I. Forward:
Domain's Zoo will burn you to the ground. It may not be Burn's 40 some burn spells, but Domain Zoo's burn suite is more explosive, putting this deck more midrange in effect, but also more suddenly aggressive when left impeded. Domain zoo, being a 5 color deck, is highly interchangeable, and is at its core, a brutal creature deck. It employs the best creatures the game has ever printed and backs it with substantial burn.
If you're looking to play with the best creatures regardless of color, and some of the best burn, then this is your deck.
This is the core of Domain Zoo. Weither or not you want to focus colors or try any cool spins on the deck, this set of cards really describes Domain Zoo the best. Lets go over card choices:
Lands- It's a very hard mana base to understand, but depending on your fetches, this will help you make sure you have every color you need to do in oder to have domain.
Deathrite Shaman- He eats the grave, ramps, burns the face and heals. He's your midrange Grim Lavamancer.
Tarmogoyf- Goyf is goyf. Your running a deck that can consistantly get him to be a 4/5 for 2 cmc.
Snapcaster Mage He flashes in for more burn, and doubles tribal flames.
Lightning Bolt- 3 damange for one mana. Its removal, its burn, its cheap. Its everything you could ever want in a deck.
Lightning Helix- See above, cept heals you too. Perfect for defending against aggro
Tribal Flames- The heart of this deck. 2 mana for 5 damage. Snapped, and you just did half your opponents life.
III. Other Card Options: Lands: Fetch Lands- These guys are your best friends. Easy access to your g/r mana, easy access to splashed mana. Shock lands: See above, make connection. Fast Lands- These are your second best lands. They let you play lands fast and easy. You are rarely past 3 lands anyways. Slayer's Stronghold/ Kessig Wolfrun/Galvony Township- Not really used much, but always an option. I generally perfer strong hold as it gives haste and doesnt take a ton of mana, but take it as you will. Treetop Village/Raging Revine/ Stirring Wildwood/ Lavaclaw Reaches- Manlands, they help against sweepers, and can help push through damage. Usually Gruul Zoo never gets that far in the game, but if your stretching to midrange, check these guys out.
Creatures:
These guys need no introduction. Depending on what you pick you could be getting reach, speed, or big bodies.
Burn:
Some of these feed Goyf, others have various means of effectiveness. Some are better against control, and some against aggro None are as good as lightning bolt, but the deck doesn't focus on removal too highly.
Boros Charm- Good against control and removal. Seal of Fire- Proactive. You can cast it with free mana, and let it hang out. Also kills Eggs! Bonus! Searing Blaze- The best spell against other aggro. Tarfire- Feeds goyf pretty much.
Others:
These are other spells that don't fall in the above category but are still worth mentioning.
Its nice to see Zoo finally reclaimed its rightful place as a competitive deck.
So my only question is does this deck still have just as much potential without Goyf? I'm not generally a budget player but I'm also not rich. His cost alone can get me into other competitive decks.
It's still playable without Goyf but replacements are all going to be worse. Also I'm pretty sure this isn't the place for budget talk. I noticed that budget talk already started in the Gruul thread, maybe make a new thread for budget discussion?
Also Lantern those last two lists aren't Domain.
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Standard: Humanimator
Modern: Jund, Wafo-Tapa UWR
Legacy: Witch-Maw Stoneblade
EDH: Ruhan of the Fomori, Hazezon Tamar, Maga, Traitor to Mortals
It's still playable without Goyf but replacements are all going to be worse. Also I'm pretty sure this isn't the place for budget talk. I noticed that budget talk already started in the Gruul thread, maybe make a new thread for budget discussion?
Also Lantern those last two lists aren't Domain.
I'm sorry, that topic does come up a lot so it's not necessary but didnt mean it in a budget sence. I was more wondering if it has seen success in builds without Goyf.
I have played this deck (or similar, same idea) since RTR hit and I love it. I have done very well with it although that has always been on a casual manner. I never really gave it a chance at a PTQ since I generally take UWx Control for the serious smackdown. I will def. give this a chance next.
But for the most part I have always played Smiter over Goyf, not necessarly due to the price but the deck plays a mana dork into a 3CMC heavy beater t2 and Smiter almost always hits the field. To be honest I like him more an more evey time I play him, but I cannot speak for comparing the two. I also found my 2 CMC drops crucial in other areas so Smiter on 3 worked fine.
I also noticed that this isnt really much of a primer. I suppose I cound be of help if need be, but to be honest I never wrote one up.
Lantern's primer is under construction at the moment. I anticipate he'll get a complete one out in a reasonable time frame (I'd give a month, as he's writing 3 primers at once).
That last list seems like the return of Haunted Zoo. I like it.
I've been playing a similar list and it's really fun. I took out the Noble Hierarchs for utility Boros Charms instead. I'm also running Quirion Dryads in place of the Goyfs for budget reasons, so that's another reason for taking out the only other monogreen spell in the deck.
The trickiest and most fragile part is definitely fetching the correct lands. Ajani Vengeant can ruin your day if they tap down a land to keep you off a color.
So it just hit me. I have played against pretty the same list (from what I could tell) about 2 Months ago. I really didn't know what it was at the time. I had just gotten back into MTG from a one year break. I had no idea there was a zoo list with Snapcaster Mage and Geist of Saint Traft till then. It didn't play well against Death Cloud.
- Has anyone found worthwhile 3 cmc creatures besides Geist?
- How does this deck do against WUR midrange?
- While I'm severely loathe to not play Path to Exile in this format, the 7th place list from San Diego looks fantastic! It seems fairly optimized to me. Can anyone think of a significant reason to play any other build over it?
- Has anyone found worthwhile 3 cmc creatures besides Geist?
- How does this deck do against WUR midrange?
- While I'm severely loathe to not play Path to Exile in this format, the 7th place list from San Diego looks fantastic! It seems fairly optimized to me. Can anyone think of a significant reason to play any other build over it?
Loxodon Smiter and Knight of the Reliquary are always a solid choice at 3cmc.
As for that list, I haven't tried Elspeth myself, but I'm assuming it's mainly to give one of your guys evasion for the turn. I think I'd rather have path or boros charm main deck over it. Not to mention cutting the 4cmc might let you go down to 21-22 lands as well.
I would also consider running a basic Forest over the basic Mountain -- just in case of blood moon?
That list does look really solid, although I still dont know how I feel about Might of Alara. Its a nice glass cannon for that one hit wonder, although I have not tried it an feel it can be a dead card to chump blockers. I prefer Rancor just in case I see Souls hit play or any other chump that thinks he can eat the damage.
Elspeth sounds like a nice touch in the deck. The evasion is a big deal, not to forget the buff. Plus Liliana is a B#$@H to deal with so she might help.
@above comments.
Its hard to avoid GoST. Dropping a t1 Nobel into a t2 Geist, t3 swing for 7... if you have it two burn spells to the face and that is almost game. Although I think Smiter will be your best second bet. Against any type of Jund or UWR they have very few chances to deal with it. Most burn cant hit it, and it will always hit the field.
I would avoid KotR though. He can be nice but if you have your t1 Deathrite your graveyard may be stripped of lands.
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Domain Zoo
"Fire is the universal language."
—Jhoira, master artificer
Video Primer:
Everything you want to know about zoo.
Everything you want to know about Domain Zoo
Domain's Zoo will burn you to the ground. It may not be Burn's 40 some burn spells, but Domain Zoo's burn suite is more explosive, putting this deck more midrange in effect, but also more suddenly aggressive when left impeded. Domain zoo, being a 5 color deck, is highly interchangeable, and is at its core, a brutal creature deck. It employs the best creatures the game has ever printed and backs it with substantial burn.
If you're looking to play with the best creatures regardless of color, and some of the best burn, then this is your deck.
II. Core of the Deck:
1 Blood Crypt
1 Breeding Pool
1 Godless Shrine
1 Hallowed Fountain
1 Mountain
1 Plains
1 Sacred Foundry
1 Steam Vents
2 Stomping Ground
1 Temple Garden
2 Snapcaster Mage
4 Tarmogoyf
4 Lightning Bolt
4 Lightning Helix
4 Tribal Flames
This is the core of Domain Zoo. Weither or not you want to focus colors or try any cool spins on the deck, this set of cards really describes Domain Zoo the best. Lets go over card choices:
III. Other Card Options:
Lands:
Fetch Lands- These guys are your best friends. Easy access to your g/r mana, easy access to splashed mana.
Shock lands: See above, make connection.
Fast Lands- These are your second best lands. They let you play lands fast and easy. You are rarely past 3 lands anyways.
Slayer's Stronghold/ Kessig Wolfrun/Galvony Township- Not really used much, but always an option. I generally perfer strong hold as it gives haste and doesnt take a ton of mana, but take it as you will.
Treetop Village/Raging Revine/ Stirring Wildwood/ Lavaclaw Reaches- Manlands, they help against sweepers, and can help push through damage. Usually Gruul Zoo never gets that far in the game, but if your stretching to midrange, check these guys out.
Creatures:
These guys need no introduction. Depending on what you pick you could be getting reach, speed, or big bodies.
Burn:
Some of these feed Goyf, others have various means of effectiveness. Some are better against control, and some against aggro None are as good as lightning bolt, but the deck doesn't focus on removal too highly.
Boros Charm- Good against control and removal.
Seal of Fire- Proactive. You can cast it with free mana, and let it hang out. Also kills Eggs! Bonus!
Searing Blaze- The best spell against other aggro.
Tarfire- Feeds goyf pretty much.
Others:
These are other spells that don't fall in the above category but are still worth mentioning.
Dismember- 1 cmc kill.
Path to Exile- 1 cmc kill, and dodges grave stuff.
Rancor- Trample
Vines of Vastwood- pump and void removal
Might of Alara- Super pump
IV. Side Options:
Kitchen Finks
Rakdos Charm
Shatterstorm
Skullcrack
Faerie Macabre
Molten Rain
Torpor Orb
Vines of Vastwood
Aven Mindcensor
Leyline of Sanctity
Obstinate Baloth
Stony Silence
V. Sample Lists:
60 cards
4 Arid Mesa
1 Blood Crypt
1 Breeding Pool
1 Godless Shrine
1 Hallowed Fountain
2 Marsh Flats
2 Misty Rainforest
1 Mountain
1 Plains
1 Sacred Foundry
4 Scalding Tarn
1 Steam Vents
2 Stomping Ground
1 Temple Garden
23 lands
4 Geist of Saint Traft
3 Noble Hierarch
2 Snapcaster Mage
4 Tarmogoyf
17 creatures
2 Ajani Vengeant
4 Lightning Bolt
4 Lightning Helix
4 Lingering Souls
2 Might of Alara
4 Tribal Flames
20 other spells
3 Aven Mindcensor
2 Kitchen Finks
2 Leyline of Sanctity
2 Obstinate Baloth
2 Path to Exile
1 Rakdos Charm
3 Stony Silence
61 cards
4 Arid Mesa
1 Blood Crypt
1 Breeding Pool
1 Godless Shrine
1 Hallowed Fountain
4 Marsh Flats
1 Misty Rainforest
1 Mountain
1 Plains
1 Sacred Foundry
4 Scalding Tarn
1 Steam Vents
1 Stomping Ground
1 Temple Garden
4 Deathrite Shaman
4 Geist of Saint Traft
2 Goblin Guide
3 Snapcaster Mage
4 Steppe Lynx
4 Tarmogoyf
21 creatures
2 Boros Charm
4 Lightning Bolt
4 Lightning Helix
3 Path to Exile
4 Tribal Flames
17 other spells
2 Abrupt Decay
3 Ancient Grudge
2 Gaddock Teeg
2 Molten Rain
2 Rule of Law
2 Slaughter Games
2 Stony Silence
60 cards
4 Arid Mesa
1 Blood Crypt
1 Forest
1 Hallowed Fountain
1 Marsh Flats
3 Misty Rainforest
1 Plains
1 Sacred Foundry
3 Scalding Tarn
1 Steam Vents
1 Stomping Ground
1 Temple Garden
19 lands
4 Experiment One
1 Flinthoof Boar
4 Geist of Saint Traft
2 Ghor-Clan Rampager
4 Kird Ape
4 Loam Lion
4 Tarmogoyf
26 creatures
4 Lightning Bolt
4 Lightning Helix
3 Path to Exile
4 Tribal Flames
15 other spells
2 Abrupt Decay
1 Ancient Grudge
1 Elspeth, Knight-Errant
2 Grafdigger's Cage
2 Kitchen Finks
1 Maelstrom Pulse
4 Molten Rain
1 Shatterstorm
1 Stony Silence
60 cards
4 Arid Mesa
1 Blood Crypt
1 Breeding Pool
1 Forest
1 Hallowed Fountain
1 Marsh Flats
4 Misty Rainforest
1 Plains
1 Sacred Foundry
4 Scalding Tarn
1 Steam Vents
1 Temple Garden
21 lands
4 Geist of Saint Traft
2 Loam Lion
3 Snapcaster Mage
4 Steppe Lynx
4 Tarmogoyf
21 creatures
2 Boros Charm
4 Lightning Bolt
4 Lightning Helix
4 Path to Exile
4 Tribal Flames
18 other spells
3 Abrupt Decay
2 Aven Mindcensor
2 Lingering Souls
4 Molten Rain
3 Stony Silence
1 Torpor Orb
60 cards
4 Arid Mesa
1 Blood Crypt
1 Forest
1 Godless Shrine
1 Hallowed Fountain
4 Misty Rainforest
1 Mountain
1 Plains
4 Scalding Tarn
1 Steam Vents
1 Stomping Ground
1 Temple Garden
21 lands
4 Geist of Saint Traft
3 Loam Lion
3 Snapcaster Mage
4 Steppe Lynx
4 Tarmogoyf
22 creatures
1 Boros Charm
4 Lightning Bolt
4 Lightning Helix
4 Path to Exile
4 Tribal Flames
17 other spells
3 Abrupt Decay
2 Grafdigger's Cage
3 Lingering Souls
4 Molten Rain
1 Shatterstorm
2 Stony Silence
61 cards
4 Arid Mesa
1 Blood Crypt
1 Breeding Pool
1 Forest
1 Hallowed Fountain
4 Misty Rainforest
1 Overgrown Tomb
1 Sacred Foundry
1 Steam Vents
1 Stomping Ground
1 Temple Garden
3 Verdant Catacombs
20 lands
4 Goblin Guide
2 Grim Lavamancer
4 Kird Ape
3 Snapcaster Mage
4 Steppe Lynx
4 Tarmogoyf
24 creatures
3 Boros Charm
4 Lightning Bolt
4 Might of Alara
2 Rancor
4 Tribal Flames
17 other spells
2 Ancient Grudge
2 Arc Trail
1 Deglamer
1 Gaddock Teeg
3 Lightning Helix
4 Molten Rain
2 Path to Exile
60 cards
4 Arid Mesa
1 Blood Crypt
1 Forest
1 Hallowed Fountain
1 Marsh Flats
3 Misty Rainforest
1 Plains
1 Sacred Foundry
3 Scalding Tarn
1 Steam Vents
1 Stomping Ground
1 Temple Garden
19 lands
3 Experiment One
2 Flinthoof Boar
4 Geist of Saint Traft
2 Ghor-Clan Rampager
4 Kird Ape
4 Loam Lion
4 Tarmogoyf
26 creatures
4 Lightning Bolt
4 Lightning Helix
3 Path to Exile
4 Tribal Flames
15 other spells
2 Abrupt Decay
2 Bant Charm
1 Ghor-Clan Rampager
2 Grafdigger's Cage
2 Kitchen Finks
4 Molten Rain
1 Path to Exile
1 Scalding Tarn
So my only question is does this deck still have just as much potential without Goyf? I'm not generally a budget player but I'm also not rich. His cost alone can get me into other competitive decks.
Also Lantern those last two lists aren't Domain.
Modern: Jund, Wafo-Tapa UWR
Legacy: Witch-Maw Stoneblade
EDH: Ruhan of the Fomori, Hazezon Tamar, Maga, Traitor to Mortals
I'm sorry, that topic does come up a lot so it's not necessary but didnt mean it in a budget sence. I was more wondering if it has seen success in builds without Goyf.
I have played this deck (or similar, same idea) since RTR hit and I love it. I have done very well with it although that has always been on a casual manner. I never really gave it a chance at a PTQ since I generally take UWx Control for the serious smackdown. I will def. give this a chance next.
But for the most part I have always played Smiter over Goyf, not necessarly due to the price but the deck plays a mana dork into a 3CMC heavy beater t2 and Smiter almost always hits the field. To be honest I like him more an more evey time I play him, but I cannot speak for comparing the two. I also found my 2 CMC drops crucial in other areas so Smiter on 3 worked fine.
I also noticed that this isnt really much of a primer. I suppose I cound be of help if need be, but to be honest I never wrote one up.
60 cards
4 Arid Mesa
1 Blood Crypt
1 Breeding Pool
1 Godless Shrine
1 Hallowed Fountain
2 Marsh Flats
2 Misty Rainforest
1 Mountain
1 Plains
1 Sacred Foundry
4 Scalding Tarn
1 Steam Vents
2 Stomping Ground
1 Temple Garden
23 lands
4 Geist of Saint Traft
3 Noble Hierarch
2 Snapcaster Mage
4 Tarmogoyf
17 creatures
2 Elspeth, Knight-Errant
4 Lightning Bolt
4 Lightning Helix
4 Lingering Souls
2 Might of Alara
4 Tribal Flames
20 other spells
3 Aven Mindcensor
1 Blind Obedience
2 Leyline of Sanctity
2 Obstinate Baloth
2 Path to Exile
3 Stony Silence
2 Tribute to Hunger
60 cards
4 Arid Mesa
1 Blood Crypt
1 Breeding Pool
1 Hallowed Fountain
1 Marsh Flats
2 Misty Rainforest
1 Overgrown Tomb
1 Sacred Foundry
4 Scalding Tarn
1 Steam Vents
1 Stomping Ground
1 Temple Garden
1 Verdant Catacombs
20 lands
4 Geist of Saint Traft
4 Kird Ape
3 Loam Lion
4 Snapcaster Mage
19 creatures
3 Boros Charm
4 Lightning Bolt
4 Lightning Helix
3 Path to Exile
4 Remand
3 Tribal Flames
21 other spells
2 Abrupt Decay
2 Ancient Grudge
1 Dispel
2 Grafdigger's Cage
4 Molten Rain
2 Spellskite
2 Timely Reinforcements
60 cards
4 Arid Mesa
1 Blood Crypt
1 Forest
1 Godless Shrine
1 Hallowed Fountain
4 Marsh Flats
1 Overgrown Tomb
1 Plains
1 Sacred Foundry
4 Scalding Tarn
1 Steam Vents
1 Stomping Ground
1 Temple Garden
22 lands
4 Geist of Saint Traft
2 Noble Hierarch
4 Snapcaster Mage
4 Tarmogoyf
18 creatures
4 Lightning Bolt
4 Lightning Helix
4 Lingering Souls
4 Path to Exile
4 Tribal Flames
20 other spells
3 Abrupt Decay
3 Inquisition of Kozilek
4 Molten Rain
2 Slaughter Games
3 Stony Silence
Modern Daily #5196308 on 03/22/2013
Main Deck
60 cards
4 Arid Mesa
1 Blood Crypt
1 Forest
1 Godless Shrine
1 Hallowed Fountain
4 Marsh Flats
1 Overgrown Tomb
1 Plains
1 Sacred Foundry
4 Scalding Tarn
1 Steam Vents
1 Stomping Ground
1 Temple Garden
22 lands
4 Deathrite Shaman
4 Geist of Saint Traft
2 Noble Hierarch
4 Snapcaster Mage
4 Tarmogoyf
18 creatures
4 Lightning Bolt
4 Lightning Helix
4 Lingering Souls
4 Path to Exile
4 Tribal Flames
20 other spells
Sideboard
3 Abrupt Decay
3 Inquisition of Kozilek
4 Molten Rain
2 Slaughter Games
3 Stony Silence
60 cards
4 Arid Mesa
1 Blood Crypt
1 Forest
1 Godless Shrine
1 Hallowed Fountain
4 Marsh Flats
1 Overgrown Tomb
1 Plains
1 Sacred Foundry
4 Scalding Tarn
1 Steam Vents
1 Stomping Ground
1 Temple Garden
22 lands
4 Geist of Saint Traft
2 Noble Hierarch
4 Snapcaster Mage
4 Tarmogoyf
18 creatures
4 Lightning Bolt
4 Lightning Helix
4 Lingering Souls
4 Path to Exile
4 Tribal Flames
20 other spells
3 Abrupt Decay
3 Inquisition of Kozilek
4 Molten Rain
2 Slaughter Games
3 Stony Silence
60 cards
4 Arid Mesa
1 Blood Crypt
1 Forest
1 Godless Shrine
1 Hallowed Fountain
4 Marsh Flats
1 Overgrown Tomb
1 Plains
1 Sacred Foundry
4 Scalding Tarn
1 Steam Vents
1 Stomping Ground
1 Temple Garden
22 lands
4 Geist of Saint Traft
2 Noble Hierarch
4 Snapcaster Mage
4 Tarmogoyf
18 creatures
4 Lightning Bolt
4 Lightning Helix
4 Lingering Souls
4 Path to Exile
4 Tribal Flames
20 other spells
3 Abrupt Decay
3 Inquisition of Kozilek
4 Molten Rain
2 Slaughter Games
3 Stony Silence
Also, Lantern, the two Gruul Zoo lists are still in the third post.
I've been playing a similar list and it's really fun. I took out the Noble Hierarchs for utility Boros Charms instead. I'm also running Quirion Dryads in place of the Goyfs for budget reasons, so that's another reason for taking out the only other monogreen spell in the deck.
The trickiest and most fragile part is definitely fetching the correct lands. Ajani Vengeant can ruin your day if they tap down a land to keep you off a color.
HA!
So it just hit me. I have played against pretty the same list (from what I could tell) about 2 Months ago. I really didn't know what it was at the time. I had just gotten back into MTG from a one year break. I had no idea there was a zoo list with Snapcaster Mage and Geist of Saint Traft till then. It didn't play well against Death Cloud.
60 cards
4 Arid Mesa
1 Blood Crypt
1 Breeding Pool
1 Godless Shrine
1 Hallowed Fountain
2 Marsh Flats
2 Misty Rainforest
1 Mountain
1 Plains
1 Sacred Foundry
4 Scalding Tarn
1 Steam Vents
2 Stomping Ground
1 Temple Garden
23 lands
4 Geist of Saint Traft
3 Noble Hierarch
3 Snapcaster Mage
4 Tarmogoyf
18 creatures
1 Elspeth, Knight-Errant
4 Lightning Bolt
4 Lightning Helix
4 Lingering Souls
2 Might of Alara
4 Tribal Flames
19 other spells
3 Aven Mindcensor
2 Leyline of Sanctity
2 Obstinate Baloth
2 Path to Exile
1 Rakdos Charm
3 Stony Silence
2 Tribute to Hunge
60 cards
4 Arid Mesa
1 Blood Crypt
1 Forest
1 Godless Shrine
1 Hallowed Fountain
4 Marsh Flats
1 Overgrown Tomb
1 Plains
1 Sacred Foundry
4 Scalding Tarn
1 Steam Vents
1 Stomping Ground
1 Temple Garden
22 lands
4 Geist of Saint Traft
2 Noble Hierarch
4 Snapcaster Mage
4 Tarmogoyf
18 creatures
4 Lightning Bolt
4 Lightning Helix
4 Lingering Souls
4 Path to Exile
4 Tribal Flames
20 other spells
3 Abrupt Decay
3 Inquisition of Kozilek
4 Molten Rain
2 Slaughter Games
3 Stony Silence
- How does this deck do against WUR midrange?
- While I'm severely loathe to not play Path to Exile in this format, the 7th place list from San Diego looks fantastic! It seems fairly optimized to me. Can anyone think of a significant reason to play any other build over it?
For reference:
http://tcdecks.net/deck.php?id=10403&iddeck=75886
Legacy: Strawberry Shortcake, Aggro Loam, DnT+b
Modern: Devoted Karn
Vintage: Survival
Loxodon Smiter and Knight of the Reliquary are always a solid choice at 3cmc.
As for that list, I haven't tried Elspeth myself, but I'm assuming it's mainly to give one of your guys evasion for the turn. I think I'd rather have path or boros charm main deck over it. Not to mention cutting the 4cmc might let you go down to 21-22 lands as well.
I would also consider running a basic Forest over the basic Mountain -- just in case of blood moon?
Elspeth sounds like a nice touch in the deck. The evasion is a big deal, not to forget the buff. Plus Liliana is a B#$@H to deal with so she might help.
@above comments.
Its hard to avoid GoST. Dropping a t1 Nobel into a t2 Geist, t3 swing for 7... if you have it two burn spells to the face and that is almost game. Although I think Smiter will be your best second bet. Against any type of Jund or UWR they have very few chances to deal with it. Most burn cant hit it, and it will always hit the field.
I would avoid KotR though. He can be nice but if you have your t1 Deathrite your graveyard may be stripped of lands.