Midnight Guard alone is alone in a position where when combined with Elemental Mastery, it can create infinite tokens like Twin was able to, so time to build a control shell around him. Squadron Hawk and Infectious Bloodlust operate as a Soft clock/removal troll magnet/deck thinning to apply pressure. (Note, Not core) Dawn Charm can Save your already tanky Spellskites and Midnight Guards, Fog an opponent's midnight mastery, and counter that critical burn spell. Path to Exile, Lightning Bolt, and Lightning Helix function as the core of the control of the deck, while Faithless Looting functions as your draw.
Sideboard:
4 Wear//Tear: Versatile! probably bad!
3 Smelt: Its cheap!
4 Ghost Quarter; To Path Tron!
4 Mana Tithe for actual counterspells
Interesting idea, although the one thing I'd say is that what made twin so good was the fact that exarch is cast EoT. Its not really a 2-turn combo, its like 1.5, if that. This requires a full untap, so its more similar to Knightfall. Which is not to say it's not worth exploring, that deck is doing awesome.
i know this combo isnt nearly as swift as Exarch/Twin, ive been trying to get opinions and changes sugested about it.
You can fully well replace Infectious Bloodlust/Squadron Hawk from the deck because neither of them are actually relevant to the deck, i just like the synergy of the Cantriping 3/2 Hastebird
If you splash green you can get things like savage summoning, (which lets you play guard on their end step and make it uncounterable) you could get goyf cause it's a good card, it also lets you get bird/hierarch/insert-misc-mana-dork-here because a turn 1 dork means that you can summoning into guard turn 3 and on their end step if you go first, it also opens up things like coco, chord, eldritch evolution and summoners pact to find and possibly cheat in the guard, it opens up wild kitty, and the card presence of gond also goes infinite, even though it isn't as good as mastery, but that could be worth looking into at least for redundancys sake. But honestly make what you want man. That's why I loved twin, it came in a wonderful array of different configurations and it seemed like the best deck to tweak and make your own. Good luck man!
http://deckstats.net/deck-8855320-d5431b986f2f34d4548e1941da0107c4.html
Midnight Guard alone is alone in a position where when combined with Elemental Mastery, it can create infinite tokens like Twin was able to, so time to build a control shell around him.
Squadron Hawk and Infectious Bloodlust operate as a Soft clock/removal troll magnet/deck thinning to apply pressure. (Note, Not core)
Dawn Charm can Save your already tanky Spellskites and Midnight Guards, Fog an opponent's midnight mastery, and counter that critical burn spell.
Path to Exile, Lightning Bolt, and Lightning Helix function as the core of the control of the deck, while Faithless Looting functions as your draw.
Sideboard:
4 Wear//Tear: Versatile! probably bad!
3 Smelt: Its cheap!
4 Ghost Quarter; To Path Tron!
4 Mana Tithe for actual counterspells
4 Sacred Foundry
4 Arid Mesa
4 Temple of Triumph
4 Mountain
4 Plains
Creatures (12)
4 Midnight Guard
4 Spellskite
4 Squadron Hawk
4 Elemental Mastery
4 Infectious Bloodlust
4 Dawn Charm
4 Lightning Helix
4 Lightning Bolt
4 Faithless Looting
4 Wear // Tear
4 Ghost Quarter
4 Mana Tithe
3 Smelt
I wonder if it would work in a hatebears-twin thing? Play cards like Leonin Arbiter and Aven Mindcensor and Magus of the moon?
BG Rock
Modern:
RW Sun & Moon
RBG Dredge
RWG Burn
Legacy:
W Death & Taxes
You can fully well replace Infectious Bloodlust/Squadron Hawk from the deck because neither of them are actually relevant to the deck, i just like the synergy of the Cantriping 3/2 Hastebird
http://www.mtgsalvation.com/forums/the-game/legacy-type-1-5/developing-legacy/770827-primer-legacy-pili-pala