survive without either eldrazi specific lands as long as a few mana rocks get included, but I'm not sure it would be as effective. Likely, we'd need Palladium Myr or cards that let us play additional lands.
I'm thinking we'll want at least a few basics to have a fallback to ghost quarter and blood moon. Also, with so much open space for permanents at the low CMC it might pay to use a mana rock. I'm not sure, though. Man do I wish there was a good alternative to Cavern of Souls, though. It's the only non-painful card that can produce any color of mana for eldrazi creatures without going to something like Chromatic Lantern.
I really am liking this UB control idea. If only Ancient Stirrings was blue instead than it would almost pay to just ignore going UBG completely.
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
I alredy have BW processor so im trying to give BU a different flavor to Flying Eldrazi spagethi so no TKS or Reality smasher, instead im using almost fly creatures:
Have you considered Detention Sphere? I have several in my deck and love to draw them sometimes to take out multiple copies of a single annoying card or even a slew of tokens. Loading thing up for a turn 4 processing nullifier is gravy.
Below is the deck that I took to FNM this past weekend with a 1-2 finish (have been doing a lot of playtesting on cockatrice with it as well). I won't include the SB for now. I will explain the card/s selection and how the FNM matchups panned out.
Lands (24)
4 Eldrazi Temple
4 Eye of Ugin
4 Polluted Delta
2 Watery Grave
2 Urbog, Tomb of Yawgmoth
3 Underground River
2 Ghost Quarter
1 Bojuka Bog
1 Island
1 Swamp
Creatures (12)
4 Oblivion Sower
4 Thought-Knot Seer
2 Ulamog's Nullifier
2 Ulamog, the Ceaseless Hunger
Spells (11)
4 Inquisition of Kozilek
2 Thoughtseize
4 Gitaxian Probe
1 Doom blade
Artifacts (11)
4 Relic of Progenitus
2 Scrabbling Claws
3 Expedition Map
2 Talisman of Dominance
Planeswalkers (2)
2 Ashiok, Nightmare Weaver
Match 1: Scapeshift (won: 2-1)
This matchup was VERY grindy. Early hand disruption, through IoK, Thoughtseize, and Thought-knot Seer, were very pivotal in keeping him off the combo. Lost game 1 but rebounded game 2 with a Void Winnower (SB card), which led to a concession. It was obvious my opponent didn't know what I was on and was respecting counterspells. Ulamog's Nullifier came out of left field and shut down his Scapeshift game 3. I proceeded to just grind him out after that. Throughout all games, Ashiok and Oblivion Sower performed well.
Match 2: U/B Infect (lost: 1-2)
I won the first game, but the dude just straight ran me over the last two. Nothing else really to say here.
Match 3: G/R Tron (lost: 1-2)
I won game 1 and essentially had the match in the bag game 2 until he ripped 3 consecutive Karns off the top. Game 3 he had the nut.
With the deck AS IS during that FNM tournament, gitaxian probe was essentially a dead 4 cards in my deck. I did not feel like I was gaining anything (expect a card) outside of what I obtained from IoK and thoughtseize. Moreover, I feel like you have to prioritize your life total more now that the meta is evolving into a more aggressive scene. Scrabbling claws was redundant. Relic does exactly what we want to do. I see the comments have shifted to a dislike in Thought-knot seer, however, for THIS deck it is exactly what I want. Talisman of Dominance is clutch. If you are playing the U/B/C Eldrazi deck, you should seriously consider jamming a couple of these in your list. Talisman in conjunction with underground river help fix the mana needed to cast the U/B spells on curve. I felt like I did not have enough creatures in the list. There were instances where I was hoping to pull something; not a good feeling.
With all the aforementioned concerns, this is what I am playtesting now.
Lands (24)
4 Eldrazi Temple
4 Eye of Ugin
4 Polluted Delta
2 Watery Grave
2 Urbog, Tomb of Yawgmoth
3 Underground River
2 Corrupted Crossroads
1 Sea Gate Wreckage
1 Island
1 Swamp
Creatures (16)
4 Oblivion Sower
4 Thought-Knot Seer
2 Ulamog's Nullifier
2 Sire of Stagnation
2 World Breaker
2 Ulamog, the Ceaseless Hunger
Spells (9)
4 Inquisition of Kozilek
2 Thoughtseize
3 Titan's Presence
Artifacts (9)
4 Relic of Progenitus
3 Expedition Map
2 Talisman of Dominance
Planeswalkers (2)
2 Ashiok, Nightmare Weaver
The changes are rather small. I moved the ghost quarters and bojuka bog to the SB because I felt like every time I drew it I wanted/needed another land. This may not be correct, though. Corrupted crossroards helps fix our mana for Thought-knot seer and World Breaker. With Talisman of Dominance, there were instances where I ramped out 3-4 cards early on in a single turn and had no hand. Thus, I feel like the inclusion of Sea Gate Wreckage helps us with the late game when we want to do something with our mana (assuming there isn't an eye of ugin out) AND it helps fix for thought-knot seer. Sire of stagnation is just a pain in the butt to deal with, but may essentially just be a large body late game when lands drops become not needed. The corrupted crossroads MAY be able to fix for world breaker, not sure yet. I think 2 may be too many, but I feel like 1 should be OK. Titan's presence may not be the correct call. Possibly just 3 doom blades is better. BUT, titan's presence helps fuel our processing for Ulamog's Nullifier.
I look forward to your comments/suggestions, thanks!
vs RG Tron: https://www.youtube.com/watch?v=4mi5d2JVMZY&feature=youtu.be
vs UR Breach: https://www.youtube.com/watch?v=5nlOWz3Cxn8&feature=youtu.be
Current list:
4 Eldrazi Temple
3 Darkslick Shores
3 Polluted Delta
3 Eye of Ugin
3 Underground River
2 Watery Grave
2 Urborg, Tomb of Yawgmoth
1 Sunken Ruins
1 Island
1 Cavern of Souls
1 Swamp
Spells
4 Inquisition of Kozilek
4 Delay
2 Disfigure
2 Surgical Extraction
2 Serum Visions
1 Anticipate
1 Smother
1 Dismember
4 Relic of Progenitus
Planeswalkers
1 Ashiok, Nightmare Weaver
Creatures
4 Dimensional Infiltrator
4 Wasteland Strangler
4 Blight Herder
2 Ulamog's Nullifier
2 Thoughtseize
2 Fulminator Mage
2 Ratchet Bomb
2 Flaying Tendrils
2 Ruin Processor
1 Ashiok, Nightmare Weaver
Twitch: gamerchamp
Modern: UGrand Architect, UBTezzeret Control, UBWRG Bridge From Below (Dredge)
Legacy: UWGTrue-Name Bant
You should replace a watery grave with an overgrown tomb or breeding pool. This will allow you to get green with your fetches if you need it for world breaker. Also, titans presence really isnt that great. its a horrible top deck if you dont have any creatures in your hand.
Nice vids, streetmage. I personally do not care for the wasteland strangler/delay package. I felt like my ability to actually USE delay hinged on being able to process and resulted in too many awkward situations. Surgical extraction is something that I keep going back and forth on in my mind. Sure, in some situations it's a huge gut shot to our opponent, but our life total is already being punished by aggro decks.
Also, -3 Titan's Presence and +2 Disfigure, +1 Dismember. The meta as I've seen it is very aggro heavy and Disfigure hits most relevant creatures.
Honestly, I just don't see the blue splash being worth it without Delay and Dimensional Infiltrator. Sire of Stagnation looks incredibly slow and by the time hes out, your opponent has already played a good amount of lands, he has no evasion or impact on cast/ETB. Also, if I'm playing World Breaker, then I'm playing 4x Ancient Stirrings. World Breaker gives you the option to deal with other permanents, but in playing blue you have chosen the reactive/tempo route, so trying to make up for it with the green splash will only weaken the deck imo. Blue deals with things by countering/bouncing them.
Ultimately, the way I see it is if I'm not slashing blue, then next greatest thing I could be doing in Eldrazi is 4x Reality Smasher and 4x Thought-Knot Seer. Which is a totally different deck. They are just a strain on the manabase; it may seem trival, but that C makes your deck with the green splash 4-colors! I literally had to remove the 2x Ghost Quarter for U/B sources.
Surgical Extraction has been pivotal in my deck since I run alot of processors.
Just some opinions, but if you do prefer to go bigger and still want blue options, Drowner of Hope is probably better than Sire...
Twitch: gamerchamp
Modern: UGrand Architect, UBTezzeret Control, UBWRG Bridge From Below (Dredge)
Legacy: UWGTrue-Name Bant
Lands (24)
4 Eldrazi Temple
4 Eye of Ugin
4 Polluted Delta
2 Watery Grave
2 Urbog, Tomb of Yawgmoth
3 Underground River
2 Cavern of Souls
1 Sea Gate Wreckage
1 Island
1 Swamp
Creatures (17)
3 Wasteland Strangler
4 Thought-Knot Seer
2 Ulamog's Nullifier
2 Drowner of Hope
4 Oblivion Sower
2 Ulamog, the Ceaseless Hunger
Spells (9)
4 Inquisition of Kozilek
2 Thoughtseize
3 Delay
Artifacts (9)
4 Relic of Progenitus
3 Expedition Map
2 Talisman of Dominance
Planeswalkers (1)
1 Ashiok, Nightmare Weaver
My major flaw in the deck would be the Cryptic Command, alredy had 2 and are great but is not easy get 1BBB in this deck, maybe exchange them for 2x Serum Vision or 2x Anticipate.
2x Urborg, Tomb of Yawgmoth
2x Eye of Ugin
3x Watery Grave
4x Eldrazi Temple
4x Darkslick Shores
3x Underground River
3x Drowned Catacomb
2x Island
1x Swamp
2x Go for the throat
4x Inquisition of Kozilek
1x All is dust
1x Spell Pierce
1x Disfigure
1x Dismember
2x Surgical Extraction
3x Delay
2x Cryptic Command
2x Ashiok, Nightmare weaver
Artifacts 4
4x Relic of Progenitus
2x Reality Smasher
3x Ulamog's Nullifier
4x Dimensional Infiltrator
4x Wasteland Strangler
BWC Processors Eldrazi CWB
UBC Emerge EldraziCBU
C Tron Eldrazi C
RBC Meld Eldrazi CBR
GU Tokens Eldrazi UG
Also, why no Polluted Delta?
Twitch: gamerchamp
Modern: UGrand Architect, UBTezzeret Control, UBWRG Bridge From Below (Dredge)
Legacy: UWGTrue-Name Bant
Twitch: gamerchamp
Modern: UGrand Architect, UBTezzeret Control, UBWRG Bridge From Below (Dredge)
Legacy: UWGTrue-Name Bant
BWC Processors Eldrazi CWB
UBC Emerge EldraziCBU
C Tron Eldrazi C
RBC Meld Eldrazi CBR
GU Tokens Eldrazi UG
If anyone sees banlist discussion after this post, report it and DO NOT RESPOND. Responding often earns you a warning/infraction as well. Staff will handle it.
Carry on with the development and strategy!
Twitch: gamerchamp
Modern: UGrand Architect, UBTezzeret Control, UBWRG Bridge From Below (Dredge)
Legacy: UWGTrue-Name Bant
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
Corrupted Crossroads can also be used for the B in spells like Flaying Tendrils.
Twitch: gamerchamp
Modern: UGrand Architect, UBTezzeret Control, UBWRG Bridge From Below (Dredge)
Legacy: UWGTrue-Name Bant
Bah, I forgot that Cavern of Souls can act as a color source as well. Right, so I need 4x cavern of souls (or at least 3x) to get the deck running, then. This will be interesting.
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
4 corrupted crossroads
4 eldrazi temple
4 glimmerpost
2 vesuva
4 underground river
2 Urborg, Tomb of Yawgmoth
4 Thought-Knot Seer
4 Inquisition of Kozilek
2 1 cmc discards / counters
4 creature removal / counters.
2 drowner of Hope
2 World Breaker
2 Ulamog, the Ceaseless Hunger
The number of each card is a place holder.
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
Also, why not go heavier on green and run 4x Ancient Stirrings. I'd run them over Bearer of Silence...helps you dig for Temples/Vesuva, beaters, etc. You are playing the long game, so its all about land drops, countermagic/discard, and dropping bombs for the win.
If we are lucky enough to atleast keep Temple, I may follow a similar path.
Twitch: gamerchamp
Modern: UGrand Architect, UBTezzeret Control, UBWRG Bridge From Below (Dredge)
Legacy: UWGTrue-Name Bant
Yeah my original deck listing had them, I just forgot to put them up there. As for the mana base, I've actually found it works fairly well to use Glimmerpost and Eldrazi Temple with Vesuva and we could easily survive without either eldrazi specific lands as long as a few mana rocks get included, but I'm not sure it would be as effective. Likely, we'd need Palladium Myr or cards that let us play additional lands.
So suggested list would be more like
4 corrupted crossroads
4 eldrazi temple
4 glimmerpost
2 vesuva
3 Llanowar Wastes
3 Yavimaya Coast
2 Urborg, Tomb of Yawgmoth
4 Thought-Knot Seer
4 Inquisition of Kozilek
2 1 cmc discards / counters
4 creature removal / counters.
2 drowner of Hope
2 Oblivion Sower
2 World Breaker
2 Ulamog, the Ceaseless Hunger
I'm thinking we'll want at least a few basics to have a fallback to ghost quarter and blood moon. Also, with so much open space for permanents at the low CMC it might pay to use a mana rock. I'm not sure, though. Man do I wish there was a good alternative to Cavern of Souls, though. It's the only non-painful card that can produce any color of mana for eldrazi creatures without going to something like Chromatic Lantern.
I really am liking this UB control idea. If only Ancient Stirrings was blue instead than it would almost pay to just ignore going UBG completely.
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
2x Urborg, Tomb of Yawgmoth
2x Eye of Ugin
3x Watery Grave
4x Eldrazi Temple
4x Darkslick Shores
2x Underground River
4x Polluted delta
2x Island
1x Swamp
2x Go for the throat
4x Inquisition of Kozilek
1x All is dust
1x Spell Pierce
1x Disfigure
1x Dismember
2x Surgical Extraction
2x Delay
2x Serum Visions
2x Ashiok, Nightmare weaver
Artifacts
4x Relic of Progenitus
2x Ulamog's Nullifier
4x Dimensional Infiltrator
4x Wasteland Strangler
4x Bearer of Silence
BWC Processors Eldrazi CWB
UBC Emerge EldraziCBU
C Tron Eldrazi C
RBC Meld Eldrazi CBR
GU Tokens Eldrazi UG