This thread was marked as Locked by ktkenshinx.
The eggs moniker for this deck came from it's origins in the use of the invasion "eggs" like Sungrass Egg, Skyshroud Egg, and Darkwater Egg. The deck has since lost these invaluable staples as they rotated out in extended, and are a block too early for Modern.
Quote from Talore »Just got to say, you've definitely earned distinction as an MTGS hero
Quote from Stardust »Because he's the hero MTGS deserves, and the one it needs right now. So we'll global him. Because he can take it. Because he's not just our hero. He's a silent guardian, a watchful protector. An expired rascal.
Quote from LuckNorris »ExpiredRascals you sir are a god-like hero.
Quote from Lanxal »ER is a masterful god who cannot be beaten in any endeavour.
Quote from votan »:ER:, you suck as a hero
Quote from Blitz Reloadedfixed, must have late at night. Freudian slip, chromatic sphere was from invasion, haha.
Quote from BatHickey »be a bad sport and make fun of their deck, it is a stupid deck.
Quote from pandafarmerWow, that's an interesting thing to test... I guess I'd miss the card draw off of the saccing of artifacts. Esp if it just gets Pathed...
Quote from Blitz Reloaded »Biggest issue is just slots at this point. There's now way too much tech floating around, not quite doing the same exact jobs, all vying for a spot that is way too small without proper cheap tutoring (which we don't have). Makes me sad.
Quote from asherothWhen I replace the eggs I fizzle a lot more than normal. When I replace lands I cannot go off as early as I would like. And the problems go on and on.
Quote from pandafarmerI'm pretty happy with my build thusfar... and I'm starting to worry about sb techniques. We have many great options, but I'm just not sure what I'll be taking out when I need to use something like Needle or Mindbreak Trap. That and I realised I should really have a playset of Negations and I just about fell off my chair at how much they jumped. I just don't know if I want to spend more on a playset of SB cards than I payed for the entire deck.
ivansmashem's DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
Land8 Island4 Ghost Quarter3 Misty RainforestCritters3 Riddlesmith1 Disciple of the Vault1 Laboratory ManiacSpells4 Second Sunrise4 Noxious Revival1 Reclaim4 Reshape4 Edge of Autumn1 GrapeshotEggs1 Locket of Yesterdays4 Conjurer's Bauble4 Chromatic Sphere4 Chromatic Star4 Lotus Bloom4 Elsewhere Flask1 Pyrite SpellbombSideboard4 Mindbreak Trap1 Grapeshot1 Pyrite Spellbomb1 Sunbeam Spellbomb3 Pithing Needle4 Wipe Away2 Blasphemous Act
Swamp: If you’re splashing for Spoils of the Vault, this is a must-have.
Quote from MshnikFirst of all, Disciple deals infinite damage just the same as pyrite spellbomb, and can't be killed by anything except path to exile (sunrise brings it back if simply destroyed).
Quote from MshnikMultiple win-cons are useful for two reasons. One, if you opponent is waiting to get rid of it permanently, you have a second one in store. Second, and more importantly, your opponent will associate your win with whatever card you used to win (probably). Thus, if you use grapeshot to win, they will sideboard in storm hate. If you use disciple or laboratory maniac, creature hate. This is what makes multiple win-cons important.
Quote from MshnikAnd yeah, Ghost quarters can in no way come out of the deck. Absolutely not. Remember that on the turn you go off, each ghost quarter counts as blue mana (you float mana from an island, pop it with a quarter, fetch an island).
Quote from MshnikI think that the deck is already packed with options as it is, and that there is no room for cantrips like sleight of hand. You are paying 1 mana for 1 card out of 2. For comparison, each egg is likely to net you 4-5 cards before you go infinite officially. How can we play a card that is so bad in comparison to the eggs? All the card draw needs to be permanent based. Period. The only exceptions i can think of are gitaxian probe and manamorphose because they don't cost mana, but i don't even think they are worth the slots.
Quote from MshnikEssentially, Laboratory Maniac = Temple Bell in that both provide you with a win-con that gets past player shroud and protection. Of the two, Temple bell is clearly better as a reshape-sac outlet and an extra two draws on the turn you go off (one at opponent's eot, one when you go off). I think i'm going with temple bell.
Quote from MshnikKrack-Clan Ironworks seems sort of unnecessary, in that the deck is so tight already and I never have mana problems when i go off (either from multiple ghost quarters and fetchlands or from at least 1 lotus bloom). Game 1 you hope your opponent doesn't have the spell pierce, and game 2 defense grid comes in. I may be wrong, but i don't see why a 4 mana artifact is necessary, especially when it doesn't produce mana.