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Quote from Mshnikthe advantage of Disciple is that you don't have to go infinite to win. You can just pop all of the eggs you have and hope its enough. I use it to win far more often than I do pyrite spellbomb. As for its weakness to creature removal, you can just go off in response to it. Anything except path is entirely irrelevant, and even path you just keep going in response to it.
Quote from MshnikIf your second sunrise gets extirpated, you will lose 99% of the time (one time i went as far as i could with disciple, then used noxious revivals to make the guy kill himself with his two dark confidants on his next upkeep). I wouldn't try to fix that issue, and instead focus on just making the combo more consistent.
Quote from MshnikCan the new posters post decklists or refer us to links where they are at? It would be useful to see how all of these ideas are incorporated into a working decklist. (my deck is in the link in my sig)
Quote from DirtyDeedsBlue Sun Zenith is not great in a deck planning for a turn 3-4 win. Anyone wonder about Trinket Mage for added tutoring since it finds everything, but Elsewhere Flask, maybe as a pseudo 5th or 6th Reshape ability.
Quote from LectrysThis means you don't side in Blood Moon against Zoo and do side it in against 3+ Colour Control, right?
Quote from BatHickey »be a bad sport and make fun of their deck, it is a stupid deck.